Matsui: "Don't Throw Away Your R/M/E Weapons Yet"

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Matsui: "Don't throw away your R/M/E weapons yet"
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 Asura.Solara
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By Asura.Solara 2013-05-11 08:58:51
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Cerberus.Detzu said: »
Would you really toss your Ukon?
I think it's a good thing we have the choice between REMs and new weapons, and even if new weapons are slightly better that fine.
I kinda like the progression system.
The way things are going, the new weapons will crush the upgraded REMs soon. I wanna see which kind of contents will justify this. Maybe they'll introduce some level 180 mobs.

Sure. I'm fully intending to never use it again honestly. Just like I tossed my Dusk +1, Hachiryu Haidate, and various hq king drops. Hell, that's half a relic right there. In perspective, I was there for the first NA Vrtra kill on my server, I've been doing endgame a long time. Gear gets old, it's just how it goes.

Something new is better, that means there's a new challenge to go get it. My ls chews through delve nms and is getting ready for serious runs at the boss. My eyes are set on the eventual Delve Naakual great axe drop, and I already have a 95 WoE great axe I'm gradually finishing off for when the weaponskills become unlockable.

There's plenty of new content to look forward to, and I'm happy with what I've done in this game. I don't need the devs to hold my hand and tell me one common item makes me special to feel it.
 Lakshmi.Saevel
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By Lakshmi.Saevel 2013-05-11 09:32:58
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Nobody should of been tossing their RMEs. You should of known SE was going to upgrade them by the sheer volume of the JPs. I do believe I mentioned this to everyone. Though now in hindsight I shouldn't of spent all those airlixers getting my Bereaver to level 7, should of stopped at 5.
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By Gimp 2013-05-11 09:37:53
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Valefor.Sehachan said: »
My problem is not with woe weapons unlocking the ws, I'll go unlock those that I didn't bother making an empy for. However why should I also redo the one I have empyrean for? I'm just saying empyreans should unlock it as well.

I'm almost done catching up on these 15 pages but I'll go ahead and say that they will make emp WS unlockable at 90 for the respective weapon and not just coin. It'll probably be awhile but SE will cave, I Can't justify a reactionist response and storing/making coin weapon.

It's fine and fun for people to get what they want asap but I find it mentally exhausting and mundane to keep up to par every month to have something else released around the corner. People should learn patient just so they don't get so bummed out by stuff like this. In the same update they released the new weapons they said they would adjust the weapons. For the past two months you couldn't find a big enough tissue to soak those tears, you should be damn grateful they actually fixed within a timely matter(for SE's track record) and not two years later when my suggested idea could be added.


I could probably be done with the game and moved on by then, it's fun but it's not like I wear a ring on my finger that keeps me too it.

To clarify the second paragraph is a general following statement and not in response to the quoted.


e ded
 Fenrir.Sylow
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By Fenrir.Sylow 2013-05-11 09:39:04
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It's also not very bright to upgrade a WoE weapon right now if you have Emp99.

Buy the materials and hold on to them - then if SE randomly allows the 99 emp to unlock the WS you can scalp the materials for a massive profit on day 2.
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 Bismarck.Kelhor
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By Bismarck.Kelhor 2013-05-11 09:43:22
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You know, for all the nostalgia people indulge in about FFXI - they're not realizing that Matsui is, in actuality, bringing us all the way back to our roots!

Specifically, the "What the hell are the devs smoking" and "I have no earthly idea what is coming in the next patch" roots. Halcyon days, those. If nothing else, it leaves us with no end of things to debate while waiting for a reive to start.
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 Ragnarok.Alahra
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By Ragnarok.Alahra 2013-05-11 09:49:31
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Bismarck.Kelhor said: »
You know, for all the nostalgia people indulge in about FFXI - they're not realizing that Matsui is, in actuality, bringing us all the way back to our roots!

Specifically, the "What the hell are the devs smoking" and "I have no earthly idea what is coming in the next patch" roots. Halcyon days, those. If nothing else, it leaves us with no end of things to debate while waiting for a reive to start.

That's certainly one way of looking at it! Speaking of Reives I guess I need to go farm bayld for my MNK and hope I can get a weapon from Wildskeeper this time.
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By Ragnarok.Evihime 2013-05-11 09:50:53
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Ragnarok.Alahra said: »
Bismarck.Kelhor said: »
You know, for all the nostalgia people indulge in about FFXI - they're not realizing that Matsui is, in actuality, bringing us all the way back to our roots!

Specifically, the "What the hell are the devs smoking" and "I have no earthly idea what is coming in the next patch" roots. Halcyon days, those. If nothing else, it leaves us with no end of things to debate while waiting for a reive to start.

That's certainly one way of looking at it! Speaking of Reives I guess I need to go farm bayld for my MNK and hope I can get a weapon from Wildskeeper this time.
U better spend time in Delve and get the Delve h2h
 
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 Sylph.Decimus
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By Sylph.Decimus 2013-05-11 09:52:19
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If weapon skills become unlockable but only through walk of echoes weapons the only people I'll feel bad for are those with a mythic and its corresponding 99 empyrean (gaxe, h2h off the top of my head) but these people clearly enjoy torturing themselves so I guess I don't really feel bad for anyone. Also, anyone with less than a 99 empyrean complaining about the potential walk of echoes route should know your weapon has been gimp for far too long, outside of Armageddon, so please just shut up.
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 Asura.Ina
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By Asura.Ina 2013-05-11 09:53:14
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Fenrir.Candlejack said: »
Bismarck.Kelhor said: »
You know, for all the nostalgia people indulge in about FFXI - they're not realizing that Matsui is, in actuality, bringing us all the way back to our roots!

Specifically, the "What the hell are the devs smoking" and "I have no earthly idea what is coming in the next patch" roots. Halcyon days, those. If nothing else, it leaves us with no end of things to debate while waiting for a reive to start.
I could think of a couple other changes he could possibly make. In order:

1. Remove the FoV and GoV books.
2. Remove level synch.

Force everyone to go back to the Dunes, Qufim Island, Delkfutt's tower, the jungles, you name it, and gear properly, learn their jobs properly, and learn how to coordinate an SC with a magic burst thrown in for good measure.
*** that.
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 Ragnarok.Alahra
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By Ragnarok.Alahra 2013-05-11 09:54:57
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Ragnarok.Evihime said: »
Ragnarok.Alahra said: »
Bismarck.Kelhor said: »
You know, for all the nostalgia people indulge in about FFXI - they're not realizing that Matsui is, in actuality, bringing us all the way back to our roots!

Specifically, the "What the hell are the devs smoking" and "I have no earthly idea what is coming in the next patch" roots. Halcyon days, those. If nothing else, it leaves us with no end of things to debate while waiting for a reive to start.

That's certainly one way of looking at it! Speaking of Reives I guess I need to go farm bayld for my MNK and hope I can get a weapon from Wildskeeper this time.
U better spend time in Delve and get the Delve h2h

I don't have the gear to do Delve, basically. My Ninja is better-geared than my MNK, but it doesn't get to go to the party, so I need to get something better than Brawny to go.
 Valefor.Sehachan
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By Valefor.Sehachan 2013-05-11 09:55:12
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Just to clarify my position in the previous posts, I never stated anything about weapons below 99. Didn't specify cause I felt it wasn't necessary.
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By Gimp 2013-05-11 10:00:19
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Good lord android auto correct just *** my ***up
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 Leviathan.Kincard
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By Leviathan.Kincard 2013-05-11 10:14:02
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Lakshmi.Saevel said: »
should of
should of
should of

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By Quetzacoatl 2013-05-11 10:43:16
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Lakshmi.Saevel said: »
Nobody should of been tossing their RMEs
What game do you play that makes you think anyone would just throw away millions of gil
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 Cerberus.Detzu
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By Cerberus.Detzu 2013-05-11 11:27:56
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Asura.Solara said: »
Cerberus.Detzu said: »
Would you really toss your Ukon?
I think it's a good thing we have the choice between REMs and new weapons, and even if new weapons are slightly better that fine.
I kinda like the progression system.
The way things are going, the new weapons will crush the upgraded REMs soon. I wanna see which kind of contents will justify this. Maybe they'll introduce some level 180 mobs.

Sure. I'm fully intending to never use it again honestly. Just like I tossed my Dusk +1, Hachiryu Haidate, and various hq king drops. Hell, that's half a relic right there. In perspective, I was there for the first NA Vrtra kill on my server, I've been doing endgame a long time. Gear gets old, it's just how it goes.

Something new is better, that means there's a new challenge to go get it. My ls chews through delve nms and is getting ready for serious runs at the boss. My eyes are set on the eventual Delve Naakual great axe drop, and I already have a 95 WoE great axe I'm gradually finishing off for when the weaponskills become unlockable.

There's plenty of new content to look forward to, and I'm happy with what I've done in this game. I don't need the devs to hold my hand and tell me one common item makes me special to feel it.

Well I don't see things this way.
My favorite job is DRK, I want it to have Legendary weapons.
Sometimes I wanna play SAM or MNK I 100% agree with the Delve weapons and I can work on them in order to reach a certain point of perfection.
What can't we understand in the word Legendary? It speaks by itself.
You can't consider relics empy mythics as dusk gloves or any other piece of armor. If there was a better body for tp I would /toss my Armadaberk without raising an eyebrow.
You really can't compare REM to simple pieces of armor because that's not FFXI. Maybe you got your Ukon 99 easily cause you were sitting on tons of gils (blinking, fishing, lucky crafts, mercing, trioboxing?).
That doesn't mean it effortless to get one. Let alone the people who got their relics back at 75 days, they took 3 hours of 18 people lives Twice a week for years. And you dare to compare this to dusk gloves +1?
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By Sylfeya 2013-05-11 14:30:28
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Frankly, two things some people seem to forget:
1) AH gear is AH gear.
2) Effort:reward ratio.

Anything you can buy and sell on the AH, such as Dusk Gloves, carries with it a sense of impermanence. For most of this game's existence, the viewpoint has been that you can buy your level X gear, use it, and then re-sell it back on the AH once you've outgrown it. Rare/Ex gear, however, was different. That had to be earned, and once you did, it was yours - you couldn't turn around and sell it once you were done with it.

At 75 cap, Relic weapons were the initial pinnacle of dedication to a job. No other items in the game came close to the amount of effort it took to obtain one; the closest comparison was Black Belt. Relics (and BB) were the first items to follow the Trial model, wherein you started with a base item and had to quest it through a series of upgrades. And, at the end, you had the Ultimate Weapon (or Belt). And you knew it. And everyone knew it.

Certain other items were hard to obtain as well, often requiring a LS to obtain, such as sky god drops and relic armor and abjurations - but while even those might require months of farming and building up LS points to buy, they still paled to the amount of effort needed to assemble a relic weapon.

Even during 75 era, sometimes there'd be AH gear that was comparable, or even superior, to a relic - Hagun, for example, was a very potent GKT that was at least comparable to Amano. In the cases where AH weapons were superior to relic weapons, however (eg. elemental staves vs. Claustrum), anyone embarking on the relic weapon's construction already KNEW in advance exactly what he was doing (making a trophy rather than an Ultimate Weapon). Mythics were added as alternate Ultimate Weapons - with even harder requirements than existing Relics and roughly comparable tier stats (with some exceptions, of course. Drg Mythic > Relic, no contest, for example. Regardless, they were at least roughly *comparable*).

75 era passed. Abyssea ushered in new gear. 'Pink and Perle' were everywhere. AH gear (such as Hagun and Dusk Gloves) plummeted in price, and lower-level gear crashed just as hard or even harder thanks to people burning their jobs via Abyssea (no resale market anymore!). Empy armor became the new abj. gear, Abyssea NM drops became the new sky god drops, while Perle and Aurore crashed in price in turn. Meanwhile, Magian Trials introduced new weapons that overshadowed previous weapons, so players complained, and the developers eventually added Magian Trials to upgrade the Relics to keep them top gear. Devs also added synergy recipes to try to keep some older top tier gear relevant, such as via tatters.

And devs added Empy weapons as a 'poor man's Relic'.

No longer did you have to have an entire LS farming currency for you or have to have massive amounts of gil to buy currency from others. Now, ANYONE could have a mini-Relic, simply by getting a handful of friends together and putting in some time. Sure, it was still time-consuming, but you could largely do it at your own pace: hardcore players could grind relatively non-stop (once they figured out how to farm TE's, anyways), while casuals could log in at any time and farm a few pops at a time.

It wasn't as much time and effort as a relic, but it was still a significant investment of time and effort. The other Magian Trial weapons also required a fair degree of time and effort, and gave correspondingly worthwhile rewards (at least, assuming you did a smart weapon path). One of the reasons players complained so much about Flame Geodes was specifically because of STR Magian Weapons. If you didn't feel like making a Relic or Mythic, you could settle for Empy. Didn't feel like making Empy, could settle for Magian. Couldn't be bothered with Magian, you could at least farm up a simple Abyssea drop (like Widowmaker) or comparable AH weapon for a weapon that was at least serviceable against current content (you won't be winning any epeen contests with that Widowmaker, but it's at least good enough for procs). There was a proper effort:reward ratio between the different 'tiers' of weapons.

And you knew exactly what you were getting into. Players don't get mad when they see new, shiny gear - they get mad when their current, shiny gear becomes *obsolete*, when all the time they spent to obtain the item years ago is devalued by someone else obtaining the same or better with a fraction of the time and effort. AH gear is AH gear - it's designed to be replaced, and no one should really feel offended when such gets surpassed. When new Haste gloves came out, sure, some people with Dusk +1 might have felt a bit bummed out that their heavy investment isn't worth as much anymore, but it's understood that it may be surpassed someday - it's AH gear, after all. Someone with a Hagun might be a bit sad that their GKT is now overshadowed by new GKTs with better stats, but again - AH gear. Depreciation of value is a given. Someone with a Relic, however, isn't swinging an AH weapon - he's invested the time and effort into a weapon he has believed all this time will be top-tier. Even if it's not THE best weapon, it's still top-tier.

RME holders wouldn't be so upset if Adoulin introduced a new category of Ultimate Weapon *that required as much or more effort to acquire*, *that didn't invalidate the effort they placed into getting their RME*. Sure, individuals might still be miffed that their particular weapon is no longer THE best, and understandably so - Relic and Mythic are THE epeen item for a job, after all. The real /rage comes from the fact that there are new items being introduced which require far less effort for far greater reward - similar to the rage felt back when Perle etc. came out and made previous drops obsolete, but far greater because Relics and Mythics have always been top tier, and these new weapons overclass them horribly, so they're not even top tier anymore, or even close to top tier, much less THE best weapon for the job.

If the new weapons required MORE effort than existing Relics and Mythics to build, then they'd be new, valid goals to shoot for, but they'd still invalidate all the effort the existing Relics and Mythics require, even today.

Relics and Mythics (and to a lesser degree, Empy) are not AH gear. They were marketed as THE top tier weapons, so players undertook such with that in mind. WoE, Magian, Abyssea drops, and AH gear are the 'eh, good enough' second tier, and correspondingly have lower effort:lower reward.

SE had a very good solution with Relic +2 gear: new people attempting such can jump straight to +2 by using more Forgotten items, while people with existing +1 Relic gear can upgrade for a fraction of the cost. There was no massive /ragestorm over that; it was generally accepted and liked. I am a little surprised SE didn't take a similar approach with these weapons: make a set of new weapons which start out with mediocre stats (easily obtained as a drop or for a token amount of points - like, say, 30k), but can be augmented to massively awesome stats via the investment of more points (hi2u Airlixirs), for a final product that is superior to current 99 RME. Meanwhile, add a parallel path wherein existing RME can be upgraded to comparable stats via investment of *the exact same points*. Could make it so that the new items require, say, 50k points per upgrade, while the RME require a lesser amount, say, 20k per ugprade. It might be faster for someone starting from scratch to buy a new weapon and upgrade it than to make a RME from scratch and upgrade it, but at least current RME holders have something worthwhile to show for their past efforts. Effort:reward ratio remains more-or-less intact, SE achieves their goal of maintaining a timesink, RME users get to keep their current shinies, everyone's happy.

=/
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 Valefor.Sehachan
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By Valefor.Sehachan 2013-05-11 14:34:34
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Is there an audio version of this post?
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 Asura.Ina
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By Asura.Ina 2013-05-11 14:37:02
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Valefor.Sehachan said: »
Is there an audio version of this post?
Nothing in there that hasn't been said before a few times in the thread it's just all in one post.
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By Sylfeya 2013-05-11 14:41:06
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If there's an audio version, it'd better have Morgan Freeman's voice...

but seriously, TL:DR version:

1) AH gear is AH gear (Don't cry when your Dusk is obsolete, but you have a valid complaint when your Relic weapon becomes non-competitive).
2) Effort:reward ratio (Should have handled it like Relic +2 upgrades, so upgrading RME requires fewer Airlixirs than something starting from scratch).
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By dedrummer000 2013-05-11 19:44:02
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just though of something... if u can unlock empy WS's with WoE weapons, death penelty with wildfire will be broken good for cor lol
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By Leviathan.Kaparu 2013-05-11 19:45:27
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Not particularly
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By Losie 2013-05-11 20:44:23
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Sylfeya said: »
Frankly, two things some people seem to forget:
1) AH gear is AH gear.
2) Effort:reward ratio.

Anything you can buy and sell on the AH, such as Dusk Gloves, carries with it a sense of impermanence. For most of this game's existence, the viewpoint has been that you can buy your level X gear, use it, and then re-sell it back on the AH once you've outgrown it. Rare/Ex gear, however, was different. That had to be earned, and once you did, it was yours - you couldn't turn around and sell it once you were done with it.

At 75 cap, Relic weapons were the initial pinnacle of dedication to a job. No other items in the game came close to the amount of effort it took to obtain one; the closest comparison was Black Belt. Relics (and BB) were the first items to follow the Trial model, wherein you started with a base item and had to quest it through a series of upgrades. And, at the end, you had the Ultimate Weapon (or Belt). And you knew it. And everyone knew it.

Certain other items were hard to obtain as well, often requiring a LS to obtain, such as sky god drops and relic armor and abjurations - but while even those might require months of farming and building up LS points to buy, they still paled to the amount of effort needed to assemble a relic weapon.

Even during 75 era, sometimes there'd be AH gear that was comparable, or even superior, to a relic - Hagun, for example, was a very potent GKT that was at least comparable to Amano. In the cases where AH weapons were superior to relic weapons, however (eg. elemental staves vs. Claustrum), anyone embarking on the relic weapon's construction already KNEW in advance exactly what he was doing (making a trophy rather than an Ultimate Weapon). Mythics were added as alternate Ultimate Weapons - with even harder requirements than existing Relics and roughly comparable tier stats (with some exceptions, of course. Drg Mythic > Relic, no contest, for example. Regardless, they were at least roughly *comparable*).

75 era passed. Abyssea ushered in new gear. 'Pink and Perle' were everywhere. AH gear (such as Hagun and Dusk Gloves) plummeted in price, and lower-level gear crashed just as hard or even harder thanks to people burning their jobs via Abyssea (no resale market anymore!). Empy armor became the new abj. gear, Abyssea NM drops became the new sky god drops, while Perle and Aurore crashed in price in turn. Meanwhile, Magian Trials introduced new weapons that overshadowed previous weapons, so players complained, and the developers eventually added Magian Trials to upgrade the Relics to keep them top gear. Devs also added synergy recipes to try to keep some older top tier gear relevant, such as via tatters.

And devs added Empy weapons as a 'poor man's Relic'.

No longer did you have to have an entire LS farming currency for you or have to have massive amounts of gil to buy currency from others. Now, ANYONE could have a mini-Relic, simply by getting a handful of friends together and putting in some time. Sure, it was still time-consuming, but you could largely do it at your own pace: hardcore players could grind relatively non-stop (once they figured out how to farm TE's, anyways), while casuals could log in at any time and farm a few pops at a time.

It wasn't as much time and effort as a relic, but it was still a significant investment of time and effort. The other Magian Trial weapons also required a fair degree of time and effort, and gave correspondingly worthwhile rewards (at least, assuming you did a smart weapon path). One of the reasons players complained so much about Flame Geodes was specifically because of STR Magian Weapons. If you didn't feel like making a Relic or Mythic, you could settle for Empy. Didn't feel like making Empy, could settle for Magian. Couldn't be bothered with Magian, you could at least farm up a simple Abyssea drop (like Widowmaker) or comparable AH weapon for a weapon that was at least serviceable against current content (you won't be winning any epeen contests with that Widowmaker, but it's at least good enough for procs). There was a proper effort:reward ratio between the different 'tiers' of weapons.

And you knew exactly what you were getting into. Players don't get mad when they see new, shiny gear - they get mad when their current, shiny gear becomes *obsolete*, when all the time they spent to obtain the item years ago is devalued by someone else obtaining the same or better with a fraction of the time and effort. AH gear is AH gear - it's designed to be replaced, and no one should really feel offended when such gets surpassed. When new Haste gloves came out, sure, some people with Dusk +1 might have felt a bit bummed out that their heavy investment isn't worth as much anymore, but it's understood that it may be surpassed someday - it's AH gear, after all. Someone with a Hagun might be a bit sad that their GKT is now overshadowed by new GKTs with better stats, but again - AH gear. Depreciation of value is a given. Someone with a Relic, however, isn't swinging an AH weapon - he's invested the time and effort into a weapon he has believed all this time will be top-tier. Even if it's not THE best weapon, it's still top-tier.

RME holders wouldn't be so upset if Adoulin introduced a new category of Ultimate Weapon *that required as much or more effort to acquire*, *that didn't invalidate the effort they placed into getting their RME*. Sure, individuals might still be miffed that their particular weapon is no longer THE best, and understandably so - Relic and Mythic are THE epeen item for a job, after all. The real /rage comes from the fact that there are new items being introduced which require far less effort for far greater reward - similar to the rage felt back when Perle etc. came out and made previous drops obsolete, but far greater because Relics and Mythics have always been top tier, and these new weapons overclass them horribly, so they're not even top tier anymore, or even close to top tier, much less THE best weapon for the job.

If the new weapons required MORE effort than existing Relics and Mythics to build, then they'd be new, valid goals to shoot for, but they'd still invalidate all the effort the existing Relics and Mythics require, even today.

Relics and Mythics (and to a lesser degree, Empy) are not AH gear. They were marketed as THE top tier weapons, so players undertook such with that in mind. WoE, Magian, Abyssea drops, and AH gear are the 'eh, good enough' second tier, and correspondingly have lower effort:lower reward.

SE had a very good solution with Relic +2 gear: new people attempting such can jump straight to +2 by using more Forgotten items, while people with existing +1 Relic gear can upgrade for a fraction of the cost. There was no massive /ragestorm over that; it was generally accepted and liked. I am a little surprised SE didn't take a similar approach with these weapons: make a set of new weapons which start out with mediocre stats (easily obtained as a drop or for a token amount of points - like, say, 30k), but can be augmented to massively awesome stats via the investment of more points (hi2u Airlixirs), for a final product that is superior to current 99 RME. Meanwhile, add a parallel path wherein existing RME can be upgraded to comparable stats via investment of *the exact same points*. Could make it so that the new items require, say, 50k points per upgrade, while the RME require a lesser amount, say, 20k per ugprade. It might be faster for someone starting from scratch to buy a new weapon and upgrade it than to make a RME from scratch and upgrade it, but at least current RME holders have something worthwhile to show for their past efforts. Effort:reward ratio remains more-or-less intact, SE achieves their goal of maintaining a timesink, RME users get to keep their current shinies, everyone's happy.

=/

That's a long and thought-out response, but the response is basically "Waah." Guess what, items in MMOs get old and replaced. Anyone who put all the time, a very large amount of it for sure, into Relic's should have expected it. It's really as simple as that. There's definitely a few solutions and quite a few ways to make everyone happy, but the people who expect their one hard-earned item to remain forever relevant are crying way too loud. People have spent weeks and months on all kinds of things in numerous games, doesn't mean they then expect their amazing achievement to be carefully guarded by the developer's to remain always the greatest thing that can be done.

And that's sorta what it boils down to - I worked hard, I don't want anyone else to have what I have easier. FFXI was stagnant for so long that people got comfortable with it, but it simply isn't how online games work. They grow or stagnate, so *** about not getting upgrades, or *** about upgrades that are great, but don't do both~. Growth is absolutely the nature of these games, and the developers made some stupid decisions in the way they itemized RMEs, essentially backing themselves into a corner. How the hell do you replace Ochain/Aegis, for example? Now what does a PLD ever want in a new shield? It's either positively mind boggling, or nobody ever cares and every paladin forever is doomed to do both. It's just poor design.
 Ragnarok.Alahra
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By Ragnarok.Alahra 2013-05-11 20:53:33
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Losie said: »
Guess what, items in MMOs get old and replaced. Anyone who put all the time, a very large amount of it for sure, into Relic's should have expected it.

I wish people would quit spouting this nonsense. The thing is, in FFXI, items *don't* always get replaced. Relics have *always* been competitive for as long as they've existed in the game. In the instance in which they were surpassed by new equipment, the developers made sure to adjust them so they were still competitive. It is entirely reasonable for someone building a REM weapon to assume that this would remain the same.

Yes, other MMO's work differently. We're not talking about those games. That other MMO's work that way has *no bearing* on this discussion.
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 Bismarck.Kelhor
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By Bismarck.Kelhor 2013-05-11 21:01:27
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This thread just divebombs back into stupid every couple pages, no matter what, doesn't it?

And Candlejack, if you're going to summarize what everyone else has been saying for 100+ pages, please do us two favors:

1) Don't do it so badly
2) Don't follow up someone criticizing you with a mix of ad hominem and hate speech

Thanks
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 Quetzalcoatl.Kenrusai
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By Quetzalcoatl.Kenrusai 2013-05-11 21:06:14
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this thread use to be good reads, shits just tedious now ;/

lock it mods, I got my fill.
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 Cerberus.Pleebo
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By Cerberus.Pleebo 2013-05-11 21:09:29
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So...

Posting *** now or what?
 Lakshmi.Rooks
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By Lakshmi.Rooks 2013-05-11 21:10:45
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Cerberus.Pleebo said: »
So...

Posting *** now or what?

It'll be a change from *** posting in any case, I guess
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