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Matsui: "Don't throw away your R/M/E weapons yet"
Cerberus.Pleebo
Server: Cerberus
Game: FFXI
Posts: 9720
By Cerberus.Pleebo 2013-05-15 13:39:40
♪This is the thread that never eeeeends.
Yes, it goes on and on, my frieeeeends.
Some people started reading it not knowing what it was,
And they'll continue posting in it just becauuuuuse...♪
Fenrir.Sylow
Server: Fenrir
Game: FFXI
Posts: 6862
By Fenrir.Sylow 2013-05-15 13:43:51
Quote: [Update Details]
The following issues have been addressed.
- Players that were disconnected from the game while in the Cirdas Caverns [S] area were occasionally unable to leave the area upon logging back in.
- The NPC "Mosusu" in the Port Windurst area did not display properly.
Keep on Matamataing!
[+]
Cerberus.Pleebo
Server: Cerberus
Game: FFXI
Posts: 9720
By Cerberus.Pleebo 2013-05-15 13:44:49
Carbuncle.Ceruleanknight said: »You have no right complain if you only play a few hours a week, and you can't get the ultimate weapons. The new expansion should be a godsend for casuals like you who play for fun a few hours a week. Freaking easy to get delve weapons, and nice bayld gear and delve armor, that you can farm on your own at your own pace.
You see, another problem of this game is that alot of ppl are like you "You shouldn't complain if you only play a few hours a week" I mean what the hell is this stupid mentality? what next? "You cannot play at all cause you will only play a few hours a week." ?
You know casual ppl rarely get invited to anything because most of the time its "R/E/M/D Weapon DD only" in the shouts.
I am not complaining myself, I found my way to progress throu the game while I can avoid the elitist scrubs, I also just don't give a flying *** about one having a better armor then I do lol.
But seriously, would everyone have a relic today if Dynamis was the same as before? take that into consideration its all down to you farming your currency for 3-4 months, does it make you better then anyone to have a relic now? nope.
Somes ppl have better priorities now, life priorities. If you don't have time to spam 40 Qilins a day, make a fully upgraded Delve weapon by doing fracture runs whenever you have a block of time to play. Not everything in the game is supposed to be immediately accessible to everyone.
Fenrir.Sylow
Server: Fenrir
Game: FFXI
Posts: 6862
By Fenrir.Sylow 2013-05-15 13:47:06
But I want things now and don't want to have to work for them!
[+]
Cerberus.Pleebo
Server: Cerberus
Game: FFXI
Posts: 9720
By Cerberus.Pleebo 2013-05-15 13:50:43
That's what Mog Bonanza is for!
By macsdf1 2013-05-15 13:51:44
Carbuncle.Ceruleanknight said: »You have no right complain if you only play a few hours a week, and you can't get the ultimate weapons. The new expansion should be a godsend for casuals like you who play for fun a few hours a week. Freaking easy to get delve weapons, and nice bayld gear and delve armor, that you can farm on your own at your own pace.
You see, another problem of this game is that alot of ppl are like you "You shouldn't complain if you only play a few hours a week" I mean what the hell is this stupid mentality? what next? "You cannot play at all cause you will only play a few hours a week." ?
You know casual ppl rarely get invited to anything because most of the time its "R/E/M/D Weapon DD only" in the shouts.
I am not complaining myself, I found my way to progress throu the game while I can avoid the elitist scrubs, I also just don't give a flying *** about one having a better armor then I do lol.
But seriously, would everyone have a relic today if Dynamis was the same as before? take that into consideration its all down to you farming your currency for 3-4 months, does it make you better then anyone to have a relic now? nope.
Somes ppl have better priorities now, life priorities.
That mentality is how the world works, it is how life works. I didn't invent it, it is just human nature.
I'm not elitist. I'm just to the point, and speak my mind. All my REM are 99, but I honestly didn't give a flying *** when I saw the new delve weapons. All I thought was holy ***, new shinys to get. My REMs had their purpose but time to move on. Now that people have whined, when those upgraded REM get released I'll go holy ***, time to get new shinys as well.
I could care less about your life priorities, and how you work 25 hours a day during blizzards and stuff. The fact remains is you shouldn't expect to be on equal footing nor should you be entitled to having the same rewards as someone who plays 3x as much as you do. That's just not how things work. It's not my opinion, it's just how it is.
[+]
Valefor.Omnys
Server: Valefor
Game: FFXI
Posts: 1759
By Valefor.Omnys 2013-05-15 13:51:45
Quote: [Update Details]
The following issues have been addressed.
- Players that were disconnected from the game while in the Cirdas Caverns [S] area were occasionally unable to leave the area upon logging back in.
- The NPC "Mosusu" in the Port Windurst area did not display properly.
/sigh
Fenrir.Sylow
Server: Fenrir
Game: FFXI
Posts: 6862
By Fenrir.Sylow 2013-05-15 13:51:55
That's what Mog Bonanza is for!
No!
Ragnarok.Raenil
Server: Ragnarok
Game: FFXI
By Ragnarok.Raenil 2013-05-15 13:59:02
I thought Bonanza was for temporary inventory -10. :<
Server: Siren
Game: FFXI
Posts: 1808
By Siren.Novadragon 2013-05-15 14:01:00
I thought Bonanza was for temporary inventory -10. :<
With a statue in my MH for a reward, worth it!
[+]
By macsdf1 2013-05-15 14:03:33
But hey guys, you got to participate and weren't excluded and you got the same rewards as someone with 99 REMS with 3x the chars you do!
[+]
Leviathan.Kincard
Server: Leviathan
Game: FFXI
Posts: 1442
By Leviathan.Kincard 2013-05-15 14:05:51
♪This is the thread that never eeeeends.
Yes, it goes on and on, my frieeeeends.
Some people starting reading it not knowing what it was,
And they'll continue posting in it just becauuuuuse...♪
requesting this be quoted at least once per page
[+]
By IXJesterheadXI 2013-05-15 14:06:56
Not trying to troll but where was it ever mentioned that your R/M/E's would have to be 99 to get this buff in the works? I know OP gives examples of 99 R/M/E's buffed but was it ever stated somewhere it will only apply to 99?
Ragnarok.Zohnax
Server: Ragnarok
Game: FFXI
Posts: 545
By Ragnarok.Zohnax 2013-05-15 14:07:06
Ill spoon fed the information to since it is so hard to that forgot thing inside the head. Is this some expression not native to the Americas? I cannot quite understand your attempt at condescension.
At any rate, I had heard somewhere it was like 30k plasm to buy an Airlixir, so I never bothered to look it up myself. Thanks for enlightening me. x:
Carbuncle.Shokox
Server: Carbuncle
Game: FFXI
Posts: 633
By Carbuncle.Shokox 2013-05-15 14:07:40
But I want things now and don't want to have to work for them!
I've been saying this for the last 50 years. Maybe I shouldn't sound as thorough and should just add more sarcasms.
[+]
Server: Siren
Game: FFXI
Posts: 1808
By Siren.Novadragon 2013-05-15 14:09:30
Not trying to troll but where was it ever mentioned that your R/M/E's would have to be 99 to get this buff in the works? I know OP gives examples of 99 R/M/E's buffed but was it ever stated somewhere it will only apply to 99?
Not that I read, it should be possible for 85s and over.
Server: Odin
Game: FFXI
Posts: 1925
By Odin.Sawtelle 2013-05-15 14:12:59
Carbuncle.Ceruleanknight said: »You have no right complain if you only play a few hours a week, and you can't get the ultimate weapons. The new expansion should be a godsend for casuals like you who play for fun a few hours a week. Freaking easy to get delve weapons, and nice bayld gear and delve armor, that you can farm on your own at your own pace.
You see, another problem of this game is that alot of ppl are like you "You shouldn't complain if you only play a few hours a week" I mean what the hell is this stupid mentality? what next? "You cannot play at all cause you will only play a few hours a week." ? You underlined the wrong part of his statement. He was saying the current update is beneficial to you and THAT disqualifies you from bitching.
Fenrir.Sylow
Server: Fenrir
Game: FFXI
Posts: 6862
By Fenrir.Sylow 2013-05-15 14:13:58
Not trying to troll but where was it ever mentioned that your R/M/E's would have to be 99 to get this buff in the works? I know OP gives examples of 99 R/M/E's buffed but was it ever stated somewhere it will only apply to 99?
Not that I read, it should be possible for 85s and over.
It will be 99 only as stated by the development team
[+]
Phoenix.Damnit
Server: Phoenix
Game: FFXI
Posts: 38
By Phoenix.Damnit 2013-05-15 14:14:12
It actually did say the weapon need to be 99. But afterglow isn't going to b needed since they are looking at other means of upgrading other than trials of magian
Server: Siren
Game: FFXI
Posts: 1808
By Siren.Novadragon 2013-05-15 14:18:22
Not trying to troll but where was it ever mentioned that your R/M/E's would have to be 99 to get this buff in the works? I know OP gives examples of 99 R/M/E's buffed but was it ever stated somewhere it will only apply to 99?
Not that I read, it should be possible for 85s and over.
It will be 99 only as stated by the development team
Well that sucks. Just hope they make it a little more possible for Empys. VW is pretty dead in Siren.
By IXJesterheadXI 2013-05-15 14:19:06
Not trying to troll but where was it ever mentioned that your R/M/E's would have to be 99 to get this buff in the works? I know OP gives examples of 99 R/M/E's buffed but was it ever stated somewhere it will only apply to 99?
Not that I read, it should be possible for 85s and over.
that was my understanding as well i.e.
99 Almace now is DMG: 70 Delay: 224 DEX+20 "Chant du Cygne" Aftermath: Occ. deals double damage
Buffed 99 looks like DMG: 114 Delay: 224 Attack+20 Accuracy+20 DEX+20 "Chant du Cygne" Aftermath: Occ. deals double damage
So if 85 Almace right now looks like DMG: 57 Delay: 224 DEX +10
"Chant du Cygne"
Aftermath: Occ. deals double damage
Wouldn't buffed 85 Almace look like DMG: 93 Delay: 224 Attack+20 Accuracy+20 DEX+10 "Chant du Cygne" Aftermath: Occ. deals double damage
As you can see 85 emp would come in ~10% less base dmg than delve weapon and ~10% more @99 seems fair to me if they do it like that.
Fenrir.Sylow
Server: Fenrir
Game: FFXI
Posts: 6862
By Fenrir.Sylow 2013-05-15 14:20:40
No they're not buffing the 85 version
You shouldn't think of Delve gear as LV99 gear - it's more like what LV110 and LV120 gear would look like
They are buffing LV99 RME to the LV110-120 state - why would they bump an 85 weapon to have higher performance than the LV99 state
By Taeketsu 2013-05-15 14:21:23
"In conclusion…
Apologies that this post is so long, but based on all of the above we would love to hear your feedback on the revamps to level 99 RME weapons and unlocking weapon skills with Walk of Echoes weapons."
By IXJesterheadXI 2013-05-15 14:22:39
Not trying to troll but where was it ever mentioned that your R/M/E's would have to be 99 to get this buff in the works? I know OP gives examples of 99 R/M/E's buffed but was it ever stated somewhere it will only apply to 99?
Not that I read, it should be possible for 85s and over.
It will be 99 only as stated by the development team
I'm not doubting you was just curios where it was stated since i don't see it mentioned in the Op of this thread. can you post a link?
By IXJesterheadXI 2013-05-15 14:23:13
"In conclusion…
Apologies that this post is so long, but based on all of the above we would love to hear your feedback on the revamps to level 99 RME weapons and unlocking weapon skills with Walk of Echoes weapons."
Thank You
Fenrir.Sylow
Server: Fenrir
Game: FFXI
Posts: 6862
By Fenrir.Sylow 2013-05-15 14:23:36
That's in the OP by the way =X
[+]
Server: Odin
Game: FFXI
Posts: 1925
By Odin.Sawtelle 2013-05-15 14:25:20
There is a way to upgrade non lvl99 empyreans/relics for people without the time or money to get 99s.
ITS CALLED *** DELVE. I need to stop clicking on this thread, it is so circular :/
By macsdf1 2013-05-15 14:26:07
Not trying to troll but where was it ever mentioned that your R/M/E's would have to be 99 to get this buff in the works? I know OP gives examples of 99 R/M/E's buffed but was it ever stated somewhere it will only apply to 99?
Not that I read, it should be possible for 85s and over.
that was my understanding as well i.e.
99 Almace now is DMG: 70 Delay: 224 DEX+20 "Chant du Cygne" Aftermath: Occ. deals double damage
Buffed 99 looks like DMG: 114 Delay: 224 Attack+20 Accuracy+20 DEX+20 "Chant du Cygne" Aftermath: Occ. deals double damage
So if 85 Almace right now looks like DMG: 57 Delay: 224 DEX +10
"Chant du Cygne"
Aftermath: Occ. deals double damage
Wouldn't buffed 85 Almace look like DMG: 93 Delay: 224 Attack+20 Accuracy+20 DEX+10 "Chant du Cygne" Aftermath: Occ. deals double damage
As you can see 85 emp would come in ~10% less base dmg than delve weapon and ~10% more @99 seems fair to me if they do it like that.
And a delve sword is
Halachuinic Sword Rare Ex
DMG:104 Delay:228 Accuracy+26 Attack+30 Str +10 fully upgraded.
There is your upgrade right there, go.
Don't even gotta wait for rem updates. Light years beyond your 85 almace. Alot cheaper too.
Server: Siren
Game: FFXI
Posts: 1808
By Siren.Novadragon 2013-05-15 14:28:44
And a delve sword is
Halachuinic Sword Rare Ex
DMG:104 Delay:228 Accuracy+26 Attack+30 Str +10 fully upgraded.
There is your upgrade right there, go.
Don't even gotta wait for rem updates. Light years beyond your 85 almace. Alot cheaper too.
I found a new goal for my Masa 90.
By IXJesterheadXI 2013-05-15 14:36:01
Not trying to troll but where was it ever mentioned that your R/M/E's would have to be 99 to get this buff in the works? I know OP gives examples of 99 R/M/E's buffed but was it ever stated somewhere it will only apply to 99?
Not that I read, it should be possible for 85s and over.
that was my understanding as well i.e.
99 Almace now is DMG: 70 Delay: 224 DEX+20 "Chant du Cygne" Aftermath: Occ. deals double damage
Buffed 99 looks like DMG: 114 Delay: 224 Attack+20 Accuracy+20 DEX+20 "Chant du Cygne" Aftermath: Occ. deals double damage
So if 85 Almace right now looks like DMG: 57 Delay: 224 DEX +10
"Chant du Cygne"
Aftermath: Occ. deals double damage
Wouldn't buffed 85 Almace look like DMG: 93 Delay: 224 Attack+20 Accuracy+20 DEX+10 "Chant du Cygne" Aftermath: Occ. deals double damage
As you can see 85 emp would come in ~10% less base dmg than delve weapon and ~10% more @99 seems fair to me if they do it like that.
And a delve sword is
Halachuinic Sword Rare Ex
DMG:104 Delay:228 Accuracy+26 Attack+30 Str +10 fully upgraded.
There is your upgrade right there, go.
Don't even gotta wait for rem updates. Light years beyond your 85 almace. Alot cheaper too.
And maybe when I get the delve sword I can trade it in for a map of Delkfutt's Tower since they are the same model. Why wouldn't we make the best sword look the same as a lvl 22 item instead of something unique.
04-26-2013 12:52 PM | Akihiko Matsui | Dev Team |  |
| | I'd like to deeply apologize for mentioning "Don’t throw away your relic, mythic, and empyrean weapons" during an interview. Relic, mythic, and empyrean (below R/M/E weapons) take a great deal of time and difficulty to obtain, and this expression was extremely lacking in consideration for all of the players who tried so hard to complete them.
What I wished to convey was that we will be implementing a system to build on R/M/E weapons, so please have them in your possession, and there was no other meaning intended.
In regards to this system, the outline has been finished; however, we have yet to test if what we have planned can be realized and if we can secure the proper amount of manpower to continue it. We are at a point in time right now where it's difficult to explain the details, so please allow us to discuss this another day.
For the Adoulin end-game content aimed at the top players, where they can obtain high level equipment as well, we will gradually make adjustments to difficulty so that once new end-game content is released you'll be able to obtain these items if you put in a bit of effort.
Also, we will similarly be adjusting content in existing areas, though it may take some time and be a limited time event. | |
05-09-2013 10:15 AM | Slycer | BG Translator |  |
| | Matsui: Follow up on Level 99 Relic, Mythic, Empyrean, and Coin Weapons
Hello, it's Matsui. Thank you for all of your opinions about Relic, Mythic, Empyrean, and Coin weapons (hereafter, RMEC). They were very helpful.
After reading all of the varied opinions, we have decided that rather than unlocking the weapon skills specific to each weapon, a reworking of RME weapons would be more effective (for coin weapons, more information will be provided later, but we plan to allow these to unlock the dedicated weapon skills).
I have written and reorganized this in various ways and it has become quite lengthy with examples. After you have gotten a chance to look over it, please let us know if you have any further opinions.
Content Level
We received many questions about the parameters of Adoulin equipment. Because this is an important part in order to be able to understand the reworking of RME so you can provide your opinion, please allow me to repeat the explanation for content level and growth in Seekers of Adoulin.
In Adoulin, the basic design is a repeated play cycle where players become stronger and stronger as they align themselves with equipment obtained from challenging content which, in turn, allows them to take on even more challenging content.
By aligning themselves with this equipment, players will continue to grow even without leveling up.
The content level of Adoulin content is set as follows:
[[Info below is much better formatted in a table on the original post.]]
20: Delve (Boss Monsters) (Current)
17: Wildskeeper Reive (New Additions) (Next Version Update)
14: Delve NMs (Tier 2) (Current)
13: Skirmish (New Additions) (Next Version Update)
11: Delve NMs (Tier 1) (Current)
6-9: Colonization / Lair Reives (New Additions) (Next Version Update)
7: Wildskeeper Reive (Current)
6: Skirmish (Current)
1-5: Colonization/Lair Reives (Current)
The strength of the equipment that can be obtained, rather than the level of the equipment, will be dependent on the content level. The equipment to be added later in Adoulin will of course be equippable at level 99, but the level of the equipment parameters would be even higher to match the content level (for example, similar to what level 110 or 120 equipment might look like).
While the strength of the monsters which appear is determined to match the content level, in order to fill out the hierarchy between content to some extent, we have designed monsters of variable strength. The parameters of the equipment that can be obtained in Adoulin is set by determining the parameters that would be necessary to compete with those monsters.
The level of current and planned content is set to minimize the gaps between content level, but we may also insert additional intermediate content if the jump between levels remains too high.
In some cases, content variations will cause content to cover multiple levels. We also plan to enhance the amount of content available horizontally at individual levels, rather than just vertically over the content level range.
The content in the next version update will be added with this in mind.
Referencing the "next version update" items above, it will be possible to add new colonization and lair reive equipment purchasable for Bayld in the level 6~9 range (which currently includes Skirmish and Wildskeeper Reives). In addition, we will be inserting new content at levels 13 and 17.
Also, one part of smoothing out the content level will be adjusted in a maintenance to be carried out of the end of this week: we will be adding a fixed probability to obtain the items needed to enter Skirmishes (Simulacrum Segments) from Lair and Colonization Reives. (This adjustment is unrelated to the current rules associated with coalition assignments, gathering, and Soul Pyres.)
By making this adjustment, the assumed progression will be:
1. First, take on lair and colonization reives.
2. As a result of those battles, obtain Simulacrum Segments.
3. Combine the segments in order to enter Skirmishes.
Reworking RMEC
Please excuse my lengthy explanation above. I'll now return to the topic at hand.
First off, since it is necessary for the development staff to further consider the implementation, we cannot guarantee the timeframe as far as whether it will be included in the next version update.
Regarding the types of parameters that would be reworked, special abilities such as Aftermath and Afterglow will remain, while parameters such as the DMG rating, attack, and accuracy will be set to match the content level post-rework.
Since the parameters will be reworked to become aligned with high content difficulty, we do not intend to rework it in small intervals such as with the previous method of Trial of the Magians.
Prior to now, RME were considered the strongest weapons, so I think there will need to be some change to this viewpoint. For those who have RME, you may not require the other weapons, but there now be a choice among other comparable weapons.
If you are worried about how these weapons will be able to be used, for example, against Delve boss monsters, here are some parameters which we are looking at for the reworking. This is just for RME one-handed swords as an example:
Excalibur
DMG:73 Delay:233 Attack+40
"Knights of Round"
Additional effect: Damage varies with HP
to
DMG:121 Delay:233 Attack+60 Accuracy+20
"Knights of Round"
Additional effect: Damage varies with HP
Burtgang
DMG:73 Delay:264 Enmity+18
Physical damage taken-18% Reduces Enmity decrease when taking damage
"Atonement"
Aftermath: Increases Acc./Atk./Occ. attacks twice or thrice
to
DMG:131 Delay:264 Attack+20 Accuracy+20 Enmity+18
Physical damage taken-18% Reduces Enmity decrease when taking damage
"Atonement"
Aftermath: Increases Acc./Atk./Occ. attacks twice or thrice
Almace
DMG:70 Delay:224 DEX+20
"Chant du Cygne"
Aftermath: Occ. deals double damage
to
DMG:114 Delay:224 Attack+20 Accuracy+20 DEX+20
"Chant du Cygne"
Aftermath: Occ. deals double damage
Since coin weapons were originally just intended to be used for Empyrean weapon skills, based on the concept, I believe that instead of reworking them, they can be used to open the dedicated weapon skills (with certain level and job restrictions). We are currently considering the adjustment procedures necessary for this..
In conclusion
I've gone on for a while, so considering the reworking for level 99 Relic, Mythic, and Empyrean weapons as well as the unlocking of dedicated weapon skills via Coin weapons, please let us know your opinions. We will read through your thoughts one by one to make sure we understand your point of view.
Note that this is a large departure from the original plan. Considering the feasibility of scheduling this change, the development may take some time.
I apologize for keeping you waiting on my response.
Thanks in advance!
Translated by: Slycer | |
05-09-2013 2:19 PM | Akihiko Matsui | Dev Team |  |
| | Follow-up: Level 99 Relic, Mythic, Empyrean, and Walk of Echoes Weapons
Matsui here.
Thank you all so much for the feedback on relic, mythic, empyrean, and Walk of Echoes weapons. It has helped out tremendously.
After reading over all of your feedback, instead of continuing the growth of these weapons by unlocking the weapon skills that are tied to each of the weapons, I feel it would be better to perform a revamp on RME weapons. (Regarding Walk of Echoes weapons, I will talk about this below, but they will be involved with unlocking the specialized weapon skills.)
I've been reworking a lot, and writing it all up, but it seems the post turned out rather lengthy, so once you have been able to read through it all and digest it we'd love to hear your feedback.
Content Level
We've received a lot of questions about the stats on Adoulin equipment, and I'd like to once again explain about growth and content levels in Seekers of Adoulin as this is a critical aspect in order to receive feedback on the revamps for RME weapons.
The content in Adoulin has been designed with a repeating play-cycle where you challenge content that you are able to at that moment in time, gather equipment, become stronger, and then take on higher tier content which will allow you to gather even stronger equipment.
It's through the procurement of equipment that will allow players to grow and level up.
We've established content levels for Adoulin content as a means to objectively display difficulty benchmarks. The below is a concrete illustration of these content levels.
20 |
|
Delve (Boss monsters) |
|
|
19 |
|
|
|
|
18 |
|
|
|
|
17 |
|
|
|
New Additions to Wildskeeper Reives |
16 |
|
|
|
|
15 |
|
|
|
|
14 |
|
Delve (NM group 2) |
|
|
13 |
|
|
|
New additions to Skirmish |
12 |
|
|
|
|
11 |
|
Delve (NM group 1) |
|
|
10 |
|
|
|
|
9 |
|
|
|
New additions to Colonization/Lair Reives |
8 |
|
|
|
7 |
|
Wildskeeper Reives |
|
6 |
|
Skirmish |
|
5 |
|
Colonization/Lair Reives |
|
|
4 |
|
|
|
3 |
|
|
|
2 |
|
|
|
1 |
|
|
|
Content Level |
|
Up to April 2013 |
|
Next version update (currently adjusting) |
|
Equipment strength is dependent on the level of the content you need to challenge in order to obtain the equipment, not the level in which it can be equipped. With the gear that is released in Adoulin from here on out, they can be equipped at level 99; however, instead of considering these to be level 99 pieces of equipment, it would be better for you to think of their level in terms of the content level (for example, level 110 or level 120).
The strength of the monsters that will be introduced are matched to that of the content level, but since there is somewhat of a solidified hierarchy between content, it's been setup so that the strength can be felt with even one level difference in content level. Oppositely, the parameters on Adoulin equipment have been calculated and set in order to deal with these monsters.
Fundamentally we will be making it so that the content level for content to come in the future continues to become higher, but there may be cases where we fill in areas where there is a large jump in content level as needed.
Also, in order to make it so there are various types of content sprawled across a single content level, we are supplementing it with content variations. We've also designed plans to enable resting periods where we will expand laterally instead of vertically, because players may get burnt out going full steam ahead.
In the next version update we will be adding content focusing on filling in the gaps as well as supplementing with content variation.
In the above chart, please look at the “Next version update (currently adjusting)” column. For content levels 6-9 (Skirmish/Wildskeeper Reives), we will be adding equipment appropriate for these content levels that can be exchanged for Bayld along with new Colonization and Lair Reives. Additionally, we will be filling in content for levels 13 and 17.
For those players who are already able to take on Skirmish, Wildskeeper Reives, and Delve at this point in time, it will not be absolutely necessary to challenge this content, but we will be making the above adjustments in case you want to increase your success rate, or are feeling that the current situation is still a bit tough.
Also, as a plan to resolve the issue where Skirmish is not really connecting the content as was planned, we will be undergoing maintenance at the end of this week and making it so statue segments can be obtained from Colonization and Lair Reives at a set rate. (These adjustments are separate from the rules associated with obtaining these items via Coalition Assignments, HELM, and Soul Pyres.)
By performing these adjustments we envision the below flow:
Challenge Colonization and Lair Reives
Obtain statue segments by participating in these reives
Challenge Skirmish with the parts you have obtained
Weapon Revamps
Sorry, I got off track for a bit, but now I'd like to return to the topic at hand.
To start off, I still need to discuss the implementation period with the rest of the development team, so it will be a bit difficult to address this immediately in the next version update, and we cannot make any promises as to when this will take place.
In regards to the kind of stats that will be added when we revamp these weapons, fundamentally the afterglow and aftermath effects as well as the other special stats will carry over and we'll be setting damage values, attack, and accuracy stats to coincide with the content level.
While the stats will be quite strong, we do not plan on making it possible to continuously enhance them in short intervals like the original method of enhancing via Trial of the Magians.
However, RME weapons have been considered the ultimate weapons up until this point in time, but I feel that this needs to change a bit.
I would like to make a shift so that instead of having it so that other weapons aren't necessary if you have RME weapons, you have a choice. If you are happy with RME, then you can use RME, and for those who want other weapons you can use other weapons.
With that said, there may be players who are worried if these weapons will eventually become unusable, but to give an example we had the lead make some calculations for the stats needed to combat the Delve boss monsters, and the below is what the RME swords would look like:
Excalibur
DMG: 73 Delay: 233 Attack+40 "Knights of Round" Additional effect: Damage varies with HP |
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DMG: 121 Delay: 233 Attack+60 Accuracy+20 "Knights of Round" Additional effect: Damage varies with HP |
Burtgang
DMG: 73 Delay: 264 Enmity+18 Physical damage taken -18% Reduces Enmity decrease when taking damage. "Atonement" Aftermath: Increases Acc./Atk./Occ. Attacks twice or thrice |
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DMG: 131 Delay: 264 Attack+20 Accuracy+20 Enmity+18 Physical damage taken -18% Reduces Enmity decrease when taking damage. "Atonement" Aftermath: Increases Acc./Atk./Occ. Attacks twice or thrice |
Almace
DMG: 70 Delay: 224 DEX+20 "Chant du Cygne" Aftermath: Occ. deals double damage |
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DMG: 114 Delay: 224 Attack+20 Accuracy+20 DEX+20 "Chant du Cygne" Aftermath: Occ. deals double damage |
In regards to Walk of Echoes weapons, these were implemented with the concept of allowing players to use the specialized empyrean weapon skills, so instead of revamping them we felt it more appropriate to have them serve to unlock the weapons skills (planning to have restrictions based on jobs and level). Also, we are looking into adjustments for the method to create Walk of Echoes weapons.
In conclusion…
Apologies that this post is so long, but based on all of the above we would love to hear your feedback on the revamps to level 99 RME weapons and unlocking weapon skills with Walk of Echoes weapons.
I will be sure to read over each and every comment you all post.
My thoughts and ideas have completely turned around the plans that were originally drawn up, and I had to sit and really discuss the idea with the rest of the development team, including the possibilities of making this happen.
I apologize that this response was late and that I made you all wait.
Thank you all very much. | |
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