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Battlemod v2
Ragnarok.Zirael
Server: Ragnarok
Game: FFXI
Posts: 95
By Ragnarok.Zirael 2013-04-14 08:14:10
Salvage: trying to use job ability with JA's locked doesn't give any error message. Should be:
Playername cannot perform that action.
Lakshmi.Byrth
VIP
Server: Lakshmi
Game: FFXI
Posts: 6287
By Lakshmi.Byrth 2013-04-14 08:18:53
I don't know if I somehow made it worse, but Attainment hasn't been working in Abyssea since the last update. I pushed an update that will fix GoV/FoV, I think, and now I'm going to investigate Abyssea to make sure Dominion Ops are working so I will also check this out.
Mug (and Despoil) are both annoying, weird, and have long recast times. I'll go see what I can do though.
The Boost-STR thing is intended. That's part of what battlemod does. You can turn off the chat log modification if you want by flipping Condensebattle (I think it will work).
The grammar isn't really something I can do anything about. I could make a basic switch for things like a/an, but figuring out when to insert "the", using the verb form of debuffs, and so on is forever going to be out of my reach (barring a manual resources update).
Spikes (and counters, and Retaliations) somehow bypassing filters is a known issue that I'm fighting.
"You cannot perform this action" is a resources issue that should be fixed now.
Server: Fenrir
Game: FFXI
Posts: 3012
By Fenrir.Leoheart 2013-04-14 08:26:06
I need to stop using photobucket.
Blue magic skillchains show up now, thanks byrth :)
Ragnarok.Zirael
Server: Ragnarok
Game: FFXI
Posts: 95
By Ragnarok.Zirael 2013-04-14 08:33:50
Regarding testing long recast abilities: doesn't COR on test server have that new 1-hour ability, recastable every 10s that resets JAs?
Lakshmi.Byrth
VIP
Server: Lakshmi
Game: FFXI
Posts: 6287
By Lakshmi.Byrth 2013-04-14 08:40:10
Yeah, but the test server is not compatible with some v4 plugin and I've been too lazy to figure out which one.
Ragnarok.Zirael
Server: Ragnarok
Game: FFXI
Posts: 95
By Ragnarok.Zirael 2013-04-14 08:41:11
Salvage: troll's Enervation "Playername receives defence down." message doesn't get compressed into single line.
Magic bursting debuff (ie paralyze) shows "Magic Burst!" message, but bursting nuke doesn't.
Shiva.Paulu
Server: Shiva
Game: FFXI
Posts: 776
By Shiva.Paulu 2013-04-14 09:24:18
So I did a little testing. Looks like the 379 error pops up everytime someone outside of party/alliance perfoms an action, attacks, is attacked by something.
Lakshmi.Byrth
VIP
Server: Lakshmi
Game: FFXI
Posts: 6287
By Lakshmi.Byrth 2013-04-14 09:31:22
You need to log out and log back in.
I'll add magic bursts to the list. Enervation may be fixed, or I may have broken a whole new class of weapon skills.
Phoenix.Innina
Server: Phoenix
Game: FFXI
Posts: 83
By Phoenix.Innina 2013-04-14 09:49:15
Hi! I'm not sure if this is covered somewhere, please forgive me if it is. My Toggle (addtochat) text from Motentens XML within Battlemod seem to be getting filtered. I can't figure out why. I don't have the customized filters setup, so its just loading the default (everything is turned to false). Is there a bug or am I missing something?
Thanks for reading!
Bahamut.Bojack
Server: Bahamut
Game: FFXI
Posts: 2138
By Bahamut.Bojack 2013-04-14 10:04:48
I like how Battlemod spits out the damage/heal numbers immediately when the action is completed instead of after the animation is done.
Not sure if that was done on purpose or not but it's pretty nice.
Lakshmi.Byrth
VIP
Server: Lakshmi
Game: FFXI
Posts: 6287
By Lakshmi.Byrth 2013-04-14 10:52:43
Battlemod blocks a long list of chat colors (you can find it towards the top of battlemod.lua). You just need to pick a different color for add_to_chat and it will work again.
And yeah Bojack, that was one of the major benefits to switching to packets. Mug is also fixed!
Ragnarok.Zirael
Server: Ragnarok
Game: FFXI
Posts: 95
By Ragnarok.Zirael 2013-04-14 11:14:30
Playername uses a .
[Treat Staff II] not displayed
Shiva.Paulu
Server: Shiva
Game: FFXI
Posts: 776
By Shiva.Paulu 2013-04-14 11:28:56
Sorry for the rapid postings but now I'm seeing
.../event_action.lua:210: attempt to index local 'prepstr' (a nil value).
In a prov run at the moment and my console is lighting up with that like a christmas tree lol.
edit: I just noticed there were a few "152: attempt to concatenate local 'number' (a nil value)" in there too.
Phoenix.Innina
Server: Phoenix
Game: FFXI
Posts: 83
By Phoenix.Innina 2013-04-14 11:38:14
Battlemod blocks a long list of chat colors (you can find it towards the top of battlemod.lua). You just need to pick a different color for add_to_chat and it will work again.
And yeah Bojack, that was one of the major benefits to switching to packets. Mug is also fixed! Fixed! Thank you!
Lakshmi.Byrth
VIP
Server: Lakshmi
Game: FFXI
Posts: 6287
By Lakshmi.Byrth 2013-04-14 11:57:49
Sorry for the rapid postings but now I'm seeing
.../event_action.lua:210: attempt to index local 'prepstr' (a nil value).
In a prov run at the moment and my console is lighting up with that like a christmas tree lol.
edit: I just noticed there were a few "152: attempt to concatenate local 'number' (a nil value)" in there too.
You need to /shutdown and log and back in. None of the messages you're reporting match up with my copy of battlemod, probably because your version of battlemod is old. As such, those problems have quite possibly already been fixed and it's a big time waster to hunt for them.
I don't know why Treat Staff II wouldn't work, but I'm also not sure I know anyone with Treat Staff II. I'll have to look around.
Cerberus.Kvazz
Server: Cerberus
Game: FFXI
Posts: 5345
By Cerberus.Kvazz 2013-04-14 11:59:28
Playername uses a .
[Treat Staff II] not displayed
I got that for RR earring aswell last night
Lakshmi.Byrth
VIP
Server: Lakshmi
Game: FFXI
Posts: 6287
By Lakshmi.Byrth 2013-04-14 12:02:56
Hmmm... it's probably all usable items again. I swear I fixed that already.
I just got this:
Quote: Byrth uses a Reraise hairpin. (Yellow)
Byrth uses a Reraise hairpin.(Grey)
Byrth receives the effect of .
What color was your use message?
Cerberus.Kvazz
Server: Cerberus
Game: FFXI
Posts: 5345
By Cerberus.Kvazz 2013-04-14 12:11:48
Server: Shiva
Game: FFXI
Posts: 39
By Shiva.Ithorien 2013-04-14 13:15:18
I use a bunch of <addtochat> commands in my spellcasts and no matter what I do with the battlemod settings they're all muted. Can't seem to make that work.
Lakshmi.Byrth
VIP
Server: Lakshmi
Game: FFXI
Posts: 6287
By Lakshmi.Byrth 2013-04-14 14:09:54
Re: Ithorien
Battlemod blocks a long list of chat colors (you can find it towards the top of battlemod.lua). You just need to pick a different color for add_to_chat and it will work again.
Also, I think I fixed item usage messages.
Server: Shiva
Game: FFXI
Posts: 39
By Shiva.Ithorien 2013-04-14 14:25:34
Re: Ithorien
Battlemod blocks a long list of chat colors (you can find it towards the top of battlemod.lua). You just need to pick a different color for add_to_chat and it will work again.
Also, I think I fixed item usage messages.
Oh whoops missed that, thanks.
*EDIT: Where's the setting for add_to_chat Byrth? Don't have the tag in the color.xml file.
Lakshmi.Byrth
VIP
Server: Lakshmi
Game: FFXI
Posts: 6287
By Lakshmi.Byrth 2013-04-14 15:10:33
These ones are blocked:
20,21,22,23,24,25,26,28,29,31,32,33,35,36,40,41,42,43,44,50,51,52,56,57,59,60,69,64,65,67,69,81,85,90,91,100,101,102,104,105,106,110,111,112,114,122,163,164,168,171,175,177,183,185,186,191
If you want a yellow "system message" color, I recommend 121.
Asura.Fondue
Server: Asura
Game: FFXI
Posts: 2446
By Asura.Fondue 2013-04-14 15:18:01
not sure if I'm just dumb or what but I'm not seeing my barrage damage with
<me> <!-- You're doing something -->
<melee>false</melee>
<ranged>false</ranged>
<damage>false</damage>
<healing>false</healing>
<misses>false</misses>
<readies>false</readies>
<casting>false</casting>
<all>false</all>
</me>
and this is what I see ingame
Lakshmi.Byrth
VIP
Server: Lakshmi
Game: FFXI
Posts: 6287
By Lakshmi.Byrth 2013-04-14 15:20:01
Weird. I don't even have the slightest idea what could be going on there. I'll check it out.
Asura.Fondue
Server: Asura
Game: FFXI
Posts: 2446
By Asura.Fondue 2013-04-14 15:20:38
normal RA damage shows up, barrage wont though :o
Cerberus.Kvazz
Server: Cerberus
Game: FFXI
Posts: 5345
By Cerberus.Kvazz 2013-04-14 15:21:53
When I think about it, had someone report that in Legion yesterday too. (The barrage thing)
Shiva.Paulu
Server: Shiva
Game: FFXI
Posts: 776
By Shiva.Paulu 2013-04-14 15:23:28
I've restarted everything and I have been downloading bm2 every few hours to make sure im using the most up to date version and am still getting railed with the 210 error while im doing VW. Maybe it has to do with the filters? I've tried to filter out alliance/party stuff.
Asura.Fondue
Server: Asura
Game: FFXI
Posts: 2446
By Asura.Fondue 2013-04-14 15:23:31
without battlemod it just shows up as a typical ranged attack ya? sounds weird to me
Server: Asura
Game: FFXI
Posts: 1
By Asura.Kakashisensei 2013-04-14 15:31:21
I had some weird things blocked in an Abbysea Altep book burn last night. The kill tracking wasn't showing up (ex. 2/5 monsters killed), and when I tried to attack a monster claimed by someone else, the error message that it was already claimed wasn't showing up either.
Bismarck.Snprphnx
Server: Bismarck
Game: FFXI
Posts: 2715
By Bismarck.Snprphnx 2013-04-14 15:34:32
not sure if I'm just dumb or what but I'm not seeing my barrage damage with
<me> <!-- You're doing something -->
<melee>false</melee>
<ranged>false</ranged>
<damage>false</damage>
<healing>false</healing>
<misses>false</misses>
<readies>false</readies>
<casting>false</casting>
<all>false</all>
</me>
and this is what I see ingame
Ask a PLD to go shield bash something, to see if that shows up. It may not be showing all damage from job abilities. Only reason I suggest this due to kparser putting barrage, shield bash, and a few others in the Job Ability category, seperately from normal melee and ranged damage, as well as weapon skill damage.
without battlemod it just shows up as a typical ranged attack ya? sounds weird to me No, is shows up as
Snprphnx uses Barrage.
Kirin takes XXXXX points of damage.
OH GOD! I CAN SEE FOREVER! - You need to change your filters (battlemod/data/filters/filter-<job>.xml). I have intentionally set it up so that the default filters are all-off because I figure it's worse if you miss messages that you were expecting than if you see things you weren't expecting. See the "Settings Files" part of the Readme below.
In anticipation of a lot of people having problems with this, I have made this thread to answer questions. First, here is the Readme file:
Readme said: Author: Byrth
Version: 2.0
Date: 13/4/13
Battlemod, packet version
Abbreviation: //bm
Commands:
* help - shows a menu of these commands in game
* colortest - Shows the 509 possible colors for use with the settings file
* reload - Reloads the settings file
* unload - unloads Battlemod
* condensebuffs - Condenses Area of Effect buffs, Default = True
* condensebattle - Condenses battle logs according to your settings file, Default = True
* cancelmulti - Cancles multiple consecutive identical lines, Default = True
* oxford - Toggle use of oxford comma, Default = True
* commamode - Toggle comma-only mode, Default = False
* targetnumber - Toggle target number display, Default = True
* colorful - Colors the output by alliance member, Default = True
Purpose: To allow chat log customization.
Installation Instructions (from the Windower 4 Launcher):
* 1 Start your copy of Windower 4 and select the "Addons" menu up top in the Launcher.
* 2 Click the icon next to "Battlemod"
* 3 Log in to the game!
* 4 Alter the settings as you wish. ("//bm colortest" will let you see the color options and )
* 5 If you have changed the settings, you can use "//bm reload" to load them in game.
Settings Files:
The settings files for battlemod are composed of 3 to 25 xml files (depending on how much you like unique filters). XML files can be opened with Notepad, edited, and saved. If you are going to "Save As..." an xml from Notepad, be sure to change "Text Documents (.txt)" to "All Files" file type and make sure the file ends in ".xml"
* data/settings.xml - contains basic flags that control the features of the program.
* data/colors.xml - contains all the color codes relevant to the program, which can be adjusted using colors from the colortext command.
* filters/filters.xml - contains the chat filter settings and is explained more thoroughly therein.
* filters/filters-<job>.xml - Several examples are provided, but these are specific filter files that will load for your individual jobs. You can use this to, for instance, make sure your healing jobs can always see damage taken (by unfiltering the <monsters></monsters> section or make sure your zerg jobs don't have to see the entire alliance's damage spam.
Known Issues:
* Counters, Spikes, and Retaliations are the wrong color for some reason.
* The "__damage" colors don't do anything, but have been left in the settings file for potential future uses.
* Using //bm colortest and then expanding your chat log on small window size clients (640x480) can cause crashes. (Your guess is as good as mine)
* AoE buffs only use the first message response, so if it has no effect on the user then it will appear to have no effect on everyone even if it did.
* The settings files are much larger and more complicated than v1. (Sorry, it's because there's more options)
* This plugin bypasses and renders invalid all chat filters other than its own.
Secondly, Battlemod attempts to re-create every interaction message (event_action) and other battle messages (event_action_message). I have been testing it for two weeks, but I have not done everything and (more importantly) I do not use every job. There are three major probable and unknown errors:
1) Battle text is showing up as say-color. - This means that I did not see the message while testing battlemod.
2) I'm blocking a message that should display. - This could be anything from your Time remaining in Dynamis to your Mandau's Enpoison effect.
3) I'm failing to display something properly. - If you see ${field} in your text, if something is missing, if the spacing is weird, etc.
If you find an error, please tell me:
1) What the exact text was (if possible)
2) What color it should be (Grey, Yellow, etc.) if the color was wrong
3) If there's an error in the console, the exact line number and message.
These add_to_chat colors are blocked by battlemod:
These ones are blocked:
20,21,22,23,24,25,26,28,29,31,32,33,35,36,40,41,42,43,44,50,51,52,56,57,59,60,69,64,65,67,69,81,85,90,91,100,101,102,104,105,106,110,111,112,114,122,163,164,168,171,175,177,183,185,186,191
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