Matsui: "Don't Throw Away Your R/M/E Weapons Yet"

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Matsui: "Don't throw away your R/M/E weapons yet"
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 Sylph.Mirvana
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By Sylph.Mirvana 2013-05-11 21:23:36
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By Zoltar 2013-05-11 21:32:58
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As long as we don't have to kill 10,000 plantoids on earthsday or something like that for an increase in r/m/e base dmg, I'll be happy.
 
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 Cerberus.Detzu
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By Cerberus.Detzu 2013-05-11 21:46:04
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Losie said: »
Sylfeya said: »
Frankly, two things some people seem to forget:
1) AH gear is AH gear.
2) Effort:reward ratio.

Anything you can buy and sell on the AH, such as Dusk Gloves, carries with it a sense of impermanence. For most of this game's existence, the viewpoint has been that you can buy your level X gear, use it, and then re-sell it back on the AH once you've outgrown it. Rare/Ex gear, however, was different. That had to be earned, and once you did, it was yours - you couldn't turn around and sell it once you were done with it.

At 75 cap, Relic weapons were the initial pinnacle of dedication to a job. No other items in the game came close to the amount of effort it took to obtain one; the closest comparison was Black Belt. Relics (and BB) were the first items to follow the Trial model, wherein you started with a base item and had to quest it through a series of upgrades. And, at the end, you had the Ultimate Weapon (or Belt). And you knew it. And everyone knew it.

Certain other items were hard to obtain as well, often requiring a LS to obtain, such as sky god drops and relic armor and abjurations - but while even those might require months of farming and building up LS points to buy, they still paled to the amount of effort needed to assemble a relic weapon.

Even during 75 era, sometimes there'd be AH gear that was comparable, or even superior, to a relic - Hagun, for example, was a very potent GKT that was at least comparable to Amano. In the cases where AH weapons were superior to relic weapons, however (eg. elemental staves vs. Claustrum), anyone embarking on the relic weapon's construction already KNEW in advance exactly what he was doing (making a trophy rather than an Ultimate Weapon). Mythics were added as alternate Ultimate Weapons - with even harder requirements than existing Relics and roughly comparable tier stats (with some exceptions, of course. Drg Mythic > Relic, no contest, for example. Regardless, they were at least roughly *comparable*).

75 era passed. Abyssea ushered in new gear. 'Pink and Perle' were everywhere. AH gear (such as Hagun and Dusk Gloves) plummeted in price, and lower-level gear crashed just as hard or even harder thanks to people burning their jobs via Abyssea (no resale market anymore!). Empy armor became the new abj. gear, Abyssea NM drops became the new sky god drops, while Perle and Aurore crashed in price in turn. Meanwhile, Magian Trials introduced new weapons that overshadowed previous weapons, so players complained, and the developers eventually added Magian Trials to upgrade the Relics to keep them top gear. Devs also added synergy recipes to try to keep some older top tier gear relevant, such as via tatters.

And devs added Empy weapons as a 'poor man's Relic'.

No longer did you have to have an entire LS farming currency for you or have to have massive amounts of gil to buy currency from others. Now, ANYONE could have a mini-Relic, simply by getting a handful of friends together and putting in some time. Sure, it was still time-consuming, but you could largely do it at your own pace: hardcore players could grind relatively non-stop (once they figured out how to farm TE's, anyways), while casuals could log in at any time and farm a few pops at a time.

It wasn't as much time and effort as a relic, but it was still a significant investment of time and effort. The other Magian Trial weapons also required a fair degree of time and effort, and gave correspondingly worthwhile rewards (at least, assuming you did a smart weapon path). One of the reasons players complained so much about Flame Geodes was specifically because of STR Magian Weapons. If you didn't feel like making a Relic or Mythic, you could settle for Empy. Didn't feel like making Empy, could settle for Magian. Couldn't be bothered with Magian, you could at least farm up a simple Abyssea drop (like Widowmaker) or comparable AH weapon for a weapon that was at least serviceable against current content (you won't be winning any epeen contests with that Widowmaker, but it's at least good enough for procs). There was a proper effort:reward ratio between the different 'tiers' of weapons.

And you knew exactly what you were getting into. Players don't get mad when they see new, shiny gear - they get mad when their current, shiny gear becomes *obsolete*, when all the time they spent to obtain the item years ago is devalued by someone else obtaining the same or better with a fraction of the time and effort. AH gear is AH gear - it's designed to be replaced, and no one should really feel offended when such gets surpassed. When new Haste gloves came out, sure, some people with Dusk +1 might have felt a bit bummed out that their heavy investment isn't worth as much anymore, but it's understood that it may be surpassed someday - it's AH gear, after all. Someone with a Hagun might be a bit sad that their GKT is now overshadowed by new GKTs with better stats, but again - AH gear. Depreciation of value is a given. Someone with a Relic, however, isn't swinging an AH weapon - he's invested the time and effort into a weapon he has believed all this time will be top-tier. Even if it's not THE best weapon, it's still top-tier.

RME holders wouldn't be so upset if Adoulin introduced a new category of Ultimate Weapon *that required as much or more effort to acquire*, *that didn't invalidate the effort they placed into getting their RME*. Sure, individuals might still be miffed that their particular weapon is no longer THE best, and understandably so - Relic and Mythic are THE epeen item for a job, after all. The real /rage comes from the fact that there are new items being introduced which require far less effort for far greater reward - similar to the rage felt back when Perle etc. came out and made previous drops obsolete, but far greater because Relics and Mythics have always been top tier, and these new weapons overclass them horribly, so they're not even top tier anymore, or even close to top tier, much less THE best weapon for the job.

If the new weapons required MORE effort than existing Relics and Mythics to build, then they'd be new, valid goals to shoot for, but they'd still invalidate all the effort the existing Relics and Mythics require, even today.

Relics and Mythics (and to a lesser degree, Empy) are not AH gear. They were marketed as THE top tier weapons, so players undertook such with that in mind. WoE, Magian, Abyssea drops, and AH gear are the 'eh, good enough' second tier, and correspondingly have lower effort:lower reward.

SE had a very good solution with Relic +2 gear: new people attempting such can jump straight to +2 by using more Forgotten items, while people with existing +1 Relic gear can upgrade for a fraction of the cost. There was no massive /ragestorm over that; it was generally accepted and liked. I am a little surprised SE didn't take a similar approach with these weapons: make a set of new weapons which start out with mediocre stats (easily obtained as a drop or for a token amount of points - like, say, 30k), but can be augmented to massively awesome stats via the investment of more points (hi2u Airlixirs), for a final product that is superior to current 99 RME. Meanwhile, add a parallel path wherein existing RME can be upgraded to comparable stats via investment of *the exact same points*. Could make it so that the new items require, say, 50k points per upgrade, while the RME require a lesser amount, say, 20k per ugprade. It might be faster for someone starting from scratch to buy a new weapon and upgrade it than to make a RME from scratch and upgrade it, but at least current RME holders have something worthwhile to show for their past efforts. Effort:reward ratio remains more-or-less intact, SE achieves their goal of maintaining a timesink, RME users get to keep their current shinies, everyone's happy.

=/

That's a long and thought-out response, but the response is basically "Waah." Guess what, items in MMOs get old and replaced. Anyone who put all the time, a very large amount of it for sure, into Relic's should have expected it. It's really as simple as that. There's definitely a few solutions and quite a few ways to make everyone happy, but the people who expect their one hard-earned item to remain forever relevant are crying way too loud. People have spent weeks and months on all kinds of things in numerous games, doesn't mean they then expect their amazing achievement to be carefully guarded by the developer's to remain always the greatest thing that can be done.

And that's sorta what it boils down to - I worked hard, I don't want anyone else to have what I have easier. FFXI was stagnant for so long that people got comfortable with it, but it simply isn't how online games work. They grow or stagnate, so *** about not getting upgrades, or *** about upgrades that are great, but don't do both~. Growth is absolutely the nature of these games, and the developers made some stupid decisions in the way they itemized RMEs, essentially backing themselves into a corner. How the hell do you replace Ochain/Aegis, for example? Now what does a PLD ever want in a new shield? It's either positively mind boggling, or nobody ever cares and every paladin forever is doomed to do both. It's just poor design.

Why playing ffxi then and not another MMO? There must be something special in this game because it seems to have a lot of flaws and people are still playing it. Aren't the Legendary weapons part of what makes this game special?
 Fairy.Ghaleon
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By Fairy.Ghaleon 2013-05-11 22:13:42
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I think the extensive job system ffxi has is one of the biggest things that drew me to this game when it first came out, obviously there are other mmo's that follow suit nowadays but none have anywhere near the amount of jobs that ffxi has.

ontopic; I really think they went about this the wrong way. they should have just created a new line of legendary weapons exclusive for adoulin, that are sooper hard to get. (much harder than a relic/emp currently)

i doubt there would be as much bitching as there is currently if they had just gone that route. It's something people could work for which is honestly all this game really needs.

People want to work towards new stuff hell sometimes people even want to work together to accomplish stuff, but that "stuff" has to be upgrades worth doing the work for. even if the content is great/amazing, nobody is going to want to do it if the reward isn't worth it in the end.

This game could have easily been fixed if they made salvage 2.0 harder with stronger 2.0 rewards. (bigger timesink for them to iron all the details from SoA)

I'm sure plenty of people have said this already, but i honestly cannot wait for 14 2.0 to come out this summer, cause i am having the hardest time getting back into 11. it's so boring to me now :/
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By 2013-05-11 22:38:25
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 Sylph.Mirvana
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By Sylph.Mirvana 2013-05-11 23:04:16
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The issue is less the memories/timesink as much as R/M/Es being a representative symbol of the 10years of success XI has had, even in it's more stagnant days. The Delve weapons came toted with a complete overhaul of how XI has worked (horizontal, multiple things to decide from) in favor of gambling on bringing in a system that's been actively avoided by much of XI's playerbase (Newest addition is only one that matters. Older content is ignored.)

Killing R/M/E symbolically kills FFXI as many players view it.

(Also Mythics, iirc, weren't added till after WotG, hence DNC and SCH having ones. I could be wrong though.)
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 Sylph.Krsone
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By Sylph.Krsone 2013-05-11 23:33:31
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Zoltar said: »
As long as we don't have to kill 10,000 plantoids on earthsday or something like that for an increase in r/m/e base dmg, I'll be happy.

Your avatar reminds me of that Tom Hanks film Big, that head was scary as a kid :<

But they cant do trials for them I think they said this anyway or anyone in the progress of a 3000 cinder trial for some reason who finds out he cant get the boosted 99 afterglow/nonafterglow trial until he finishes 2900 more cinders is pretty stuffed.

It should be 99 version of the weapon gives the boosted stats as well as unlocking that ws for any weapon, in the case of woe no aftermath and empy with aftermath. As for 99 relic once this is registered same as how the 99 weapons will be registered to use the ws with any weapon of the same type once 99 relics are registered all hidden effects should also be applied to other weapons of the same type same again for augments on mythics. Then more people would consider making several more weapons of the same type.

Also these boosted relic stats need to work in the off hand, the 20dex from almace does so we assume the 20 acc and attk does but the expected 50-60attk on mandau not so sure.
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By Leviathan.Kincard 2013-05-11 23:35:25
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Part of me thinks they'll take this opportunity to "fix" the fact that Empyreans give their stats while they're in the offhand.
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 Ragnarok.Alahra
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By Ragnarok.Alahra 2013-05-11 23:52:18
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Sylph.Mirvana said: »
The issue is less the memories/timesink as much as R/M/Es being a representative symbol of the 10years of success XI has had, even in it's more stagnant days. The Delve weapons came toted with a complete overhaul of how XI has worked (horizontal, multiple things to decide from) in favor of gambling on bringing in a system that's been actively avoided by much of XI's playerbase (Newest addition is only one that matters. Older content is ignored.)

Killing R/M/E symbolically kills FFXI as many players view it.

(Also Mythics, iirc, weren't added till after WotG, hence DNC and SCH having ones. I could be wrong though.)

As far as I know, the DNC/SCH relics were added later. Mythics were in the game during ToAU.
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By Lakshmi.Rooks 2013-05-11 23:55:46
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No, they really were released all together, DNC/SCH included - because originally, you couldn't get the Vigil weapons in Nyzul, and I remember the stampede when they were released.

Plus, SE never backtracks like that (hence no RUN on Ragnarok, DNC on Mandau, etc).

[Edit: I guess they sort of did with NNI gear. But you still don't see newer jobs on Salvage v1 gear, and such. SE seems really reluctant to go back and modify old gear except when they must (so that a new job has something to actually wear)]
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By Leviathan.Kuryomi 2013-05-12 00:00:12
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Fenrir.Candlejack said: »
Losie said: »
Sylfeya said: »
Frankly, two things some people seem to forget:
1) AH gear is AH gear.
2) Effort:reward ratio.

Anything you can buy and sell on the AH, such as Dusk Gloves, carries with it a sense of impermanence. For most of this game's existence, the viewpoint has been that you can buy your level X gear, use it, and then re-sell it back on the AH once you've outgrown it. Rare/Ex gear, however, was different. That had to be earned, and once you did, it was yours - you couldn't turn around and sell it once you were done with it.

At 75 cap, Relic weapons were the initial pinnacle of dedication to a job. No other items in the game came close to the amount of effort it took to obtain one; the closest comparison was Black Belt. Relics (and BB) were the first items to follow the Trial model, wherein you started with a base item and had to quest it through a series of upgrades. And, at the end, you had the Ultimate Weapon (or Belt). And you knew it. And everyone knew it.

Certain other items were hard to obtain as well, often requiring a LS to obtain, such as sky god drops and relic armor and abjurations - but while even those might require months of farming and building up LS points to buy, they still paled to the amount of effort needed to assemble a relic weapon.

Even during 75 era, sometimes there'd be AH gear that was comparable, or even superior, to a relic - Hagun, for example, was a very potent GKT that was at least comparable to Amano. In the cases where AH weapons were superior to relic weapons, however (eg. elemental staves vs. Claustrum), anyone embarking on the relic weapon's construction already KNEW in advance exactly what he was doing (making a trophy rather than an Ultimate Weapon). Mythics were added as alternate Ultimate Weapons - with even harder requirements than existing Relics and roughly comparable tier stats (with some exceptions, of course. Drg Mythic > Relic, no contest, for example. Regardless, they were at least roughly *comparable*).

75 era passed. Abyssea ushered in new gear. 'Pink and Perle' were everywhere. AH gear (such as Hagun and Dusk Gloves) plummeted in price, and lower-level gear crashed just as hard or even harder thanks to people burning their jobs via Abyssea (no resale market anymore!). Empy armor became the new abj. gear, Abyssea NM drops became the new sky god drops, while Perle and Aurore crashed in price in turn. Meanwhile, Magian Trials introduced new weapons that overshadowed previous weapons, so players complained, and the developers eventually added Magian Trials to upgrade the Relics to keep them top gear. Devs also added synergy recipes to try to keep some older top tier gear relevant, such as via tatters.

And devs added Empy weapons as a 'poor man's Relic'.

No longer did you have to have an entire LS farming currency for you or have to have massive amounts of gil to buy currency from others. Now, ANYONE could have a mini-Relic, simply by getting a handful of friends together and putting in some time. Sure, it was still time-consuming, but you could largely do it at your own pace: hardcore players could grind relatively non-stop (once they figured out how to farm TE's, anyways), while casuals could log in at any time and farm a few pops at a time.

It wasn't as much time and effort as a relic, but it was still a significant investment of time and effort. The other Magian Trial weapons also required a fair degree of time and effort, and gave correspondingly worthwhile rewards (at least, assuming you did a smart weapon path). One of the reasons players complained so much about Flame Geodes was specifically because of STR Magian Weapons. If you didn't feel like making a Relic or Mythic, you could settle for Empy. Didn't feel like making Empy, could settle for Magian. Couldn't be bothered with Magian, you could at least farm up a simple Abyssea drop (like Widowmaker) or comparable AH weapon for a weapon that was at least serviceable against current content (you won't be winning any epeen contests with that Widowmaker, but it's at least good enough for procs). There was a proper effort:reward ratio between the different 'tiers' of weapons.

And you knew exactly what you were getting into. Players don't get mad when they see new, shiny gear - they get mad when their current, shiny gear becomes *obsolete*, when all the time they spent to obtain the item years ago is devalued by someone else obtaining the same or better with a fraction of the time and effort. AH gear is AH gear - it's designed to be replaced, and no one should really feel offended when such gets surpassed. When new Haste gloves came out, sure, some people with Dusk +1 might have felt a bit bummed out that their heavy investment isn't worth as much anymore, but it's understood that it may be surpassed someday - it's AH gear, after all. Someone with a Hagun might be a bit sad that their GKT is now overshadowed by new GKTs with better stats, but again - AH gear. Depreciation of value is a given. Someone with a Relic, however, isn't swinging an AH weapon - he's invested the time and effort into a weapon he has believed all this time will be top-tier. Even if it's not THE best weapon, it's still top-tier.

RME holders wouldn't be so upset if Adoulin introduced a new category of Ultimate Weapon *that required as much or more effort to acquire*, *that didn't invalidate the effort they placed into getting their RME*. Sure, individuals might still be miffed that their particular weapon is no longer THE best, and understandably so - Relic and Mythic are THE epeen item for a job, after all. The real /rage comes from the fact that there are new items being introduced which require far less effort for far greater reward - similar to the rage felt back when Perle etc. came out and made previous drops obsolete, but far greater because Relics and Mythics have always been top tier, and these new weapons overclass them horribly, so they're not even top tier anymore, or even close to top tier, much less THE best weapon for the job.

If the new weapons required MORE effort than existing Relics and Mythics to build, then they'd be new, valid goals to shoot for, but they'd still invalidate all the effort the existing Relics and Mythics require, even today.

Relics and Mythics (and to a lesser degree, Empy) are not AH gear. They were marketed as THE top tier weapons, so players undertook such with that in mind. WoE, Magian, Abyssea drops, and AH gear are the 'eh, good enough' second tier, and correspondingly have lower effort:lower reward.

SE had a very good solution with Relic +2 gear: new people attempting such can jump straight to +2 by using more Forgotten items, while people with existing +1 Relic gear can upgrade for a fraction of the cost. There was no massive /ragestorm over that; it was generally accepted and liked. I am a little surprised SE didn't take a similar approach with these weapons: make a set of new weapons which start out with mediocre stats (easily obtained as a drop or for a token amount of points - like, say, 30k), but can be augmented to massively awesome stats via the investment of more points (hi2u Airlixirs), for a final product that is superior to current 99 RME. Meanwhile, add a parallel path wherein existing RME can be upgraded to comparable stats via investment of *the exact same points*. Could make it so that the new items require, say, 50k points per upgrade, while the RME require a lesser amount, say, 20k per ugprade. It might be faster for someone starting from scratch to buy a new weapon and upgrade it than to make a RME from scratch and upgrade it, but at least current RME holders have something worthwhile to show for their past efforts. Effort:reward ratio remains more-or-less intact, SE achieves their goal of maintaining a timesink, RME users get to keep their current shinies, everyone's happy.

=/

That's a long and thought-out response, but the response is basically "Waah." Guess what, items in MMOs get old and replaced. Anyone who put all the time, a very large amount of it for sure, into Relic's should have expected it. It's really as simple as that. There's definitely a few solutions and quite a few ways to make everyone happy, but the people who expect their one hard-earned item to remain forever relevant are crying way too loud. People have spent weeks and months on all kinds of things in numerous games, doesn't mean they then expect their amazing achievement to be carefully guarded by the developer's to remain always the greatest thing that can be done.

And that's sorta what it boils down to - I worked hard, I don't want anyone else to have what I have easier. FFXI was stagnant for so long that people got comfortable with it, but it simply isn't how online games work. They grow or stagnate, so *** about not getting upgrades, or *** about upgrades that are great, but don't do both~. Growth is absolutely the nature of these games, and the developers made some stupid decisions in the way they itemized RMEs, essentially backing themselves into a corner. How the hell do you replace Ochain/Aegis, for example? Now what does a PLD ever want in a new shield? It's either positively mind boggling, or nobody ever cares and every paladin forever is doomed to do both. It's just poor design.
That last shot, coming from someone who more than likely doesn't have even a lv.85 Empyrean weapon. Cry moar, feggot.
FACT: The devs have always tried in the past to keep the "legendary" weapons competitive.
FACT: Just because other MMOs use a "gear treadmill" approach to gear progression doesn't mean they all have to. FFXI is different in that ARMOR is a part of a gear treadmill along with WEAPONS, WITH LEGENDARIES BEING THE EXCEPTION. The only ones I see whining about how the devs shouldn't even bother keeping the Legendaries relevant are the people that don't even own one of them, such as yourself.
*** hat

Edit: i think you need a hug, sir
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By Leviathan.Kincard 2013-05-12 00:01:10
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Vigil weapons were available to drop even back when clearing F100 reset your progress on Nyzul Isle, way before Mythics were introduced and people were speculating what they were for.

DNC and SCH were added in the Nov. 2007 update and the Myriad Arms of Balrahn story was in Feb. 2008. Basically the actual Mythics came out just as WOTG came out.
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By Lakshmi.Rooks 2013-05-12 00:02:51
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Ah, that's right. Good call. I remember the stampede when they became important, apparently.
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By Ragnarok.Alahra 2013-05-12 00:05:50
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Leviathan.Kincard said: »
Vigil weapons were available to drop even back when clearing F100 reset your progress on Nyzul Isle, way before Mythics were introduced and people were speculating what they were for.

DNC and SCH were added in the Nov. 2007 update and the Myriad Arms of Balrahn story was in Feb. 2008. Basically the actual Mythics came out just as WOTG came out.

Huh. I remember I was still playing when they came out, but I could have sworn I quit before WotG released. I didn't have it until I got the Abyssea Ultimate Collection years later. I guess I stuck around for just a little bit or something.
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By Lakshmi.Rooks 2013-05-12 00:06:57
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Ragnarok.Alahra said: »
but I could have sworn I quit before WotG released

In your defense, the WotG release took about 37 years, so that's a pretty big window of time.
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By Fenrir.Sylow 2013-05-12 00:07:01
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http://www.playonline.com/ff11us/topics/special/080502.html
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By Fenrir.Sylow 2013-05-12 00:09:52
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Actually if you look closely all of the mythic weapon screenshots are in WotG areas
 
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By Lakshmi.Greggles 2013-05-12 02:43:17
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The NIN is using two Nagis. D: Why can't we use two Nagis?!
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By Sylph.Mirvana 2013-05-12 02:45:20
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PS2 Limitations. B-)
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By Valefor.Sehachan 2013-05-12 06:10:02
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dedrummer000 said: »
just though of something... if u can unlock empy WS's with WoE weapons, death penelty with wildfire will be broken good for cor lol
Not broken, but certainly very good since it goes to fix DP's only issue which is the poor ws(and they're also gonna up the damage, so the QD will get even more potent!)
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By Lakshmi.Byrth 2013-05-12 07:38:14
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Leaden with damage plus thirty percent is not that far behind wildfire, IIRC?
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By Valefor.Sehachan 2013-05-12 07:41:06
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Not far is still not as good! And then there's the Dark shot issue :c
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By Lakshmi.Byrth 2013-05-12 08:10:47
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Yeah, without that Wildfire is about 20-25% better at 100TP even with level 99 Death Penalty. Same story for True Flight with Gastraphetes.
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By Ragnarok.Afania 2013-05-12 08:52:19
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Valefor.Sehachan said: »
dedrummer000 said: »
just though of something... if u can unlock empy WS's with WoE weapons, death penelty with wildfire will be broken good for cor lol
Not broken, but certainly very good since it goes to fix DP's only issue which is the poor ws(and they're also gonna up the damage, so the QD will get even more potent!)



DP has no AGI/MAB whatever and it doesn't increase WF dmg, so it won't be THAT good if majority of your dmg came from WF, or if your WF dmg reaches certain %.

On the other hand, unlock WF and use MAB+11 magian gun would do higher WF dmg than a lv 99 Armageddon.....
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By mcdonalds87 2013-05-12 08:59:13
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Sylfeya said: »
Frankly, two things some people seem to forget:
1) AH gear is AH gear.
2) Effort:reward ratio.

Anything you can buy and sell on the AH, such as Dusk Gloves, carries with it a sense of impermanence. For most of this game's existence, the viewpoint has been that you can buy your level X gear, use it, and then re-sell it back on the AH once you've outgrown it. Rare/Ex gear, however, was different. That had to be earned, and once you did, it was yours - you couldn't turn around and sell it once you were done with it.

At 75 cap, Relic weapons were the initial pinnacle of dedication to a job. No other items in the game came close to the amount of effort it took to obtain one; the closest comparison was Black Belt. Relics (and BB) were the first items to follow the Trial model, wherein you started with a base item and had to quest it through a series of upgrades. And, at the end, you had the Ultimate Weapon (or Belt). And you knew it. And everyone knew it.

Certain other items were hard to obtain as well, often requiring a LS to obtain, such as sky god drops and relic armor and abjurations - but while even those might require months of farming and building up LS points to buy, they still paled to the amount of effort needed to assemble a relic weapon.

Even during 75 era, sometimes there'd be AH gear that was comparable, or even superior, to a relic - Hagun, for example, was a very potent GKT that was at least comparable to Amano. In the cases where AH weapons were superior to relic weapons, however (eg. elemental staves vs. Claustrum), anyone embarking on the relic weapon's construction already KNEW in advance exactly what he was doing (making a trophy rather than an Ultimate Weapon). Mythics were added as alternate Ultimate Weapons - with even harder requirements than existing Relics and roughly comparable tier stats (with some exceptions, of course. Drg Mythic > Relic, no contest, for example. Regardless, they were at least roughly *comparable*).

75 era passed. Abyssea ushered in new gear. 'Pink and Perle' were everywhere. AH gear (such as Hagun and Dusk Gloves) plummeted in price, and lower-level gear crashed just as hard or even harder thanks to people burning their jobs via Abyssea (no resale market anymore!). Empy armor became the new abj. gear, Abyssea NM drops became the new sky god drops, while Perle and Aurore crashed in price in turn. Meanwhile, Magian Trials introduced new weapons that overshadowed previous weapons, so players complained, and the developers eventually added Magian Trials to upgrade the Relics to keep them top gear. Devs also added synergy recipes to try to keep some older top tier gear relevant, such as via tatters.

And devs added Empy weapons as a 'poor man's Relic'.

No longer did you have to have an entire LS farming currency for you or have to have massive amounts of gil to buy currency from others. Now, ANYONE could have a mini-Relic, simply by getting a handful of friends together and putting in some time. Sure, it was still time-consuming, but you could largely do it at your own pace: hardcore players could grind relatively non-stop (once they figured out how to farm TE's, anyways), while casuals could log in at any time and farm a few pops at a time.

It wasn't as much time and effort as a relic, but it was still a significant investment of time and effort. The other Magian Trial weapons also required a fair degree of time and effort, and gave correspondingly worthwhile rewards (at least, assuming you did a smart weapon path). One of the reasons players complained so much about Flame Geodes was specifically because of STR Magian Weapons. If you didn't feel like making a Relic or Mythic, you could settle for Empy. Didn't feel like making Empy, could settle for Magian. Couldn't be bothered with Magian, you could at least farm up a simple Abyssea drop (like Widowmaker) or comparable AH weapon for a weapon that was at least serviceable against current content (you won't be winning any epeen contests with that Widowmaker, but it's at least good enough for procs). There was a proper effort:reward ratio between the different 'tiers' of weapons.

And you knew exactly what you were getting into. Players don't get mad when they see new, shiny gear - they get mad when their current, shiny gear becomes *obsolete*, when all the time they spent to obtain the item years ago is devalued by someone else obtaining the same or better with a fraction of the time and effort. AH gear is AH gear - it's designed to be replaced, and no one should really feel offended when such gets surpassed. When new Haste gloves came out, sure, some people with Dusk +1 might have felt a bit bummed out that their heavy investment isn't worth as much anymore, but it's understood that it may be surpassed someday - it's AH gear, after all. Someone with a Hagun might be a bit sad that their GKT is now overshadowed by new GKTs with better stats, but again - AH gear. Depreciation of value is a given. Someone with a Relic, however, isn't swinging an AH weapon - he's invested the time and effort into a weapon he has believed all this time will be top-tier. Even if it's not THE best weapon, it's still top-tier.

RME holders wouldn't be so upset if Adoulin introduced a new category of Ultimate Weapon *that required as much or more effort to acquire*, *that didn't invalidate the effort they placed into getting their RME*. Sure, individuals might still be miffed that their particular weapon is no longer THE best, and understandably so - Relic and Mythic are THE epeen item for a job, after all. The real /rage comes from the fact that there are new items being introduced which require far less effort for far greater reward - similar to the rage felt back when Perle etc. came out and made previous drops obsolete, but far greater because Relics and Mythics have always been top tier, and these new weapons overclass them horribly, so they're not even top tier anymore, or even close to top tier, much less THE best weapon for the job.

If the new weapons required MORE effort than existing Relics and Mythics to build, then they'd be new, valid goals to shoot for, but they'd still invalidate all the effort the existing Relics and Mythics require, even today.

Relics and Mythics (and to a lesser degree, Empy) are not AH gear. They were marketed as THE top tier weapons, so players undertook such with that in mind. WoE, Magian, Abyssea drops, and AH gear are the 'eh, good enough' second tier, and correspondingly have lower effort:lower reward.

SE had a very good solution with Relic +2 gear: new people attempting such can jump straight to +2 by using more Forgotten items, while people with existing +1 Relic gear can upgrade for a fraction of the cost. There was no massive /ragestorm over that; it was generally accepted and liked. I am a little surprised SE didn't take a similar approach with these weapons: make a set of new weapons which start out with mediocre stats (easily obtained as a drop or for a token amount of points - like, say, 30k), but can be augmented to massively awesome stats via the investment of more points (hi2u Airlixirs), for a final product that is superior to current 99 RME. Meanwhile, add a parallel path wherein existing RME can be upgraded to comparable stats via investment of *the exact same points*. Could make it so that the new items require, say, 50k points per upgrade, while the RME require a lesser amount, say, 20k per ugprade. It might be faster for someone starting from scratch to buy a new weapon and upgrade it than to make a RME from scratch and upgrade it, but at least current RME holders have something worthwhile to show for their past efforts. Effort:reward ratio remains more-or-less intact, SE achieves their goal of maintaining a timesink, RME users get to keep their current shinies, everyone's happy.

=/

I decided to read War and Peace instead. It seemed shorter
 Siren.Kalilla
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By Siren.Kalilla 2013-05-12 09:07:56
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Quetzalcoatl.Kenrusai said: »
this thread use to be good reads, shits just tedious now ;/

lock it mods, I got my fill.
This is an active news topic that is still being updated weekly.

Not every topic has to be "
discussed
" until it is run into the ground, users could simply choose to stop posting. It's a huge hassle to wait for a mod to come online to unlock a thread when I need to update it, or creating a new thread to start the whole thing over again, so I'd much prefer if people could act mature instead of fighting like children.
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By mcdonalds87 2013-05-12 09:22:55
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Siren.Kalilla said: »
Quetzalcoatl.Kenrusai said: »
this thread use to be good reads, shits just tedious now ;/

lock it mods, I got my fill.
This is an active news topic that is still being updated weekly.

Not every topic has to be "
discussed
" until it is run into the ground, users could simply choose to stop posting. It's a huge hassle to wait for a mod to come online to unlock a thread when I need to update it, or creating a new thread to start the whole thing over again, so I'd much prefer if people could act mature instead of fighting like children.

The topic of the thread has been resolved. It is worthless now. The things people are discussing now are weapon skills and other crap. Hell there was even about 4 pages of people talking about old soda that gave them some sense of nostalgia. This isn't active news.
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