Matsui: "Don't Throw Away Your R/M/E Weapons Yet"

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Matsui: "Don't throw away your R/M/E weapons yet"
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 Sylph.Jkun
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By Sylph.Jkun 2013-05-09 09:07:08
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Leviathan.Kincard said: »
I'm honesty not sure how hard a 99 coin is these days since they apparently nuked WoE really hard and made pouches drop there now. 85 or 90 would both work, but the main idea is that it'd be pretty absurd to ask Empyrean 85/90 owners to either start over or spend 100M to get a weapon skill.

>absurd
>SE
>DMG +101

Nothing is impossible or absurd for SE recently.
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 Leviathan.Kincard
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By Leviathan.Kincard 2013-05-09 09:08:22
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point taken

also for you career geos and runs apparently they said something about job restrictions so chances are run won't be getting torcleaver and geo wont get dagan

feel free to riot about that
 Ragnarok.Harpunnik
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By Ragnarok.Harpunnik 2013-05-09 09:17:28
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Making 3 WoE weapons paid off I guess? Too bad I sold my 6 stacks of coins when they made them tradeable.

Well under 1.9k alexandrite to finish my mythic, guess I'll finish anyway and see how situational it will become. Anyone able to post up link to Matsui's annoucement? I'm a noob and have no idea where you guys get this info.

Also would this mean mythics could get empy weaponskills? How about relic ws? That would be kinda boss for me...
 Leviathan.Kincard
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By Leviathan.Kincard 2013-05-09 09:18:45
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There's only Japanese text right now so you'll have to wait for the translation team/Slycer to provide you with the translation.
 Ragnarok.Harpunnik
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By Ragnarok.Harpunnik 2013-05-09 09:19:53
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Leviathan.Kincard said: »
There's only Japanese text right now so you'll have to wait for the translation team/Slycer to provide you with the translation.

Thanks!
 Ragnarok.Ashman
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By Ragnarok.Ashman 2013-05-09 09:29:05
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Leviathan.Kincard said: »

Just FYI:
Code
Excalibur
D121 Delay233 Atk+60 Acc+20 Knights of Round
Additional Effect: Based on HP

Burtgang
D131 Delay264 Atk+20 Acc+20 Enmity+18
PDT-18% Enmity Reduction Down When Taking Damage
Atonement
Aftermath:Acc/Atk/OA2-3

Almace
D114 Delay224 Atk+20 Acc+20 DEX+20 Chant du Cygne
Aftermath:ODD


Is the mythic supposed to have higher D than the relic? I'm completely pleased they're doing anything, so don't get me wrong. I just thought relics usually had higher damage than mythics (then again I've never cared about 1h).
 Bismarck.Kelhor
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By Bismarck.Kelhor 2013-05-09 09:34:10
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Ragnarok.Ashman said: »

Is the mythic supposed to have higher D than the relic? I'm completely pleased they're doing anything, so don't get me wrong. I just thought relics usually had higher damage than mythics (then again I've never cared about 1h).

Yeah, the original vision was that relics were the king of damage/delay, and the mythics were strong, while adding something unique to the job (as they're job-specific to begin with).

Burtgang's delay is quite a bit higher and doesn't have the natural OD2.5 or en-effect, so Excal is probably still stronger (haven't done the math yet).
 Lakshmi.Saevel
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By Lakshmi.Saevel 2013-05-09 09:34:16
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Should be a two part system. The 95 Relic / 90 Empy / 99 Coin give you access to the weapon skill but the 99 Relic / 99 Empy / 99 Mythic give you a KI that enhances that WS further. This way those with the generic versions can get the WS while those who dumped the insane amount of Tanaka effort into them still get a bonus. Also provides an incentive for people to 99 their Emps.
 Sylph.Tigerwoods
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By Sylph.Tigerwoods 2013-05-09 09:34:30
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Sylph.Jkun said: »
Just a concept, but that puts 85-90-95 Empy owners in quite a predicament when they could have just done the WoE route and are able to use the WS on Delve Weapons.

Goddamnit, Chloris. Eat a ***.
I have the WoE version to 85? At least I won't have to camp all those NMs again
 Odin.Tsuneo
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By Odin.Tsuneo 2013-05-09 09:34:34
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It's cool that he made an announcement, but we'll see if these changes will come any time soon.
 Cerberus.Cahlum
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By Cerberus.Cahlum 2013-05-09 09:35:05
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Probably accounting for the higher delay?
 Carbuncle.Darktrance
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By Carbuncle.Darktrance 2013-05-09 09:37:27
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Odin.Tsuneo said: »
It's cool that he made an announcement, but we'll see if these changes will come any time soon.

There's a new announcement? where?
 Odin.Tsuneo
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By Odin.Tsuneo 2013-05-09 09:39:28
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http://forum.square-enix.com/ffxi/threads/33427

The proposed changes were posted a few posts above though.
 Carbuncle.Skulloneix
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By Carbuncle.Skulloneix 2013-05-09 09:41:49
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Odin.Tsuneo said: »
http://forum.square-enix.com/ffxi/threads/33427

The proposed changes were posted a few posts above though.
Any translated posts by NA SE or Slycer? For us JP reading impaired?
 Leviathan.Kincard
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By Leviathan.Kincard 2013-05-09 09:42:43
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The higher damage on mythics is probably to offset the higher delay they have (This should've been done all the way back at level 75, then again at 99, it was one of the big things holding a bunch of mythics back from being decent). In the example he gave, Excalibur most definitely is stronger than Burtgang. If anything, Empyreans are getting the shortest stick in this whole thing- they have an easier alternative to unlock their WS, which was a really big draw of the weapons to begin with.
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 Valefor.Sehachan
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By Valefor.Sehachan 2013-05-09 09:45:02
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I like the idea of weapons to chose not based on damage alone, but on different kind of perks...however only mythics got that, relics and empies would be still for D only. Just saying if they want to go that way there's a larger vision to include than just up the damage and attack/acc...I think.

Still *** WOE WEAPONS!!! WHY??? Give me the ws with the empy, to hell with woe!! erlifncnbbclb
 Leviathan.Kincard
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By Leviathan.Kincard 2013-05-09 09:46:41
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Valefor.Sehachan said: »
Still *** WOE WEAPONS!!! WHY??? Give me the ws with the empy, to hell with woe!!

JPs like their WoE weapons

that's basically the only reason
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 Carbuncle.Darktrance
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By Carbuncle.Darktrance 2013-05-09 09:48:28
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Carbuncle.Skulloneix said: »
Odin.Tsuneo said: »
http://forum.square-enix.com/ffxi/threads/33427

The proposed changes were posted a few posts above though.
Any translated posts by NA SE or Slycer? For us JP reading impaired?

Er... I could give you the google chrome translation
 Carbuncle.Darktrance
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By Carbuncle.Darktrance 2013-05-09 09:49:27
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Google Chrome Translation - obviously flawed. And in some spots gibberish :P.
 Siren.Mosin
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By Siren.Mosin 2013-05-09 09:51:55
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And, for the first time ever, Mosin is happy he made WoE hth to tide him over until he finished spharai.
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 Phoenix.Rhealana
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By Phoenix.Rhealana 2013-05-09 09:52:27
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Heh, even Google translate switches Ls, Rs and Ms (Almace = Armas)
 Leviathan.Kincard
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By Leviathan.Kincard 2013-05-09 09:54:18
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Carbuncle.Darktrance said: »
Google Chrome Translation - obviously flawed. And in some spots gibberish :P.

Matsui said:
Thank you the FFXI in the future.

seems pretty legit

matsui confirmed for time traveller
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 Lakshmi.Greggles
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By Lakshmi.Greggles 2013-05-09 09:54:40
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Odin.Tsuneo said: »
http://forum.square-enix.com/ffxi/threads/33427

The proposed changes were posted a few posts above though.

!!!!!

Someone light the Slycer signal. D: I'm super excited to see what exactly's up! It's looking promising and they're going to do mostly what I thought they would(make them so they're competitive, but not overpowering the new weapons). I'm also keen to see their reasoning for not keeping RME on the top...
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By charlo999 2013-05-09 09:57:17
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mythic GA with ukkos fury is going to be sick. If thats what im seeing.
Crit boost/ attack boost / DA TA
 Lakshmi.Byrth
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By Lakshmi.Byrth 2013-05-09 09:58:03
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Leviathan.Kincard said: »
Valefor.Sehachan said: »
Still *** WOE WEAPONS!!! WHY??? Give me the ws with the empy, to hell with woe!!

JPs like their WoE weapons

that's basically the only reason

Naw, I think there's more to it than this. Empyrean WSs were strong and well-made. They're very competitive even with the 99 merit WSs, and situationally superior. Giving an easy path to them with Coin weapons does trivialize Empyreans, but it allows anyone to have easy access to strategically important WSs. Also, because they aren't subject to the merit WS limit, they serve as good DD WSs for sidejobs.

Utility:
* Rudra's Storm - Better than Mandalic Stab most of the time. THF lacks access to a native one-hit WS that's worth two shits. This serves that role.
* Wild Fire - This will be the go-to low-enmity ranged WS for recent returning players.
* Blade: Hi - Solves NIN's "this monster isn't EP, so Shun sucks" problem.
* Torcleaver - Updated DRK option for SA WS. Not that anyone should need to use that anymore.
* Dagan/Myrkr - Very situational (TP wings), but useful in those situations.

DD:
* Ukko's Fury, Victory Smite, Jishnu's Radiance, Blade: Hi, Chant du'Cygne, Tachi: Fudo

LOL:
* Quietus/Cloudsplitter/Camlann's Torment


I guess I forgot the point. Anyway, releasing these weaponskill from their weapons serves to decrease the amount of effort a recent-returning player needs to put in before they can be top-tier. Get a good GA from Delve, make a Shamash, use Ukko's Fury.
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 Ragnarok.Returner
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By Ragnarok.Returner 2013-05-09 10:03:56
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It looks like Ragnarok would still be king with the critical hit rate boost and hidden effect even with slightly less D.
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 Phoenix.Kojo
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By Phoenix.Kojo 2013-05-09 10:04:54
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I know it's SOMETHING, but am I the only one not completely satified? For one, Relics were designed to be the highest damaging of their type, and Mythics were designed to be desirable due to additional stats, yet not undermine the damage of Relics. Emps were designed to relvolve around their WS, unlocking said WS undermines the weapon, to some degree.

I think I could accept this proposal if, and only IF, they added post-ToAU jobs to relics and RUN/GEO to relics and Emps. The "brokenness" was the reason they gave for not doing so, anyway.
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By kenshynofshiva 2013-05-09 10:09:48
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if they tweak an increase the proc rates these changes are solid gold..
 Valefor.Sehachan
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By Valefor.Sehachan 2013-05-09 10:09:50
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God forbid I can use Torcleaver on run!
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 Siren.Mosin
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By Siren.Mosin 2013-05-09 10:09:59
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Phoenix.Kojo said: »
I know it's SOMETHING, but am I the only one not completely satified? For one, Relics were designed to be the highest damaging of their type, and Mythics were designed to be desirable due to additional stats, yet not undermine the damage of Relics. Emps were designed to relvolve around their WS, unlocking said WS undermines the weapon, to some degree. I think I could accept this proposal if, and only IF, they added post-ToAU jobs to relics and RUN/GEO to relics and Emps. The "brokenness" was the reason they gave for not doing so, anyway.

waiting for the english translation here, I can't read gibberish.
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