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Matsui: "Don't throw away your R/M/E weapons yet"
Server: Phoenix
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Posts: 1285
By Phoenix.Dramatica 2013-05-10 17:48:14
99gandiva, you deserve every bit of what you got. Everything was pointing against 99ing a gandiva.
[+]
Carbuncle.Pwnzone
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By Carbuncle.Pwnzone 2013-05-10 17:57:16
Phoenix.Dramatica said: »99gandiva, you deserve every bit of what you got. Everything was pointing against 99ing a gandiva.
In this game, you commit to whatever you feel is worth that $10/month. I wanted my rng to have a great arsenal so I decided to go with Anni/Gandiva mostly because I just dont like the look of Yoichi & Jishnu's > namas. Do I deserve getting shafted? no but you sure look like a *** either way.
Cerberus.Pleebo
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By Cerberus.Pleebo 2013-05-10 17:58:01
I don't know how to put this without being blunt, because I'm pretty much just confused: what was the point of your post, then? I don't think it's strange for people to expect that something that has largely been static throughout a game's lifetime (the "ultimate" nature of REM weapons) to remain so, even if it is an MMO. REM are one of what I would identify as the "core features" that differentiate FFXI from other games in the MMO genre. Is it unreasonable to expect that a game's core features would remain static, even amongst MMOs? RMEs are only now a central part of the game because large-scale changes to their respective content made them attainable to a larger portion of the players. What I'm saying is that these kinds of changes are the only things that can realistically be expected.
Make a weapon because you want to be the best. Not because you want to be buried with it.
Ragnarok.Alahra
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By Ragnarok.Alahra 2013-05-10 18:04:26
I don't know how to put this without being blunt, because I'm pretty much just confused: what was the point of your post, then? I don't think it's strange for people to expect that something that has largely been static throughout a game's lifetime (the "ultimate" nature of REM weapons) to remain so, even if it is an MMO. REM are one of what I would identify as the "core features" that differentiate FFXI from other games in the MMO genre. Is it unreasonable to expect that a game's core features would remain static, even amongst MMOs? RMEs are only now a central part of the game because large-scale changes to their respective content made them attainable to a larger portion of the players. What I'm saying is that these kinds of changes are the only things that can realistically be expected.
Make a weapon because you want to be the best. Not because you want to be buried with it.
I'd disagree that they weren't central, to be honest. Even back in 2004, when they were nothing but a pipe dream to me, they were a part of what made this game the game it was. They're something that no other MMO has that I know of, and that they stayed largely relevant for 10 years is unique among the genre. They're part of what's kept my interest now that I've come back, as well.
They are obviously more prevalent than they used to be--I won't argue with that--but I think the sort of...hmm. Sentimental? Emotional? draw that they have still remains, even if more people have them.
I'm overall less concerned with upgrades in armor than I might present in other posts. I do think the sudden jump in stats may prove problematic if they keep this up for a few tiers of content, in that the game will lose its broad base of relevant content as a result, but whether these large jumps continue remains to be seen.
Ragnarok.Zeromega
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By Ragnarok.Zeromega 2013-05-10 18:16:24
heres the real problem! a year from now r/m/e wont give you points on ffxiah anymore <insert Q.Q here>
rip maat's cap
edit: also glad i haven't tossed ultimatum since 75 cap
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By Ragnarok.Forsakengriever 2013-05-10 18:36:56
Why would SE think it's a good idea to have WOE weapons unlock the weapon skill? So...What they're saying is if I want to unlock my ukko's fury for instance, I have the build the WOE weapon...Even thought I already have a 90 ukon? Nice SE, nice...
Phoenix.Michelob
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By Phoenix.Michelob 2013-05-10 18:46:14
It would be nice if 99 Emps also unlocked the WS but oh well. It's not like it's hard to camp NMs over again.
Bismarck.Helel
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By Bismarck.Helel 2013-05-10 18:49:26
Boring as hell though. I have lolkannagi completed up to level 85, just in abyssea drops, but I lost the patience to camp the NMs (lottery pop ones)... This is like a year ago, maybe longer.
By Quetzacoatl 2013-05-10 18:50:40
Make a weapon because you want to be the best. Not because you want to be buried with it.
Why not both?! :p
By MuerteFairyServer 2013-05-10 18:53:17
Ragnarok.Forsakengriever said: »Why would SE think it's a good idea to have WOE weapons unlock the weapon skill? So...What they're saying is if I want to unlock my ukko's fury for instance, I have the build the WOE weapon...Even thought I already have a 90 ukon? Nice SE, nice...
Hmmm a way to make walk of echoes popular again... nah terrible idea.
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By Siren.Knivesz 2013-05-10 18:56:12
Ragnarok.Forsakengriever said: »Why would SE think it's a good idea to have WOE weapons unlock the weapon skill? So...What they're saying is if I want to unlock my ukko's fury for instance, I have the build the WOE weapon...Even thought I already have a 90 ukon? Nice SE, nice... Its what happens when they try to appease everyone. Personally I think they should only allow the unlocking of weaponskills for level 99 R/M/E only. 99 WoE weapons are just as gimp (if not more) than 90 Empyreans and both are a cop-out to 99ing an empyrean so why should one be rewarded over another?
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By Ragnarok.Presidentobama 2013-05-10 18:59:48
It would be nice if 99 Emps also unlocked the WS but oh well. It's not like it's hard to camp NMs over again.
It is not so much the NM's farming. Have you seen the price of the items since they announced WoE unlocked. 400% upgrade cost. Some people are putting dice for 350k. The cost of riftdross. And 100k coins.
All this when a WoE weapon I will say equals a lvl 85 empy. Time getting 50 bri or glavoid would equal total time to 99 an WoE weapon.
So 90+ weapons on empy are more time consuming and lets not even get into HMP or Rift, and for thse few members who have afterglow.
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By Bahamut.Skyekitty 2013-05-10 19:01:40
I don't think making WOE relevant is bad at all. If you look at it this way:
Player A:
99 Ukon upgraded for new content, I have access to the WS and the power of my 99 upgraded Ukon, so I win. Both in one package.
Player B:
I don't have access to a crazy 99 Ukon fully upgraded, but I have a really nice axe and now i can play with some of the big boys because i have a ws that doesn't blow because I was able to WOE unlock.
Player C:
I have my Bravura that i spent a lot of money on back in the day, but the WS sucks for damage and I don't have a Ukon or Upheaval (too many other ws merited, whatever) but now i can unlock a great WS and use my relic!
Personally, I think this idea is a lot of win. Raises the bar for elite players, gives less elite players something powerful to play with, and gives other weapons with less desirable ws a chance at a new ws that doesn't suck.
~Skye
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By Ragnarok.Presidentobama 2013-05-10 19:10:15
Bahamut.Skyekitty said: »I don't think making WOE relevant is bad at all. If you look at it this way:
Player A:
99 Ukon upgraded for new content, I have access to the WS and the power of my 99 upgraded Ukon, so I win. Both in one package.
Player B:
I don't have access to a crazy 99 Ukon fully upgraded, but I have a really nice axe and now i can play with some of the big boys because i have a ws that doesn't blow because I was able to WOE unlock.
Player C:
I have my Bravura that i spent a lot of money on back in the day, but the WS sucks for damage and I don't have a Ukon or Upheaval (too many other ws merited, whatever) but now i can unlock a great WS and use my relic!
Personally, I think this idea is a lot of win. Raises the bar for elite players, gives less elite players something powerful to play with, and gives other weapons with less desirable ws a chance at a new ws that doesn't suck.
~Skye
Ok so Ukon gets a cool aftermath. But staff, club, and even ranged to an extent get totally shafted as aftermath means nothing.
Myrkr will be WoE added on Soulflayers staff. Their is no buff they could put on the empy staff to even make it compare with soulflayers buffs all in one.
Club Dagen will be added on a new 30k club. Again no buff on the empy staff could out equal this.
Range, I am not 100% sure but It doesn't seem those would work.
I was lucky and I bought most items from 80-99 right as announcement was made for three WOE weapons. And while I will be happy to add Great sword and Scythe to my relics. I also think of 99 Empy GS or Scythe holders they wont be able to compare either.
I am just saying as it comes closer I how WOE and 99 Empys both unlock the WS. This would truly allow players to be able to choose many weapons to play with.
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By Fairy.Ghaleon 2013-05-10 19:13:29
i think it's only fair if emps have to share their weaponskills they should either get the highest new base dmg increase or at least something else to compensate for people owning the 99 versions of the emps.
By Quetzacoatl 2013-05-10 19:20:43
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By Phoenix.Dramatica 2013-05-10 19:35:23
Carbuncle.Pwnzone said: »Phoenix.Dramatica said: »99gandiva, you deserve every bit of what you got. Everything was pointing against 99ing a gandiva.
In this game, you commit to whatever you feel is worth that $10/month. I wanted my rng to have a great arsenal so I decided to go with Anni/Gandiva mostly because I just dont like the look of Yoichi & Jishnu's > namas. Do I deserve getting shafted? no but you sure look like a *** either way. Sorry but Yoichi>Gandiva unless you like wasting time in abyssea. If you made a weapon choice for aesthetic value, you have no right to complain about your (bad) weapon becoming even more useless.
Fenrir.Camiie
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By Fenrir.Camiie 2013-05-10 19:40:45
Phoenix.Dramatica said: »Sorry but Yoichi>Gandiva unless you like wasting time in abyssea. If you made a weapon choice for aesthetic value, you have no right to complain about your (bad) weapon becoming even more useless.
STOP HAVING FUN GUYS! It's wrong! It's bad and you should FEEL bad!
[+]
By Alpheus 2013-05-10 19:42:10
i think it's only fair if emps have to share their weaponskills they should either get the highest new base dmg increase or at least something else to compensate for people owning the 99 versions of the emps. I was thinking perhaps the 99 weapons finally being given WS DMG +% since it seems to be something that makes the other Legendaries truly unique and would make sense since at least logically these weapons were made to perform these WS. It would stand to reason that the weapons should be the best when it comes to performing the WS they were made for. Granted, having said all that, being given WS DMG+% shouldn't exclude any further DMG rating adjustments.
Note: By saying "being made to perform these WS" I mean so in a lore-wise kinda sense.
Lakshmi.Watusa
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By Lakshmi.Watusa 2013-05-10 19:47:10
Are Marrows disappearing from bazaars on all servers now after this news, or just Lakshmi?
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By Ragnarok.Presidentobama 2013-05-10 19:50:15
People are buying them before they get updated. Then priced back up to 20m. Ironically, people with the new weapons should be able to six man ADL and you would think the price would drop.
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By Phoenix.Dramatica 2013-05-10 19:58:08
Phoenix.Dramatica said: »Sorry but Yoichi>Gandiva unless you like wasting time in abyssea. If you made a weapon choice for aesthetic value, you have no right to complain about your (bad) weapon becoming even more useless.
STOP HAVING FUN GUYS! It's wrong! It's bad and you should FEEL bad! No, my problem is that he's butthurt over a weapon being outdated that was clearly useless from the start.
Phoenix.Bahtbaht
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By Phoenix.Bahtbaht 2013-05-10 20:29:36
There is only one real question I have after everything is now said and done. Exactly -where and when- was the WOE weapons brought into the fray, and by whom? How about no, when even at 99 most of those weapons where inferior to their 90 Empyrean in the first place? What exact idiot first complained about them? Relics/Mythic/Empyrean owners had a valid gripe with the new delve weapons dwarfing those accomplishments. Or was it Matsui that came up with adding those to the mix to be included?
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By Sylph.Mirvana 2013-05-10 20:29:41
Phoenix.Dramatica said: »Phoenix.Dramatica said: »Sorry but Yoichi>Gandiva unless you like wasting time in abyssea. If you made a weapon choice for aesthetic value, you have no right to complain about your (bad) weapon becoming even more useless.
STOP HAVING FUN GUYS! It's wrong! It's bad and you should FEEL bad! 
ftfy
@ bahtbaht: Lots of JPs made Hobo weapons.
Carbuncle.Pwnzone
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By Carbuncle.Pwnzone 2013-05-10 20:41:22
Phoenix.Dramatica said: »Carbuncle.Pwnzone said: »Phoenix.Dramatica said: »99gandiva, you deserve every bit of what you got. Everything was pointing against 99ing a gandiva.
In this game, you commit to whatever you feel is worth that $10/month. I wanted my rng to have a great arsenal so I decided to go with Anni/Gandiva mostly because I just dont like the look of Yoichi & Jishnu's > namas. Do I deserve getting shafted? no but you sure look like a *** either way. Sorry but Yoichi>Gandiva unless you like wasting time in abyssea. If you made a weapon choice for aesthetic value, you have no right to complain about your (bad) weapon becoming even more useless.
Im not starting a weapon comparison, but I will say ive only seen 1 yoichi rng deal the type of damage I would deal in most fights that I would use bow on(which I used in VW mostly). Im pretty sure the fact that I made the weapon(period) means that I can complain about it getting shafted, although what I was talking about was empys in general because I had at least 2 more 99's otw.
Phoenix.Dramatica said: »No, my problem is that he's butthurt over a weapon being outdated.
Go back & read. I was talking about the ws's & you're making this about the weapon. If the update was simply enhancing R/M/E weapons, like most would prefer it, I wouldnt mind the new bows or that my bow is "outdated" because I would still enjoying using it.
Cerberus.Detzu
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By Cerberus.Detzu 2013-05-10 20:58:29
Obviously those who complain about rem r the ones who don't have one
Oh, and here I thought my friends and I didn't want them to be upgraded because a huge portion of the player base have them, and they're not rare enough to justify all the QQ that's been happening. I guess I must just be jelly. :(
Oh wait. Ukonvasara Main 2011-02-13 08:58:27
Maybe it's just because I have one that I feel this way.
Oh wait. http://www.ffxiah.com/player/Asura/Ccl
Not everyone feels tied down to old achievements that have been so watered down by nerfs that they aren't even really achievements anymore. We'd just prefer to focus on beating the new content to worry about old stuff being outdated, and would rather dev time went to that new content instead of life support for epeens.
If you don't agree that's fine, but pretending your veiw point is the only valid one is irritating.
Would you really toss your Ukon?
I think it's a good thing we have the choice between REMs and new weapons, and even if new weapons are slightly better that fine.
I kinda like the progression system.
The way things are going, the new weapons will crush the upgraded REMs soon. I wanna see which kind of contents will justify this. Maybe they'll introduce some level 180 mobs.
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By Bahamut.Fistandantilus 2013-05-10 21:08:48
There is only one real question I have after everything is now said and done. Exactly -where and when- was the WOE weapons brought into the fray, and by whom? How about no, when even at 99 most of those weapons where inferior to their 90 Empyrean in the first place? What exact idiot first complained about them? Relics/Mythic/Empyrean owners had a valid gripe with the new delve weapons dwarfing those accomplishments. Or was it Matsui that came up with adding those to the mix to be included?
All SE needed to do was make Empy WS unlocked either by 99 WoE weapons or 85 Empy versions. Then everyone would have been compensated for their efforts. People who 99'd their WoE versions, and people who have 85+ Empy's would have the WS unlocked. People who 99'd their R/M/E would have the upgrades they asked for.
Bitching about level 99 coin weapons getting some consideration is about as intelligent as people who had no R/E/M being salty about SE giving in to demands to increase base stats on 99 R/M/E's.
[+]
By Alerith 2013-05-10 21:11:57
I'm a bit confused by the people raging about Coin weapons unlocking Empyrean weaponskills. This isn't unprecedented.
Mythic weaponskills can be unlocked without the mythic weapon, but I don't/didn't see Mythic owners up in arms.
I mean...if you have the Mythic, you have the Mythic WS.
If you have the Empyrean, you have the Empyrean WS.
If you don't have the Mythic or Empyrean, you're likely using the WS on an inferior weapon than the Mythic or Empyrean anyways.
It's not like you're going to take that WS to another weapon if your Mythic/Empyrean weapon is still the best weapon you have...
(The new direction of the game may change that, but clouded, the future is.)
[+]
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By Bahamut.Fistandantilus 2013-05-10 21:15:38
Anything that makes WoE semi viable again is a good thing imo. If including coin weapons in this revised plan going forward is the impetus behind it fantastic. Having more options to do eventwise in the game is a good thing.
[+]
Cerberus.Detzu
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By Cerberus.Detzu 2013-05-10 21:21:14
I'm a bit confused by the people raging about Coin weapons unlocking Empyrean weaponskills. This isn't unprecedented.
Mythic weaponskills can be unlocked without the mythic weapon, but I don't/didn't see Mythic owners up in arms.
I mean...if you have the Mythic, you have the Mythic WS.
If you have the Empyrean, you have the Empyrean WS.
If you don't have the Mythic or Empyrean, you're likely using the WS on an inferior weapon than the Mythic or Empyrean anyways.
It's not like you're going to take that WS to another weapon if your Mythic/Empyrean weapon is still the best weapon you have...
(The new direction of the game may change that, but clouded, the future is.)
The fundamental difference is that you are and have always been able to unlock the mythic ws before having the actual weapon.
04-26-2013 12:52 PM | Akihiko Matsui | Dev Team |  |
| | I'd like to deeply apologize for mentioning "Don’t throw away your relic, mythic, and empyrean weapons" during an interview. Relic, mythic, and empyrean (below R/M/E weapons) take a great deal of time and difficulty to obtain, and this expression was extremely lacking in consideration for all of the players who tried so hard to complete them.
What I wished to convey was that we will be implementing a system to build on R/M/E weapons, so please have them in your possession, and there was no other meaning intended.
In regards to this system, the outline has been finished; however, we have yet to test if what we have planned can be realized and if we can secure the proper amount of manpower to continue it. We are at a point in time right now where it's difficult to explain the details, so please allow us to discuss this another day.
For the Adoulin end-game content aimed at the top players, where they can obtain high level equipment as well, we will gradually make adjustments to difficulty so that once new end-game content is released you'll be able to obtain these items if you put in a bit of effort.
Also, we will similarly be adjusting content in existing areas, though it may take some time and be a limited time event. | |
05-09-2013 10:15 AM | Slycer | BG Translator |  |
| | Matsui: Follow up on Level 99 Relic, Mythic, Empyrean, and Coin Weapons
Hello, it's Matsui. Thank you for all of your opinions about Relic, Mythic, Empyrean, and Coin weapons (hereafter, RMEC). They were very helpful.
After reading all of the varied opinions, we have decided that rather than unlocking the weapon skills specific to each weapon, a reworking of RME weapons would be more effective (for coin weapons, more information will be provided later, but we plan to allow these to unlock the dedicated weapon skills).
I have written and reorganized this in various ways and it has become quite lengthy with examples. After you have gotten a chance to look over it, please let us know if you have any further opinions.
Content Level
We received many questions about the parameters of Adoulin equipment. Because this is an important part in order to be able to understand the reworking of RME so you can provide your opinion, please allow me to repeat the explanation for content level and growth in Seekers of Adoulin.
In Adoulin, the basic design is a repeated play cycle where players become stronger and stronger as they align themselves with equipment obtained from challenging content which, in turn, allows them to take on even more challenging content.
By aligning themselves with this equipment, players will continue to grow even without leveling up.
The content level of Adoulin content is set as follows:
[[Info below is much better formatted in a table on the original post.]]
20: Delve (Boss Monsters) (Current)
17: Wildskeeper Reive (New Additions) (Next Version Update)
14: Delve NMs (Tier 2) (Current)
13: Skirmish (New Additions) (Next Version Update)
11: Delve NMs (Tier 1) (Current)
6-9: Colonization / Lair Reives (New Additions) (Next Version Update)
7: Wildskeeper Reive (Current)
6: Skirmish (Current)
1-5: Colonization/Lair Reives (Current)
The strength of the equipment that can be obtained, rather than the level of the equipment, will be dependent on the content level. The equipment to be added later in Adoulin will of course be equippable at level 99, but the level of the equipment parameters would be even higher to match the content level (for example, similar to what level 110 or 120 equipment might look like).
While the strength of the monsters which appear is determined to match the content level, in order to fill out the hierarchy between content to some extent, we have designed monsters of variable strength. The parameters of the equipment that can be obtained in Adoulin is set by determining the parameters that would be necessary to compete with those monsters.
The level of current and planned content is set to minimize the gaps between content level, but we may also insert additional intermediate content if the jump between levels remains too high.
In some cases, content variations will cause content to cover multiple levels. We also plan to enhance the amount of content available horizontally at individual levels, rather than just vertically over the content level range.
The content in the next version update will be added with this in mind.
Referencing the "next version update" items above, it will be possible to add new colonization and lair reive equipment purchasable for Bayld in the level 6~9 range (which currently includes Skirmish and Wildskeeper Reives). In addition, we will be inserting new content at levels 13 and 17.
Also, one part of smoothing out the content level will be adjusted in a maintenance to be carried out of the end of this week: we will be adding a fixed probability to obtain the items needed to enter Skirmishes (Simulacrum Segments) from Lair and Colonization Reives. (This adjustment is unrelated to the current rules associated with coalition assignments, gathering, and Soul Pyres.)
By making this adjustment, the assumed progression will be:
1. First, take on lair and colonization reives.
2. As a result of those battles, obtain Simulacrum Segments.
3. Combine the segments in order to enter Skirmishes.
Reworking RMEC
Please excuse my lengthy explanation above. I'll now return to the topic at hand.
First off, since it is necessary for the development staff to further consider the implementation, we cannot guarantee the timeframe as far as whether it will be included in the next version update.
Regarding the types of parameters that would be reworked, special abilities such as Aftermath and Afterglow will remain, while parameters such as the DMG rating, attack, and accuracy will be set to match the content level post-rework.
Since the parameters will be reworked to become aligned with high content difficulty, we do not intend to rework it in small intervals such as with the previous method of Trial of the Magians.
Prior to now, RME were considered the strongest weapons, so I think there will need to be some change to this viewpoint. For those who have RME, you may not require the other weapons, but there now be a choice among other comparable weapons.
If you are worried about how these weapons will be able to be used, for example, against Delve boss monsters, here are some parameters which we are looking at for the reworking. This is just for RME one-handed swords as an example:
Excalibur
DMG:73 Delay:233 Attack+40
"Knights of Round"
Additional effect: Damage varies with HP
to
DMG:121 Delay:233 Attack+60 Accuracy+20
"Knights of Round"
Additional effect: Damage varies with HP
Burtgang
DMG:73 Delay:264 Enmity+18
Physical damage taken-18% Reduces Enmity decrease when taking damage
"Atonement"
Aftermath: Increases Acc./Atk./Occ. attacks twice or thrice
to
DMG:131 Delay:264 Attack+20 Accuracy+20 Enmity+18
Physical damage taken-18% Reduces Enmity decrease when taking damage
"Atonement"
Aftermath: Increases Acc./Atk./Occ. attacks twice or thrice
Almace
DMG:70 Delay:224 DEX+20
"Chant du Cygne"
Aftermath: Occ. deals double damage
to
DMG:114 Delay:224 Attack+20 Accuracy+20 DEX+20
"Chant du Cygne"
Aftermath: Occ. deals double damage
Since coin weapons were originally just intended to be used for Empyrean weapon skills, based on the concept, I believe that instead of reworking them, they can be used to open the dedicated weapon skills (with certain level and job restrictions). We are currently considering the adjustment procedures necessary for this..
In conclusion
I've gone on for a while, so considering the reworking for level 99 Relic, Mythic, and Empyrean weapons as well as the unlocking of dedicated weapon skills via Coin weapons, please let us know your opinions. We will read through your thoughts one by one to make sure we understand your point of view.
Note that this is a large departure from the original plan. Considering the feasibility of scheduling this change, the development may take some time.
I apologize for keeping you waiting on my response.
Thanks in advance!
Translated by: Slycer | |
05-09-2013 2:19 PM | Akihiko Matsui | Dev Team |  |
| | Follow-up: Level 99 Relic, Mythic, Empyrean, and Walk of Echoes Weapons
Matsui here.
Thank you all so much for the feedback on relic, mythic, empyrean, and Walk of Echoes weapons. It has helped out tremendously.
After reading over all of your feedback, instead of continuing the growth of these weapons by unlocking the weapon skills that are tied to each of the weapons, I feel it would be better to perform a revamp on RME weapons. (Regarding Walk of Echoes weapons, I will talk about this below, but they will be involved with unlocking the specialized weapon skills.)
I've been reworking a lot, and writing it all up, but it seems the post turned out rather lengthy, so once you have been able to read through it all and digest it we'd love to hear your feedback.
Content Level
We've received a lot of questions about the stats on Adoulin equipment, and I'd like to once again explain about growth and content levels in Seekers of Adoulin as this is a critical aspect in order to receive feedback on the revamps for RME weapons.
The content in Adoulin has been designed with a repeating play-cycle where you challenge content that you are able to at that moment in time, gather equipment, become stronger, and then take on higher tier content which will allow you to gather even stronger equipment.
It's through the procurement of equipment that will allow players to grow and level up.
We've established content levels for Adoulin content as a means to objectively display difficulty benchmarks. The below is a concrete illustration of these content levels.
20 |
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Delve (Boss monsters) |
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19 |
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18 |
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17 |
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New Additions to Wildskeeper Reives |
16 |
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15 |
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14 |
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Delve (NM group 2) |
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13 |
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New additions to Skirmish |
12 |
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11 |
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Delve (NM group 1) |
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10 |
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9 |
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New additions to Colonization/Lair Reives |
8 |
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7 |
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Wildskeeper Reives |
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6 |
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Skirmish |
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5 |
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Colonization/Lair Reives |
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4 |
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3 |
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2 |
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1 |
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Content Level |
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Up to April 2013 |
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Next version update (currently adjusting) |
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Equipment strength is dependent on the level of the content you need to challenge in order to obtain the equipment, not the level in which it can be equipped. With the gear that is released in Adoulin from here on out, they can be equipped at level 99; however, instead of considering these to be level 99 pieces of equipment, it would be better for you to think of their level in terms of the content level (for example, level 110 or level 120).
The strength of the monsters that will be introduced are matched to that of the content level, but since there is somewhat of a solidified hierarchy between content, it's been setup so that the strength can be felt with even one level difference in content level. Oppositely, the parameters on Adoulin equipment have been calculated and set in order to deal with these monsters.
Fundamentally we will be making it so that the content level for content to come in the future continues to become higher, but there may be cases where we fill in areas where there is a large jump in content level as needed.
Also, in order to make it so there are various types of content sprawled across a single content level, we are supplementing it with content variations. We've also designed plans to enable resting periods where we will expand laterally instead of vertically, because players may get burnt out going full steam ahead.
In the next version update we will be adding content focusing on filling in the gaps as well as supplementing with content variation.
In the above chart, please look at the “Next version update (currently adjusting)” column. For content levels 6-9 (Skirmish/Wildskeeper Reives), we will be adding equipment appropriate for these content levels that can be exchanged for Bayld along with new Colonization and Lair Reives. Additionally, we will be filling in content for levels 13 and 17.
For those players who are already able to take on Skirmish, Wildskeeper Reives, and Delve at this point in time, it will not be absolutely necessary to challenge this content, but we will be making the above adjustments in case you want to increase your success rate, or are feeling that the current situation is still a bit tough.
Also, as a plan to resolve the issue where Skirmish is not really connecting the content as was planned, we will be undergoing maintenance at the end of this week and making it so statue segments can be obtained from Colonization and Lair Reives at a set rate. (These adjustments are separate from the rules associated with obtaining these items via Coalition Assignments, HELM, and Soul Pyres.)
By performing these adjustments we envision the below flow:
Challenge Colonization and Lair Reives
Obtain statue segments by participating in these reives
Challenge Skirmish with the parts you have obtained
Weapon Revamps
Sorry, I got off track for a bit, but now I'd like to return to the topic at hand.
To start off, I still need to discuss the implementation period with the rest of the development team, so it will be a bit difficult to address this immediately in the next version update, and we cannot make any promises as to when this will take place.
In regards to the kind of stats that will be added when we revamp these weapons, fundamentally the afterglow and aftermath effects as well as the other special stats will carry over and we'll be setting damage values, attack, and accuracy stats to coincide with the content level.
While the stats will be quite strong, we do not plan on making it possible to continuously enhance them in short intervals like the original method of enhancing via Trial of the Magians.
However, RME weapons have been considered the ultimate weapons up until this point in time, but I feel that this needs to change a bit.
I would like to make a shift so that instead of having it so that other weapons aren't necessary if you have RME weapons, you have a choice. If you are happy with RME, then you can use RME, and for those who want other weapons you can use other weapons.
With that said, there may be players who are worried if these weapons will eventually become unusable, but to give an example we had the lead make some calculations for the stats needed to combat the Delve boss monsters, and the below is what the RME swords would look like:
Excalibur
DMG: 73 Delay: 233 Attack+40 "Knights of Round" Additional effect: Damage varies with HP |
↓
DMG: 121 Delay: 233 Attack+60 Accuracy+20 "Knights of Round" Additional effect: Damage varies with HP |
Burtgang
DMG: 73 Delay: 264 Enmity+18 Physical damage taken -18% Reduces Enmity decrease when taking damage. "Atonement" Aftermath: Increases Acc./Atk./Occ. Attacks twice or thrice |
↓
DMG: 131 Delay: 264 Attack+20 Accuracy+20 Enmity+18 Physical damage taken -18% Reduces Enmity decrease when taking damage. "Atonement" Aftermath: Increases Acc./Atk./Occ. Attacks twice or thrice |
Almace
DMG: 70 Delay: 224 DEX+20 "Chant du Cygne" Aftermath: Occ. deals double damage |
↓
DMG: 114 Delay: 224 Attack+20 Accuracy+20 DEX+20 "Chant du Cygne" Aftermath: Occ. deals double damage |
In regards to Walk of Echoes weapons, these were implemented with the concept of allowing players to use the specialized empyrean weapon skills, so instead of revamping them we felt it more appropriate to have them serve to unlock the weapons skills (planning to have restrictions based on jobs and level). Also, we are looking into adjustments for the method to create Walk of Echoes weapons.
In conclusion…
Apologies that this post is so long, but based on all of the above we would love to hear your feedback on the revamps to level 99 RME weapons and unlocking weapon skills with Walk of Echoes weapons.
I will be sure to read over each and every comment you all post.
My thoughts and ideas have completely turned around the plans that were originally drawn up, and I had to sit and really discuss the idea with the rest of the development team, including the possibilities of making this happen.
I apologize that this response was late and that I made you all wait.
Thank you all very much. | |
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