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April 29, 2013 Version Update
VIP
Server: Siren
Game: FFXI
Posts: 14552
By Siren.Kalilla 2013-04-11 06:16:33
Begins:
Apr 29, 2013 10:00 PDT | Ends:
Apr 29, 2013 12:30 PDT | Automatically converted to your time zone |
| |  | Next version update rarin' to saddle up! (04/11/2013) | .
The next version update is scheduled to come a-ridin' into town at the end of April, hot on the heels of last month's update!
The update will wrangle together further enmity adjustments, reive adjustments, attribute corrections and adjustments associated with weapons skills learned through merit points, cap increases for magic skills, and a bevy of job-related adjustments.
Also coming in guns a-blazin' is all-new battle content which takes aim at players who have completed existing Wildskeeper Reive and Skirmish content. |
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By Zyla 2013-04-11 06:31:51
lookin forward to the merit ws adjustments, and i wonder if the magic cap increase might fix blu spells on harder content?
Valefor.Sehachan
Server: Valefor
Game: FFXI
Posts: 24219
By Valefor.Sehachan 2013-04-11 06:41:47
A lot of interesting stuff! I can't wait!
Ragnarok.Godsmack
Server: Ragnarok
Game: FFXI
Posts: 85
By Ragnarok.Godsmack 2013-04-11 06:49:33
merit ws... FTW... u can exp in 20 days all job and still use only 3 merit ws.. a crab in Kuftal tunnel has more INT..finally they got it!!!
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Bismarck.Baalthus
Server: Bismarck
Game: FFXI
Posts: 96
By Bismarck.Baalthus 2013-04-11 07:16:25
Quote: Also coming in guns a-blazin' is all-new battle content which takes aim at players who have completed existing Wildskeeper Reive and Skirmish content.
Yay! A content for currently noone!
Asura.Sechs
Server: Asura
Game: FFXI
Posts: 10514
By Asura.Sechs 2013-04-11 08:07:40
lookin forward to the merit ws adjustments, and i wonder if the magic cap increase might fix blu spells on harder content? If their adjustement is only going to bhe the change in the stat % I don't think anything will change.
Wether it's a 20% difference, a 10% or a 1%, 4/5 will always be seen as a bad choice for "good" players who want to maximize damage.
If they will ALSO raise the maximum cap to say 20 or 25 then things might be different.
Also I wonder, why are they raising the magic cap only and not the combat skill one? I would have loved to get 8/8 in another skill =/
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Server: Odin
Game: FFXI
Posts: 9265
By Odin.Eikechi 2013-04-11 08:22:46
Yay the WS adjustments!!!!!! Can't wait!
Ragnarok.Zeromega
Server: Ragnarok
Game: FFXI
Posts: 400
By Ragnarok.Zeromega 2013-04-11 08:30:27
reso nerf inc
Server: Shiva
Game: FFXI
Posts: 137
By Shiva.Moogleking 2013-04-11 08:55:38
"All new battle content which takes aim at players who have completed existing Wildskeeper Reive and Skirmish content"
Raise your hand if you completed this stuff and got all the best equip/armor so far....yeah what i thought. cmon SE we just started sinking our teeth into this new stuff.
Dont get me wrong im all for new battle content, im just lol at the way SE phrases it as if the majority of players have completed Wilds/Skirm and were like "meh now im bored"
Server: Asura
Game: FFXI
Posts: 546
By Asura.Echandra 2013-04-11 08:57:25
Looking forward to that wildskeeper and skirmish update! I'm already bored with killing the three kings, and if I'm forced to do another skirmish...oh SE you so silly with your bold proclamations in updates followed by facepalm ninja edits.
Hopefully with the next batch of enmity adjustments we will see our backline jobs able to safely cast spells like...well anything. The WS merit update coming through finally is a relief, as much as people are scared of reso nerf, the thought of actually being able to get more than 3 workable weapons skills is just fine by me.
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Server: Shiva
Game: FFXI
Posts: 41
By Shiva.Malicus 2013-04-11 08:59:24
They had talked about making Stage1 of every WS 65% then increase 5% with further levels. So people could merit more then 3 WS for jobs they use.
Server: Shiva
Game: FFXI
Posts: 41
By Shiva.Malicus 2013-04-11 09:00:27
I can dig through past forum posts regarding it, I remember reading about it months ago.
Server: Odin
Game: FFXI
Posts: 9265
By Odin.Eikechi 2013-04-11 09:02:17
Looking forward to that wildskeeper and skirmish update! I'm already bored with killing the three kings, and if I'm forced to do another skirmish...oh SE you so silly with your bold proclamations in updates followed by facepalm ninja edits.
Hopefully with the next batch of enmity adjustments we will see our backline jobs able to safely cast spells like...well anything. The WS merit update coming through finally is a relief, as much as people are scared of reso nerf, the thought of actually being able to get more than 3 workable weapons skills is just fine by me.
No way you already spamming all 3 SoA kings...
Phoenix.Urteil
Server: Phoenix
Game: FFXI
By Phoenix.Urteil 2013-04-11 09:02:32
Asura.Ina
Server: Asura
Game: FFXI
Posts: 17912
By Asura.Ina 2013-04-11 09:06:29
They had talked about making Stage1 of every WS 65% then increase 5% with further levels. So people could merit more then 3 WS for jobs they use. I remember this as well but it won't really matter. For any job you are serious about playing you will still want 5/5.
Edit: I should elaborate and say any job where the merit WS is relevant to you.
By itchi508 2013-04-11 09:15:33
They cant nerf reso... If they did they would have to nerf alot of other WS as they can put up comparable numbers if geared properly.
Upheaval
Exenterator
Shoha
Plus more that are very strong!
Those weaponskills can put up very high numbers. For instance high spiking dmg, if you compare MS Upheaval to MS Reso!
Or otherwise Entropy, Shoha, Upheaval, Reso etc we have all seen the non bandwagon WS put up numbers that make you look!
I think all the WS can put up outragous dmg if/when geared properly so to say the least they cant single out 1 bandwagon WS to nerf as they all have potential to do the same!
If they nerf reso everyone would just jump to Upheaval. "Mainly the warriors that are doing MS and puting up 9-10k+ and people say its unfair that WS does so much" not realizing its the /ja and gear provided that is pushing it.
Server: Odin
Game: FFXI
Posts: 9265
By Odin.Eikechi 2013-04-11 09:17:45
When did they ever even hint at nerfing reso? It already has a 15% attack penalty. Run needs a strong WS other than Ruinator if it's gonna compete. I'm now happy about this WS adjustment. Now the 1/5's I set in preparation for this, wont' suck nuts.
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Server: Carbuncle
Game: FFXI
Posts: 193
By Carbuncle.Shadowreapper 2013-04-11 09:18:06
"Also coming in guns a-blazin' is all-new battle content which takes aim at players who have completed existing Wildskeeper Reive and Skirmish content."
We just won our first Bee Naakual in carbuncle, so currently 1/3 on them. 25% col rate, fight was about 4-5 hours long.
Leave it few days for col rate to up to 25%ish in morimar and hennetiel, and they'll go down as well. And once few ppl will take them down, col rate will go even higher, making it even more easy to complete it.
You get a perma KI uopn victory, which will most likely be used to acces those new Naakual.
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Sylph.Oraen
Server: Sylph
Game: FFXI
Posts: 2087
By Sylph.Oraen 2013-04-11 09:18:46
Unless I am just completely mistaken, nowhere did they ever mention that they were singling Resolution out. All they're doing is lowering the modifiers for the merit weapon skills and making it so less points have a higher modifier than before, effectively allowing people to merit more skills now. That's really it.
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Asura.Ina
Server: Asura
Game: FFXI
Posts: 17912
By Asura.Ina 2013-04-11 09:20:21
They cant nerf reso... If they did they would have to nerf alot of other WS as they can put up comparable numbers if geared properly.
Upheaval
Exenterator
Shoha Ah but you forget Shoha is Samurai, and we know how SE feels about nerfing sam
"Yeah we know it's over powered and will work on it" *Next update* "At lv60 you get SEKKANOKI!!"
By itchi508 2013-04-11 09:27:50
Unless I am just completely mistaken, nowhere did they ever mention that they were singling Resolution out. All they're doing is lowering the modifiers for the merit weapon skills and making it so less points have a higher modifier than before, effectively allowing people to merit more skills now. That's really it. They didnt say nerf reso but somone mentioned it in thread. I no they wont do it though.
Sylph.Jrpg
Server: Sylph
Game: FFXI
Posts: 161
By Sylph.Jrpg 2013-04-11 09:40:20
They had talked about making Stage1 of every WS 65% then increase 5% with further levels. So people could merit more then 3 WS for jobs they use. I remember this as well but it won't really matter. For any job you are serious about playing you will still want 5/5.
Edit: I should elaborate and say any job where the merit WS is relevant to you.
This basically, unless they let us have more merits to use overall (which is what I really want). Would it be game-breaking for us to have four or five 5/5 merited weapon skills?
Phoenix.Urteil
Server: Phoenix
Game: FFXI
By Phoenix.Urteil 2013-04-11 09:41:13
People would then want 10.
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Asura.Rekin
Server: Asura
Game: FFXI
Posts: 265
By Asura.Rekin 2013-04-11 09:41:51
They had talked about making Stage1 of every WS 65% then increase 5% with further levels. So people could merit more then 3 WS for jobs they use. I remember this as well but it won't really matter. For any job you are serious about playing you will still want 5/5.
Edit: I should elaborate and say any job where the merit WS is relevant to you.
This basically, unless they let us have more merits to use overall (which is what I really want). Would it be game-breaking for us to have four or five 5/5 merited weapon skills? SE has some sort of hardon for denying players so they'll never increase cap. instead they'll make it so that the non-min/maxers can play with the other skills.
Server: Odin
Game: FFXI
Posts: 9265
By Odin.Eikechi 2013-04-11 09:43:32
They had talked about making Stage1 of every WS 65% then increase 5% with further levels. So people could merit more then 3 WS for jobs they use. I remember this as well but it won't really matter. For any job you are serious about playing you will still want 5/5.
Edit: I should elaborate and say any job where the merit WS is relevant to you.
This basically, unless they let us have more merits to use overall (which is what I really want). Would it be game-breaking for us to have four or five 5/5 merited weapon skills? SE has some sort of hardon for denying players so they'll never increase cap. instead they'll make it so that the non-min/maxers can play with the other skills.
I like how you put it, and still 1/5 will now be competitive, but in the back of my mind I'm still gonna be pissed I can't just max a few more due to that 15-20% difference or w/e it turns out to be. >_<.
Asura.Ina
Server: Asura
Game: FFXI
Posts: 17912
By Asura.Ina 2013-04-11 09:45:15
They had talked about making Stage1 of every WS 65% then increase 5% with further levels. So people could merit more then 3 WS for jobs they use. I remember this as well but it won't really matter. For any job you are serious about playing you will still want 5/5.
Edit: I should elaborate and say any job where the merit WS is relevant to you.
This basically, unless they let us have more merits to use overall (which is what I really want). Would it be game-breaking for us to have four or five 5/5 merited weapon skills? SE has some sort of hardon for denying players so they'll never increase cap. instead they'll make it so that the non-min/maxers can play with the other skills. I think the idea is by limiting us the make us define a couple main jobs instead of letting us play all 22 at full strength. I guess it's the trade off for letting us level to 99 in a day or 2.
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Asura.Ccl
Server: Asura
Game: FFXI
Posts: 1998
By Asura.Ccl 2013-04-11 09:45:24
In what world are Shoha/Exen/Upheaval doing as much dmg as resolution O.O
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Ragnarok.Taereon
Server: Ragnarok
Game: FFXI
Posts: 213
By Ragnarok.Taereon 2013-04-11 09:45:54
SE says they'll show you *** to complain about WotG taking half a decade to wrap up the content by drowning you in skirmish and reives. while not progressing the story for 12 months.
Server: Odin
Game: FFXI
Posts: 9265
By Odin.Eikechi 2013-04-11 09:47:57
In what world are Shoha/Exen/Upheaval doing as much dmg as resolution O.O
You've never seen sam's spike high with shoha?
Phoenix.Urteil
Server: Phoenix
Game: FFXI
By Phoenix.Urteil 2013-04-11 09:50:31
A Ganesha's Mala proc does not a resolution make.
Begins:
Apr 29, 2013 10:00 PDT | Ends:
Apr 29, 2013 12:30 PDT | Automatically converted to your time zone |
| |  | Next version update rarin' to saddle up! (04/11/2013) | .
The next version update is scheduled to come a-ridin' into town at the end of April, hot on the heels of last month's update!
The update will wrangle together further enmity adjustments, reive adjustments, attribute corrections and adjustments associated with weapons skills learned through merit points, cap increases for magic skills, and a bevy of job-related adjustments.
Also coming in guns a-blazin' is all-new battle content which takes aim at players who have completed existing Wildskeeper Reive and Skirmish content. |
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