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Matsui: "Don't throw away your R/M/E weapons yet"
Server: Ragnarok
Game: FFXI
Posts: 585
By Ragnarok.Presidentobama 2013-05-10 21:23:20
I'm a bit confused by the people raging about Coin weapons unlocking Empyrean weaponskills. This isn't unprecedented.
Mythic weaponskills can be unlocked without the mythic weapon, but I don't/didn't see Mythic owners up in arms.
I mean...if you have the Mythic, you have the Mythic WS.
If you have the Empyrean, you have the Empyrean WS.
If you don't have the Mythic or Empyrean, you're likely using the WS on an inferior weapon than the Mythic or Empyrean anyways.
It's not like you're going to take that WS to another weapon if your Mythic/Empyrean weapon is still the best weapon you have...
(The new direction of the game may change that, but clouded, the future is.)
[image]http://www.ffxiah.com/item/21198/soothsayer-staff[/img]
Would you rather do myrke and nuke with that staff or the empy.
[image]Hvergelmir (Level 99) description.png [/img]
empy club is in the same boat. It won't matter how the weapon is buffed after update the main weapon itself will fall to this weapon. But lets hope 99 empys get all benefits of WoE. Otherwise VW/ and abby just got a major down hit and a RTM market was just created with WoE.
Sorry I can't seem to figure out how to post pictures.
Server: Sylph
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Posts: 1009
By Sylph.Mirvana 2013-05-10 21:23:28
Considering those with 99 Empy will have a base DMG advantage over those using the WS with plasm weapons, the butthurt will probably only be relevant towards Relic/Mythic users since they'll have access to both the Emperean and (if relevant) their native WS. If anything, owners of relics with a worthwhile WS win the most under the current proposal.
Wildfire Annihilator GOOOOOO!!!!
I kinda do agree with unlocking the WS (w/o AM access) for 85/90version since it's roughly the same effort as a 99Hobo.
Server: Fenrir
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By Fenrir.Terminus 2013-05-10 21:26:07
I'm a bit confused by the people raging about Coin weapons unlocking Empyrean weaponskills. This isn't unprecedented.
Mythic weaponskills can be unlocked without the mythic weapon, but I don't/didn't see Mythic owners up in arms.
I mean...if you have the Mythic, you have the Mythic WS.
If you have the Empyrean, you have the Empyrean WS.
If you don't have the Mythic or Empyrean, you're likely using the WS on an inferior weapon than the Mythic or Empyrean anyways.
It's not like you're going to take that WS to another weapon if your Mythic/Empyrean weapon is still the best weapon you have...
(The new direction of the game may change that, but clouded, the future is.)
The fundamental difference is that you are and have always been able to unlock the mythic ws before having the actual weapon.
That's true, but what I think really is bothering some people is that you can either:
Make a 99 Empyrean, and transfer the weaponskill to a delve weapon
or
Make a 99 WOE weapon, and transfer the weaponskill to a delve weapon.
The second option being easier. BUT... we don't know yet about aftermath, other additional stats, or what's going to be required to do any of this. It's just fun to be antsy sometimes.
Server: Odin
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Posts: 387
By Odin.Arkista 2013-05-10 21:27:04
People are still finding something to *** and cry about, For real WTF is wrong with people. How are we suppose to have new hard content and get our *** kicked and only have 3 sets of weapons that are suppose to be the best? How many times does SE need to upgrade a weapon a 99+5???? Move on to better things, SE gave us some hope yesterday about the new upgrades and people still want more. Oh My God Emp WS's from WoE weapons does anyone cry about Mythic WS's? NO! Anyone Cry about Shoha Resolution? No! So if SE adds NMs or mobs that are level 130+ going to cry that 99+5 REMs are doing any dmg and demand an upgrade again?
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Quetzalcoatl.Avengers
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By Quetzalcoatl.Avengers 2013-05-10 21:27:34
It was my impression that by "unlocking" the ws, you can use it with Any weapon, is this not the case?
Server: Odin
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Posts: 387
By Odin.Arkista 2013-05-10 21:30:12
Quetzalcoatl.Avengers said: »It was my impression that by "unlocking" the ws, you can use it with Any weapon, is this not the case? Can use Myhtic WS with any weapons so I don't see why not.
Server: Sylph
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Posts: 1009
By Sylph.Mirvana 2013-05-10 21:31:29
People are still finding something to *** and cry about, For real WTF is wrong with people. How are we suppose to have new hard content and get our *** kicked and only have 3 sets of weapons that are suppose to be the best? How many times does SE need to upgrade a weapon a 99+5???? Move on to better things, SE gave us some hope yesterday about the new upgrades and people still want more. Oh My God Emp WS's from WoE weapons does anyone cry about Mythic WS's? NO! Anyone Cry about Shoha Resolution? No! So if SE adds NMs or mobs that are level 130+ going to cry that 99+5 REMs are doing any dmg and demand an upgrade again?
This post contains more whining than the last 3 pages combined.
Carbuncle.Shokox
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By Carbuncle.Shokox 2013-05-10 21:34:13
People are still finding something to *** and cry about, For real WTF is wrong with people. How are we suppose to have new hard content and get our *** kicked and only have 3 sets of weapons that are suppose to be the best? How many times does SE need to upgrade a weapon a 99+5???? Move on to better things, SE gave us some hope yesterday about the new upgrades and people still want more. Oh My God Emp WS's from WoE weapons does anyone cry about Mythic WS's? NO! Anyone Cry about Shoha Resolution? No! So if SE adds NMs or mobs that are level 130+ going to cry that 99+5 REMs are doing any dmg and demand an upgrade again?
This post contains more whining than the last 3 pages combined.
And yet the post is honest, lol. It doesn't matter anyways, people will whine and complain regardless on both sides of the aisle, you learn to ignore it and deal with it.
Server: Sylph
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By Sylph.Mirvana 2013-05-10 21:38:58
Agreed, but there is a difference between speculation and whining.
Phoenix.Bahtbaht
Server: Phoenix
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Posts: 37
By Phoenix.Bahtbaht 2013-05-10 21:49:31
Bahamut.Fistandantilus said: »All SE needed to do was make Empy WS unlocked either by 99 WoE weapons or 85 Empy versions. Then everyone would have been compensated for their efforts. People who 99'd their WoE versions, and people who have 85+ Empy's would have the WS unlocked. People who 99'd their R/M/E would have the upgrades they asked for.
This I agree with, the thing is, that's not what SE has under discussion atm. Sure the JP's bitched and they get what they *** for, now it all depends on what SE will finalize. My small gripe was about the inclusion of 99 WOE weapons, in the discussion, in the first place. Lumping together an already inferior weapon in the R/M/E talks seemed very out of place to me.
By Alerith 2013-05-10 22:08:53
Lumping together an already inferior weapon in the R/M/E talks seemed very out of place to me.
Careful now. People get touchy when you say anything against their Gimpyreans...
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Bismarck.Kelhor
Administrator
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By Bismarck.Kelhor 2013-05-10 22:14:43
Oh My God Emp WS's from WoE weapons does anyone cry about Mythic WS's? NO!
Not that I don't welcome the change, but there's a world of difference between the Mythics (with a lot of job specific traits) and the Empyreans (which for the most part, are a bad *** WS on a strong weapon).
Making the WS non-exclusive removes quite a bit of the luster from Empyreans. The Aftermath and WSDMG+ that the higher levels get opens the gap a little more, but let's not pretend that King's Justice is Ukko's Fury.
Server: Sylph
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By Sylph.Mirvana 2013-05-10 22:15:41
I still like "Hobo weapons". It plays better with the WS names.
Hobo's Fury, Hobo Smite, Hobo's Radiance, Hobofire, Tachi: Hobo, Hobo's Storm etc etc.
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Server: Bahamut
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Posts: 642
By Bahamut.Fistandantilus 2013-05-10 22:48:01
Bahamut.Fistandantilus said: »All SE needed to do was make Empy WS unlocked either by 99 WoE weapons or 85 Empy versions. Then everyone would have been compensated for their efforts. People who 99'd their WoE versions, and people who have 85+ Empy's would have the WS unlocked. People who 99'd their R/M/E would have the upgrades they asked for.
This I agree with, the thing is, that's not what SE has under discussion atm. Sure the JP's bitched and they get what they *** for, now it all depends on what SE will finalize. My small gripe was about the inclusion of 99 WOE weapons, in the discussion, in the first place. Lumping together an already inferior weapon in the R/M/E talks seemed very out of place to me.
Personally anything that revitalizes areas of the game that have been collecting dust is a good thing imo. I'm not going to begrudge anyone who made a coin weapon getting some consideration. All SE needed to do from the beginning was to unlock Empy ws's if you 99 WoE versioned or 85+ empy pathed them. That, and the increase to the base stats of R/M/E would have saved a massive amount of anger from the playerbase.
The true problem here however is that Matsui's vision looks at coin weapons, and people who 99'd R/M/E's in the same light. They both were supposed to be left in the dust by Seekers content. That is blatantly evident by the fact that they admit they had nothing planned for R/M/E until the wave of backlash broke over SE's head. If I were sitting on a 99 relic/mythic/empy I would be much more concerned with the purposely vauge description of SE's intentions going forward, and their not so vauge viewpoint that delve weapons will superceede R/M/E's in the future after this "one time fix". Seems more important than the fact that 99 coin weapons got a bone thrown to them.
Server: Sylph
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Posts: 1009
By Sylph.Mirvana 2013-05-10 23:12:11
One can only hope Matsui recognizes just how poorly the update went over (and more importantly, WHY) and actively attempts to avoid repeating that stumble. If it happens again, I'd presume the more appropriate backlash would be "Dude, didn't you learn from last time?" than "waaaa my RMEC weapon"
We also still have yet to see if the upgrades will be just given out to 99 owners or if there'll be some prerequisites (like needing to kill Delve megaboss). We don't know yet how long of a stick our carrot will be on.
Phoenix.Urteil
Server: Phoenix
Game: FFXI
By Phoenix.Urteil 2013-05-11 03:12:25
I want every WS unlockable.
Maybe the aftermath is not linked to them, but the effects are neat.
Fenrir.Sylow
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Posts: 6862
By Fenrir.Sylow 2013-05-11 03:17:33
I want to use Stringing Pummel on a Scythe
Lakshmi.Watusa
Server: Lakshmi
Game: FFXI
Posts: 702
By Lakshmi.Watusa 2013-05-11 03:27:18
People are still finding something to *** and cry about, For real WTF is wrong with people. How are we suppose to have new hard content and get our *** kicked and only have 3 sets of weapons that are suppose to be the best? How many times does SE need to upgrade a weapon a 99+5???? Move on to better things, SE gave us some hope yesterday about the new upgrades and people still want more. Oh My God Emp WS's from WoE weapons does anyone cry about Mythic WS's? NO! Anyone Cry about Shoha Resolution? No! So if SE adds NMs or mobs that are level 130+ going to cry that 99+5 REMs are doing any dmg and demand an upgrade again?
Wait, what exactly happened to Shoha and Resolution? I missed that.
Phoenix.Urteil
Server: Phoenix
Game: FFXI
By Phoenix.Urteil 2013-05-11 03:35:43
Well you know, unlockable with same weapon type.
Fenrir.Sylow
Server: Fenrir
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Posts: 6862
By Fenrir.Sylow 2013-05-11 03:40:27
I still want to use Stringing Pummel with a Scythe!
Server: Sylph
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Posts: 1009
By Sylph.Mirvana 2013-05-11 03:41:12
Nothing. Arkista just doesn't know how to post anything productive to the discussion.
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Server: Fairy
Game: FFXI
Posts: 2742
By Fairy.Ghaleon 2013-05-11 03:48:55
i have this huge feeling the butthurt will swell again when R/M/E get base dmg increased that are like 10~20 below the new weaps lol.
Server: Sylph
Game: FFXI
Posts: 1009
By Sylph.Mirvana 2013-05-11 04:35:55
If Matsui learns what he should from all the backlash, that shouldn't happen, or if it does, they'll have higher delays to offset (as his sword examples showcase).
Best case scenario? Probably. But I don't think Matsui or his bosses would want to risk reliving the level of negativity they've gotten over the last 2 weeks.
Server: Cerberus
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Posts: 4415
By Cerberus.Senkyuutai 2013-05-11 04:55:23
They want to redeem themselves at this point. I wouldn't expect them to rush the content that would make them look better, or the changes in general, but I would expect them to show us the future carrot in detail little by little at the very least.
Either like they do with SMN, promising new summons since 1947, or much faster because they actually have no content that would make people play more than this.
That being said, there is more than RME to fix, they really have a lot of work to do.
Server: Sylph
Game: FFXI
Posts: 1009
By Sylph.Mirvana 2013-05-11 05:19:37
My guess is we'll see some proposal on all the weapons after new Delve, circa late-June/mid-July, with implementation around a month later.
Right now I'd honestly settle for more storyline missions coming out first. I don't want another 2-year release cycle like WotG (though imo its story is the best thus far.)
Valefor.Sehachan
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By Valefor.Sehachan 2013-05-11 05:39:42
My problem is not with woe weapons unlocking the ws, I'll go unlock those that I didn't bother making an empy for. However why should I also redo the one I have empyrean for? I'm just saying empyreans should unlock it as well.
Server: Sylph
Game: FFXI
Posts: 1009
By Sylph.Mirvana 2013-05-11 05:51:42
If enough JPs speak up, maybe they will.
Empyrean get the worst out of the proposed upgrades, but they'll still be better off than they were before.
In cases of the relevant ones, Relic holders win the most, Mythic 2nd, Coin 3rd, Empyrean no podium.
By itchi508 2013-05-11 08:03:00
Doing this type of system leaves them with no option, Unlocking the WS must give a bonus or aftermath. Otherwise everyone will just make coin weapons & Just use Nyzule WS.
Its Harder to make Mythic/Emp than it is to Make Coin/unlock Nyzule. They really cant give the easyer weapons the better choice, that will cause a bigger shitstorm than this hole thread as E/M will become extinct.
By fillerbunny9 2013-05-11 08:19:00
what I find most hilarious in all of this, is for all of the "you're butthurt" "no u" back and forth I see on the forums, it's the people with the mostly upgraded items doing Delve in game. it's the people saying "yeah, I tossed my 99 Relic/Empyrean weapon onto my Mannequin yesterday" who are actually doing the new content. these are in the shout groups where the only person who NEEDS to be using Emp. is the PLD holding the bosses while everyone else goes on their killing spree for plasm. if all the people who don't have an REM are so awesome, why aren't they doing the content? if you have your 85/90 Emp. and it was totes OK to get shat all over, why aren't you Delving for the new weaponry? if Dynamis isn't making the money it used to, why aren't you getting Plasm and selling Airlixirs? why are they still the ones standing around in Jeuno whining about nothing to do?
Delve shouts are not even Yells, which makes it difficult for me to follow while I am off farming something/not sitting in Adoulin, because half the time by the time someone in my shell says X is making a Delve shout, it's already full/just missing a PLD or BRD. if Delve is too hard, why is no one out beating on trees and rocks to get the (massively increased drop rate) Skirmish items to make improvements?
tl:dr - why is there all this whimper whimper whining still going on if all the content is so damned easy (which I will not contest it is, I already have my H2H and Great Axe in progress), and why is it that the people hurt most by its introduction are the ones working hardest to get it done?
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Valefor.Sehachan
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Posts: 24219
By Valefor.Sehachan 2013-05-11 08:34:20
I have no idea what you're on about.
04-26-2013 12:52 PM | Akihiko Matsui | Dev Team |  |
| | I'd like to deeply apologize for mentioning "Don’t throw away your relic, mythic, and empyrean weapons" during an interview. Relic, mythic, and empyrean (below R/M/E weapons) take a great deal of time and difficulty to obtain, and this expression was extremely lacking in consideration for all of the players who tried so hard to complete them.
What I wished to convey was that we will be implementing a system to build on R/M/E weapons, so please have them in your possession, and there was no other meaning intended.
In regards to this system, the outline has been finished; however, we have yet to test if what we have planned can be realized and if we can secure the proper amount of manpower to continue it. We are at a point in time right now where it's difficult to explain the details, so please allow us to discuss this another day.
For the Adoulin end-game content aimed at the top players, where they can obtain high level equipment as well, we will gradually make adjustments to difficulty so that once new end-game content is released you'll be able to obtain these items if you put in a bit of effort.
Also, we will similarly be adjusting content in existing areas, though it may take some time and be a limited time event. | |
05-09-2013 10:15 AM | Slycer | BG Translator |  |
| | Matsui: Follow up on Level 99 Relic, Mythic, Empyrean, and Coin Weapons
Hello, it's Matsui. Thank you for all of your opinions about Relic, Mythic, Empyrean, and Coin weapons (hereafter, RMEC). They were very helpful.
After reading all of the varied opinions, we have decided that rather than unlocking the weapon skills specific to each weapon, a reworking of RME weapons would be more effective (for coin weapons, more information will be provided later, but we plan to allow these to unlock the dedicated weapon skills).
I have written and reorganized this in various ways and it has become quite lengthy with examples. After you have gotten a chance to look over it, please let us know if you have any further opinions.
Content Level
We received many questions about the parameters of Adoulin equipment. Because this is an important part in order to be able to understand the reworking of RME so you can provide your opinion, please allow me to repeat the explanation for content level and growth in Seekers of Adoulin.
In Adoulin, the basic design is a repeated play cycle where players become stronger and stronger as they align themselves with equipment obtained from challenging content which, in turn, allows them to take on even more challenging content.
By aligning themselves with this equipment, players will continue to grow even without leveling up.
The content level of Adoulin content is set as follows:
[[Info below is much better formatted in a table on the original post.]]
20: Delve (Boss Monsters) (Current)
17: Wildskeeper Reive (New Additions) (Next Version Update)
14: Delve NMs (Tier 2) (Current)
13: Skirmish (New Additions) (Next Version Update)
11: Delve NMs (Tier 1) (Current)
6-9: Colonization / Lair Reives (New Additions) (Next Version Update)
7: Wildskeeper Reive (Current)
6: Skirmish (Current)
1-5: Colonization/Lair Reives (Current)
The strength of the equipment that can be obtained, rather than the level of the equipment, will be dependent on the content level. The equipment to be added later in Adoulin will of course be equippable at level 99, but the level of the equipment parameters would be even higher to match the content level (for example, similar to what level 110 or 120 equipment might look like).
While the strength of the monsters which appear is determined to match the content level, in order to fill out the hierarchy between content to some extent, we have designed monsters of variable strength. The parameters of the equipment that can be obtained in Adoulin is set by determining the parameters that would be necessary to compete with those monsters.
The level of current and planned content is set to minimize the gaps between content level, but we may also insert additional intermediate content if the jump between levels remains too high.
In some cases, content variations will cause content to cover multiple levels. We also plan to enhance the amount of content available horizontally at individual levels, rather than just vertically over the content level range.
The content in the next version update will be added with this in mind.
Referencing the "next version update" items above, it will be possible to add new colonization and lair reive equipment purchasable for Bayld in the level 6~9 range (which currently includes Skirmish and Wildskeeper Reives). In addition, we will be inserting new content at levels 13 and 17.
Also, one part of smoothing out the content level will be adjusted in a maintenance to be carried out of the end of this week: we will be adding a fixed probability to obtain the items needed to enter Skirmishes (Simulacrum Segments) from Lair and Colonization Reives. (This adjustment is unrelated to the current rules associated with coalition assignments, gathering, and Soul Pyres.)
By making this adjustment, the assumed progression will be:
1. First, take on lair and colonization reives.
2. As a result of those battles, obtain Simulacrum Segments.
3. Combine the segments in order to enter Skirmishes.
Reworking RMEC
Please excuse my lengthy explanation above. I'll now return to the topic at hand.
First off, since it is necessary for the development staff to further consider the implementation, we cannot guarantee the timeframe as far as whether it will be included in the next version update.
Regarding the types of parameters that would be reworked, special abilities such as Aftermath and Afterglow will remain, while parameters such as the DMG rating, attack, and accuracy will be set to match the content level post-rework.
Since the parameters will be reworked to become aligned with high content difficulty, we do not intend to rework it in small intervals such as with the previous method of Trial of the Magians.
Prior to now, RME were considered the strongest weapons, so I think there will need to be some change to this viewpoint. For those who have RME, you may not require the other weapons, but there now be a choice among other comparable weapons.
If you are worried about how these weapons will be able to be used, for example, against Delve boss monsters, here are some parameters which we are looking at for the reworking. This is just for RME one-handed swords as an example:
Excalibur
DMG:73 Delay:233 Attack+40
"Knights of Round"
Additional effect: Damage varies with HP
to
DMG:121 Delay:233 Attack+60 Accuracy+20
"Knights of Round"
Additional effect: Damage varies with HP
Burtgang
DMG:73 Delay:264 Enmity+18
Physical damage taken-18% Reduces Enmity decrease when taking damage
"Atonement"
Aftermath: Increases Acc./Atk./Occ. attacks twice or thrice
to
DMG:131 Delay:264 Attack+20 Accuracy+20 Enmity+18
Physical damage taken-18% Reduces Enmity decrease when taking damage
"Atonement"
Aftermath: Increases Acc./Atk./Occ. attacks twice or thrice
Almace
DMG:70 Delay:224 DEX+20
"Chant du Cygne"
Aftermath: Occ. deals double damage
to
DMG:114 Delay:224 Attack+20 Accuracy+20 DEX+20
"Chant du Cygne"
Aftermath: Occ. deals double damage
Since coin weapons were originally just intended to be used for Empyrean weapon skills, based on the concept, I believe that instead of reworking them, they can be used to open the dedicated weapon skills (with certain level and job restrictions). We are currently considering the adjustment procedures necessary for this..
In conclusion
I've gone on for a while, so considering the reworking for level 99 Relic, Mythic, and Empyrean weapons as well as the unlocking of dedicated weapon skills via Coin weapons, please let us know your opinions. We will read through your thoughts one by one to make sure we understand your point of view.
Note that this is a large departure from the original plan. Considering the feasibility of scheduling this change, the development may take some time.
I apologize for keeping you waiting on my response.
Thanks in advance!
Translated by: Slycer | |
05-09-2013 2:19 PM | Akihiko Matsui | Dev Team |  |
| | Follow-up: Level 99 Relic, Mythic, Empyrean, and Walk of Echoes Weapons
Matsui here.
Thank you all so much for the feedback on relic, mythic, empyrean, and Walk of Echoes weapons. It has helped out tremendously.
After reading over all of your feedback, instead of continuing the growth of these weapons by unlocking the weapon skills that are tied to each of the weapons, I feel it would be better to perform a revamp on RME weapons. (Regarding Walk of Echoes weapons, I will talk about this below, but they will be involved with unlocking the specialized weapon skills.)
I've been reworking a lot, and writing it all up, but it seems the post turned out rather lengthy, so once you have been able to read through it all and digest it we'd love to hear your feedback.
Content Level
We've received a lot of questions about the stats on Adoulin equipment, and I'd like to once again explain about growth and content levels in Seekers of Adoulin as this is a critical aspect in order to receive feedback on the revamps for RME weapons.
The content in Adoulin has been designed with a repeating play-cycle where you challenge content that you are able to at that moment in time, gather equipment, become stronger, and then take on higher tier content which will allow you to gather even stronger equipment.
It's through the procurement of equipment that will allow players to grow and level up.
We've established content levels for Adoulin content as a means to objectively display difficulty benchmarks. The below is a concrete illustration of these content levels.
20 |
|
Delve (Boss monsters) |
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19 |
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18 |
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|
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17 |
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New Additions to Wildskeeper Reives |
16 |
|
|
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15 |
|
|
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|
14 |
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Delve (NM group 2) |
|
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13 |
|
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New additions to Skirmish |
12 |
|
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11 |
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Delve (NM group 1) |
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10 |
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9 |
|
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New additions to Colonization/Lair Reives |
8 |
|
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|
7 |
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Wildskeeper Reives |
|
6 |
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Skirmish |
|
5 |
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Colonization/Lair Reives |
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4 |
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3 |
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2 |
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1 |
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Content Level |
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Up to April 2013 |
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Next version update (currently adjusting) |
|
Equipment strength is dependent on the level of the content you need to challenge in order to obtain the equipment, not the level in which it can be equipped. With the gear that is released in Adoulin from here on out, they can be equipped at level 99; however, instead of considering these to be level 99 pieces of equipment, it would be better for you to think of their level in terms of the content level (for example, level 110 or level 120).
The strength of the monsters that will be introduced are matched to that of the content level, but since there is somewhat of a solidified hierarchy between content, it's been setup so that the strength can be felt with even one level difference in content level. Oppositely, the parameters on Adoulin equipment have been calculated and set in order to deal with these monsters.
Fundamentally we will be making it so that the content level for content to come in the future continues to become higher, but there may be cases where we fill in areas where there is a large jump in content level as needed.
Also, in order to make it so there are various types of content sprawled across a single content level, we are supplementing it with content variations. We've also designed plans to enable resting periods where we will expand laterally instead of vertically, because players may get burnt out going full steam ahead.
In the next version update we will be adding content focusing on filling in the gaps as well as supplementing with content variation.
In the above chart, please look at the “Next version update (currently adjusting)” column. For content levels 6-9 (Skirmish/Wildskeeper Reives), we will be adding equipment appropriate for these content levels that can be exchanged for Bayld along with new Colonization and Lair Reives. Additionally, we will be filling in content for levels 13 and 17.
For those players who are already able to take on Skirmish, Wildskeeper Reives, and Delve at this point in time, it will not be absolutely necessary to challenge this content, but we will be making the above adjustments in case you want to increase your success rate, or are feeling that the current situation is still a bit tough.
Also, as a plan to resolve the issue where Skirmish is not really connecting the content as was planned, we will be undergoing maintenance at the end of this week and making it so statue segments can be obtained from Colonization and Lair Reives at a set rate. (These adjustments are separate from the rules associated with obtaining these items via Coalition Assignments, HELM, and Soul Pyres.)
By performing these adjustments we envision the below flow:
Challenge Colonization and Lair Reives
Obtain statue segments by participating in these reives
Challenge Skirmish with the parts you have obtained
Weapon Revamps
Sorry, I got off track for a bit, but now I'd like to return to the topic at hand.
To start off, I still need to discuss the implementation period with the rest of the development team, so it will be a bit difficult to address this immediately in the next version update, and we cannot make any promises as to when this will take place.
In regards to the kind of stats that will be added when we revamp these weapons, fundamentally the afterglow and aftermath effects as well as the other special stats will carry over and we'll be setting damage values, attack, and accuracy stats to coincide with the content level.
While the stats will be quite strong, we do not plan on making it possible to continuously enhance them in short intervals like the original method of enhancing via Trial of the Magians.
However, RME weapons have been considered the ultimate weapons up until this point in time, but I feel that this needs to change a bit.
I would like to make a shift so that instead of having it so that other weapons aren't necessary if you have RME weapons, you have a choice. If you are happy with RME, then you can use RME, and for those who want other weapons you can use other weapons.
With that said, there may be players who are worried if these weapons will eventually become unusable, but to give an example we had the lead make some calculations for the stats needed to combat the Delve boss monsters, and the below is what the RME swords would look like:
Excalibur
DMG: 73 Delay: 233 Attack+40 "Knights of Round" Additional effect: Damage varies with HP |
↓
DMG: 121 Delay: 233 Attack+60 Accuracy+20 "Knights of Round" Additional effect: Damage varies with HP |
Burtgang
DMG: 73 Delay: 264 Enmity+18 Physical damage taken -18% Reduces Enmity decrease when taking damage. "Atonement" Aftermath: Increases Acc./Atk./Occ. Attacks twice or thrice |
↓
DMG: 131 Delay: 264 Attack+20 Accuracy+20 Enmity+18 Physical damage taken -18% Reduces Enmity decrease when taking damage. "Atonement" Aftermath: Increases Acc./Atk./Occ. Attacks twice or thrice |
Almace
DMG: 70 Delay: 224 DEX+20 "Chant du Cygne" Aftermath: Occ. deals double damage |
↓
DMG: 114 Delay: 224 Attack+20 Accuracy+20 DEX+20 "Chant du Cygne" Aftermath: Occ. deals double damage |
In regards to Walk of Echoes weapons, these were implemented with the concept of allowing players to use the specialized empyrean weapon skills, so instead of revamping them we felt it more appropriate to have them serve to unlock the weapons skills (planning to have restrictions based on jobs and level). Also, we are looking into adjustments for the method to create Walk of Echoes weapons.
In conclusion…
Apologies that this post is so long, but based on all of the above we would love to hear your feedback on the revamps to level 99 RME weapons and unlocking weapon skills with Walk of Echoes weapons.
I will be sure to read over each and every comment you all post.
My thoughts and ideas have completely turned around the plans that were originally drawn up, and I had to sit and really discuss the idea with the rest of the development team, including the possibilities of making this happen.
I apologize that this response was late and that I made you all wait.
Thank you all very much. | |
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