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Matsui: "Don't throw away your R/M/E weapons yet"
Fenrir.Sylow
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By Fenrir.Sylow 2013-05-09 13:33:12
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Ragnarok.Alahra
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By Ragnarok.Alahra 2013-05-09 13:53:14
Fenrir.Candlejack said: »If you really want an evasion offhand for your post-upgrade 99RME you can augment a Delve weapon evasion path Yes, but from what we've seen the plasm to upgrade the Delve weapons seems to take a while to get, or at least that'd be my guess. Then times that by however many of each weapon you plan on making for your offhand. It'd probably still be a good idea to make a ToM stat weapon to offhand while you farm plasm until the ToM weapon can be replaced.
Not when you can usually buy something roughly equivalent to the ToM weapons on the AH now, at least for the DW classes. It'll be good enough until you can get a Skirmish weapon or something to replace it.
Phoenix.Kojo
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By Phoenix.Kojo 2013-05-09 14:05:18
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Bismarck.Kelhor
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By Bismarck.Kelhor 2013-05-09 14:05:48
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Ragnarok.Alahra
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By Ragnarok.Alahra 2013-05-09 14:07:11
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Cerberus.Kylos
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By Cerberus.Kylos 2013-05-09 14:07:49
So let me get this right.
You start the game, you book burn your levels so you can do your limit breaks, so you can get to 70ish, so you can get into Abyssea, so you can get abyssea gear, which will help you get empyrean gear, which in turn will help you to get Magian weapons, so you can do dynamis to get better gear, which you can upgrade by doing more dynamis, so you can get gil while you upgrade these gears, so you can buy good gear from the AH, so you can go out and do all your missions, so you can get better gear, so you can do the harder abyssea content until you are good enough to get into voidwatch, so you can get clears and some gil, so you may save up enough to get a relic/empyrean weapon while also getting into seekers, so you can do reives, to get bayld to get new gear which will trump bits of gear you have, so you can go out and do harder voidwatch, and farm salvage, limbus, neo salvage and einherjar for situational pieces, and harder reives, so you can get strong enough to do skirmishes and wildkeeper reives, so you can get new weapons that may help you get into lower tier delve, so you can get plasm for better gear, which in turn will get you better gear and weapons, so you can use those to beat harder skirmish/delve/reives/wildkeeper so you can get better weapon and gear, so you can do the high end delve bosses, so you can be strong enough to upgrade your R/E/M to be marginally as good as the gear you just got, but because you spent so much time getting this far you might as well anyway?
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By Asura.Calinzt 2013-05-09 14:13:13
So.. Matsui said in the same post that he's adjusting R/E/M and making it obsolete again with the next set of Naakuals/Delve 2? Or am I misunderstanding this... coz he clearly states that equipment will continue to rise in terms of stats. And weapons ARE equipment:
Akihiko Matsui said: The equipment to be added later in Adoulin will of course be equippable at level 99, but the level of the equipment parameters would be even higher to match the content level (for example, similar to what level 110 or 120 equipment might look like).
Does he plan to revise R/E/M with each update that tops them...?
Lakshmi.Byrth
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By Lakshmi.Byrth 2013-05-09 14:14:43
He is saying that he wants to keep releasing harder content, but doesn't want to release minor upgrades for RMEs every time he does it even if they get outdated temporarily. Also, he gave no timeframe for this update. He might just be releasing this stuff after most of the rest of the content from Adoulin is already out there <_<;
Leviathan.Kincard
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By Leviathan.Kincard 2013-05-09 14:16:14
As far as I can tell the REM upgrades are just going to be log in, poof, better weapon (Probably considering the people who were halfway through their afterglow trial?).
As far as the new content level ladder goes though, you don't need to do as much as you're suggesting IMO. For most jobs you'd probably be good with just Empyrean Armor, Neo Nyzul Gear and maybe some Reive Gear, then you are ready to hop into Skirmish and you can begin climbing the Adoulin geargrind.
There's a lot of stuff from Voidwatch/Meebles/etc that haven't been outdated but hardly any of it is necessary. The only amazing piece of gear off the top of my head I can think of is Mekira Meikogai.
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By Odin.Tsuneo 2013-05-09 14:23:01
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By petezag 2013-05-09 14:23:56
If you read properly. this is probably the best we are gonna get for weapons. I don't expect huge increases in weapons ever again. Probably will just be different options, and sidepath gear. Buisness as usual. If you look at his comments he wanted to make R/M/E on par with the top notch weapons, just give ppl a different option if they want these new one's
Later ***
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By Fenrir.Hanabira 2013-05-09 14:31:53
na this is just beginning, in a year or 2 we'll be chasing down 300-400dmg weapons
By Voren 2013-05-09 14:34:15
If they implement the changes to base dmg, the new SoA weapons will still beat r/e/m. Almace99 dmg from 74 to 114. One of the swords from SoA has 130 base and still gets augments and still has str and atk on it anyways.
Unless they plan on making a better revamping people are still going to be butthurt. Glad I stopped making a relic a while ago. Almace can gather dust and be a new home defense weapon for my moogle, or I can go get a manaquinn and it will have a nice shiney sword placed on it.
Ragnarok.Returner
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By Ragnarok.Returner 2013-05-09 14:36:25
If they implement the changes to base dmg, the new SoA weapons will still beat r/e/m. Almace99 dmg from 74 to 114. One of the swords from SoA has 130 base and still gets augments and still has str and atk on it anyways.
Unless they plan on making a better revamping people are still going to be butthurt. Glad I stopped making a relic a while ago. Almace can gather dust and be a new home defense weapon for my moogle, or I can go get a manaquinn and it will have a nice shiney sword placed on it.
It doesn't have ODD, and I think that's the catch, their way of justifying not giving R/E/M the best base damage.
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Asura.Ina
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By Asura.Ina 2013-05-09 14:36:42
Aftermath closes the gap some, someone else pointed out that if you can make use of your aftermath should keep them up but if not the new weapons are better.
Ragnarok.Alahra
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By Ragnarok.Alahra 2013-05-09 14:37:07
If you read properly. this is probably the best we are gonna get for weapons. I don't expect huge increases in weapons ever again. Probably will just be different options, and sidepath gear. Buisness as usual. If you look at his comments he wanted to make R/M/E on par with the top notch weapons, just give ppl a different option if they want these new one's
Later ***
I'm not sure where you'd get that from his post. Nothing he said suggests there won't be new weapons in Delve II or whatever future content they have planned. At this point, all we have is one or two lines from another post where he mentioned Delve being the top end content for quite awhile. That in and of itself suggests higher-tier content beyond Delve at some point in the future, and if he doesn't abandon his gear treadmill vision, I would expect another jump in weapon damage at that time.
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By Lakshmi.Byrth 2013-05-09 14:37:13
This might be hard to believe, but a D114/224 delay sword with 30% Double Damage and 20 DEX/Atk/Acc is at least competitive with a D130/240 delay sword with 13 STR and 25 Acc/Atk.
Buramenk'ah is an offhand sword.
Bismarck.Vurant
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By Bismarck.Vurant 2013-05-09 14:38:25
Kylos you start the game, you book burn your levels so you can do your limit breaks, so you can get to 70ish, so you can get into Abyssea, so you can get abyssea gear, which will help you get empyrean gear (skip the rest) while also getting into seekers because
Quote:
We'd really be grateful if those of you who are experienced could invite these newcomers to take on this content when you have the ability to do so.
so you can do reives, to get bayld to get new gear which will trump bits of gear you have, (skip the rest), so you can get strong enough to do skirmishes and wildkeeper reives, so you can get new weapons that may help you get into lower tier delve, so you can get plasm for better gear, which in turn will get you better gear and weapons, so you can use those to beat harder skirmish/delve/reives/wildkeeper so you can get better weapon and gear, so you can do the high end delve bosses, (so you can be strong enough to upgrade your R/E/M to be marginally as good as the gear you just got(that remains to be seen)) (now if you want, you can get some situational VW/limbus/dyna/salvage/NNI gear now that you got the pwnage weps and can kill almost instantly anything low man)... and once you do all the above Matsui will be ready for his next well-planned and structured update(with probably "better" gear).
:D
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Carbuncle.Anesthesia
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By Carbuncle.Anesthesia 2013-05-09 14:39:15
This might be hard to believe, but a D114/224 delay sword with 30% Double Damage and 20 DEX/Atk/Acc is at least competitive with a D130/240 delay sword with 13 STR and 25 Acc/Atk.
Buramenk'ah is an offhand sword.
Fair enough, but Matsui was pretty clear that he would continue to release higher content levels, presumably with higher damage weapons. What happens then?
I'd be a lot more comfortable with a ToM style series of ever increasing trials than with a one time upgrade near the apparent beginning of the new content ladder.
Ragnarok.Alahra
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By Ragnarok.Alahra 2013-05-09 14:41:34
Carbuncle.Anesthesia said: »This might be hard to believe, but a D114/224 delay sword with 30% Double Damage and 20 DEX/Atk/Acc is at least competitive with a D130/240 delay sword with 13 STR and 25 Acc/Atk.
Buramenk'ah is an offhand sword.
Fair enough, but Matsui was pretty clear that he would continue to release higher content levels, presumably with higher damage weapons. What happens then?
Since they didn't learn the first time after Abyssea initially invalidated Relics, I'd cynically assume these weapons will have twice the damage values of the new upgraded REMs, and we'll repeat, including another ulcer for Matsui.
But maybe they'll learn and have upgrades for them ready whenever that new content comes out?
Ragnarok.Returner
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By Ragnarok.Returner 2013-05-09 14:42:27
This might be hard to believe, but a D114/224 delay sword with 30% Double Damage and 20 DEX/Atk/Acc is at least competitive with a D130/240 delay sword with 13 STR and 25 Acc/Atk.
Buramenk'ah is an offhand sword.
Exactly, and the higher your WS modifier is, the less weapon base damage means. 10% higher base damage usually result in about 5-6% increase in WS damage only. However, I do think that Empy is the one that is least competitive out of R/E/M, consider their bread and butter WS can pretty much be learned through WoE weapons. If that wasn't the case, then Almace would easily be king with the much superior WS.
Lakshmi.Byrth
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By Lakshmi.Byrth 2013-05-09 14:46:15
He uses a considerable amount of doublespeak on that point:
Quote: While the stats will be quite strong, we do not plan on making it possible to continuously enhance them in short intervals like the original method of enhancing via Trial of the Magians.
So they aren't going to release new RMEs every time they release new content. There's a chance that you might be using a suboptimal weapon for a period of time. Of course, everyone uses a suboptimal weapon when you start farming new content, if the new optimal weapon comes from new content. However:
Quote: I would like to make a shift so that instead of having it so that other weapons aren't necessary if you have RME weapons, you have a choice. If you are happy with RME, than you can use RME, and for those who want other weapons you can use other weapons.
This quote is ambiguous, specifically the underlined part. We could choose to use Bee Spatha +1s on our 99 Paladins, but we don't want to. We are going to be unhappy with RMEs if they are not approximately the best weapons in the game. It is unclear whether he is saying that he is going to make a series of comparable weapons, or whether he's going to outdate them and we have the option to not move on.
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By Sylph.Safiyyah 2013-05-09 14:46:46
So WoE weapons are now worth building, for certain WS at least? Since a 99 empyrean will not unlock the WS, you at least have the option of building the WoE version. That part is cool.
Quote: Equipment strength is dependent on the level of the content you need to challenge in order to obtain the equipment, not the level in which it can be equipped. With the gear that is released in Adoulin from here on out, they can be equipped at level 99; however, instead of considering these to be level 99 pieces of equipment, it would be better for you to think of their level in terms of the content level (for example, level 110 or level 120).
Straight out of World of Warcraft's itemization handbook. This is a bad direction for Final Fantasy XI to head in.
Leviathan.Kincard
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By Leviathan.Kincard 2013-05-09 14:47:55
Quote: Since the parameters will be reworked to become aligned with high content difficulty, we do not intend to rework it in small intervals such as with the previous method of Trial of the Magians.
I'm not entirely sure what he means by this statement, but it seems to imply that they will continue to upgrade them, but it'll be like, once every 2-3 content patches or something, where you'll have it be top for 3 months, then be beaten for another 3, then it becomes good again for another 3...something like that?
oh yeah by the way you naysayers our hundreds of pages in bitching across multiple forums did help, proving that if we all work together, collective whining does accomplish tasks in xi
Quote: Note that this is a large departure from the original plan. Considering the feasibility of scheduling this change, the development may take some time.
ur welcome
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Bismarck.Kelhor
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By Bismarck.Kelhor 2013-05-09 14:49:02
whether he's going to outdate them and we have the option to not move on
Honestly, if that's his plan, I wish he'd just say it:
"Look, I'm going to bump them up again, because you had no notice and I don't want you all to quit and for me to get fired. But this time, I'm giving you notice, this stuff is going to be left behind, so, you know, get to work on plasma farming. And bring some undergeared dudes with you."
Ragnarok.Returner
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By Ragnarok.Returner 2013-05-09 14:51:49
Leviathan.Kincard said: »Quote: Since the parameters will be reworked to become aligned with high content difficulty, we do not intend to rework it in small intervals such as with the previous method of Trial of the Magians.
I'm not entirely sure what he means by this statement, but it seems to imply that they will continue to upgrade them, but it'll be like, once every 2-3 content patches or something, where you'll have it be top for 3 months, then be beaten for another 3, then it becomes good again for another 3...something like that?
oh yeah by the way you naysayers our hundreds of pages in bitching across multiple forums did help, proving that if we all work together, collective whining does accomplish tasks in xi
Quote: Note that this is a large departure from the original plan. Considering the feasibility of scheduling this change, the development may take some time.
ur welcome
I am glad you brought it up, it reads to me like they are trying to make it extremely hard to upgrade R/E/M, similar to how to obtain one of those Delve boss weapons.
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By Bahamut.Raenryong 2013-05-09 14:52:14
Straight out of World of Warcraft's itemization handbook. This is a bad direction for Final Fantasy XI to head in.
Why? I'm not saying that your opinion isn't justified, just that I would like to hear the justification - so often people playing other MMOs seem to rally against anything which could be seen as "WoW-like", ignoring all of the positive points of the game!
Cerberus.Kylos
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By Cerberus.Kylos 2013-05-09 14:54:59
Kylos you start the game, you book burn your levels so you can do your limit breaks, so you can get to 70ish, so you can get into Abyssea, so you can get abyssea gear, which will help you get empyrean gear (skip the rest) while also getting into seekers because
Quote:
We'd really be grateful if those of you who are experienced could invite these newcomers to take on this content when you have the ability to do so.
so you can do reives, to get bayld to get new gear which will trump bits of gear you have, (skip the rest), so you can get strong enough to do skirmishes and wildkeeper reives, so you can get new weapons that may help you get into lower tier delve, so you can get plasm for better gear, which in turn will get you better gear and weapons, so you can use those to beat harder skirmish/delve/reives/wildkeeper so you can get better weapon and gear, so you can do the high end delve bosses, (so you can be strong enough to upgrade your R/E/M to be marginally as good as the gear you just got(that remains to be seen)) (now if you want, you can get some situational VW/limbus/dyna/salvage/NNI gear now that you got the pwnage weps and can kill almost instantly anything low man)... and once you do all the above Matsui will be ready for his next well-planned and structured update(with probably "better" gear).
:D
Yea, something like that. :p
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Bismarck.Kelhor
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By Bismarck.Kelhor 2013-05-09 14:57:09
Bahamut.Raenryong said: »Straight out of World of Warcraft's itemization handbook. This is a bad direction for Final Fantasy XI to head in.
Why? I'm not saying that your opinion isn't justified, just that I would like to hear the justification - so often people playing other MMOs seem to rally against anything which could be seen as "WoW-like", ignoring all of the positive points of the game!
It's bad for two reasons, really:
- One of the things that made XI different was that the gear progression was horizontal (get things from multiple events) instead of vertical (spam the dungeon released in the most recent patch). Gear (especially weapons, but not exclusively) had relatively long lasting value. If you start removing the things that make XI distinctive, why would anyone play it over a more modern game that follows the WoW pattern? Or just play WoW itself?
- XI struggles with development time as it is. Doing a vertical ladder requires a significant investment in steady content updates, so that you don't just cap out from spamming Delve and doing nothing else (as nothing else has anything worth going after).
04-26-2013 12:52 PM | Akihiko Matsui | Dev Team |  |
| | I'd like to deeply apologize for mentioning "Don’t throw away your relic, mythic, and empyrean weapons" during an interview. Relic, mythic, and empyrean (below R/M/E weapons) take a great deal of time and difficulty to obtain, and this expression was extremely lacking in consideration for all of the players who tried so hard to complete them.
What I wished to convey was that we will be implementing a system to build on R/M/E weapons, so please have them in your possession, and there was no other meaning intended.
In regards to this system, the outline has been finished; however, we have yet to test if what we have planned can be realized and if we can secure the proper amount of manpower to continue it. We are at a point in time right now where it's difficult to explain the details, so please allow us to discuss this another day.
For the Adoulin end-game content aimed at the top players, where they can obtain high level equipment as well, we will gradually make adjustments to difficulty so that once new end-game content is released you'll be able to obtain these items if you put in a bit of effort.
Also, we will similarly be adjusting content in existing areas, though it may take some time and be a limited time event. | |
05-09-2013 10:15 AM | Slycer | BG Translator |  |
| | Matsui: Follow up on Level 99 Relic, Mythic, Empyrean, and Coin Weapons
Hello, it's Matsui. Thank you for all of your opinions about Relic, Mythic, Empyrean, and Coin weapons (hereafter, RMEC). They were very helpful.
After reading all of the varied opinions, we have decided that rather than unlocking the weapon skills specific to each weapon, a reworking of RME weapons would be more effective (for coin weapons, more information will be provided later, but we plan to allow these to unlock the dedicated weapon skills).
I have written and reorganized this in various ways and it has become quite lengthy with examples. After you have gotten a chance to look over it, please let us know if you have any further opinions.
Content Level
We received many questions about the parameters of Adoulin equipment. Because this is an important part in order to be able to understand the reworking of RME so you can provide your opinion, please allow me to repeat the explanation for content level and growth in Seekers of Adoulin.
In Adoulin, the basic design is a repeated play cycle where players become stronger and stronger as they align themselves with equipment obtained from challenging content which, in turn, allows them to take on even more challenging content.
By aligning themselves with this equipment, players will continue to grow even without leveling up.
The content level of Adoulin content is set as follows:
[[Info below is much better formatted in a table on the original post.]]
20: Delve (Boss Monsters) (Current)
17: Wildskeeper Reive (New Additions) (Next Version Update)
14: Delve NMs (Tier 2) (Current)
13: Skirmish (New Additions) (Next Version Update)
11: Delve NMs (Tier 1) (Current)
6-9: Colonization / Lair Reives (New Additions) (Next Version Update)
7: Wildskeeper Reive (Current)
6: Skirmish (Current)
1-5: Colonization/Lair Reives (Current)
The strength of the equipment that can be obtained, rather than the level of the equipment, will be dependent on the content level. The equipment to be added later in Adoulin will of course be equippable at level 99, but the level of the equipment parameters would be even higher to match the content level (for example, similar to what level 110 or 120 equipment might look like).
While the strength of the monsters which appear is determined to match the content level, in order to fill out the hierarchy between content to some extent, we have designed monsters of variable strength. The parameters of the equipment that can be obtained in Adoulin is set by determining the parameters that would be necessary to compete with those monsters.
The level of current and planned content is set to minimize the gaps between content level, but we may also insert additional intermediate content if the jump between levels remains too high.
In some cases, content variations will cause content to cover multiple levels. We also plan to enhance the amount of content available horizontally at individual levels, rather than just vertically over the content level range.
The content in the next version update will be added with this in mind.
Referencing the "next version update" items above, it will be possible to add new colonization and lair reive equipment purchasable for Bayld in the level 6~9 range (which currently includes Skirmish and Wildskeeper Reives). In addition, we will be inserting new content at levels 13 and 17.
Also, one part of smoothing out the content level will be adjusted in a maintenance to be carried out of the end of this week: we will be adding a fixed probability to obtain the items needed to enter Skirmishes (Simulacrum Segments) from Lair and Colonization Reives. (This adjustment is unrelated to the current rules associated with coalition assignments, gathering, and Soul Pyres.)
By making this adjustment, the assumed progression will be:
1. First, take on lair and colonization reives.
2. As a result of those battles, obtain Simulacrum Segments.
3. Combine the segments in order to enter Skirmishes.
Reworking RMEC
Please excuse my lengthy explanation above. I'll now return to the topic at hand.
First off, since it is necessary for the development staff to further consider the implementation, we cannot guarantee the timeframe as far as whether it will be included in the next version update.
Regarding the types of parameters that would be reworked, special abilities such as Aftermath and Afterglow will remain, while parameters such as the DMG rating, attack, and accuracy will be set to match the content level post-rework.
Since the parameters will be reworked to become aligned with high content difficulty, we do not intend to rework it in small intervals such as with the previous method of Trial of the Magians.
Prior to now, RME were considered the strongest weapons, so I think there will need to be some change to this viewpoint. For those who have RME, you may not require the other weapons, but there now be a choice among other comparable weapons.
If you are worried about how these weapons will be able to be used, for example, against Delve boss monsters, here are some parameters which we are looking at for the reworking. This is just for RME one-handed swords as an example:
Excalibur
DMG:73 Delay:233 Attack+40
"Knights of Round"
Additional effect: Damage varies with HP
to
DMG:121 Delay:233 Attack+60 Accuracy+20
"Knights of Round"
Additional effect: Damage varies with HP
Burtgang
DMG:73 Delay:264 Enmity+18
Physical damage taken-18% Reduces Enmity decrease when taking damage
"Atonement"
Aftermath: Increases Acc./Atk./Occ. attacks twice or thrice
to
DMG:131 Delay:264 Attack+20 Accuracy+20 Enmity+18
Physical damage taken-18% Reduces Enmity decrease when taking damage
"Atonement"
Aftermath: Increases Acc./Atk./Occ. attacks twice or thrice
Almace
DMG:70 Delay:224 DEX+20
"Chant du Cygne"
Aftermath: Occ. deals double damage
to
DMG:114 Delay:224 Attack+20 Accuracy+20 DEX+20
"Chant du Cygne"
Aftermath: Occ. deals double damage
Since coin weapons were originally just intended to be used for Empyrean weapon skills, based on the concept, I believe that instead of reworking them, they can be used to open the dedicated weapon skills (with certain level and job restrictions). We are currently considering the adjustment procedures necessary for this..
In conclusion
I've gone on for a while, so considering the reworking for level 99 Relic, Mythic, and Empyrean weapons as well as the unlocking of dedicated weapon skills via Coin weapons, please let us know your opinions. We will read through your thoughts one by one to make sure we understand your point of view.
Note that this is a large departure from the original plan. Considering the feasibility of scheduling this change, the development may take some time.
I apologize for keeping you waiting on my response.
Thanks in advance!
Translated by: Slycer | |
05-09-2013 2:19 PM | Akihiko Matsui | Dev Team |  |
| | Follow-up: Level 99 Relic, Mythic, Empyrean, and Walk of Echoes Weapons
Matsui here.
Thank you all so much for the feedback on relic, mythic, empyrean, and Walk of Echoes weapons. It has helped out tremendously.
After reading over all of your feedback, instead of continuing the growth of these weapons by unlocking the weapon skills that are tied to each of the weapons, I feel it would be better to perform a revamp on RME weapons. (Regarding Walk of Echoes weapons, I will talk about this below, but they will be involved with unlocking the specialized weapon skills.)
I've been reworking a lot, and writing it all up, but it seems the post turned out rather lengthy, so once you have been able to read through it all and digest it we'd love to hear your feedback.
Content Level
We've received a lot of questions about the stats on Adoulin equipment, and I'd like to once again explain about growth and content levels in Seekers of Adoulin as this is a critical aspect in order to receive feedback on the revamps for RME weapons.
The content in Adoulin has been designed with a repeating play-cycle where you challenge content that you are able to at that moment in time, gather equipment, become stronger, and then take on higher tier content which will allow you to gather even stronger equipment.
It's through the procurement of equipment that will allow players to grow and level up.
We've established content levels for Adoulin content as a means to objectively display difficulty benchmarks. The below is a concrete illustration of these content levels.
20 |
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Delve (Boss monsters) |
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19 |
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18 |
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17 |
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New Additions to Wildskeeper Reives |
16 |
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15 |
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14 |
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Delve (NM group 2) |
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13 |
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New additions to Skirmish |
12 |
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11 |
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Delve (NM group 1) |
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10 |
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9 |
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New additions to Colonization/Lair Reives |
8 |
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7 |
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Wildskeeper Reives |
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6 |
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Skirmish |
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5 |
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Colonization/Lair Reives |
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4 |
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3 |
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2 |
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1 |
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Content Level |
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Up to April 2013 |
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Next version update (currently adjusting) |
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Equipment strength is dependent on the level of the content you need to challenge in order to obtain the equipment, not the level in which it can be equipped. With the gear that is released in Adoulin from here on out, they can be equipped at level 99; however, instead of considering these to be level 99 pieces of equipment, it would be better for you to think of their level in terms of the content level (for example, level 110 or level 120).
The strength of the monsters that will be introduced are matched to that of the content level, but since there is somewhat of a solidified hierarchy between content, it's been setup so that the strength can be felt with even one level difference in content level. Oppositely, the parameters on Adoulin equipment have been calculated and set in order to deal with these monsters.
Fundamentally we will be making it so that the content level for content to come in the future continues to become higher, but there may be cases where we fill in areas where there is a large jump in content level as needed.
Also, in order to make it so there are various types of content sprawled across a single content level, we are supplementing it with content variations. We've also designed plans to enable resting periods where we will expand laterally instead of vertically, because players may get burnt out going full steam ahead.
In the next version update we will be adding content focusing on filling in the gaps as well as supplementing with content variation.
In the above chart, please look at the “Next version update (currently adjusting)” column. For content levels 6-9 (Skirmish/Wildskeeper Reives), we will be adding equipment appropriate for these content levels that can be exchanged for Bayld along with new Colonization and Lair Reives. Additionally, we will be filling in content for levels 13 and 17.
For those players who are already able to take on Skirmish, Wildskeeper Reives, and Delve at this point in time, it will not be absolutely necessary to challenge this content, but we will be making the above adjustments in case you want to increase your success rate, or are feeling that the current situation is still a bit tough.
Also, as a plan to resolve the issue where Skirmish is not really connecting the content as was planned, we will be undergoing maintenance at the end of this week and making it so statue segments can be obtained from Colonization and Lair Reives at a set rate. (These adjustments are separate from the rules associated with obtaining these items via Coalition Assignments, HELM, and Soul Pyres.)
By performing these adjustments we envision the below flow:
Challenge Colonization and Lair Reives
Obtain statue segments by participating in these reives
Challenge Skirmish with the parts you have obtained
Weapon Revamps
Sorry, I got off track for a bit, but now I'd like to return to the topic at hand.
To start off, I still need to discuss the implementation period with the rest of the development team, so it will be a bit difficult to address this immediately in the next version update, and we cannot make any promises as to when this will take place.
In regards to the kind of stats that will be added when we revamp these weapons, fundamentally the afterglow and aftermath effects as well as the other special stats will carry over and we'll be setting damage values, attack, and accuracy stats to coincide with the content level.
While the stats will be quite strong, we do not plan on making it possible to continuously enhance them in short intervals like the original method of enhancing via Trial of the Magians.
However, RME weapons have been considered the ultimate weapons up until this point in time, but I feel that this needs to change a bit.
I would like to make a shift so that instead of having it so that other weapons aren't necessary if you have RME weapons, you have a choice. If you are happy with RME, then you can use RME, and for those who want other weapons you can use other weapons.
With that said, there may be players who are worried if these weapons will eventually become unusable, but to give an example we had the lead make some calculations for the stats needed to combat the Delve boss monsters, and the below is what the RME swords would look like:
Excalibur
DMG: 73 Delay: 233 Attack+40 "Knights of Round" Additional effect: Damage varies with HP |
↓
DMG: 121 Delay: 233 Attack+60 Accuracy+20 "Knights of Round" Additional effect: Damage varies with HP |
Burtgang
DMG: 73 Delay: 264 Enmity+18 Physical damage taken -18% Reduces Enmity decrease when taking damage. "Atonement" Aftermath: Increases Acc./Atk./Occ. Attacks twice or thrice |
↓
DMG: 131 Delay: 264 Attack+20 Accuracy+20 Enmity+18 Physical damage taken -18% Reduces Enmity decrease when taking damage. "Atonement" Aftermath: Increases Acc./Atk./Occ. Attacks twice or thrice |
Almace
DMG: 70 Delay: 224 DEX+20 "Chant du Cygne" Aftermath: Occ. deals double damage |
↓
DMG: 114 Delay: 224 Attack+20 Accuracy+20 DEX+20 "Chant du Cygne" Aftermath: Occ. deals double damage |
In regards to Walk of Echoes weapons, these were implemented with the concept of allowing players to use the specialized empyrean weapon skills, so instead of revamping them we felt it more appropriate to have them serve to unlock the weapons skills (planning to have restrictions based on jobs and level). Also, we are looking into adjustments for the method to create Walk of Echoes weapons.
In conclusion…
Apologies that this post is so long, but based on all of the above we would love to hear your feedback on the revamps to level 99 RME weapons and unlocking weapon skills with Walk of Echoes weapons.
I will be sure to read over each and every comment you all post.
My thoughts and ideas have completely turned around the plans that were originally drawn up, and I had to sit and really discuss the idea with the rest of the development team, including the possibilities of making this happen.
I apologize that this response was late and that I made you all wait.
Thank you all very much. | |
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