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Matsui: "Don't throw away your R/M/E weapons yet"
By Chyula 2013-05-15 10:38:20
2hr a day for 2 month of soloing will get you a 95 relic, and the same condition will get you no where on an empy. mytthic is in a special case, and I love how you ppl disregard others or multiple toons invested man power to get to that 90 stage. I'm not even going bring the 1500 plates of *** block into the comparision or the rediculous amount of work to gather ppl for vw even when it was popular while adl can be down by lowman with a good droprate compare to log watch.
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By Connavarr 2013-05-15 10:55:10
People asking for RME's under 99 to be buffed need to just stop. Seriously, just stop. My weapons are as follows:
90 Badelaire +2
90 Daka +2
Near 90 Ukon
80 Almace
I started farming coins for WoE sword during 85 cap, finished the sword right after 90, as well as getting the coins for the dagger at the same time. Fast forward a bit, made the one Empy I wanted, Ukonvasara. VW is added, and we see the HMP trials, I knew right then I couldn't commit to a 99, but a 90 was good enough for me. I settled for that on Ukon. Good enough, and all that. Re-did the sword trials for Almace just because I wanted the sword model, was gonna 90 that too. Daka +2 was gonna be 99'd at some point in the future, when I got around to it.
9 months pass, I return to the game the day after Delve, and see that my almost-90 Empy's are even further behind, and the WoE weapons were just laughable. In this thread, I made mention that I didn't feel any RME under 99 should be boosted, before SE said they were gonna use the WoE version to unlock the ws.
Now? Now I'm going to redo the Great Axe trials and make me a 99 Shamash, Brunello and Khandroma and unlock those ws's when it hits. I'll also make me the h2h weapons, too.
No, those of us with under 99-RME's don't deserve the boost; we didn't finish the trials. But, we did get a bone thrown to us with the WoE unlocks. Get Ukko's, CDC, Smite with any weapon seams fair to me. I'll still be behind the 99's after they've been boosted, but not by much.
Much like the Hagun/Amano for SAM's, or the Perdu Voulge/Bravura for WAR's at 75.
Suck it up, not hard to redo some NM/VNM trials and sit in PJ buying WoE upgrade items.
By macsdf1 2013-05-15 10:59:16
If demand goes up, people will do VW just to sell cinder/dross. Shout to buy them for 2m, and you will get interest.
Doing igalima/rex, buying cinder for 2m who wants to go? Bet you will fill up fast.
99 aren't for casuals. Be happy everyone on even footing now casual or not, until we down the nakuuls soon and get the higher tier weapons.
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By Lakshmi.Tadakichi 2013-05-15 10:59:58
Before long riftcinder/dross will probably be non existent at any price. I havent seen a shout for any of those since the expansion came out.
I haven't seen /shout for these either since xpac, but I hear it still being done in LS's so who knows.
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By macsdf1 2013-05-15 11:01:30
If you want it you can get it. I made my mythic when people said it was impossible due to no alex. Just work harder. You can always buy nerfication items to nerf VW mobs and low man them.
Lakshmi.Rooks
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By Lakshmi.Rooks 2013-05-15 11:04:16
I think a lot of the issues could be resolved by making HMP/Cinder/Dross available in some way that didn't involve shouting for an alliance.
The only stage of relics that can not be done either completely alone, or with one or two other people, is the marrow stage. Delve weapons may even make that more reasonable. Empyreans are fine until the VW stages, and then you're dependent on the masses for either supply (buying them) or teaming up (farming them). A way to buy them with cruor or bayld or something else, even if quite expensive, at least prevents the content dying from becoming an impassible roadblock*. Even something like making them a drop from Meebles would work, because that can be done with a smaller group (and has other rewards, though most of those are outdated now, I guess).
Mythics, as always, remain boned.
* = yes, I know you can low man VW. You still need at least a party, just to get decent lights. The drop rates are kind of terrible, so you're asking for a LOT of help, for even one weapon. It's not even remotely feasible to expect that sort of assistance.
By macsdf1 2013-05-15 11:07:54
If you pay them, they will come. If you can't afford to, just make your delve weapon.
Shiva.Gib
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By Shiva.Gib 2013-05-15 11:23:29
Wait wait wait, people seriously want their 85 and 90 Empys upgraded? Really? REALLY?
no, just no, I can see why people are being justifyedly butt hurt cause they spent 200+ million to upgrade to upgrade a weapon. People that spent a week or two and got it for free?
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Leviathan.Kincard
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By Leviathan.Kincard 2013-05-15 11:26:26
Honestly the 1500 plates/60 rift trials were designed with the assumption that a ton of 18-man alliances would be spamming VW as the main event of the game (which is what happened), that caused the low drop rate to be inconsequential to people building the weapon because you can just buy it from the numerous other people doing the event across your server. Also remember the plates/rifts were often side bonuses to other things people wanted. Granted, Heka's and Mekira are still pretty good, but Pil's probably out, and so is just about every item from monsters that drop the Rifts (Athos's Tabard got outdated, Weapons off Ig-Alima, Pretty much everything off Morta...I guess the cure necklace off Bismarck is still good but nobody really did Bismarck anyway).
If they don't fix it, Empyreans will probably fall into the same state Mythics were in before Salvage II as far as supply goes. Though, if the Empyrean upgrades are unremarkable, expect barely any supply at all (Nobody will want the weapons).
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By Leviathan.Comeatmebro 2013-05-15 11:28:14
Leviathan.Kincard said: »If they don't fix it, Empyreans will probably fall into the same state Mythics were in before Salvage II as far as supply goes. Though, if the Empyrean upgrades are unremarkable, expect barely any supply at all (Nobody will want the weapons). harp best weapon in game unless they add something way out of left field
Leviathan.Kincard
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By Leviathan.Kincard 2013-05-15 11:33:32
That's true, it certainly has a broader application than the few Mythics that were good.
Carbuncle.Shokox
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By Carbuncle.Shokox 2013-05-15 11:34:02
They should totally upgrade 85/90/95 Emps and 95 Relics. Just make it some insanely HELP I AM TRAPPED IN 2006 PLEASE SEND A TIME MACHINE amount of gil per stage. Like 50/100/150+ mil to shoot your weapon straight to 99.
Everyone wins.
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Siren.Mosin
By Siren.Mosin 2013-05-15 11:36:02
They should totally upgrade 85/90/95 Emps and 95 Relics. Just make it some insanely HELP I AM TRAPPED IN 2006 PLEASE SEND A TIME MACHINE amount of gil per stage. Like 50/100/150+ mil to shoot your weapon straight to 99. Everyone wins.
are all your ideas bad? or just the ones you post here?
Carbuncle.Shokox
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By Carbuncle.Shokox 2013-05-15 11:47:56
They should totally upgrade 85/90/95 Emps and 95 Relics. Just make it some insanely HELP I AM TRAPPED IN 2006 PLEASE SEND A TIME MACHINE amount of gil per stage. Like 50/100/150+ mil to shoot your weapon straight to 99. Everyone wins.
are all your ideas bad? or just the ones you post here?
Not really. You'd be stupid to think you should justify having a now crappy *** 85/90/95 emp when they gave you an alternative of getting at least Emp WS from lvl 99 coin weapon.
Otherwise people should either give up and accept delve weapons or stop being lazy and grind like the rest of us did on 99 RME.
The only thing I could meet people halfway on is SE upping the drop rate on rift items, pouches and HMP singles. It's obviously an oversight on their part.
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By Siren.Novadragon 2013-05-15 11:49:56
While at these times, getting a Empy 95-99 is stupidly difficult now or just near impossible. Siren doesn't even sell near 1500 Metals to make one (Pretty sure other servers to). Voidwatch has pretty much died in the cause now. Some people do Kaggen/Qilin but it isn't enough. If they set only on 99 for Dmg buffs. They need to make it more possible for Empy.
Valefor.Sehachan
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By Valefor.Sehachan 2013-05-15 11:53:12
If you pay them, they will come. If you can't afford to, just make your delve weapon. Would be cheaper to just buy the plates without farming at that point. Come on.
Carbuncle.Shokox
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By Carbuncle.Shokox 2013-05-15 12:06:13
While at these times, getting a Empy 95-99 is stupidly difficult now or just near impossible. Siren doesn't even sell near 1500 Metals to make one (Pretty sure other servers to). Voidwatch has pretty much died in the cause now. Some people do Kaggen/Qilin but it isn't enough. If they set only on 99 for Dmg buffs. They need to make it more possible for Empy.
Yeah-- I just watched a guy shout for Qilin for about 3 hours before capping out at about 11 members. It's not impossible by any means, it's just very difficult now.
It doesn't stop the fact that this problem only applies to the less than 5% of the people remaining who genuinely want to get their weapon to 99. Everyone else is just crying over nothing-- they never intended to finish their Emp anyways and want SE to cut them some slack on being lazy.
Those 5% of the people who want to level 99 their Emp, I feel sorry for you guys truly. SE screwed you on that one.
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Cerberus.Conagh
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By Cerberus.Conagh 2013-05-15 12:10:13
Half way personaly to a 90-95 Almace, just short 500 heavy metal plates and rather irritated I can't seem to find any.
That said SE will probably reduce the amounts needed, otherwise it's still a stupid situation, damage increases or not.
By SamuraiCloud27 2013-05-15 12:19:49
Not sure if everyone would agree with me but I don't see why they wouldn't buff pre-99 weapons, reason I think this is because it would be the same as before anyway which is 9Dmg difference currently (for my case a two-handed weapon, Masamune). I'm one of those who only have 90 atm but really do want to finish it, i never actually started the trial with the moogle and have just been hoarding plates and cinder (420 and 1) because I was considering getting relic GK instead.
Ragnarok.Alahra
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By Ragnarok.Alahra 2013-05-15 12:20:18
I'm one of the ones that still intends to 99 both weapons I was working on (one incomplete Relic, one Emp 85).
I'm looking ahead to the 1500 HMP stage with a bit of dread, as VW has been slow on my server since a little bit before the expansion. It's going to take a long time, I imagine, but I expect the REM upgrade to take a long time as well.
The relic won't be nearly as difficult, thankfully.
And no, I don't expect them to raise the damage on pre-99 weapons. It's in a lot of ways wasted development time, and it'd also go against Matsui's want to diminish the need for REM weapons. If they increased the damage so the lower stages were still useful in Adoulin, we'd have the situation now where a ton of people have 85s/90s that they'd use to get by.
Knowing you *have* to take them to 99 will probably deter a lot of folks, but on the whole I think I'm okay with that.
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By Ragnarok.Presidentobama 2013-05-15 12:23:01
Half way personaly to a 90-95 Almace, just short 500 heavy metal plates and rather irritated I can't seem to find any.
That said SE will probably reduce the amounts needed, otherwise it's still a stupid situation, damage increases or not.
Someone did shout this week for 1300 plates on rag server and got them all within two days. But rag is a big server and in a month from now that may be different.
Really though, what do 85-95 people want? Lets just say they boosted all those weapons by 20 points. That wouldn't come close to the 99's finished and would be so outdated not only by delve weapons but any new weapon that comes out period in the future.
Perhaps 90's should not get a bonus to stats but able to unlock the empys ws, but the 99's get the 40% weapon skill bonus that 90's get 0% bonus. Even the WoE I doubt will get any bonus.
If empys get 40% bonus like 99 Relics and that would also unlock the ws to be used on any weapon then their would be enough reason to finish and it be fair for all.
I mean who would want to do a weak CDC vs a 40% bonus one?
People do trio bio or trio period Mythrics now.
People will 6 man ADL with the new weapons so he will be spammable easy. And weapons and armor will only get stronger
Empys, no two people, no tri box, and you cant spam kill a VW due to lights.
But I still would not lower the 1500 plates or 60 cinders. Up the drop rate and let t'5 all drop a pouch as well as T6.
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Lakshmi.Byrth
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By Lakshmi.Byrth 2013-05-15 12:24:23
I got all the plates I needed in less than a week on Lakshmi buying for bottom-of-the-market prices.
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By Bismarck.Bloodbathboy 2013-05-15 12:25:16
I am one of those people about mid way threw 2 95 trials. HMP's are about impossible to find. I work 2 jobs ATM so my play time is not much. I really wanted to finish my empys. Should have whipped out Mr Visa and bought gil to finish. Gimped now or not, I want to finish.
Lakshmi.Rooks
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By Lakshmi.Rooks 2013-05-15 12:27:20
Ragnarok.Presidentobama said: »Really though, what do 85-95 people want?
I haven't actually seen that much "OMFG JUST BOOST MY WEAPON". The majority of the real grumbling I've seen has been that it's going to get harder and harder to complete the final stages of the trials. So, to sum up:
Relic users grumbled because "Hey, we'll give you the WS" is not that appealing when your WS is Scourge or Geirskogul.
Non-99 Empyrean users grumbled because the later trials were about to become exponentially more difficult.
99 Empyrean users grumbled because the coin weapons are getting the WS too.
Mythic users mostly aren't complaining, I'd assume this is a late-stage phase of Stockholm Syndrome.
[edit: The one complaint I've seen from Mythic users has been that they're trading a unique weapon that complements the job (like Terpsichore, for instance) for a generic high damage option. That's completely legitimate and if anyone gets real adjustments going forward, it should be the mythics, for that reason alone.]
Cerberus.Detzu
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By Cerberus.Detzu 2013-05-15 12:28:22
Ragnarok.Presidentobama said: »Half way personaly to a 90-95 Almace, just short 500 heavy metal plates and rather irritated I can't seem to find any.
That said SE will probably reduce the amounts needed, otherwise it's still a stupid situation, damage increases or not.
Someone did shout this week for 1300 plates on rag server and got them all within two days. But rag is a big server and in a month from now that may be different.
Really though, what do 85-95 people want? Lets just say they boosted all those weapons by 20 points. That wouldn't come close to the 99's finished and would be so outdated not only by delve weapons but any new weapon that comes out period in the future.
Perhaps 90's should not get a bonus to stats but able to unlock the empys ws, but the 99's get the 40% weapon skill bonus that 90's get 0% bonus. Even the WoE I doubt will get any bonus.
If empys get 4% bonus like 99 Relics and that would also unlock the ws to be used on any weapon then their would be enough reason to finish and it be fair for all.
I mean who would want to do a weak CDC vs a 40% bonus one?
People do trio bio or trio period Mythrics now.
People will 6 man ADL with the new weapons so he will be spammable easy. And weapons and armor willonly get stronger
Empys, no two people, no tri box, and you cant spam kill a VW due to lights.
But I still would not lower the 1500 plates or 60 cinders. Up the drop rate and let t'5 all drop a pouch as well as T6.
You mean kill both clones right? Cause 6 man ADL happened more than one year ago.
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By Siren.Novadragon 2013-05-15 12:30:18
Ragnarok.Presidentobama said: »People do trio bio or trio period Mythrics now.
But I still would not lower the 1500 plates or 60 cinders. Up the drop rate and let t'5 all drop a pouch as well as T6.
Which would still take months to do for a Mythic or good luck getting people who will stay to help you get Mythic.
Qilin is still the best for Pouches due to how easy he is to kill. Just allowing pouches on T5-T6 and higher drop rates won't sort the problem. You still need an alliance to even get the drop rate. Besides, Voidwatch is seriously broken for drops. Upping the percentage of Pouches still won't stop the Crystals/Junk going over it mostly.
Ragnarok.Eriina
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By Ragnarok.Eriina 2013-05-15 12:30:20
How about a person who is partway through a 99mythic? Lets say 20k/30k Alex? Should SE pop out a buffed damage weapon for that person?
A person that far into a mythic* has already done more work than anyone with a 80-90empy or 95relic. Think about it.
*(especially considering they probably had a good deal of that Alex built up during pre-salvage II prices to be that far along.)
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By Ragnarok.Presidentobama 2013-05-15 12:30:43
Ragnarok.Presidentobama said: »Half way personaly to a 90-95 Almace, just short 500 heavy metal plates and rather irritated I can't seem to find any.
That said SE will probably reduce the amounts needed, otherwise it's still a stupid situation, damage increases or not.
Someone did shout this week for 1300 plates on rag server and got them all within two days. But rag is a big server and in a month from now that may be different.
Really though, what do 85-95 people want? Lets just say they boosted all those weapons by 20 points. That wouldn't come close to the 99's finished and would be so outdated not only by delve weapons but any new weapon that comes out period in the future.
Perhaps 90's should not get a bonus to stats but able to unlock the empys ws, but the 99's get the 40% weapon skill bonus that 90's get 0% bonus. Even the WoE I doubt will get any bonus.
If empys get 4% bonus like 99 Relics and that would also unlock the ws to be used on any weapon then their would be enough reason to finish and it be fair for all.
I mean who would want to do a weak CDC vs a 40% bonus one?
People do trio bio or trio period Mythrics now.
People will 6 man ADL with the new weapons so he will be spammable easy. And weapons and armor willonly get stronger
Empys, no two people, no tri box, and you cant spam kill a VW due to lights.
But I still would not lower the 1500 plates or 60 cinders. Up the drop rate and let t'5 all drop a pouch as well as T6.
You mean kill both clones right? Cause 6 man ADL happened more than one year ago.
If they use delve weapons or get the AH ones in the next month or two a six man is possible. And who knows what new gear will come between June and August. But yes I do think he will be six manned soon. Maybe not by next week, but defiantly by the end of the year if not much earlier.
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By Siren.Novadragon 2013-05-15 12:33:25
Ragnarok.Presidentobama said: »You mean kill both clones right? Cause 6 man ADL happened more than one year ago.
If they use delve weapons or get the AH ones in the next month or two a six man is possible. And who knows what new gear will come between June and August. But yes I do think he will be six manned soon. Maybe not by next week, but defiantly by the end of the year if not much earlier.
It did happened more than year ago for 6 man ADL. Been on youtube and plenty of kills.
By macsdf1 2013-05-15 12:40:15
Very difficult doesn't mean impossible. 99's should have been finished long ago if you were really serious about doing it.
You don't need to cap lights to get pouches and plates. Trying and killing is still progress. Won't progress if you dont' try. Make some friends, put on your try hard pants and go for it. If you truely feel it's impossible, oh well farm a delve weapon that's light years beyond what you were using anyways. But but but it's not the best? So *** what, you never had the best to begin with.
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04-26-2013 12:52 PM | Akihiko Matsui | Dev Team |  |
| | I'd like to deeply apologize for mentioning "Don’t throw away your relic, mythic, and empyrean weapons" during an interview. Relic, mythic, and empyrean (below R/M/E weapons) take a great deal of time and difficulty to obtain, and this expression was extremely lacking in consideration for all of the players who tried so hard to complete them.
What I wished to convey was that we will be implementing a system to build on R/M/E weapons, so please have them in your possession, and there was no other meaning intended.
In regards to this system, the outline has been finished; however, we have yet to test if what we have planned can be realized and if we can secure the proper amount of manpower to continue it. We are at a point in time right now where it's difficult to explain the details, so please allow us to discuss this another day.
For the Adoulin end-game content aimed at the top players, where they can obtain high level equipment as well, we will gradually make adjustments to difficulty so that once new end-game content is released you'll be able to obtain these items if you put in a bit of effort.
Also, we will similarly be adjusting content in existing areas, though it may take some time and be a limited time event. | |
05-09-2013 10:15 AM | Slycer | BG Translator |  |
| | Matsui: Follow up on Level 99 Relic, Mythic, Empyrean, and Coin Weapons
Hello, it's Matsui. Thank you for all of your opinions about Relic, Mythic, Empyrean, and Coin weapons (hereafter, RMEC). They were very helpful.
After reading all of the varied opinions, we have decided that rather than unlocking the weapon skills specific to each weapon, a reworking of RME weapons would be more effective (for coin weapons, more information will be provided later, but we plan to allow these to unlock the dedicated weapon skills).
I have written and reorganized this in various ways and it has become quite lengthy with examples. After you have gotten a chance to look over it, please let us know if you have any further opinions.
Content Level
We received many questions about the parameters of Adoulin equipment. Because this is an important part in order to be able to understand the reworking of RME so you can provide your opinion, please allow me to repeat the explanation for content level and growth in Seekers of Adoulin.
In Adoulin, the basic design is a repeated play cycle where players become stronger and stronger as they align themselves with equipment obtained from challenging content which, in turn, allows them to take on even more challenging content.
By aligning themselves with this equipment, players will continue to grow even without leveling up.
The content level of Adoulin content is set as follows:
[[Info below is much better formatted in a table on the original post.]]
20: Delve (Boss Monsters) (Current)
17: Wildskeeper Reive (New Additions) (Next Version Update)
14: Delve NMs (Tier 2) (Current)
13: Skirmish (New Additions) (Next Version Update)
11: Delve NMs (Tier 1) (Current)
6-9: Colonization / Lair Reives (New Additions) (Next Version Update)
7: Wildskeeper Reive (Current)
6: Skirmish (Current)
1-5: Colonization/Lair Reives (Current)
The strength of the equipment that can be obtained, rather than the level of the equipment, will be dependent on the content level. The equipment to be added later in Adoulin will of course be equippable at level 99, but the level of the equipment parameters would be even higher to match the content level (for example, similar to what level 110 or 120 equipment might look like).
While the strength of the monsters which appear is determined to match the content level, in order to fill out the hierarchy between content to some extent, we have designed monsters of variable strength. The parameters of the equipment that can be obtained in Adoulin is set by determining the parameters that would be necessary to compete with those monsters.
The level of current and planned content is set to minimize the gaps between content level, but we may also insert additional intermediate content if the jump between levels remains too high.
In some cases, content variations will cause content to cover multiple levels. We also plan to enhance the amount of content available horizontally at individual levels, rather than just vertically over the content level range.
The content in the next version update will be added with this in mind.
Referencing the "next version update" items above, it will be possible to add new colonization and lair reive equipment purchasable for Bayld in the level 6~9 range (which currently includes Skirmish and Wildskeeper Reives). In addition, we will be inserting new content at levels 13 and 17.
Also, one part of smoothing out the content level will be adjusted in a maintenance to be carried out of the end of this week: we will be adding a fixed probability to obtain the items needed to enter Skirmishes (Simulacrum Segments) from Lair and Colonization Reives. (This adjustment is unrelated to the current rules associated with coalition assignments, gathering, and Soul Pyres.)
By making this adjustment, the assumed progression will be:
1. First, take on lair and colonization reives.
2. As a result of those battles, obtain Simulacrum Segments.
3. Combine the segments in order to enter Skirmishes.
Reworking RMEC
Please excuse my lengthy explanation above. I'll now return to the topic at hand.
First off, since it is necessary for the development staff to further consider the implementation, we cannot guarantee the timeframe as far as whether it will be included in the next version update.
Regarding the types of parameters that would be reworked, special abilities such as Aftermath and Afterglow will remain, while parameters such as the DMG rating, attack, and accuracy will be set to match the content level post-rework.
Since the parameters will be reworked to become aligned with high content difficulty, we do not intend to rework it in small intervals such as with the previous method of Trial of the Magians.
Prior to now, RME were considered the strongest weapons, so I think there will need to be some change to this viewpoint. For those who have RME, you may not require the other weapons, but there now be a choice among other comparable weapons.
If you are worried about how these weapons will be able to be used, for example, against Delve boss monsters, here are some parameters which we are looking at for the reworking. This is just for RME one-handed swords as an example:
Excalibur
DMG:73 Delay:233 Attack+40
"Knights of Round"
Additional effect: Damage varies with HP
to
DMG:121 Delay:233 Attack+60 Accuracy+20
"Knights of Round"
Additional effect: Damage varies with HP
Burtgang
DMG:73 Delay:264 Enmity+18
Physical damage taken-18% Reduces Enmity decrease when taking damage
"Atonement"
Aftermath: Increases Acc./Atk./Occ. attacks twice or thrice
to
DMG:131 Delay:264 Attack+20 Accuracy+20 Enmity+18
Physical damage taken-18% Reduces Enmity decrease when taking damage
"Atonement"
Aftermath: Increases Acc./Atk./Occ. attacks twice or thrice
Almace
DMG:70 Delay:224 DEX+20
"Chant du Cygne"
Aftermath: Occ. deals double damage
to
DMG:114 Delay:224 Attack+20 Accuracy+20 DEX+20
"Chant du Cygne"
Aftermath: Occ. deals double damage
Since coin weapons were originally just intended to be used for Empyrean weapon skills, based on the concept, I believe that instead of reworking them, they can be used to open the dedicated weapon skills (with certain level and job restrictions). We are currently considering the adjustment procedures necessary for this..
In conclusion
I've gone on for a while, so considering the reworking for level 99 Relic, Mythic, and Empyrean weapons as well as the unlocking of dedicated weapon skills via Coin weapons, please let us know your opinions. We will read through your thoughts one by one to make sure we understand your point of view.
Note that this is a large departure from the original plan. Considering the feasibility of scheduling this change, the development may take some time.
I apologize for keeping you waiting on my response.
Thanks in advance!
Translated by: Slycer | |
05-09-2013 2:19 PM | Akihiko Matsui | Dev Team |  |
| | Follow-up: Level 99 Relic, Mythic, Empyrean, and Walk of Echoes Weapons
Matsui here.
Thank you all so much for the feedback on relic, mythic, empyrean, and Walk of Echoes weapons. It has helped out tremendously.
After reading over all of your feedback, instead of continuing the growth of these weapons by unlocking the weapon skills that are tied to each of the weapons, I feel it would be better to perform a revamp on RME weapons. (Regarding Walk of Echoes weapons, I will talk about this below, but they will be involved with unlocking the specialized weapon skills.)
I've been reworking a lot, and writing it all up, but it seems the post turned out rather lengthy, so once you have been able to read through it all and digest it we'd love to hear your feedback.
Content Level
We've received a lot of questions about the stats on Adoulin equipment, and I'd like to once again explain about growth and content levels in Seekers of Adoulin as this is a critical aspect in order to receive feedback on the revamps for RME weapons.
The content in Adoulin has been designed with a repeating play-cycle where you challenge content that you are able to at that moment in time, gather equipment, become stronger, and then take on higher tier content which will allow you to gather even stronger equipment.
It's through the procurement of equipment that will allow players to grow and level up.
We've established content levels for Adoulin content as a means to objectively display difficulty benchmarks. The below is a concrete illustration of these content levels.
20 |
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Delve (Boss monsters) |
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19 |
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18 |
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17 |
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New Additions to Wildskeeper Reives |
16 |
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15 |
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14 |
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Delve (NM group 2) |
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13 |
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New additions to Skirmish |
12 |
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11 |
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Delve (NM group 1) |
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10 |
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9 |
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New additions to Colonization/Lair Reives |
8 |
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7 |
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Wildskeeper Reives |
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6 |
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Skirmish |
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5 |
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Colonization/Lair Reives |
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4 |
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3 |
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2 |
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1 |
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Content Level |
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Up to April 2013 |
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Next version update (currently adjusting) |
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Equipment strength is dependent on the level of the content you need to challenge in order to obtain the equipment, not the level in which it can be equipped. With the gear that is released in Adoulin from here on out, they can be equipped at level 99; however, instead of considering these to be level 99 pieces of equipment, it would be better for you to think of their level in terms of the content level (for example, level 110 or level 120).
The strength of the monsters that will be introduced are matched to that of the content level, but since there is somewhat of a solidified hierarchy between content, it's been setup so that the strength can be felt with even one level difference in content level. Oppositely, the parameters on Adoulin equipment have been calculated and set in order to deal with these monsters.
Fundamentally we will be making it so that the content level for content to come in the future continues to become higher, but there may be cases where we fill in areas where there is a large jump in content level as needed.
Also, in order to make it so there are various types of content sprawled across a single content level, we are supplementing it with content variations. We've also designed plans to enable resting periods where we will expand laterally instead of vertically, because players may get burnt out going full steam ahead.
In the next version update we will be adding content focusing on filling in the gaps as well as supplementing with content variation.
In the above chart, please look at the “Next version update (currently adjusting)” column. For content levels 6-9 (Skirmish/Wildskeeper Reives), we will be adding equipment appropriate for these content levels that can be exchanged for Bayld along with new Colonization and Lair Reives. Additionally, we will be filling in content for levels 13 and 17.
For those players who are already able to take on Skirmish, Wildskeeper Reives, and Delve at this point in time, it will not be absolutely necessary to challenge this content, but we will be making the above adjustments in case you want to increase your success rate, or are feeling that the current situation is still a bit tough.
Also, as a plan to resolve the issue where Skirmish is not really connecting the content as was planned, we will be undergoing maintenance at the end of this week and making it so statue segments can be obtained from Colonization and Lair Reives at a set rate. (These adjustments are separate from the rules associated with obtaining these items via Coalition Assignments, HELM, and Soul Pyres.)
By performing these adjustments we envision the below flow:
Challenge Colonization and Lair Reives
Obtain statue segments by participating in these reives
Challenge Skirmish with the parts you have obtained
Weapon Revamps
Sorry, I got off track for a bit, but now I'd like to return to the topic at hand.
To start off, I still need to discuss the implementation period with the rest of the development team, so it will be a bit difficult to address this immediately in the next version update, and we cannot make any promises as to when this will take place.
In regards to the kind of stats that will be added when we revamp these weapons, fundamentally the afterglow and aftermath effects as well as the other special stats will carry over and we'll be setting damage values, attack, and accuracy stats to coincide with the content level.
While the stats will be quite strong, we do not plan on making it possible to continuously enhance them in short intervals like the original method of enhancing via Trial of the Magians.
However, RME weapons have been considered the ultimate weapons up until this point in time, but I feel that this needs to change a bit.
I would like to make a shift so that instead of having it so that other weapons aren't necessary if you have RME weapons, you have a choice. If you are happy with RME, then you can use RME, and for those who want other weapons you can use other weapons.
With that said, there may be players who are worried if these weapons will eventually become unusable, but to give an example we had the lead make some calculations for the stats needed to combat the Delve boss monsters, and the below is what the RME swords would look like:
Excalibur
DMG: 73 Delay: 233 Attack+40 "Knights of Round" Additional effect: Damage varies with HP |
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DMG: 121 Delay: 233 Attack+60 Accuracy+20 "Knights of Round" Additional effect: Damage varies with HP |
Burtgang
DMG: 73 Delay: 264 Enmity+18 Physical damage taken -18% Reduces Enmity decrease when taking damage. "Atonement" Aftermath: Increases Acc./Atk./Occ. Attacks twice or thrice |
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DMG: 131 Delay: 264 Attack+20 Accuracy+20 Enmity+18 Physical damage taken -18% Reduces Enmity decrease when taking damage. "Atonement" Aftermath: Increases Acc./Atk./Occ. Attacks twice or thrice |
Almace
DMG: 70 Delay: 224 DEX+20 "Chant du Cygne" Aftermath: Occ. deals double damage |
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DMG: 114 Delay: 224 Attack+20 Accuracy+20 DEX+20 "Chant du Cygne" Aftermath: Occ. deals double damage |
In regards to Walk of Echoes weapons, these were implemented with the concept of allowing players to use the specialized empyrean weapon skills, so instead of revamping them we felt it more appropriate to have them serve to unlock the weapons skills (planning to have restrictions based on jobs and level). Also, we are looking into adjustments for the method to create Walk of Echoes weapons.
In conclusion…
Apologies that this post is so long, but based on all of the above we would love to hear your feedback on the revamps to level 99 RME weapons and unlocking weapon skills with Walk of Echoes weapons.
I will be sure to read over each and every comment you all post.
My thoughts and ideas have completely turned around the plans that were originally drawn up, and I had to sit and really discuss the idea with the rest of the development team, including the possibilities of making this happen.
I apologize that this response was late and that I made you all wait.
Thank you all very much. | |
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