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iiPunch - Monk Guide
Quetzalcoatl.Valli
Server: Quetzalcoatl
Game: FFXI
Posts: 1420
By Quetzalcoatl.Valli 2014-11-11 11:54:14
that would be kick attacks rate, not kick attacks damage like af 119
I assumed it was a mistake, because if you got kick attack rate +85% then with Hesy legs... you have 100% kick attack rate...
By Calibeaner916 2014-11-13 15:15:58
glanz and either tin or vere > everything else.... relic knuckles DO NOT beat tinhaspa...
Bahamut.Shirai
Server: Bahamut
Game: FFXI
By Bahamut.Shirai 2014-11-14 06:48:56
What kind of relic monks have you been parsing against?
Bonanza winners?
By Calibeaner916 2014-11-14 09:09:39
What kind of Tinhaspa holders you been parsing aginst? ones that dont have the Acc to hit?
Server: Sylph
Game: FFXI
Posts: 1119
By Sylph.Safiyyah 2014-11-14 10:16:36
glanz and either tin or vere > everything else.... relic knuckles DO NOT beat tinhaspa...
Yeah, this isn't true. Vere do not beat Spharai, and Tinh do not beat Spharai unless you need the accuracy.
Relic is still awesome and IMO you could make Spharai for monk and call it a day. Glanzfaust are awesome but monk lacks the AM3 maintenance that makes Koga and Ryunohige so damn good.
[+]
By Blazed1979 2014-11-14 10:36:20
I play with a Ryo DRG frequently in a merc group. He is by no means gimp or a bad player, but he always gets his *** handed to him in parse by TIn MNK and TSU SAM.
***-handed-to-him (more than double his dmg% by the SAM, frequently enough for it to be normal)
Sylph.Oraen
Server: Sylph
Game: FFXI
Posts: 2087
By Sylph.Oraen 2014-11-14 10:39:41
1 player does not make an argument valid. Most likely, the SAM and MNK have far superior sets overall than the DRG. If not, then he is definitely not playing his job properly. We're talking overall performance, not one individual.
Server: Asura
Game: FFXI
Posts: 414
By Asura.Reichleiu 2014-11-14 10:49:16
I play with a Ryo DRG frequently in a merc group. He is by no means gimp or a bad player, but he always gets his *** handed to him in parse by TIn MNK and TSU SAM.
***-handed-to-him (more than double his dmg% by the SAM, frequently enough for it to be normal)
SAM should never be doing double his damage percentage... your Ryu DRG friend needs to work out what he is doing wrong.
That being said..
It also depends heavily on the fight you are mercing. SAM will always destroy Ryu DRG in lets say Stellar Fulcrum zerg, but DRG with Ryu can compete with and sometimes out-parse Koga SAMs in Incursion. Old Delve and Old Content, everything is about even to be honest.
SE has been very good to DRG lately.
Sylph.Ice
Server: Sylph
Game: FFXI
Posts: 307
By Sylph.Ice 2014-11-16 11:55:02
glanz and either tin or vere > everything else.... relic knuckles DO NOT beat tinhaspa...
Yeah, this isn't true. Vere do not beat Spharai, and Tinh do not beat Spharai unless you need the accuracy.
Relic is still awesome and IMO you could make Spharai for monk and call it a day. Glanzfaust are awesome but monk lacks the AM3 maintenance that makes Koga and Ryunohige so damn good.
MNK has zero issues maintaining AM3 with Glanzfaust. With normal party buffs (Haste, March x2), it only takes around 20-25 seconds to put AM3 with it currently active.
Cerberus.Quintow
Server: Cerberus
Game: FFXI
Posts: 150
By Cerberus.Quintow 2014-11-28 16:40:29
Possibly dumb Q but wanted to double-check to be sure. Just got Oatixur (new back to game, will work on Tin asap). These handily beat out Maochinoli with oat/crit hit % right? Aka, can toss?
By Pantafernando 2014-11-28 16:52:12
Possibly dumb Q but wanted to double-check to be sure. Just got Oatixur (new back to game, will work on Tin asap). These handily beat out Maochinoli with oat/crit hit % right? Aka, can toss?
The biggest diferential of diferent ilvs are added acc and att. So, in any situation where you can consider youre nearly capped, thats it, old content, where youre for sure capped in acc, and close to cap with rcb, the little advantage of dmg wont outshine 30-40% oat.
In others words, for dynamis or salvage, probably oat (occ atta twice) will be more advantageous than the extra att/acc/dmg from ilv119 oat (weapon).
[+]
Asura.Natenn
Server: Asura
Game: FFXI
Posts: 1979
By Asura.Natenn 2014-11-28 17:15:47
I play with a Ryo DRG frequently in a merc group. He is by no means gimp or a bad player, but he always gets his *** handed to him in parse by TIn MNK and TSU SAM.
***-handed-to-him (more than double his dmg% by the SAM, frequently enough for it to be normal)
SAM should never be doing double his damage percentage... your Ryu DRG friend needs to work out what he is doing wrong.
That being said..
It also depends heavily on the fight you are mercing. SAM will always destroy Ryu DRG in lets say Stellar Fulcrum zerg, but DRG with Ryu can compete with and sometimes out-parse Koga SAMs in Incursion. Old Delve and Old Content, everything is about even to be honest.
SE has been very good to DRG lately. No, you cant. Cowboys lost.
Cerberus.Quintow
Server: Cerberus
Game: FFXI
Posts: 150
By Cerberus.Quintow 2014-11-28 17:17:33
Possibly dumb Q but wanted to double-check to be sure. Just got Oatixur (new back to game, will work on Tin asap). These handily beat out Maochinoli with oat/crit hit % right? Aka, can toss?
The biggest diferential of diferent ilvs are added acc and att. So, in any situation where you can consider youre nearly capped, thats it, old content, where youre for sure capped in acc, and close to cap with rcb, the little advantage of dmg wont outshine 30-40% oat.
In others words, for dynamis or salvage, probably oat (occ atta twice) will be more advantageous than the extra att/acc/dmg from ilv119 oat (weapon).
Excellent. I kind of was thinking this would be the answer. /salute
Phoenix.Jiluun
Server: Phoenix
Game: FFXI
Posts: 33
By Phoenix.Jiluun 2014-11-29 06:42:02
Does anyone have up to date sets for low/mid/high accuracy for melee/ws for Mythic and non Mythic Onwers. Thanks
Fenrir.Ramzus
Server: Fenrir
Game: FFXI
Posts: 1387
By Fenrir.Ramzus 2014-11-29 06:43:30
i think most of these are still applicable, just change the order in which you swap them if you're non mythic
http://www.ffxiah.com/player/Fenrir/Ramzus#item-sets
Bismarck.Marmite
Server: Bismarck
Game: FFXI
Posts: 176
By Bismarck.Marmite 2014-11-29 08:25:49
Sokushitsu Sune-ate is a minor upgrade for tp sets I think?
Leviathan.Syagin
Server: Leviathan
Game: FFXI
Posts: 999
By Leviathan.Syagin 2014-11-30 09:41:33
Onimusha-no-Kote Are these even useful with current gear allowed ? I'm thinking maybe a fodder set if you don't have da or crit on Otronif Gloves +1?
Siren.Seiri
Server: Siren
Game: FFXI
Posts: 482
By Siren.Seiri 2014-11-30 12:49:54
Nomkahpa mittens +1 are fairly cheap now, enough so that onimusha are more or less moot.
By Cherrywine 2014-12-02 10:30:53
Long time reader, first time poster... I've recently returned to the game after a 2.5 year hiatus. I understand /run is used for defensive purposes for some fights. Is it recommended to have a magic attack bonus gear set for Lunge? A few pages back, a set was posted for exactly this purpose, though the gear listed may no longer be optimal. I've asked around, and no one seems to actually be using such a set. I take Mnk seriously, but I don't want to waste effort/resources/inventory on something unnecessary. Thoughts? Thank you!
Quetzalcoatl.Valli
Server: Quetzalcoatl
Game: FFXI
Posts: 1420
By Quetzalcoatl.Valli 2014-12-02 10:48:18
The sub RUN is mostly for breaking auras in Delve. Only really defensively used for the new avatar fights.
It's not make or break to use a MAB set for lunge/swipe. Nice to have, not a big deal to not bother. (it's about 10x more damage from tp set to MAB set) 200 vs 2000.
Sylph.Leafe
Server: Sylph
Game: FFXI
Posts: 27
By Sylph.Leafe 2014-12-02 11:02:19
It probably comes down to how often you plan to play /run. If you're on MNK/RUN often enough and have the inventory space to spare, then yes by building a MAB set you'll notice a fairly decent increase in your swipe/lunge damage. Personally my Lunge set is mostly comprised of pieces I've pulled from my other jobs like BLM or GEO and a couple random drops I received along the way, not stuff I actively went out and bought/farmed for the sole purpose of building a Lunge set.
Server: Asura
Game: FFXI
Posts: 426
By Asura.Slugman 2014-12-04 15:34:32
VS still ws of choice with relic?
Fenrir.Ramzus
Server: Fenrir
Game: FFXI
Posts: 1387
By Fenrir.Ramzus 2014-12-04 15:39:15
i believe it depends on how much tp you have. i think if you WS right at 1000, VS is best, if you build up/overflow to 1500 and on, raging fists and howling win?
By Ryug1 2014-12-06 04:23:11
What would be better pants for VS Wukong's hakama +1 or do the Quiahuiz trousers still do better in ws?
Sylph.Ice
Server: Sylph
Game: FFXI
Posts: 307
By Sylph.Ice 2014-12-06 11:41:36
What would be better pants for VS Wukong's hakama +1 or do the Quiahuiz trousers still do better in ws?
Too lazy to spreadsheet it. Most like, Quiahuiz unless you need the accuracy, or are attack capped.
Server: Bismarck
Game: FFXI
Posts: 1346
By Bismarck.Kuroganashi 2014-12-15 20:58:32
VICTORY SMITE SET: (12-14-2014)
ItemSet 331653
got:
__________________________________________________
| *Rancor Collar (CRIT+5%) |
| *Nef Collar +1 (CRIT+3% ACC+3) |
| *Elemental Gorget (Light / Dark / Thunder) |
| *Elemental Belt (Light / Dark / Thunder) |
| *Anguinious Belt (ATK+15 ACC+15 DA+1%) |
| *Buq Mantle (STR+8 ATK+10) |
|__________________________________________________|
Anyone would please help me Fix my SET !
Of course with Armor I Posted up there and what I got Available PLEASE
Server: Bismarck
Game: FFXI
Posts: 1346
By Bismarck.Kuroganashi 2014-12-15 21:17:57
Bismarck.Kuroganashi said: »VICTORY SMITE SET: (12-14-2014)
ItemSet 331653
got:
__________________________________________________
| *Rancor Collar (CRIT+5%) |
| *Nef Collar +1 (CRIT+3% ACC+3) |
| *Elemental Gorget (Light / Dark / Thunder) |
| *Elemental Belt (Light / Dark / Thunder) |
| *Anguinious Belt (ATK+15 ACC+15 DA+1%) |
| *Buq Mantle (STR+8 ATK+10) |
|__________________________________________________|
Anyone would please help me Fix my SET !
Of course with Armor I Posted up there and what I got Available PLEASE
ADD: Vespid Mantle , Wanion Belt
Legs I use on set got Augment: STR+8 HEAD: DEX+8
Asura.Sechs
Server: Asura
Game: FFXI
Posts: 10367
By Asura.Sechs 2014-12-16 04:32:13
More discussion about Onimusha-no-kote please?
I'm getting strange results against Otronif +1 (+2 Crit).
Normally Onimusha are better but they start falling behind Otronif once you start getting close to the attack cap. Actually much before that.
Overall, dunno, they seem kinda slightly inferior, can't find an use for these hands on MNK...
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