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Matsui: "Don't throw away your R/M/E weapons yet"
Lakshmi.Saevel
Server: Lakshmi
Game: FFXI
Posts: 2228
By Lakshmi.Saevel 2013-05-13 05:07:55
Quote: I always expect expansions to be accessible from day 1. I don't like the idea of SE saying "Thanks for your $30, now go spend another 5-6months (paying us all the way) before you can begin to enjoy what you've already paid for."
The unsubscribe now and stop playing MMO's, their not for you. There are several flavored casual games (or some hardcore arena battle games) out there that provide hours upon hours of entertainment that don't have entry level requirements.
Your position's logic ends up in the absurd, IE: a level 1 expecting to enter and participate in SoA. We all know that it's absurd to expect a level 1 character to participate in high end content, yet it can be stated that leveling to 99 is a prerequisite for participation in that content. Capping merits is also a prerequisite for that content. As we have now established that prerequisites are a valid component of content design, then SE can not be faulted for having high prerequisites for Delve.
If we can fault them for anything, it's releasing the "final tier / high end" content before the "entry level / middle level" content was finished / fleshed out. They didn't lie to us, they came forth and said that Delve was designed to be content for people who had already cleared everything else (Salvage +1 / NNI / Wildkeeper / 99 RME / ect..) and had access to corresponding high end resources (Dura BRDs / O.Chain / Aegis PLDs).
Of course SE never finished implementing Skirmish / Wildkeeper Reives and had the entry items set WAY to f*cking rare in an attempt to artificially prolong content life. Then upon introduction the "super content" was far more accessible (though ridiculously difficult) for the casual player. The entry items are common and all you needed was a group willing to gimp their way through a 2+ hour slug fest to get some access to gear. So while the super content was more difficult then he middle content (Skirmish / Wildkeeper) it was more accessible and you could just keep trying while the others were much harder to even attempt. At my best I figure SE thought the crazy rage / difficulty of Delve NM's would keep people away and grinding away at super rate Skirmish entry items or the 100K entry fee for Wildkeeper. SE should of known better.
Server: Sylph
Game: FFXI
Posts: 1009
By Sylph.Mirvana 2013-05-13 05:26:48
It looks as though what I was saying whiffed you in the first 2 parts of that, then suddenly sank in and came out in the last 2 parts.
Also, your attempts at patronizing are cute.
Lakshmi.Saevel
Server: Lakshmi
Game: FFXI
Posts: 2228
By Lakshmi.Saevel 2013-05-13 06:51:37
What you were saying is that you want your delve gear and you WANT IT RIGHT NOW! That you shouldn't have to build up to the best gear in the game and should instead have it easily acquirable. And if you can't get you the best gear RIGHT NOW! then it shouldn't exist in the game. That is exactly what your saying.
I'm the last person on here who thinks things should only be accessibly for those without a job or social obligations and play 40+ hours per week. Nothing in delve is actually like that. SE didn't screw up with delve's requirements, their set just right. The screwed up with the timing and implementation of skirmish & wildkeepers. You people should be angry at those two not delve.
Now the REAL issue holding back casual players is the attitude of most accomplished "end game" groups and the function of the FFXI job system. RME is absolutely not required for doing Tier 3 voidwatch yet you constantly see idiots shouting for "RME DD ONRY" because they feel it's some sort of badge. There is nothing SE can possibly do to fix this, we brought it upon ourselves.
Cerberus.Thongypoo
Server: Cerberus
Game: FFXI
Posts: 72
By Cerberus.Thongypoo 2013-05-13 07:13:16
After going through my current macro sets and making a list of things that I need to upgrade / change ... I find myself wondering wtf people are smoking. This expansion did not invalidate lots of gear. The only thing that was WTF were the 30K plasm weapons trashing RMEs, upon which SE already put out their going to buff the base DMG values on 99 RMEs. The only things better then them would be the godly drops off the Delve Mega Boss's and good f*cking luck with those guys. I'm still needing to farm Salvage II for Ares +1 and the rest of Morrigans +1, now Skadi +1 for RUN. Already had 15/15 NNI and those are all still critical pieces to many builds. A handful of Emp+2 armor is used through you'd expect that a level 85~90 piece would be beat by a level 99 one.
Other then the RME's what we have is a nice boost in capability for the player base, but only if your willing to farm the sh!t out of plasm and gil for the airlixers. Seriously the upgrades are crazy expensive.
So yeah I'm not seeing this massive change in gear that everyone is screaming about. Weapons were the single biggest issue and those are being fixed.
Um I don't know if you fully understand all of the augments on the gear but you can grind away points and upgrade the delve mage set to be better nuking pieces than any of the morrigan's +1 set even with set bonus. I mean not all salvage II gear is obsolete but the morrigan's set pretty much is minus the fea's hands for blue skill on hands and some other macro swap pieces.
Edit: I realize there maybe specific uses but the allure of the morrigan's set being on top again even if it was just for 6 months or a year would've been nice. Well atleast the body/hands/feet combo. I think you overlook how player feel about that. I don't care if the older gear gets replaced but Salvage II was pretty new in FFXI terms. Gear should really have a semi decent shelf life considering the time/effort it takes to obtain. Also, they replaced it with the ugliest gear possible and I know I'm not the only one who likes their best gear to also look neat.
Ragnarok.Ashman
Server: Ragnarok
Game: FFXI
Posts: 4252
By Ragnarok.Ashman 2013-05-13 07:38:36
I haven't really been a part of this thread since the "we're thinking something like this (showing 3 updated rme swords)".
I had a horrifying thought this morning though.... What if it's 2015 when they implement the changes lol. I am content with their suggestion but when the devs had to put "assault tag driven progression" to mask the slow release of missions it could genuinely take forever.
O well. I'm still content enough to not harp on them anymore for today. Hope everyone on the front lines is still having fun!
Ragnarok.Zeromega
Server: Ragnarok
Game: FFXI
Posts: 400
By Ragnarok.Zeromega 2013-05-13 07:56:29
I haven't really been a part of this thread since the "we're thinking something like this (showing 3 updated rme swords)".
I had a horrifying thought this morning though.... What if it's 2015 when they implement the changes lol. I am content with their suggestion but when the devs had to put "assault tag driven progression" to mask the slow release of missions it could genuinely take forever.
O well. I'm still content enough to not harp on them anymore for today. Hope everyone on the front lines is still having fun! they did mention other changes they wanted to implement, suggesting they'll come after the rme update :o so either they actually quit on us, or itll be within the next 60 days (still a long time)
Lakshmi.Saevel
Server: Lakshmi
Game: FFXI
Posts: 2228
By Lakshmi.Saevel 2013-05-13 10:20:33
Cerberus.Thongypoo said: »After going through my current macro sets and making a list of things that I need to upgrade / change ... I find myself wondering wtf people are smoking. This expansion did not invalidate lots of gear. The only thing that was WTF were the 30K plasm weapons trashing RMEs, upon which SE already put out their going to buff the base DMG values on 99 RMEs. The only things better then them would be the godly drops off the Delve Mega Boss's and good f*cking luck with those guys. I'm still needing to farm Salvage II for Ares +1 and the rest of Morrigans +1, now Skadi +1 for RUN. Already had 15/15 NNI and those are all still critical pieces to many builds. A handful of Emp+2 armor is used through you'd expect that a level 85~90 piece would be beat by a level 99 one.
Other then the RME's what we have is a nice boost in capability for the player base, but only if your willing to farm the sh!t out of plasm and gil for the airlixers. Seriously the upgrades are crazy expensive.
So yeah I'm not seeing this massive change in gear that everyone is screaming about. Weapons were the single biggest issue and those are being fixed.
Um I don't know if you fully understand all of the augments on the gear but you can grind away points and upgrade the delve mage set to be better nuking pieces than any of the morrigan's +1 set even with set bonus. I mean not all salvage II gear is obsolete but the morrigan's set pretty much is minus the fea's hands for blue skill on hands and some other macro swap pieces.
Edit: I realize there maybe specific uses but the allure of the morrigan's set being on top again even if it was just for 6 months or a year would've been nice. Well atleast the body/hands/feet combo. I think you overlook how player feel about that. I don't care if the older gear gets replaced but Salvage II was pretty new in FFXI terms. Gear should really have a semi decent shelf life considering the time/effort it takes to obtain. Also, they replaced it with the ugliest gear possible and I know I'm not the only one who likes their best gear to also look neat.
Except BLU can't wear Bowus. I got Morrigans+1 for MAB related stuff on BLU (Sang Blade / Nukes / ect..) not for nuking on RDM (I don't even play BLM). Upgrading the mage set for RDM is a very long term project, I need to finish my Minkin feet and legs to at least 10 while also working on several BLU pieces. Morrigans doesn't look too bad, at least not the body on Elvann.
Server: Ragnarok
Game: FFXI
Posts: 585
By Ragnarok.Presidentobama 2013-05-13 10:50:19
After going through my current macro sets and making a list of things that I need to upgrade / change ... I find myself wondering wtf people are smoking. This expansion did not invalidate lots of gear. The only thing that was WTF were the 30K plasm weapons trashing RMEs, upon which SE already put out their going to buff the base DMG values on 99 RMEs. The only things better then them would be the godly drops off the Delve Mega Boss's and good f*cking luck with those guys. I'm still needing to farm Salvage II for Ares +1 and the rest of Morrigans +1, now Skadi +1 for RUN. Already had 15/15 NNI and those are all still critical pieces to many builds. A handful of Emp+2 armor is used through you'd expect that a level 85~90 piece would be beat by a level 99 one.
Other then the RME's what we have is a nice boost in capability for the player base, but only if your willing to farm the sh!t out of plasm and gil for the airlixers. Seriously the upgrades are crazy expensive.
So yeah I'm not seeing this massive change in gear that everyone is screaming about. Weapons were the single biggest issue and those are being fixed.
Um I don't know if you fully understand all of the augments on the gear but you can grind away points and upgrade the delve mage set to be better nuking pieces than any of the morrigan's +1 set even with set bonus. I mean not all salvage II gear is obsolete but the morrigan's set pretty much is minus the fea's hands for blue skill on hands and some other macro swap pieces.
Edit: I realize there maybe specific uses but the allure of the morrigan's set being on top again even if it was just for 6 months or a year would've been nice. Well atleast the body/hands/feet combo. I think you overlook how player feel about that. I don't care if the older gear gets replaced but Salvage II was pretty new in FFXI terms. Gear should really have a semi decent shelf life considering the time/effort it takes to obtain. Also, they replaced it with the ugliest gear possible and I know I'm not the only one who likes their best gear to also look neat.
Except BLU can't wear Bowus. I got Morrigans+1 for MAB related stuff on BLU (Sang Blade / Nukes / ect..) not for nuking on RDM (I don't even play BLM). Upgrading the mage set for RDM is a very long term project, I need to finish my Minkin feet and legs to at least 10 while also working on several BLU pieces. Morrigans doesn't look too bad, at least not the body on Elvann.
You do realize you don't need to buy potions off the AH. SE wanted people to zerg events. If you run with a good delve group you can get 7500+ plazma. This is three HQ+1 potions. So armor is easy to upgrade. And their are no daily limits.
Most of the armor puts any other armor to shame if you boost it with potions. You can try to justify your time doing salvage 2.0, just as others try to justify REM 95-99 or whatever. But you sound like your just in denial your gear that you try farming is outdated by miles,. Most is not even a close second.
Lakshmi.Saevel
Server: Lakshmi
Game: FFXI
Posts: 2228
By Lakshmi.Saevel 2013-05-13 11:00:28
Ragnarok.Presidentobama said: »After going through my current macro sets and making a list of things that I need to upgrade / change ... I find myself wondering wtf people are smoking. This expansion did not invalidate lots of gear. The only thing that was WTF were the 30K plasm weapons trashing RMEs, upon which SE already put out their going to buff the base DMG values on 99 RMEs. The only things better then them would be the godly drops off the Delve Mega Boss's and good f*cking luck with those guys. I'm still needing to farm Salvage II for Ares +1 and the rest of Morrigans +1, now Skadi +1 for RUN. Already had 15/15 NNI and those are all still critical pieces to many builds. A handful of Emp+2 armor is used through you'd expect that a level 85~90 piece would be beat by a level 99 one.
Other then the RME's what we have is a nice boost in capability for the player base, but only if your willing to farm the sh!t out of plasm and gil for the airlixers. Seriously the upgrades are crazy expensive.
So yeah I'm not seeing this massive change in gear that everyone is screaming about. Weapons were the single biggest issue and those are being fixed.
Um I don't know if you fully understand all of the augments on the gear but you can grind away points and upgrade the delve mage set to be better nuking pieces than any of the morrigan's +1 set even with set bonus. I mean not all salvage II gear is obsolete but the morrigan's set pretty much is minus the fea's hands for blue skill on hands and some other macro swap pieces.
Edit: I realize there maybe specific uses but the allure of the morrigan's set being on top again even if it was just for 6 months or a year would've been nice. Well atleast the body/hands/feet combo. I think you overlook how player feel about that. I don't care if the older gear gets replaced but Salvage II was pretty new in FFXI terms. Gear should really have a semi decent shelf life considering the time/effort it takes to obtain. Also, they replaced it with the ugliest gear possible and I know I'm not the only one who likes their best gear to also look neat.
Except BLU can't wear Bowus. I got Morrigans+1 for MAB related stuff on BLU (Sang Blade / Nukes / ect..) not for nuking on RDM (I don't even play BLM). Upgrading the mage set for RDM is a very long term project, I need to finish my Minkin feet and legs to at least 10 while also working on several BLU pieces. Morrigans doesn't look too bad, at least not the body on Elvann.
You do realize you don't need to buy potions off the AH. SE wanted people to zerg events. If you run with a good delve group you can get 7500+ plazma. This is three HQ+1 potions. So armor is easy to upgrade. And their are no daily limits.
Most of the armor puts any other armor to shame if you boost it with potions. You can try to justify your time doing salvage 2.0, just as others try to justify REM 95-99 or whatever. But you sound like your just in denial your gear that you try farming is outdated by miles,. Most is not even a close second.
You make no sense once so ever ... at all ... none. Just stop posting. The builds have already been done assuming level 15 delve gear, certain Salvage+1 pieces still come out on top. Namely Ares+1 pants / hands for TPing in and Morrigans +1 for BLU (some parts of Skadi+1 for RUN).
Also you REALLY need to find out how much RP's you need for gear (you probably haven't actually upgraded any of them yet). It gets insane after level 5, so much that using plasm only would take you a very long time while assuming your not using that plasm for any other gear slots. It's kinda like making a Mythic, sure you can only use Alex from salvage runs, and you would eventually make that mythic without spending a single gil, yet it's so much faster to also buy alex.
Server: Ragnarok
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By Ragnarok.Presidentobama 2013-05-13 11:05:34
Ragnarok.Presidentobama said: »After going through my current macro sets and making a list of things that I need to upgrade / change ... I find myself wondering wtf people are smoking. This expansion did not invalidate lots of gear. The only thing that was WTF were the 30K plasm weapons trashing RMEs, upon which SE already put out their going to buff the base DMG values on 99 RMEs. The only things better then them would be the godly drops off the Delve Mega Boss's and good f*cking luck with those guys. I'm still needing to farm Salvage II for Ares +1 and the rest of Morrigans +1, now Skadi +1 for RUN. Already had 15/15 NNI and those are all still critical pieces to many builds. A handful of Emp+2 armor is used through you'd expect that a level 85~90 piece would be beat by a level 99 one.
Other then the RME's what we have is a nice boost in capability for the player base, but only if your willing to farm the sh!t out of plasm and gil for the airlixers. Seriously the upgrades are crazy expensive.
So yeah I'm not seeing this massive change in gear that everyone is screaming about. Weapons were the single biggest issue and those are being fixed.
Um I don't know if you fully understand all of the augments on the gear but you can grind away points and upgrade the delve mage set to be better nuking pieces than any of the morrigan's +1 set even with set bonus. I mean not all salvage II gear is obsolete but the morrigan's set pretty much is minus the fea's hands for blue skill on hands and some other macro swap pieces.
Edit: I realize there maybe specific uses but the allure of the morrigan's set being on top again even if it was just for 6 months or a year would've been nice. Well atleast the body/hands/feet combo. I think you overlook how player feel about that. I don't care if the older gear gets replaced but Salvage II was pretty new in FFXI terms. Gear should really have a semi decent shelf life considering the time/effort it takes to obtain. Also, they replaced it with the ugliest gear possible and I know I'm not the only one who likes their best gear to also look neat.
Except BLU can't wear Bowus. I got Morrigans+1 for MAB related stuff on BLU (Sang Blade / Nukes / ect..) not for nuking on RDM (I don't even play BLM). Upgrading the mage set for RDM is a very long term project, I need to finish my Minkin feet and legs to at least 10 while also working on several BLU pieces. Morrigans doesn't look too bad, at least not the body on Elvann.
You do realize you don't need to buy potions off the AH. SE wanted people to zerg events. If you run with a good delve group you can get 7500+ plazma. This is three HQ+1 potions. So armor is easy to upgrade. And their are no daily limits.
Most of the armor puts any other armor to shame if you boost it with potions. You can try to justify your time doing salvage 2.0, just as others try to justify REM 95-99 or whatever. But you sound like your just in denial your gear that you try farming is outdated by miles,. Most is not even a close second.
You make no sense once so ever ... at all ... none. Just stop posting. The builds have already been done assuming level 15 delve gear, certain Salvage+1 pieces still come out on top. Namely Ares+1 pants / hands for TPing in and Morrigans +1 for BLU (some parts of Skadi+1 for RUN).
Also you REALLY need to find out how much RP's you need for gear (you probably haven't actually upgraded any of them yet). It gets insane after level 5, so much that using plasm only would take you a very long time while assuming your not using that plasm for any other gear slots. It's kinda like making a Mythic, sure you can only use Alex from salvage runs, and you would eventually make that mythic without spending a single gil, yet it's so much faster to also buy alex.
I got two level 10 pieces. As for farming. Sometimes I do delve. Other times I just FC and sometimes blu burn mobs and eat plazma. One rock equals 150. Can hold three o same rock, and two types of mobs. So I get it rather quickly. I usually rather solo my plazma as a delve run of 45 minutes can take up to 90 or more.
By fillerbunny9 2013-05-13 11:09:52
The thing is that it doesn't matter really at all, couple weeks/months from now R/E/M weapons will get their upgrade and the crying will stop and the content will continue to be zerged as it has.
I am pretty sure the only crying at this point is from all of those aforementioned scrubs who are unwilling to put in the work for even a base Delve weapon. as for content being zerged, welcome to FFXI, this is how content has been handled 99% of the time anyways. AV? Zerg with DRKS, SE nerfs. Dynamis Lord? Zerged with DRKs/Monks using 2 hour. Nyzul Isle? Zerg. Nyzul Uncharted? Zerg. Sky Gods? Zerg, maybe Shadowbind 2 hour, pull back, and Zerg some more! Kirin? kite til all 4 gods are popped. Zerg. hell, the only content I can think of that wasn't a straight out zergfest was some ZNMs, and really those were just DD holding back ever so slightly.
this idea that XI's content revolved around oodles and oodles of strategy is comical. that it can evolve past its lolPS2 limitations even moreso. just take off the rose tinted nostalgia goggles.
Ragnarok.Bepe
Server: Ragnarok
Game: FFXI
Posts: 202
By Ragnarok.Bepe 2013-05-13 11:34:28
Well fillerbunny there was plenty of content you couldn't zerg, you just listed everything you could but not listing what you couldn't.
Stuff you couldn't zerg:
Tiamat
Jorm
Ouryu(etc)
Ultima/Omega
Jailer of Prudence/Fort/Temperance/Faith(to an extent)
None of the sky Gods were zergs in their first few years of being released. I mean you could "zerg" them but usually you skillchain + magic bursted them.
To be honest the only things of the old old content that was a zerg was Bahamut v2, Jailer of Love(although I did Jailer of Love blm/smn burn style), Kirin(I did this blm kite style as well), and Dynamis Lord.
Edit: To be honest it was the choice of the linkshell leaders for the strats they wanted to employ. My linkshell preferred BLMs/RNGs. Speaking of RNGs, couldn't zerg Dark Ixion or Odin or some of the Sandworm bosses.
Ragnarok.Bepe
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By Ragnarok.Bepe 2013-05-13 11:43:22
On the topic of Plasma, it is a little less than 6000 RP to finish a piece to 15. So thats 600 airlixers. Each airlixer costs 500 points. So that is 300,000 Plasm to finish a piece. Then let us say your linkshell is god mode and can make 10k plasma a run. That is 30 runs to upgrade a piece to rank 15, so about 30 hrs of work if you count set up and what not for one piece, so 150 hrs of work for a full set. So technically you could finish a piece in 4 days if all you did was sleep 8 hrs, work 8 hrs, play 8 hrs. But then we go back to reality and it is more like you can finish a piece once a week doing about 4 hrs of delve a day.
Lakshmi.Saevel
Server: Lakshmi
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Posts: 2228
By Lakshmi.Saevel 2013-05-13 18:32:56
On the topic of Plasma, it is a little less than 6000 RP to finish a piece to 15. So thats 600 airlixers. Each airlixer costs 500 points. So that is 300,000 Plasm to finish a piece. Then let us say your linkshell is god mode and can make 10k plasma a run. That is 30 runs to upgrade a piece to rank 15, so about 30 hrs of work if you count set up and what not for one piece, so 150 hrs of work for a full set. So technically you could finish a piece in 4 days if all you did was sleep 8 hrs, work 8 hrs, play 8 hrs. But then we go back to reality and it is more like you can finish a piece once a week doing about 4 hrs of delve a day.
Then you graduate from highschool / colledge and get an actual job. 4 hours of anything per day is completely ludicrous. Life doesn't revolve around FFXI nor is there a delve party just waiting for you to logon. So what really happens is maybe one or two nights per week you do two runs a night then on the weekend you knock out eight to nine runs, assuming your not doing anything else. PUGs will get you 5K per run, LS's maybe 7~8K, so your times just exploded. And that's not including you having to actually spend the plasm on several base weapons and the different base items (who the f*ck only plays one job).
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By Ragnarok.Presidentobama 2013-05-13 19:01:42
On the topic of Plasma, it is a little less than 6000 RP to finish a piece to 15. So thats 600 airlixers. Each airlixer costs 500 points. So that is 300,000 Plasm to finish a piece. Then let us say your linkshell is god mode and can make 10k plasma a run. That is 30 runs to upgrade a piece to rank 15, so about 30 hrs of work if you count set up and what not for one piece, so 150 hrs of work for a full set. So technically you could finish a piece in 4 days if all you did was sleep 8 hrs, work 8 hrs, play 8 hrs. But then we go back to reality and it is more like you can finish a piece once a week doing about 4 hrs of delve a day.
Then you graduate from highschool / colledge and get an actual job. 4 ours of anything per day is completely ludicrous. Life doesn't revolve around FFXI nor is there a delve party just waiting for you to logon. So what really happens is maybe one or two nights per week you do two runs a night then on the weekend you knock out eight to nine runs, assuming your not doing anything else. PUGs will get you 5K per run, LS's maybe 7~8K, so your times just exploded. And that's not including you having to actually spend the plasm on several base weapons and the different base items (who the f*ck only plays one job).
Are all rdms crybabies like you. If you want the best gear put in the time. Its lesd effort than salvage and better gear. You dont nerd to trio box or do assults.
Personaly people do dynamics every day for two hours why not three delve runs.
Mr. Rdm i hope se never brings rdms back as they are the biggedt crybsby job in yhe game and lazyiest
By duos 2013-05-14 00:41:18
Ragnarok.Presidentobama said: »
Are all rdms crybabies like you. If you want the best gear put in the time. Its lesd effort than salvage and better gear. You dont nerd to trio box or do assults.
Personaly people do dynamics every day for two hours why not three delve runs.
Mr. Rdm i hope se never brings rdms back as they are the biggedt crybsby job in yhe game and lazyiest
Wtf is this 2005 where people are called based on their only one job they play. LMFAO
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By Latifah 2013-05-14 01:28:07
My honest opinion is that i like the way that they are turning the game into a very normal casual game like every other mmo, (wow,gw2, terra ,ect) avoiding linkshell leadership to *** around and cast lots priority on new/best items too. The delve lot/plasm system is very good and balanced.
I guess the game will never progress in terms of having new weapons that will outshine the older 2002's zilart ones "THE LEGENDARIES!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!"""""""" OMGHOWDAREYOUTOCHANGETHEUNTOUCHABLELEGENDARYSACREDVIRGINALWEAPONS", because there's always a nerd moaning around.
Lakshmi.Greggles
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By Lakshmi.Greggles 2013-05-14 01:32:21
Ragnarok.Presidentobama said: »On the topic of Plasma, it is a little less than 6000 RP to finish a piece to 15. So thats 600 airlixers. Each airlixer costs 500 points. So that is 300,000 Plasm to finish a piece. Then let us say your linkshell is god mode and can make 10k plasma a run. That is 30 runs to upgrade a piece to rank 15, so about 30 hrs of work if you count set up and what not for one piece, so 150 hrs of work for a full set. So technically you could finish a piece in 4 days if all you did was sleep 8 hrs, work 8 hrs, play 8 hrs. But then we go back to reality and it is more like you can finish a piece once a week doing about 4 hrs of delve a day.
Then you graduate from highschool / colledge and get an actual job. 4 ours of anything per day is completely ludicrous. Life doesn't revolve around FFXI nor is there a delve party just waiting for you to logon. So what really happens is maybe one or two nights per week you do two runs a night then on the weekend you knock out eight to nine runs, assuming your not doing anything else. PUGs will get you 5K per run, LS's maybe 7~8K, so your times just exploded. And that's not including you having to actually spend the plasm on several base weapons and the different base items (who the f*ck only plays one job).
Are all rdms crybabies like you. If you want the best gear put in the time. Its lesd effort than salvage and better gear. You dont nerd to trio box or do assults.
Personaly people do dynamics every day for two hours why not three delve runs.
Mr. Rdm i hope se never brings rdms back as they are the biggedt crybsby job in yhe game and lazyiest
So, how did you get elected as president again? I don't remember voting for a president that's racist against RDM. D:
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Posts: 585
By Ragnarok.Presidentobama 2013-05-14 01:51:26
Ragnarok.Presidentobama said: »On the topic of Plasma, it is a little less than 6000 RP to finish a piece to 15. So thats 600 airlixers. Each airlixer costs 500 points. So that is 300,000 Plasm to finish a piece. Then let us say your linkshell is god mode and can make 10k plasma a run. That is 30 runs to upgrade a piece to rank 15, so about 30 hrs of work if you count set up and what not for one piece, so 150 hrs of work for a full set. So technically you could finish a piece in 4 days if all you did was sleep 8 hrs, work 8 hrs, play 8 hrs. But then we go back to reality and it is more like you can finish a piece once a week doing about 4 hrs of delve a day. Then you graduate from highschool / colledge and get an actual job. 4 ours of anything per day is completely ludicrous. Life doesn't revolve around FFXI nor is there a delve party just waiting for you to logon. So what really happens is maybe one or two nights per week you do two runs a night then on the weekend you knock out eight to nine runs, assuming your not doing anything else. PUGs will get you 5K per run, LS's maybe 7~8K, so your times just exploded. And that's not including you having to actually spend the plasm on several base weapons and the different base items (who the f*ck only plays one job). Are all rdms crybabies like you. If you want the best gear put in the time. Its lesd effort than salvage and better gear. You dont nerd to trio box or do assults. Personaly people do dynamics every day for two hours why not three delve runs. Mr. Rdm i hope se never brings rdms back as they are the biggedt crybsby job in yhe game and lazyiest So, how did you get elected as president again? I don't remember voting for a president that's racist against RDM. D:
Who said I am racist towards rdms. Over the years how many threads start out legit. Then get derailed to rdm crybabies. Give us cure V. Give us better swords or whatever. No other job cries like a rdm Again they derail most threads. with their cries. Other jobs may as for something, but a few post or a page later it's gone. Vs pages and pages and threads of rdm derailment.
Rdms have their place, back lines when in group and solo when doing a NM. I even invite one or two to a delve group that I know are good and NOT crybabies.
Lets just look how this guy wasd crying over delve upgrades potions vs salvage.
Firest, most people I know hwo do salve trio box or shout 500k reward for a third man. So at least most dual box. And lets not forget these same people do assults to get points.
Then you can only do salvahge once a day. . S And you must get salvage one gear to upgrade some of 2.0. All this by most people i know do it solo. And it is very very time consuming.
Verse a delve. Get in, kill things get plazma buy items. Later use potions bought off repeated runs to upgrade armor. What is teh difference spamming delve 3x a day vs one person doing one run for 120 minutes salvage? And that won't includehis assult point farming.
I am sorry he has school and other obligations. You had much time in the past you don't anymore. So ffxi maybe is not for you ansd its time to move on. But don't cry to us that is unreasonable to do the event often because you feel you dont have the time for it but you do salvage.
My 1/3 party setups i perfer in delve are DD DD DD brd SCH RDM. So I am not raciest towards them.
Server: Odin
Game: FFXI
Posts: 106
By Odin.Kingdinguhling 2013-05-14 01:59:02
So is 85s 90 95s just becomimg useless ? because thats complete crap if so......
although they shouldnt be as powerful as a 99 they should still bump them up with some base damage so they are still effective weapons....
also he says there should be a choice well ther isnt many choices there for people who only have 85s 90s or 95s
Just have to upgrade all to 99 to get anything good isnt right those trials are rediculous and alot of effort has been put into 85s 90s and 95s also
[+]
Bahamut.Kiralai
Server: Bahamut
Game: FFXI
Posts: 132
By Bahamut.Kiralai 2013-05-14 02:20:20
Odin.Kingdinguhling said: »So are 85s, 90s, and 95s just becoming useless? That's completely awesome if so...... Fixed for truthfulness.
Odin.Kingdinguhling said: »also he says there should be a choice well ther isnt many choices there for people who only have 85s 90s or 95s They do have a choice. Either upgrade to 99 or acquire an Adoulin weapon.
Odin.Kingdinguhling said: »Just have to upgrade all to 99 to get anything good isnt right those trials are rediculous and alot of effort has been put into 85s 90s and 95s also Bless your heart.
Lakshmi.Saevel
Server: Lakshmi
Game: FFXI
Posts: 2228
By Lakshmi.Saevel 2013-05-14 05:10:51
And another troll / douche added to the b.list. I have no idea where the "RDM crybaby" comment came from other then some attempt to harassment / trolling. My avatar is a character from a particularly hilarious web-comic about Final Fantasy.
So yeah.
Quote: So is 85s 90 95s just becomimg useless ? because thats complete crap if so......
although they shouldnt be as powerful as a 99 they should still bump them up with some base damage so they are still effective weapons....
also he says there should be a choice well ther isnt many choices there for people who only have 85s 90s or 95s
Just have to upgrade all to 99 to get anything good isnt right those trials are rediculous and alot of effort has been put into 85s 90s and 95s also
Umm No!
99 RME's will get bumped up as they deserve to be more powerful, 95 and under will stay at their current power level which is stronger then other level appropriate weapons. If you didn't put the effort into getting 1500 HMPs / 60 cinders then you don't have a super Emp. Hell pumping up relic is stupid easy, just get money and buy the marrows, there are tons of people mercing them.
Server: Fenrir
Game: FFXI
Posts: 124
By Fenrir.Boomslang 2013-05-14 09:05:10
Ragnarok.Presidentobama said: » Mr. Rdm i hope se never brings rdms back as they are the biggedt crybsby job in yhe game and lazyiest
Is this even English? Or do you just slam your head on the keyboard, and it just so happens to resemble the written word?
Ragnarok.Presidentobama said: » Who said I am racist towards rdms. Over the years how many threads start out legit. Then get derailed to rdm crybabies.
Flipping the game board, while complaining about people who flip game boards.
Fenrir.Camiie
Server: Fenrir
Game: FFXI
Posts: 817
By Fenrir.Camiie 2013-05-14 09:30:34
Ragnarok.Presidentobama said: » Mr. Rdm i hope se never brings rdms back as they are the biggedt crybsby job in yhe game and lazyiest
Is this even English? Or do you just slam your head on the keyboard, and it just so happens to resemble the written word?
I use this only because of his screen name, and it's kinda funny:
[+]
Ragnarok.Returner
Server: Ragnarok
Game: FFXI
Posts: 440
By Ragnarok.Returner 2013-05-14 09:48:54
And another troll / douche added to the b.list. I have no idea where the "RDM crybaby" comment came from other then some attempt to harassment / trolling. My avatar is a character from a particularly hilarious web-comic about Final Fantasy.
So yeah.
Quote: So is 85s 90 95s just becomimg useless ? because thats complete crap if so......
although they shouldnt be as powerful as a 99 they should still bump them up with some base damage so they are still effective weapons....
also he says there should be a choice well ther isnt many choices there for people who only have 85s 90s or 95s
Just have to upgrade all to 99 to get anything good isnt right those trials are rediculous and alot of effort has been put into 85s 90s and 95s also
Umm No!
99 RME's will get bumped up as they deserve to be more powerful, 95 and under will stay at their current power level which is stronger then other level appropriate weapons. If you didn't put the effort into getting 1500 HMPs / 60 cinders then you don't have a super Emp. Hell pumping up relic is stupid easy, just get money and buy the marrows, there are tons of people mercing them.
I agree with this completely. If you are asking for damage boost on lvl 85-95 R/E/M, you are asking for way too much. If you are serious enough about your R/E/M, you need to complete it (and as pre-delve, you have excuse that it is not a huge damage boost and cost-benefit is not there. But if bringing your R/E/M to lvl99 will give you the option to bring it to par with the best weapons in the game, you better want to do it). I do, however, think that maybe SE should allow you to turn your lvl 85-90 empy in to exchange for WS, since the amount of work required to get them is about same as WoE weapons.
Ragnarok.Dankiller
Server: Ragnarok
Game: FFXI
Posts: 79
By Ragnarok.Dankiller 2013-05-14 09:48:58
Bismarck.Tragedie
Server: Bismarck
Game: FFXI
Posts: 322
By Bismarck.Tragedie 2013-05-14 09:51:27
My avatar is a character from a particularly hilarious web-comic about Final Fantasy. +1 for Brian Clevinger's 8-Bit Theater.
Anyway, carry on.
[+]
Carbuncle.Skulloneix
Server: Carbuncle
Game: FFXI
Posts: 15018
By Carbuncle.Skulloneix 2013-05-14 09:58:05
99 RME's will get bumped up as they deserve to be more powerful, 95 and under will stay at their current power level which is stronger then other level appropriate weapons. If you didn't put the effort into getting 1500 HMPs / 60 cinders then you don't have a super Emp. Hell pumping up relic is stupid easy, just get money and buy the marrows, there are tons of people mercing them. Curious, has that been stated by SE anywhere? Maybe I missed it.
Asura.Ina
Server: Asura
Game: FFXI
Posts: 17912
By Asura.Ina 2013-05-14 09:59:44
Carbuncle.Skulloneix said: »99 RME's will get bumped up as they deserve to be more powerful, 95 and under will stay at their current power level which is stronger then other level appropriate weapons. If you didn't put the effort into getting 1500 HMPs / 60 cinders then you don't have a super Emp. Hell pumping up relic is stupid easy, just get money and buy the marrows, there are tons of people mercing them. Curious, has that been stated by SE anywhere? Maybe I missed it. It has been although we have no time frame so we could end up getting atomos and cait sith first. Too lazy to go looking for the link.
Carbuncle.Skulloneix
Server: Carbuncle
Game: FFXI
Posts: 15018
By Carbuncle.Skulloneix 2013-05-14 10:01:08
It has been although we have no time frame so we could end up getting atomos and cait sith first. Too lazy to go looking for the link. Well I meant, did they say only 99 will get fixed and 75-95 will stay same? I see, thanks Ina.
04-26-2013 12:52 PM | Akihiko Matsui | Dev Team |  |
| | I'd like to deeply apologize for mentioning "Don’t throw away your relic, mythic, and empyrean weapons" during an interview. Relic, mythic, and empyrean (below R/M/E weapons) take a great deal of time and difficulty to obtain, and this expression was extremely lacking in consideration for all of the players who tried so hard to complete them.
What I wished to convey was that we will be implementing a system to build on R/M/E weapons, so please have them in your possession, and there was no other meaning intended.
In regards to this system, the outline has been finished; however, we have yet to test if what we have planned can be realized and if we can secure the proper amount of manpower to continue it. We are at a point in time right now where it's difficult to explain the details, so please allow us to discuss this another day.
For the Adoulin end-game content aimed at the top players, where they can obtain high level equipment as well, we will gradually make adjustments to difficulty so that once new end-game content is released you'll be able to obtain these items if you put in a bit of effort.
Also, we will similarly be adjusting content in existing areas, though it may take some time and be a limited time event. | |
05-09-2013 10:15 AM | Slycer | BG Translator |  |
| | Matsui: Follow up on Level 99 Relic, Mythic, Empyrean, and Coin Weapons
Hello, it's Matsui. Thank you for all of your opinions about Relic, Mythic, Empyrean, and Coin weapons (hereafter, RMEC). They were very helpful.
After reading all of the varied opinions, we have decided that rather than unlocking the weapon skills specific to each weapon, a reworking of RME weapons would be more effective (for coin weapons, more information will be provided later, but we plan to allow these to unlock the dedicated weapon skills).
I have written and reorganized this in various ways and it has become quite lengthy with examples. After you have gotten a chance to look over it, please let us know if you have any further opinions.
Content Level
We received many questions about the parameters of Adoulin equipment. Because this is an important part in order to be able to understand the reworking of RME so you can provide your opinion, please allow me to repeat the explanation for content level and growth in Seekers of Adoulin.
In Adoulin, the basic design is a repeated play cycle where players become stronger and stronger as they align themselves with equipment obtained from challenging content which, in turn, allows them to take on even more challenging content.
By aligning themselves with this equipment, players will continue to grow even without leveling up.
The content level of Adoulin content is set as follows:
[[Info below is much better formatted in a table on the original post.]]
20: Delve (Boss Monsters) (Current)
17: Wildskeeper Reive (New Additions) (Next Version Update)
14: Delve NMs (Tier 2) (Current)
13: Skirmish (New Additions) (Next Version Update)
11: Delve NMs (Tier 1) (Current)
6-9: Colonization / Lair Reives (New Additions) (Next Version Update)
7: Wildskeeper Reive (Current)
6: Skirmish (Current)
1-5: Colonization/Lair Reives (Current)
The strength of the equipment that can be obtained, rather than the level of the equipment, will be dependent on the content level. The equipment to be added later in Adoulin will of course be equippable at level 99, but the level of the equipment parameters would be even higher to match the content level (for example, similar to what level 110 or 120 equipment might look like).
While the strength of the monsters which appear is determined to match the content level, in order to fill out the hierarchy between content to some extent, we have designed monsters of variable strength. The parameters of the equipment that can be obtained in Adoulin is set by determining the parameters that would be necessary to compete with those monsters.
The level of current and planned content is set to minimize the gaps between content level, but we may also insert additional intermediate content if the jump between levels remains too high.
In some cases, content variations will cause content to cover multiple levels. We also plan to enhance the amount of content available horizontally at individual levels, rather than just vertically over the content level range.
The content in the next version update will be added with this in mind.
Referencing the "next version update" items above, it will be possible to add new colonization and lair reive equipment purchasable for Bayld in the level 6~9 range (which currently includes Skirmish and Wildskeeper Reives). In addition, we will be inserting new content at levels 13 and 17.
Also, one part of smoothing out the content level will be adjusted in a maintenance to be carried out of the end of this week: we will be adding a fixed probability to obtain the items needed to enter Skirmishes (Simulacrum Segments) from Lair and Colonization Reives. (This adjustment is unrelated to the current rules associated with coalition assignments, gathering, and Soul Pyres.)
By making this adjustment, the assumed progression will be:
1. First, take on lair and colonization reives.
2. As a result of those battles, obtain Simulacrum Segments.
3. Combine the segments in order to enter Skirmishes.
Reworking RMEC
Please excuse my lengthy explanation above. I'll now return to the topic at hand.
First off, since it is necessary for the development staff to further consider the implementation, we cannot guarantee the timeframe as far as whether it will be included in the next version update.
Regarding the types of parameters that would be reworked, special abilities such as Aftermath and Afterglow will remain, while parameters such as the DMG rating, attack, and accuracy will be set to match the content level post-rework.
Since the parameters will be reworked to become aligned with high content difficulty, we do not intend to rework it in small intervals such as with the previous method of Trial of the Magians.
Prior to now, RME were considered the strongest weapons, so I think there will need to be some change to this viewpoint. For those who have RME, you may not require the other weapons, but there now be a choice among other comparable weapons.
If you are worried about how these weapons will be able to be used, for example, against Delve boss monsters, here are some parameters which we are looking at for the reworking. This is just for RME one-handed swords as an example:
Excalibur
DMG:73 Delay:233 Attack+40
"Knights of Round"
Additional effect: Damage varies with HP
to
DMG:121 Delay:233 Attack+60 Accuracy+20
"Knights of Round"
Additional effect: Damage varies with HP
Burtgang
DMG:73 Delay:264 Enmity+18
Physical damage taken-18% Reduces Enmity decrease when taking damage
"Atonement"
Aftermath: Increases Acc./Atk./Occ. attacks twice or thrice
to
DMG:131 Delay:264 Attack+20 Accuracy+20 Enmity+18
Physical damage taken-18% Reduces Enmity decrease when taking damage
"Atonement"
Aftermath: Increases Acc./Atk./Occ. attacks twice or thrice
Almace
DMG:70 Delay:224 DEX+20
"Chant du Cygne"
Aftermath: Occ. deals double damage
to
DMG:114 Delay:224 Attack+20 Accuracy+20 DEX+20
"Chant du Cygne"
Aftermath: Occ. deals double damage
Since coin weapons were originally just intended to be used for Empyrean weapon skills, based on the concept, I believe that instead of reworking them, they can be used to open the dedicated weapon skills (with certain level and job restrictions). We are currently considering the adjustment procedures necessary for this..
In conclusion
I've gone on for a while, so considering the reworking for level 99 Relic, Mythic, and Empyrean weapons as well as the unlocking of dedicated weapon skills via Coin weapons, please let us know your opinions. We will read through your thoughts one by one to make sure we understand your point of view.
Note that this is a large departure from the original plan. Considering the feasibility of scheduling this change, the development may take some time.
I apologize for keeping you waiting on my response.
Thanks in advance!
Translated by: Slycer | |
05-09-2013 2:19 PM | Akihiko Matsui | Dev Team |  |
| | Follow-up: Level 99 Relic, Mythic, Empyrean, and Walk of Echoes Weapons
Matsui here.
Thank you all so much for the feedback on relic, mythic, empyrean, and Walk of Echoes weapons. It has helped out tremendously.
After reading over all of your feedback, instead of continuing the growth of these weapons by unlocking the weapon skills that are tied to each of the weapons, I feel it would be better to perform a revamp on RME weapons. (Regarding Walk of Echoes weapons, I will talk about this below, but they will be involved with unlocking the specialized weapon skills.)
I've been reworking a lot, and writing it all up, but it seems the post turned out rather lengthy, so once you have been able to read through it all and digest it we'd love to hear your feedback.
Content Level
We've received a lot of questions about the stats on Adoulin equipment, and I'd like to once again explain about growth and content levels in Seekers of Adoulin as this is a critical aspect in order to receive feedback on the revamps for RME weapons.
The content in Adoulin has been designed with a repeating play-cycle where you challenge content that you are able to at that moment in time, gather equipment, become stronger, and then take on higher tier content which will allow you to gather even stronger equipment.
It's through the procurement of equipment that will allow players to grow and level up.
We've established content levels for Adoulin content as a means to objectively display difficulty benchmarks. The below is a concrete illustration of these content levels.
20 |
|
Delve (Boss monsters) |
|
|
19 |
|
|
|
|
18 |
|
|
|
|
17 |
|
|
|
New Additions to Wildskeeper Reives |
16 |
|
|
|
|
15 |
|
|
|
|
14 |
|
Delve (NM group 2) |
|
|
13 |
|
|
|
New additions to Skirmish |
12 |
|
|
|
|
11 |
|
Delve (NM group 1) |
|
|
10 |
|
|
|
|
9 |
|
|
|
New additions to Colonization/Lair Reives |
8 |
|
|
|
7 |
|
Wildskeeper Reives |
|
6 |
|
Skirmish |
|
5 |
|
Colonization/Lair Reives |
|
|
4 |
|
|
|
3 |
|
|
|
2 |
|
|
|
1 |
|
|
|
Content Level |
|
Up to April 2013 |
|
Next version update (currently adjusting) |
|
Equipment strength is dependent on the level of the content you need to challenge in order to obtain the equipment, not the level in which it can be equipped. With the gear that is released in Adoulin from here on out, they can be equipped at level 99; however, instead of considering these to be level 99 pieces of equipment, it would be better for you to think of their level in terms of the content level (for example, level 110 or level 120).
The strength of the monsters that will be introduced are matched to that of the content level, but since there is somewhat of a solidified hierarchy between content, it's been setup so that the strength can be felt with even one level difference in content level. Oppositely, the parameters on Adoulin equipment have been calculated and set in order to deal with these monsters.
Fundamentally we will be making it so that the content level for content to come in the future continues to become higher, but there may be cases where we fill in areas where there is a large jump in content level as needed.
Also, in order to make it so there are various types of content sprawled across a single content level, we are supplementing it with content variations. We've also designed plans to enable resting periods where we will expand laterally instead of vertically, because players may get burnt out going full steam ahead.
In the next version update we will be adding content focusing on filling in the gaps as well as supplementing with content variation.
In the above chart, please look at the “Next version update (currently adjusting)” column. For content levels 6-9 (Skirmish/Wildskeeper Reives), we will be adding equipment appropriate for these content levels that can be exchanged for Bayld along with new Colonization and Lair Reives. Additionally, we will be filling in content for levels 13 and 17.
For those players who are already able to take on Skirmish, Wildskeeper Reives, and Delve at this point in time, it will not be absolutely necessary to challenge this content, but we will be making the above adjustments in case you want to increase your success rate, or are feeling that the current situation is still a bit tough.
Also, as a plan to resolve the issue where Skirmish is not really connecting the content as was planned, we will be undergoing maintenance at the end of this week and making it so statue segments can be obtained from Colonization and Lair Reives at a set rate. (These adjustments are separate from the rules associated with obtaining these items via Coalition Assignments, HELM, and Soul Pyres.)
By performing these adjustments we envision the below flow:
Challenge Colonization and Lair Reives
Obtain statue segments by participating in these reives
Challenge Skirmish with the parts you have obtained
Weapon Revamps
Sorry, I got off track for a bit, but now I'd like to return to the topic at hand.
To start off, I still need to discuss the implementation period with the rest of the development team, so it will be a bit difficult to address this immediately in the next version update, and we cannot make any promises as to when this will take place.
In regards to the kind of stats that will be added when we revamp these weapons, fundamentally the afterglow and aftermath effects as well as the other special stats will carry over and we'll be setting damage values, attack, and accuracy stats to coincide with the content level.
While the stats will be quite strong, we do not plan on making it possible to continuously enhance them in short intervals like the original method of enhancing via Trial of the Magians.
However, RME weapons have been considered the ultimate weapons up until this point in time, but I feel that this needs to change a bit.
I would like to make a shift so that instead of having it so that other weapons aren't necessary if you have RME weapons, you have a choice. If you are happy with RME, then you can use RME, and for those who want other weapons you can use other weapons.
With that said, there may be players who are worried if these weapons will eventually become unusable, but to give an example we had the lead make some calculations for the stats needed to combat the Delve boss monsters, and the below is what the RME swords would look like:
Excalibur
DMG: 73 Delay: 233 Attack+40 "Knights of Round" Additional effect: Damage varies with HP |
↓
DMG: 121 Delay: 233 Attack+60 Accuracy+20 "Knights of Round" Additional effect: Damage varies with HP |
Burtgang
DMG: 73 Delay: 264 Enmity+18 Physical damage taken -18% Reduces Enmity decrease when taking damage. "Atonement" Aftermath: Increases Acc./Atk./Occ. Attacks twice or thrice |
↓
DMG: 131 Delay: 264 Attack+20 Accuracy+20 Enmity+18 Physical damage taken -18% Reduces Enmity decrease when taking damage. "Atonement" Aftermath: Increases Acc./Atk./Occ. Attacks twice or thrice |
Almace
DMG: 70 Delay: 224 DEX+20 "Chant du Cygne" Aftermath: Occ. deals double damage |
↓
DMG: 114 Delay: 224 Attack+20 Accuracy+20 DEX+20 "Chant du Cygne" Aftermath: Occ. deals double damage |
In regards to Walk of Echoes weapons, these were implemented with the concept of allowing players to use the specialized empyrean weapon skills, so instead of revamping them we felt it more appropriate to have them serve to unlock the weapons skills (planning to have restrictions based on jobs and level). Also, we are looking into adjustments for the method to create Walk of Echoes weapons.
In conclusion…
Apologies that this post is so long, but based on all of the above we would love to hear your feedback on the revamps to level 99 RME weapons and unlocking weapon skills with Walk of Echoes weapons.
I will be sure to read over each and every comment you all post.
My thoughts and ideas have completely turned around the plans that were originally drawn up, and I had to sit and really discuss the idea with the rest of the development team, including the possibilities of making this happen.
I apologize that this response was late and that I made you all wait.
Thank you all very much. | |
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