Geomancer Glitches (2 Listed)

Eorzea Time
 
 
 
Language: JP EN FR DE
Version 3.1
New Items
users online
Forum » FFXI » Jobs » Geomancer » Geomancer glitches (2 listed)
Geomancer glitches (2 listed)
First Page 2
 Phoenix.Gameesh
Offline
Server: Phoenix
Game: FFXI
user: Gameesh
Posts: 859
By Phoenix.Gameesh 2013-04-14 04:54:52
Link | Quote | Reply
 
Okay so I noticed two weird glitches or rather unintentional things happening while playing Geomancer with a friend.

1) Cast Geo-Poison on an enemy and defeat it. Then deactivate the Luapon with Full Circle. If a party member is nearby when you do this, he or she will be temporarily poisoned. Depending on whether or not Bolster or Ecliptic Attrition was active before you deactivated it, the poison/tic is different. I have seen 1, 2 but recently even 6/tic (since Bolster was on). The poison lasts for about 3 seconds, but it's still a problem in certain situations.

*** This is not a glitch, as it turns out this is the desired effect for using Full Circle. ***
2) I only noticed this recently but whenever I deactivate a nearly-full Luapon, I get some MP back. I don't know if this is an actual trait or not, but I can't find it on any JA or trait description in-game or on the wiki.

And here's a useful tip for you guys who need some skill+ :

If you have an adventuring fellow of your level, it's actually faster to cast Geo- spells on them. You can't target them, so you have to type the commands manually or just make a macro. Almost every time I casted Geo-Voidance or Geo-Precision on my NPC, I got a skill+.

I hope this post is helpful for any other Geomancer out there or anyone who's interested.
[+]
 Phoenix.Gameesh
Offline
Server: Phoenix
Game: FFXI
user: Gameesh
Posts: 859
By Phoenix.Gameesh 2013-04-14 05:42:22
Link | Quote | Reply
 
Oh and I forgot to mention that adventuring fellows do NOT recieve any benefits from the Geo- or Indi- spells. At least not the regen and refresh ones; I can't tell if it works with any status enhancers like Fury or Voidance.
Offline
Posts: 319
By Eijii 2013-04-14 07:00:26
Link | Quote | Reply
 
While going to Paradox is a neat way to skill up.. I can tell you that it will be crowded and full of skill up bots.. which = Good chance for haters to GM people in there for botting.. and yeah there goes half the Geomancer population...

My suggestion = Build a good refresh set and have Geo-refresh always on while you spam Indi spells(Poison, Precision, Voidance and maybe Regen)
and go visit White Gate, Grab some skill up food and grab a sanction and pick "Food Duration" now you have 2 stack worth of food since your 30min food will last for 1hr or whatever time it extends it to. Skill up food is expensive... use it right! :D
[+]
 Siren.Thoraeon
Offline
Server: Siren
Game: FFXI
user: Thoraeon
Posts: 2215
By Siren.Thoraeon 2013-04-14 07:19:44
Link | Quote | Reply
 
Another glitch:
Level sync does not remove Indi/Geo spells that have already been cast.
[+]
 Phoenix.Gameesh
Offline
Server: Phoenix
Game: FFXI
user: Gameesh
Posts: 859
By Phoenix.Gameesh 2013-04-14 12:02:49
Link | Quote | Reply
 
Eijii said: »
While going to Paradox is a neat way to skill up.. I can tell you that it will be crowded and full of skill up bots.. which = Good chance for haters to GM people in there for botting.. and yeah there goes half the Geomancer population...

My suggestion = Build a good refresh set and have Geo-refresh always on while you spam Indi spells(Poison, Precision, Voidance and maybe Regen)
and go visit White Gate, Grab some skill up food and grab a sanction and pick "Food Duration" now you have 2 stack worth of food since your 30min food will last for 1hr or whatever time it extends it to. Skill up food is expensive... use it right! :D

I really like the Whitegate idea! If we could summon adventuring fellows in Aht Urgahn areas then it would be the best thing ever. Still, when my NPC has to leave and I have skill+ left I'll be sure to try this out! =)
 Phoenix.Gameesh
Offline
Server: Phoenix
Game: FFXI
user: Gameesh
Posts: 859
By Phoenix.Gameesh 2013-04-14 12:05:05
Link | Quote | Reply
 
Siren.Thoraeon said: »
Another glitch:
Level sync does not remove Indi/Geo spells that have already been cast.

Really? Oh that's pretty bad...
Indi spells last quite a while so this can be exploited greatly.
You could also drop a Geo spell on someone and amplify it (so that it lasts longer) first before synching...
 Shiva.Paulu
Offline
Server: Shiva
Game: FFXI
user: Paulu
Posts: 776
By Shiva.Paulu 2013-04-14 12:07:42
Link | Quote | Reply
 
Phoenix.Gameesh said: »
Eijii said: »
While going to Paradox is a neat way to skill up.. I can tell you that it will be crowded and full of skill up bots.. which = Good chance for haters to GM people in there for botting.. and yeah there goes half the Geomancer population...

My suggestion = Build a good refresh set and have Geo-refresh always on while you spam Indi spells(Poison, Precision, Voidance and maybe Regen)
and go visit White Gate, Grab some skill up food and grab a sanction and pick "Food Duration" now you have 2 stack worth of food since your 30min food will last for 1hr or whatever time it extends it to. Skill up food is expensive... use it right! :D

I really like the Whitegate idea! If we could summon adventuring fellows in Aht Urgahn areas then it would be the best thing ever. Still, when my NPC has to leave and I have skill+ left I'll be sure to try this out! =)
You can call your Fellow in Aht Urgahn areas. They added that a while ago.
[+]
 Fenrir.Calamity
Offline
Server: Fenrir
Game: FFXI
user: Calamity
Posts: 172
By Fenrir.Calamity 2013-04-14 12:29:50
Link | Quote | Reply
 
Another one that me and my friends came across the other night, Geomancy apparently never made it to the magic restriction list in salvage. My friend, who came geo just to try it out was able to use geomancy right from floor 1. He thought he may have just gotten spellcasting without noticing, but when he tried to nuke, he found elemental and dark magic still restricted.
 Phoenix.Gameesh
Offline
Server: Phoenix
Game: FFXI
user: Gameesh
Posts: 859
By Phoenix.Gameesh 2013-04-14 12:41:38
Link | Quote | Reply
 
Shiva.Paulu said: »
Phoenix.Gameesh said: »
Eijii said: »
While going to Paradox is a neat way to skill up.. I can tell you that it will be crowded and full of skill up bots.. which = Good chance for haters to GM people in there for botting.. and yeah there goes half the Geomancer population...

My suggestion = Build a good refresh set and have Geo-refresh always on while you spam Indi spells(Poison, Precision, Voidance and maybe Regen)
and go visit White Gate, Grab some skill up food and grab a sanction and pick "Food Duration" now you have 2 stack worth of food since your 30min food will last for 1hr or whatever time it extends it to. Skill up food is expensive... use it right! :D

I really like the Whitegate idea! If we could summon adventuring fellows in Aht Urgahn areas then it would be the best thing ever. Still, when my NPC has to leave and I have skill+ left I'll be sure to try this out! =)
You can call your Fellow in Aht Urgahn areas. They added that a while ago.

You... can? o_o''
Wow I must have missed that completely.
Guess I'll go skill+ in aht urgahn next time ^^
 Phoenix.Gameesh
Offline
Server: Phoenix
Game: FFXI
user: Gameesh
Posts: 859
By Phoenix.Gameesh 2013-04-14 13:10:39
Link | Quote | Reply
 
Fenrir.Calamity said: »
Another one that me and my friends came across the other night, Geomancy apparently never made it to the magic restriction list in salvage. My friend, who came geo just to try it out was able to use geomancy right from floor 1. He thought he may have just gotten spellcasting without noticing, but when he tried to nuke, he found elemental and dark magic still restricted.

Seems like SE needs to take a long and hard look at the Geomancy spells and it's effects in multiple areas. They may have rushed out the job a bit too soon?
 Phoenix.Gameesh
Offline
Server: Phoenix
Game: FFXI
user: Gameesh
Posts: 859
By Phoenix.Gameesh 2013-04-14 15:01:30
Link | Quote | Reply
 
My Geomancer isn't high enough yet, but can anyone test if the glitch with Geo-Poison also works with Geo-Slow or a other similar debuff spells? Maybe they transfer to nearby party members as well...
 Fenrir.Sumy
Offline
Server: Fenrir
Game: FFXI
user: Sumy
Posts: 6
By Fenrir.Sumy 2013-04-14 15:25:58
Link | Quote | Reply
 
After Equipping Twilight Cloak, GEO still does not have access to Impact.
[+]
 Fenrir.Sylow
Offline
Server: Fenrir
Game: FFXI
Posts: 6862
By Fenrir.Sylow 2013-04-14 15:48:13
Link | Quote | Reply
 
If you're deactivating the Luopan with Full Circle and getting MP back that's not a glitch since it's supposed to do that (hence the name)
 Asura.Kajira
Offline
Server: Asura
Game: FFXI
user: kajira
Posts: 9
By Asura.Kajira 2013-04-14 15:56:49
Link | Quote | Reply
 
Phoenix.Gameesh said: »
My Geomancer isn't high enough yet, but can anyone test if the glitch with Geo-Poison also works with Geo-Slow or a other similar debuff spells? Maybe they transfer to nearby party members as well...

I was in a party with a GEO and everytime he debuffed the mob I got the same debuff. Slow, para, poison etc
[+]
Guide Maker
Offline
Posts: 3251
By Quetzacoatl 2013-04-14 16:01:30
Link | Quote | Reply
 
Eijii said: »
While going to Paradox is a neat way to skill up.. I can tell you that it will be crowded and full of skill up bots.. which = Good chance for haters to GM people in there for botting.. and yeah there goes half the Geomancer population...

My suggestion = Build a good refresh set and have Geo-refresh always on while you spam Indi spells(Poison, Precision, Voidance and maybe Regen)
and go visit White Gate, Grab some skill up food and grab a sanction and pick "Food Duration" now you have 2 stack worth of food since your 30min food will last for 1hr or whatever time it extends it to. Skill up food is expensive... use it right! :D

If SE hasn't done anything about magic spamming ever since Shinryu fight came along, they won't do anything about it now.

as for OP, That's not a bad idea
 Gilgamesh.Schmule
Offline
Server: Gilgamesh
Game: FFXI
user: Kloroform
Posts: 297
By Gilgamesh.Schmule 2013-04-14 16:12:18
Link | Quote | Reply
 
Eijii said: »
which = Good chance for haters to GM people in there for botting..

I'm confused as to why you think reporting someone for blatantly violating the ToS makes them a "hater"
 Bismarck.Diablosword
Offline
Server: Bismarck
Game: FFXI
Posts: 206
By Bismarck.Diablosword 2013-04-14 16:22:44
Link | Quote | Reply
 
People whine about gimp skills, then they whine when people use scripts to skill up. There is no way to make everyone happy. Haters gunna hate.
[+]
 Shiva.Tahngarthor
Offline
Server: Shiva
Game: FFXI
Posts: 243
By Shiva.Tahngarthor 2013-04-14 18:39:48
Link | Quote | Reply
 
Quote:
2) I only noticed this recently but whenever I deactivate a nearly-full Luapon, I get some MP back. I don't know if this is an actual trait or not, but I can't find it on any JA or trait description in-game or on the wiki.
This is an effect of Full Circle, not a glitch. The MP return is based on the remaining HP of the luopan.
 Phoenix.Gameesh
Offline
Server: Phoenix
Game: FFXI
user: Gameesh
Posts: 859
By Phoenix.Gameesh 2013-04-14 18:41:31
Link | Quote | Reply
 
Asura.Kajira said: »
Phoenix.Gameesh said: »
My Geomancer isn't high enough yet, but can anyone test if the glitch with Geo-Poison also works with Geo-Slow or a other similar debuff spells? Maybe they transfer to nearby party members as well...

I was in a party with a GEO and everytime he debuffed the mob I got the same debuff. Slow, para, poison etc

Okay, thanks for the comment =)
Now where would I go best to tell SE about this issue? I know it's only a few seconds, but it can mess you up. Mainly being paralyzed a few seconds (without realizing it) and it blocks an important JA for example.
 Phoenix.Gameesh
Offline
Server: Phoenix
Game: FFXI
user: Gameesh
Posts: 859
By Phoenix.Gameesh 2013-04-14 18:42:22
Link | Quote | Reply
 
Sylow said:
If you're deactivating the Luopan with Full Circle and getting MP back that's not a glitch since it's supposed to do that (hence the name)

Shiva.Tahngarthor said: »
Quote:
2) I only noticed this recently but whenever I deactivate a nearly-full Luapon, I get some MP back. I don't know if this is an actual trait or not, but I can't find it on any JA or trait description in-game or on the wiki.
This is an effect of Full Circle, not a glitch. The MP return is based on the remaining HP of the luopan.

Well, I wasn't aware of that. It's not in the JA description though, so I was confused. I'll correct my first post. Thanks for the heads-up!
 Sylph.Leafe
Offline
Server: Sylph
Game: FFXI
user: Leafe
Posts: 27
By Sylph.Leafe 2013-04-14 18:58:28
Link | Quote | Reply
 
The other day I was working on skill-ups for my GEO in The Boyahda Tree with my Adventuring Fellow, and I noticed something kind of strange. If I had my luopan out and my Adventuring Fellow were to walk into it, he would actually nudge the luopan a bit in the direction he was going instead of moving through/around it. By playing around with it a bit, I was able to get my Adventuring Fellow to move the luopan to a completely different spot without needing to use Full Circle & recasting.

It was an interesting discovery for me, but definitely seemed like a glitch. Anyone else encounter this/able to confirm it?
 Asura.Kajira
Offline
Server: Asura
Game: FFXI
user: kajira
Posts: 9
By Asura.Kajira 2013-04-14 19:08:31
Link | Quote | Reply
 
Phoenix.Gameesh said: »
Asura.Kajira said: »
Phoenix.Gameesh said: »
My Geomancer isn't high enough yet, but can anyone test if the glitch with Geo-Poison also works with Geo-Slow or a other similar debuff spells? Maybe they transfer to nearby party members as well...

I was in a party with a GEO and everytime he debuffed the mob I got the same debuff. Slow, para, poison etc

Okay, thanks for the comment =)
Now where would I go best to tell SE about this issue? I know it's only a few seconds, but it can mess you up. Mainly being paralyzed a few seconds (without realizing it) and it blocks an important JA for example.

I placed a GM call and got a written response thanking me but telling me it "didn't affect me" so to have the geomancer place the support call. I don't know if he did or not. We laughed about it though. SE didn't seem too concerned.
 Phoenix.Gameesh
Offline
Server: Phoenix
Game: FFXI
user: Gameesh
Posts: 859
By Phoenix.Gameesh 2013-04-15 03:02:33
Link | Quote | Reply
 
Sylph.Leafe said: »
The other day I was working on skill-ups for my GEO in The Boyahda Tree with my Adventuring Fellow, and I noticed something kind of strange. If I had my luopan out and my Adventuring Fellow were to walk into it, he would actually nudge the luopan a bit in the direction he was going instead of moving through/around it. By playing around with it a bit, I was able to get my Adventuring Fellow to move the luopan to a completely different spot without needing to use Full Circle & recasting.

It was an interesting discovery for me, but definitely seemed like a glitch. Anyone else encounter this/able to confirm it?

Yes, I noticed this too. Adventuring fellows and Luopans just don't mix...
 Phoenix.Gameesh
Offline
Server: Phoenix
Game: FFXI
user: Gameesh
Posts: 859
By Phoenix.Gameesh 2013-04-15 03:04:19
Link | Quote | Reply
 
Asura.Kajira said: »
Phoenix.Gameesh said: »
Asura.Kajira said: »
Phoenix.Gameesh said: »
My Geomancer isn't high enough yet, but can anyone test if the glitch with Geo-Poison also works with Geo-Slow or a other similar debuff spells? Maybe they transfer to nearby party members as well...

I was in a party with a GEO and everytime he debuffed the mob I got the same debuff. Slow, para, poison etc

Okay, thanks for the comment =)
Now where would I go best to tell SE about this issue? I know it's only a few seconds, but it can mess you up. Mainly being paralyzed a few seconds (without realizing it) and it blocks an important JA for example.

I placed a GM call and got a written response thanking me but telling me it "didn't affect me" so to have the geomancer place the support call. I don't know if he did or not. We laughed about it though. SE didn't seem too concerned.

Gah... -.-
The Geomancer itself isn't affected by the aftermath of deactivating a Luapon, so technically it's not their fault, right? Still, I hope SE fixes this or at least mentions it. I'd laugh if this is actually the desired effect (and not a glitch) <.<;
 Shiva.Tahngarthor
Offline
Server: Shiva
Game: FFXI
Posts: 243
By Shiva.Tahngarthor 2013-04-15 13:33:22
Link | Quote | Reply
 
the bug with poison needs to be addressed, because it would be technically possible to PK near-death players with it.
 Cerberus.Zyph
Offline
Server: Cerberus
Game: FFXI
user: Maerina
Posts: 65
By Cerberus.Zyph 2013-04-15 13:40:24
Link | Quote | Reply
 
Shiva.Tahngarthor said: »
the bug with poison needs to be addressed, because it would be technically possible to PK near-death players with it.

Which would be hilarious, actually.

I can't see it being used for too many spiteful shenanigans because you have to be in the same party to get hit by it, but it needs to be fixed nonetheless.
[+]
 Phoenix.Gameesh
Offline
Server: Phoenix
Game: FFXI
user: Gameesh
Posts: 859
By Phoenix.Gameesh 2013-04-16 03:42:54
Link | Quote | Reply
 
Cerberus.Zyph said: »
Shiva.Tahngarthor said: »
the bug with poison needs to be addressed, because it would be technically possible to PK near-death players with it.

Which would be hilarious, actually.

I can't see it being used for too many spiteful shenanigans because you have to be in the same party to get hit by it, but it needs to be fixed nonetheless.

Turns out this glitch works for ALL Geo type spells that induce a negative effect on an enemy. This means poison, slow, para but also the -evasion and similar ones.

I'd like to push this under SE's nose. Do I have to make an account on the official forums first before I can post it there? Can't I just contact them through POL or something? :/
Offline
Posts: 216
By Elwynbelwyn 2013-04-16 07:14:42
Link | Quote | Reply
 
Eijii said: »
While going to Paradox is a neat way to skill up.. I can tell you that it will be crowded and full of skill up bots.. which = Good chance for haters to GM people in there for botting.. and yeah there goes half the Geomancer population...
After I burned my GEO 75 to 99 in aby, I had like 16-20 hours or so of time. So I made a 5-spell macro (6th line was a call4) and spammed it whenever I could during that time. (I took breaks for sleep and to run an alt in Besieged) I got up to around 150 before aby time ran out, then (with my 3 refresh gear I already had) I got to 200 outside in lowbie LaTheine. That 200th point of geomancy was a ***, I got 3 handbell during that time.

Quote:
go visit White Gate, Grab some skill up food and grab a sanction and pick "Food Duration" now you have 2 stack worth of food since your 30min food will last for 1hr or whatever time it extends it to. Skill up food is expensive... use it right! :D
Or better yet, go to a WoTG area, and get Sigil with BOTH refresh and food duration buffs. Got to try the Geo- on my <ft> thing now.

EDIT: It's not working very well, probably because my NPC is only level 70. But the strange thing is that my NPC does _NOT_ like the loupan! Wherever it appears, she wants to be on the opposite side of me from it. Sometimes she'll even walk in a circle around me to get away from it.
 Shiva.Siviard
Offline
Server: Shiva
Game: FFXI
user: Siviard
Posts: 1328
By Shiva.Siviard 2013-04-22 23:26:04
Link | Quote | Reply
 
Here's a glitch I discovered yesterday evening and reported it today.

GEO can cast Geomancy spells in Salvage while the magic restriction on you is still active.

I was GEO/RDM and immediately able to cast Indi-Regen and Geo-STR on the DD. Tried stuff from /RDM, no go.
 Lakshmi.Sparthosx
Offline
Server: Lakshmi
Game: FFXI
user: sparthosx
Posts: 10394
By Lakshmi.Sparthosx 2013-04-22 23:30:46
Link | Quote | Reply
 
Can you skillup off stationary status-spewing targets in SoA areas?
First Page 2