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Matsui: "Don't throw away your R/M/E weapons yet"
Ragnarok.Eriina
Server: Ragnarok
Game: FFXI
Posts: 294
By Ragnarok.Eriina 2013-05-15 12:44:53
Except delve weapons still kinda ARE the best* even after update considering the minimal amount of effort/time/money it takes to make one.
*when compared to an unfinished r/m/e.
Ragnarok.Alahra
Server: Ragnarok
Game: FFXI
Posts: 296
By Ragnarok.Alahra 2013-05-15 12:45:34
Very difficult doesn't mean impossible. 99's should have been finished long ago if you were really serious about doing it.
Not everyone has been playing for the game's entire run. Some of us came back recently, started weapons, and then Adoulin was released.
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By SamuraiCloud27 2013-05-15 12:50:20
Very difficult doesn't mean impossible. 99's should have been finished long ago if you were really serious about doing it.
You don't need to cap lights to get pouches and plates. Trying and killing is still progress. Won't progress if you dont' try. Make some friends, put on your try hard pants and go for it. If you truely feel it's impossible, oh well farm a delve weapon that's light years beyond what you were using anyways. But but but it's not the best? So *** what, you never had the best to begin with.
1. What about people who have only been playing a year and a half, started working on plates, VW wins etc. not long ago?
2. I think this is someone who's only been seeing DMG as no.1 factor of R/E/M
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By macsdf1 2013-05-15 12:51:21
They are the best for now, till the nakuuls die which will be soon if not already.
If you quit the game and just came back, how is that being serious about making one?
It took me 10 months to make my mythic, when everyone said it was impossible to do so.
No plates avail? Shout for plate farming run, and you will buy them 150-200k. Don't have money to buy plates? Hate to break it to you then, you wouldn't have 99'd it in the first place if so. Don't think it's worth the cost? Then you aren't serious about making it either.
Cerberus.Tikal
Server: Cerberus
Game: FFXI
Posts: 4946
By Cerberus.Tikal 2013-05-15 12:53:59
Holy hell are you obnoxious.
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Cerberus.Detzu
Server: Cerberus
Game: FFXI
Posts: 869
By Cerberus.Detzu 2013-05-15 12:55:40
Leviathan.Comeatmebro said: »Leviathan.Kincard said: »If they don't fix it, Empyreans will probably fall into the same state Mythics were in before Salvage II as far as supply goes. Though, if the Empyrean upgrades are unremarkable, expect barely any supply at all (Nobody will want the weapons). harp best weapon in game unless they add something way out of left field
It's not a weapon it's an instrument but yes I 100% agree it's the best tool to have in game without a doubt.
By Chyula 2013-05-15 12:56:13
They are the best for now, till the nakuuls die which will be soon if not already.
If you quit the game and just came back, how is that being serious about making one?
It took me 10 months to make my mythic, when everyone said it was impossible to do so.
No plates avail? Shout for plate farming run, and you will buy them 150-200k. Don't have money to buy plates? Hate to break it to you then, you wouldn't have 99'd it in the first place if so. Don't think it's worth the cost? Then you aren't serious about making it either.
yep *** block every content from the game until only a few epeen can achieve it. best way to make a game enjoyable and fun.
Server: Fenrir
Game: FFXI
Posts: 3351
By Fenrir.Terminus 2013-05-15 12:56:15
Holy hell are you obnoxious.
What's really obnoxious is people not doing the same things at the same time as everyone else. Disgusting and sad, too.
Server: Siren
Game: FFXI
Posts: 1808
By Siren.Novadragon 2013-05-15 12:56:23
If you quit the game and just came back, how is that being serious about making one?
It took me 10 months to make my mythic, when everyone said it was impossible to do so.
No plates avail? Shout for plate farming run, and you will buy them 150-200k. Don't have money to buy plates? Hate to break it to you then, you wouldn't have 99'd it in the first place if so. Don't think it's worth the cost? Then you aren't serious about making it either.
It's not about being serious, it's about making it actually possible.
Mythic was never impossible, it just took a hell hole of time. But the outcome was extraordinary.
Majority of people want to sell those but you will still hardly get people. Paying Double/triple the amount of price for metals is just completely stupid. Qilin is a Heavy Metal shout but you can still say good luck getting people. No, making friends still won't make them come.
Ragnarok.Zohnax
Server: Ragnarok
Game: FFXI
Posts: 545
By Ragnarok.Zohnax 2013-05-15 12:57:05
To be honest, once they buff Empyreans, I can see Voidwatch coming back just for the income of people selling plates riftcinder/dross. >_>
By Chyula 2013-05-15 13:03:42
To be honest, once they buff Empyreans, I can see Voidwatch coming back just for the income of people selling plates riftcinder/dross. >_>
Im sorry but that will not happen when the king of farming gil is inside delve with a gauranteed amount each run. I dont see wasting hrs gathering and can result in 0 to 2 on 6 fiight will attract anyone.
By SamuraiCloud27 2013-05-15 13:07:08
They are the best for now, till the nakuuls die which will be soon if not already.
If you quit the game and just came back, how is that being serious about making one?
It took me 10 months to make my mythic, when everyone said it was impossible to do so.
No plates avail? Shout for plate farming run, and you will buy them 150-200k. Don't have money to buy plates? Hate to break it to you then, you wouldn't have 99'd it in the first place if so. Don't think it's worth the cost? Then you aren't serious about making it either.
I'm sorry guy but its not really getting through to me, I'l give yoou an example of what I meant by DMG isn't everything Amanomurakumo (99)- DMG 132 (Yeh damn nice before Delve) Accuracy 40 (Hell yes, especially for Delve NM, farming, w/e) Aftermath: Weakens enemy Def (small occasional bonus) Hidden effect: Occasionaly does double damage (Nice boosts to overall performance)
And what if i just started playing a year and a half ago? 10 months to make a mythic? Thats about how long it took me to start VW (I took my time A LOT when I first started, no book parties or w/e because I wasn't sure about many things)
Finally, what if i was never buying plates in the first place? I've farmed all 420 plates so far. I'm sorry, it just seems like your saying what its been for you applies to everyone else. By no means am I doing that, I'm just saying my scenario's not the same as yours. All honesty, I'm not bothered if the buff pre-99s, it would be nice for me yeh but I'l still try get my 99 because I like it's uniqueness.
By macsdf1 2013-05-15 13:12:57
Lol so 15-20k for alex wasn't dbl/triple the cost that they were long ago either?
like I said, it is possible! Did they suddenly turn off VW? Nope, nothing got changed, you can still go and do it.
You're just giving up and complaining now. People will come if they know ahead of time someone will pay them right away then and there. Like I said, if you feel it's really worth it to 99 it still, then you gotta work hard and pay the cost.
And how is you being able to get a super weapon with minimal effort not enjoyable and fun for you? You get your delve weapons, then will you whine too when you can't kill a delve boss to get a better one too? I hope killing a delve boss is a requirement to upgrade REMs, I really do.
You can't expect to get everything you want, not even a in a make believe fantasy game.
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Valefor.Sehachan
Server: Valefor
Game: FFXI
Posts: 24219
By Valefor.Sehachan 2013-05-15 13:17:06
I'm fine with the amount of items required, not fine with the drop rates in a point in time where interest has become low.
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By mcdonalds87 2013-05-15 13:19:31
To be honest, once they buff Empyreans, I can see Voidwatch coming back just for the income of people selling plates riftcinder/dross. >_>
Im sorry but that will not happen when the king of farming gil is inside delve with a gauranteed amount each run. I dont see wasting hrs gathering and can result in 0 to 2 on 6 fiight will attract anyone.
More people will be doing vw to get their emphys to 99. Not to make gil. I know tons of people that have 6-7 emphys because they can't build a relic. So all these people will be spamming to get their emphys to 99. Delve is only a good money maker if you spend all your plasm on lixirs. Those prices will sky rocket the more people keep doing it. A stack of +1's on my server have already dropped 2.2mil.
By macsdf1 2013-05-15 13:20:28
They are the best for now, till the nakuuls die which will be soon if not already.
If you quit the game and just came back, how is that being serious about making one?
It took me 10 months to make my mythic, when everyone said it was impossible to do so.
No plates avail? Shout for plate farming run, and you will buy them 150-200k. Don't have money to buy plates? Hate to break it to you then, you wouldn't have 99'd it in the first place if so. Don't think it's worth the cost? Then you aren't serious about making it either.
I'm sorry guy but its not really getting through to me, I'l give yoou an example of what I meant by DMG isn't everything Amanomurakumo (99)- DMG 132 (Yeh damn nice before Delve) Accuracy 40 (Hell yes, especially for Delve NM, farming, w/e) Aftermath: Weakens enemy Def (small occasional bonus) Hidden effect: Occasionaly does double damage (Nice boosts to overall performance)
And what if i just started playing a year and a half ago? 10 months to make a mythic? Thats about how long it took me to start VW (I took my time A LOT when I first started, no book parties or w/e because I wasn't sure about many things)
Finally, what if i was never buying plates in the first place? I've farmed all 420 plates so far. I'm sorry, it just seems like your saying what its been for you applies to everyone else. By no means am I doing that, I'm just saying my scenario's not the same as yours. All honesty, I'm not bothered if the buff pre-99s, it would be nice for me yeh but I'l still try get my 99 because I like it's uniqueness.
I don't know of anyone who has never bought plates an gotten 1500 of them. Why not try selling the 420 you have for a high price? Unless you got extremely mega lucky with pouch drops it would take you years to get 1500 without buying. You could argue you could just spam VW more, but then you'd have to buy stones.
But what I posted still stands, it's not impossible to still finish a 99 empy.
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Server: Carbuncle
Game: FFXI
Posts: 154
By Carbuncle.Ceruleanknight 2013-05-15 13:23:09
Lol so 15-20k for alex wasn't dbl/triple the cost that they were long ago either?
like I said, it is possible! Did they suddenly turn off VW? Nope, nothing got changed, you can still go and do it.
You're just giving up and complaining now. People will come if they know ahead of time someone will pay them right away then and there. Like I said, if you feel it's really worth it to 99 it still, then you gotta work hard and pay the cost.
And how is you being able to get a super weapon with minimal effort not enjoyable and fun for you? You get your delve weapons, then will you whine too when you can't kill a delve boss to get a better one too? I hope killing a delve boss is a requirement to upgrade REMs, I really do.
You can't expect to get everything you want, not even a in a make believe fantasy game.
You use the word "work" in every of your posts. well you know what, welcome back to the reality, you know? Where ppl have families, jobs & bills to pay & who can not spend 3h of their time daily/every evening to /sh in order to gather a group for WV.
This is the problem of this game, everything has to be like a work, but Hey coco, we're in 2013 now, the people who started playing at 16-18 are now 26-28, somes of them are engaged/married & have kids.
Remember its supposed to be a game, while I do agree with you on some points, you're clearly wrong on some other.
Keep one thing in mind, there are two kind of ppl on this game, the ppl who are online 24/7 and who can do everything they want and on the other side ppl who want to play to relax after a long day at work, and thoses ppl have a right to complain because yeah they cannot progress as much as ppl spending their whole time on that game.
Server: Siren
Game: FFXI
Posts: 1808
By Siren.Novadragon 2013-05-15 13:25:45
Did they suddenly turn off VW? Nope, nothing got changed, you can still go and do it.
Yes it did change, people hardly do it anymore. Everyone is in Delve because better gear, cash and temporary best weapons. You can shout Qilin but your tells will be very short in number. Will take several hours just to make an alliance. Majority of players don't have time for that.
Server: Odin
Game: FFXI
Posts: 1925
By Odin.Sawtelle 2013-05-15 13:25:59
there was a guy on our server that finished a 95 empyrean off of solely pouches he got trying for a coruscanti (granted he did like 40+ Qilins a night for a month or two).
And I find very little reason to worry too much about plate prices. if empyreans become good again, people will go zerg VWNMs for plates for money.
Ragnarok.Zohnax
Server: Ragnarok
Game: FFXI
Posts: 545
By Ragnarok.Zohnax 2013-05-15 13:27:52
To be honest, once they buff Empyreans, I can see Voidwatch coming back just for the income of people selling plates riftcinder/dross. >_>
Im sorry but that will not happen when the king of farming gil is inside delve with a gauranteed amount each run. I dont see wasting hrs gathering and can result in 0 to 2 on 6 fiight will attract anyone. Guaranteed farming gil in Delve how? Airlixirs? That you have to lot over other people for? You're potentially taking the same chance doing Voidwatch, and last I checked, plates and riftcinders/dross were worth more than Airlixirs/+1.
Valefor.Omnys
Server: Valefor
Game: FFXI
Posts: 1759
By Valefor.Omnys 2013-05-15 13:28:05
Qilins actually take time to assemble, even.
Most others aren't even worth join. I've seen one Kaggen shout since V/U, Pil 0, and Akvan maybe twice, same guy.
And the shouts just shout and shout.
The idea, of course, is that it happens that way because everybody thinks it will happen that way, but one person changing their mind doesn't help much. I sat in a gaunab a few hours one day before I left.
I realize some servers are much more active, I'm jelly.
By macsdf1 2013-05-15 13:28:57
You have no right complain if you only play a few hours a week, and you can't get the ultimate weapons. The new expansion should be a godsend for casuals like you who play for fun a few hours a week. Freaking easy to get delve weapons, and nice bayld gear and delve armor, that you can farm on your own at your own pace.
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Fenrir.Sylow
Server: Fenrir
Game: FFXI
Posts: 6862
By Fenrir.Sylow 2013-05-15 13:29:15
If demand for plates goes up people will do Qilin
The general rule is no one is farming something you want to buy - push up the price and people will farm it for you
Valefor.Omnys
Server: Valefor
Game: FFXI
Posts: 1759
By Valefor.Omnys 2013-05-15 13:29:59
So, what was the emergency?
Fenrir.Sylow
Server: Fenrir
Game: FFXI
Posts: 6862
By Fenrir.Sylow 2013-05-15 13:30:55
gonna laugh when it was the matamata NM
Cerberus.Ethics
Server: Cerberus
Game: FFXI
Posts: 369
By Cerberus.Ethics 2013-05-15 13:31:06
@Ragnarok.Zohnax You use your plasm to buy +1 Airlixir's ranges from like 350-500k on some servers, in a typical run you can get 3 per.
By SamuraiCloud27 2013-05-15 13:31:45
The whole thing I've always liked about Trial weapons is that its actually a Trial you are going through to get these weapons, it's like any kind of test or training IRL. See, I really like Delve and all this new Adoulin stuff to be totally honest, its all great but instead of having to go for the Great Katana (SAM main) I would rather get the weapons for my other jobs I really like (WAR, DRK, NIN, THF, MNK etc. etc.) Imo anyway once these buffs take place R/E/M may still be on top in most cases, Highly buffed R/E/M using aftermath looks as if it would pull ahead, where as Delve weapons would be much better without (we'l just have to see). Idk for sure, but my main point is I would much rather go through a series of tests and some time for a great weapon than spend a couple days or so to get the "best weapon", might sound weird on text but the fact is I've met great friends and people through these times. (again not complaining, I like the whole thing anyway, just saying what I would prefer)
By macsdf1 2013-05-15 13:37:06
You don't go for the alixir drops, you buy them with the plasma you get farming. 1 5k plasma run means you get to sell 2 +1 alixirs. Any drops you get is just bonus.
Spend a few hours, sell some alixir, use that money to shout and buy plates. Offer enough and people will do it. Need to farm salvage but can't get people to come dc or warp for you? Easy just shout you are paying, and tells galore. Money is the motivator. People aren't gonna VW when plates are selling for 75k each. Offer to buy for 200k each, heck I would go.
That guy who claims spamed 40 qilin a day for 2 months, well he must have bought a shiton of stones perday, so he is in a sense still buying it, indirectly or not.
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Server: Carbuncle
Game: FFXI
Posts: 154
By Carbuncle.Ceruleanknight 2013-05-15 13:39:35
You have no right complain if you only play a few hours a week, and you can't get the ultimate weapons. The new expansion should be a godsend for casuals like you who play for fun a few hours a week. Freaking easy to get delve weapons, and nice bayld gear and delve armor, that you can farm on your own at your own pace.
You see, another problem of this game is that alot of ppl are like you "You shouldn't complain if you only play a few hours a week" I mean what the hell is this stupid mentality? what next? "You cannot play at all cause you will only play a few hours a week." ?
You know casual ppl rarely get invited to anything because most of the time its "R/E/M/D Weapon DD only" in the shouts.
I am not complaining myself, I found my way to progress throu the game while I can avoid the elitist scrubs, I also just don't give a flying *** about one having a better armor then I do lol.
But seriously, would everyone have a relic today if Dynamis was the same as before? take that into consideration its all down to you farming your currency for 3-4 months, does it make you better then anyone to have a relic now? nope.
Somes ppl have better priorities now, life priorities.
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By Chyula 2013-05-15 13:39:40
To be honest, once they buff Empyreans, I can see Voidwatch coming back just for the income of people selling plates riftcinder/dross. >_>
Im sorry but that will not happen when the king of farming gil is inside delve with a gauranteed amount each run. I dont see wasting hrs gathering and can result in 0 to 2 on 6 fiight will attract anyone. Guaranteed farming gil in Delve how? Airlixirs? That you have to lot over other people for? You're potentially taking the same chance doing Voidwatch, and last I checked, plates and riftcinders/dross were worth more than Airlixirs/+1.
Ill spoon fed the information to since it is so hard to that forgot thing inside the head. 5k plasm a run that is 10 airlixir * 60k, there 600k richer every 45 minutes. If your one of those fortunate one that can play 24/7 or least 10 runs a day, in two weks you will farm enough for a relic
04-26-2013 12:52 PM | Akihiko Matsui | Dev Team |  |
| | I'd like to deeply apologize for mentioning "Don’t throw away your relic, mythic, and empyrean weapons" during an interview. Relic, mythic, and empyrean (below R/M/E weapons) take a great deal of time and difficulty to obtain, and this expression was extremely lacking in consideration for all of the players who tried so hard to complete them.
What I wished to convey was that we will be implementing a system to build on R/M/E weapons, so please have them in your possession, and there was no other meaning intended.
In regards to this system, the outline has been finished; however, we have yet to test if what we have planned can be realized and if we can secure the proper amount of manpower to continue it. We are at a point in time right now where it's difficult to explain the details, so please allow us to discuss this another day.
For the Adoulin end-game content aimed at the top players, where they can obtain high level equipment as well, we will gradually make adjustments to difficulty so that once new end-game content is released you'll be able to obtain these items if you put in a bit of effort.
Also, we will similarly be adjusting content in existing areas, though it may take some time and be a limited time event. | |
05-09-2013 10:15 AM | Slycer | BG Translator |  |
| | Matsui: Follow up on Level 99 Relic, Mythic, Empyrean, and Coin Weapons
Hello, it's Matsui. Thank you for all of your opinions about Relic, Mythic, Empyrean, and Coin weapons (hereafter, RMEC). They were very helpful.
After reading all of the varied opinions, we have decided that rather than unlocking the weapon skills specific to each weapon, a reworking of RME weapons would be more effective (for coin weapons, more information will be provided later, but we plan to allow these to unlock the dedicated weapon skills).
I have written and reorganized this in various ways and it has become quite lengthy with examples. After you have gotten a chance to look over it, please let us know if you have any further opinions.
Content Level
We received many questions about the parameters of Adoulin equipment. Because this is an important part in order to be able to understand the reworking of RME so you can provide your opinion, please allow me to repeat the explanation for content level and growth in Seekers of Adoulin.
In Adoulin, the basic design is a repeated play cycle where players become stronger and stronger as they align themselves with equipment obtained from challenging content which, in turn, allows them to take on even more challenging content.
By aligning themselves with this equipment, players will continue to grow even without leveling up.
The content level of Adoulin content is set as follows:
[[Info below is much better formatted in a table on the original post.]]
20: Delve (Boss Monsters) (Current)
17: Wildskeeper Reive (New Additions) (Next Version Update)
14: Delve NMs (Tier 2) (Current)
13: Skirmish (New Additions) (Next Version Update)
11: Delve NMs (Tier 1) (Current)
6-9: Colonization / Lair Reives (New Additions) (Next Version Update)
7: Wildskeeper Reive (Current)
6: Skirmish (Current)
1-5: Colonization/Lair Reives (Current)
The strength of the equipment that can be obtained, rather than the level of the equipment, will be dependent on the content level. The equipment to be added later in Adoulin will of course be equippable at level 99, but the level of the equipment parameters would be even higher to match the content level (for example, similar to what level 110 or 120 equipment might look like).
While the strength of the monsters which appear is determined to match the content level, in order to fill out the hierarchy between content to some extent, we have designed monsters of variable strength. The parameters of the equipment that can be obtained in Adoulin is set by determining the parameters that would be necessary to compete with those monsters.
The level of current and planned content is set to minimize the gaps between content level, but we may also insert additional intermediate content if the jump between levels remains too high.
In some cases, content variations will cause content to cover multiple levels. We also plan to enhance the amount of content available horizontally at individual levels, rather than just vertically over the content level range.
The content in the next version update will be added with this in mind.
Referencing the "next version update" items above, it will be possible to add new colonization and lair reive equipment purchasable for Bayld in the level 6~9 range (which currently includes Skirmish and Wildskeeper Reives). In addition, we will be inserting new content at levels 13 and 17.
Also, one part of smoothing out the content level will be adjusted in a maintenance to be carried out of the end of this week: we will be adding a fixed probability to obtain the items needed to enter Skirmishes (Simulacrum Segments) from Lair and Colonization Reives. (This adjustment is unrelated to the current rules associated with coalition assignments, gathering, and Soul Pyres.)
By making this adjustment, the assumed progression will be:
1. First, take on lair and colonization reives.
2. As a result of those battles, obtain Simulacrum Segments.
3. Combine the segments in order to enter Skirmishes.
Reworking RMEC
Please excuse my lengthy explanation above. I'll now return to the topic at hand.
First off, since it is necessary for the development staff to further consider the implementation, we cannot guarantee the timeframe as far as whether it will be included in the next version update.
Regarding the types of parameters that would be reworked, special abilities such as Aftermath and Afterglow will remain, while parameters such as the DMG rating, attack, and accuracy will be set to match the content level post-rework.
Since the parameters will be reworked to become aligned with high content difficulty, we do not intend to rework it in small intervals such as with the previous method of Trial of the Magians.
Prior to now, RME were considered the strongest weapons, so I think there will need to be some change to this viewpoint. For those who have RME, you may not require the other weapons, but there now be a choice among other comparable weapons.
If you are worried about how these weapons will be able to be used, for example, against Delve boss monsters, here are some parameters which we are looking at for the reworking. This is just for RME one-handed swords as an example:
Excalibur
DMG:73 Delay:233 Attack+40
"Knights of Round"
Additional effect: Damage varies with HP
to
DMG:121 Delay:233 Attack+60 Accuracy+20
"Knights of Round"
Additional effect: Damage varies with HP
Burtgang
DMG:73 Delay:264 Enmity+18
Physical damage taken-18% Reduces Enmity decrease when taking damage
"Atonement"
Aftermath: Increases Acc./Atk./Occ. attacks twice or thrice
to
DMG:131 Delay:264 Attack+20 Accuracy+20 Enmity+18
Physical damage taken-18% Reduces Enmity decrease when taking damage
"Atonement"
Aftermath: Increases Acc./Atk./Occ. attacks twice or thrice
Almace
DMG:70 Delay:224 DEX+20
"Chant du Cygne"
Aftermath: Occ. deals double damage
to
DMG:114 Delay:224 Attack+20 Accuracy+20 DEX+20
"Chant du Cygne"
Aftermath: Occ. deals double damage
Since coin weapons were originally just intended to be used for Empyrean weapon skills, based on the concept, I believe that instead of reworking them, they can be used to open the dedicated weapon skills (with certain level and job restrictions). We are currently considering the adjustment procedures necessary for this..
In conclusion
I've gone on for a while, so considering the reworking for level 99 Relic, Mythic, and Empyrean weapons as well as the unlocking of dedicated weapon skills via Coin weapons, please let us know your opinions. We will read through your thoughts one by one to make sure we understand your point of view.
Note that this is a large departure from the original plan. Considering the feasibility of scheduling this change, the development may take some time.
I apologize for keeping you waiting on my response.
Thanks in advance!
Translated by: Slycer | |
05-09-2013 2:19 PM | Akihiko Matsui | Dev Team |  |
| | Follow-up: Level 99 Relic, Mythic, Empyrean, and Walk of Echoes Weapons
Matsui here.
Thank you all so much for the feedback on relic, mythic, empyrean, and Walk of Echoes weapons. It has helped out tremendously.
After reading over all of your feedback, instead of continuing the growth of these weapons by unlocking the weapon skills that are tied to each of the weapons, I feel it would be better to perform a revamp on RME weapons. (Regarding Walk of Echoes weapons, I will talk about this below, but they will be involved with unlocking the specialized weapon skills.)
I've been reworking a lot, and writing it all up, but it seems the post turned out rather lengthy, so once you have been able to read through it all and digest it we'd love to hear your feedback.
Content Level
We've received a lot of questions about the stats on Adoulin equipment, and I'd like to once again explain about growth and content levels in Seekers of Adoulin as this is a critical aspect in order to receive feedback on the revamps for RME weapons.
The content in Adoulin has been designed with a repeating play-cycle where you challenge content that you are able to at that moment in time, gather equipment, become stronger, and then take on higher tier content which will allow you to gather even stronger equipment.
It's through the procurement of equipment that will allow players to grow and level up.
We've established content levels for Adoulin content as a means to objectively display difficulty benchmarks. The below is a concrete illustration of these content levels.
20 |
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Delve (Boss monsters) |
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19 |
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18 |
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17 |
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New Additions to Wildskeeper Reives |
16 |
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15 |
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14 |
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Delve (NM group 2) |
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13 |
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New additions to Skirmish |
12 |
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11 |
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Delve (NM group 1) |
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10 |
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9 |
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New additions to Colonization/Lair Reives |
8 |
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7 |
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Wildskeeper Reives |
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6 |
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Skirmish |
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5 |
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Colonization/Lair Reives |
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4 |
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3 |
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2 |
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1 |
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Content Level |
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Up to April 2013 |
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Next version update (currently adjusting) |
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Equipment strength is dependent on the level of the content you need to challenge in order to obtain the equipment, not the level in which it can be equipped. With the gear that is released in Adoulin from here on out, they can be equipped at level 99; however, instead of considering these to be level 99 pieces of equipment, it would be better for you to think of their level in terms of the content level (for example, level 110 or level 120).
The strength of the monsters that will be introduced are matched to that of the content level, but since there is somewhat of a solidified hierarchy between content, it's been setup so that the strength can be felt with even one level difference in content level. Oppositely, the parameters on Adoulin equipment have been calculated and set in order to deal with these monsters.
Fundamentally we will be making it so that the content level for content to come in the future continues to become higher, but there may be cases where we fill in areas where there is a large jump in content level as needed.
Also, in order to make it so there are various types of content sprawled across a single content level, we are supplementing it with content variations. We've also designed plans to enable resting periods where we will expand laterally instead of vertically, because players may get burnt out going full steam ahead.
In the next version update we will be adding content focusing on filling in the gaps as well as supplementing with content variation.
In the above chart, please look at the “Next version update (currently adjusting)” column. For content levels 6-9 (Skirmish/Wildskeeper Reives), we will be adding equipment appropriate for these content levels that can be exchanged for Bayld along with new Colonization and Lair Reives. Additionally, we will be filling in content for levels 13 and 17.
For those players who are already able to take on Skirmish, Wildskeeper Reives, and Delve at this point in time, it will not be absolutely necessary to challenge this content, but we will be making the above adjustments in case you want to increase your success rate, or are feeling that the current situation is still a bit tough.
Also, as a plan to resolve the issue where Skirmish is not really connecting the content as was planned, we will be undergoing maintenance at the end of this week and making it so statue segments can be obtained from Colonization and Lair Reives at a set rate. (These adjustments are separate from the rules associated with obtaining these items via Coalition Assignments, HELM, and Soul Pyres.)
By performing these adjustments we envision the below flow:
Challenge Colonization and Lair Reives
Obtain statue segments by participating in these reives
Challenge Skirmish with the parts you have obtained
Weapon Revamps
Sorry, I got off track for a bit, but now I'd like to return to the topic at hand.
To start off, I still need to discuss the implementation period with the rest of the development team, so it will be a bit difficult to address this immediately in the next version update, and we cannot make any promises as to when this will take place.
In regards to the kind of stats that will be added when we revamp these weapons, fundamentally the afterglow and aftermath effects as well as the other special stats will carry over and we'll be setting damage values, attack, and accuracy stats to coincide with the content level.
While the stats will be quite strong, we do not plan on making it possible to continuously enhance them in short intervals like the original method of enhancing via Trial of the Magians.
However, RME weapons have been considered the ultimate weapons up until this point in time, but I feel that this needs to change a bit.
I would like to make a shift so that instead of having it so that other weapons aren't necessary if you have RME weapons, you have a choice. If you are happy with RME, then you can use RME, and for those who want other weapons you can use other weapons.
With that said, there may be players who are worried if these weapons will eventually become unusable, but to give an example we had the lead make some calculations for the stats needed to combat the Delve boss monsters, and the below is what the RME swords would look like:
Excalibur
DMG: 73 Delay: 233 Attack+40 "Knights of Round" Additional effect: Damage varies with HP |
↓
DMG: 121 Delay: 233 Attack+60 Accuracy+20 "Knights of Round" Additional effect: Damage varies with HP |
Burtgang
DMG: 73 Delay: 264 Enmity+18 Physical damage taken -18% Reduces Enmity decrease when taking damage. "Atonement" Aftermath: Increases Acc./Atk./Occ. Attacks twice or thrice |
↓
DMG: 131 Delay: 264 Attack+20 Accuracy+20 Enmity+18 Physical damage taken -18% Reduces Enmity decrease when taking damage. "Atonement" Aftermath: Increases Acc./Atk./Occ. Attacks twice or thrice |
Almace
DMG: 70 Delay: 224 DEX+20 "Chant du Cygne" Aftermath: Occ. deals double damage |
↓
DMG: 114 Delay: 224 Attack+20 Accuracy+20 DEX+20 "Chant du Cygne" Aftermath: Occ. deals double damage |
In regards to Walk of Echoes weapons, these were implemented with the concept of allowing players to use the specialized empyrean weapon skills, so instead of revamping them we felt it more appropriate to have them serve to unlock the weapons skills (planning to have restrictions based on jobs and level). Also, we are looking into adjustments for the method to create Walk of Echoes weapons.
In conclusion…
Apologies that this post is so long, but based on all of the above we would love to hear your feedback on the revamps to level 99 RME weapons and unlocking weapon skills with Walk of Echoes weapons.
I will be sure to read over each and every comment you all post.
My thoughts and ideas have completely turned around the plans that were originally drawn up, and I had to sit and really discuss the idea with the rest of the development team, including the possibilities of making this happen.
I apologize that this response was late and that I made you all wait.
Thank you all very much. | |
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