IiPunch - Monk Guide

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iiPunch - Monk Guide
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By Dildonunchucks 2025-08-14 09:31:23
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I like that PUP method
Getting it to hold the ADDS
Sounds like the way to go

Was about to ask about PUP
Than buddy chimed in thx
 Asura.Melliny
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By Asura.Melliny 2025-08-14 09:37:31
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Quote:
GEO does, BRD doesn't (in my experience). Maybe some people have the BRD doing damage, I don't think it's worth it IMO.

I would very much prefer if my geo's DIDN'T feed tp to the most offensively focused tier 3 NM when I was there killing it on monk or warrior thank you very much. Ngai is the most destructive T3 of them all, capable of flattening the dd's in an instant and giving the whm a near heart attack.

Yes, this fight kinda sucks for the support. There's a huge amount of downtime where they don't do anything but stand there. The bard can at least sing debuffs on the adds if they want something to do. Geo, cor, and bard have ONE role outside reapplying buffs when they need to be, and that's proccing blue. You have to time your weaponskills so they all go off silmultaneously after the red proc opens the window, with a 2-3 second margin of error. So cor can fire off a leaden salute, and bard can do a staff weaponskill, and geo can do something with the club. But feeding Ngai TP is tantamount to murdering your ACTUAL dd's.... the important ones who are gonna be killing him. When howling fists can punch him for upwards of 55-60k with a good multi attack and judgment can hit 35-45k (50+ with mighty strikes), that 5k weaponskill the geo is doing is insignificant.

I know it sucks for the fight. Its boring as hell. i get that. but geos best thing to do on ngai is to stand right next to him, get enmity so the bubble is active, wear his strongest turtle armor and just stand there and look goofy. Dps should not be an issue if your monk and war are geared properly. Dying is your biggest issue on Ngai, and having your geo swing at him is only going to be more detrimental than it is helpful.

Edit: The pup method is perfectly fine to use too. The warrior can be swapped out for a pup. Just as the war can be swapped out for a blue mage. There is wiggle room for some variety in the setup. But Paladin is a very low impact job here and doesn't contribute very much. And while you CAN have the geo dps, I stand firm on my opinion that it shouldn't be necessary and that it's just going to make things more complicated than they need to be.
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By SimonSes 2025-08-14 09:42:43
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PUP method is way better. Took our group only 2 tries to finish Ngai V25. The least try of all T3 by a long shot.
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By Asura.Melliny 2025-08-14 09:45:06
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I've heard very good things with the pup method. We just didn't have a capable pup when I did it and the groups who I've helped clear since just did it the same way. I'm willing to defer my opinion and say that it's probably the superior method if it's executed correctly. My points are relevant more to the warrior + monk killing method.
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By K123 2025-08-14 09:54:44
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Does anyone really use the boost belt from DI points for ws or just a lame regain piece?
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By Dildonunchucks 2025-08-14 10:03:22
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My monk is fledgling stage
Still working on it
Getting there though
But i've been using the WSD waist from DI
lol
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By Fenrir.Jinxs 2025-08-14 10:10:49
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K123 said: »
Does anyone really use the boost belt from DI points for ws or just a lame regain piece?
It has some great uses but you need slow gear and to remove all forms of haste when using boost

Situations include pre sortie fight running to a sortie fight
It's a mini meditate

Prep for pole debuffs
Or vere am
Not as valuable but gh am prep or good ol big ws opener

As for making use of the actual boost effect that is challenging
The longer the effect is active the bigger the bonus, timing this so as to not get stuck is difficult
And using during a fight is absolutely not advised
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By Nariont 2025-08-14 10:16:05
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K123 said: »
Does anyone really use the boost belt from DI points for ws or just a lame regain piece?

WSD is too low to really use it for Final Heaven, same for prime's WS and every other h2h WS benefits more from MA or fotia's ftp boost sooo, "lame regain piece" it is, not sure why 1200 TP on a 1 min timer is lame but hey
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By K123 2025-08-14 10:22:41
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Nariont said: »
K123 said: »
Does anyone really use the boost belt from DI points for ws or just a lame regain piece?

WSD is too low to really use it for Final Heaven, same for prime's WS and every other h2h WS benefits more from MA or fotia's ftp boost sooo, "lame regain piece" it is, not sure why 1200 TP on a 1 min timer is lame but hey
Because you need to be disengaged (or you'd be using another belt), do you really bother with it moving between things on any content?
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By Dildonunchucks 2025-08-14 10:23:16
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i thought it was Boost > WS
Than when boost is down swap in Fotia for WS
That's what i've been doing
lol
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By Nariont 2025-08-14 10:28:39
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K123 said: »
Because you need to be disengaged (or you'd be using another belt), do you really bother with it moving between things on any content?

Use it before prepping in an ambu, ody, running around in sortie on mnk, or omen, or dyna, it's just meditate attached to a belt, dont see the issue

the dmg scaling on boost is never worth the forced wait it puts you on, at high haste it barely moves the needle and at low haste you're stuck for 10+ seconds and the dmg boost again is still not enough to justify it.

You use it to get a meaty AA in(which is still a loss cause its just boosted TP gain on a regular attack round, no MA or kicks allowed)
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By Fenrir.Jinxs 2025-08-14 10:30:47
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You will get some quality regain with the right setup
It's dependant on your haste value at the time of boost

Removing gear and adding slow gear will make it decent even with haste and match

For ws
Moonbow belt +1 will be superior almost always
Fotia belt for a few specific weaponskills
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By Nariont 2025-08-14 10:34:37
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Don't even need slow gear might get you maybe 1 extra tic and thats a variable on how much magic haste youve been given already, that and there's barely any to begin with, i just drop all the gear sans the belt and put it all back on after use. Wouldnt do this in a fight but you shouldnt be boosting in a fight generally anyway

A slow armor set like lustratio would be kinda nice for this though
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By SimonSes 2025-08-14 10:43:09
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Fenrir.Jinxs said: »
As for making use of the actual boost effect that is challenging
The longer the effect is active the bigger the bonus, timing this so as to not get stuck is difficult
And using during a fight is absolutely not advised

I would argue that boost during Aminon MNK method should be excellent tool. It will give you TP from belt, result in a strong white melee attack that will give you even more TP, so you can follow with strong WS. It will basically let you lower tp feed once per minute while probably keeping DPS at similar level and if you proc triple damage on Veret or Prime on that boosted melee hit, it can do some serious damage too.
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By Fenrir.Jinxs 2025-08-14 10:46:45
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I absolutely agree with this
It was just easier to tell people not to do it in most situations

It's still your situational Kirin experience only it's not chi blast and it's not kiting
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By Nariont 2025-08-14 10:47:21
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Does that generally provide more DPS than just swinging normally though? I only saw 1 vid of the mnk method and they were just DPSing normally while rotating penance
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By K123 2025-08-14 10:50:18
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If it works every 30s why not just have 2 disengaged mnks kill it?
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By Asura.Eiryl 2025-08-14 10:52:59
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It would be excruciatingly slow
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By Nariont 2025-08-14 10:55:57
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K123 said: »
If it works every 30s why not just have 2 disengaged mnks kill it?
Recast is 1 min, you could do that and try to squeeze in abs-TPs or something but
Asura.Eiryl said: »
It would be excruciatingly slow

It's mnk, you feed almost no TP so just punch it to death
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By Dildonunchucks 2025-08-14 10:58:09
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I started gearing up MNK for Sortie
Stopped doing Sortie after getting +3 for jobs
Shortly after release

Looking to get back into it
Probably only going to do 1 prime

I said in game way back than
It looks like magic burst for bosses
And MNK for mega boss

It's cool actually seeing it be done now
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By SimonSes 2025-08-14 11:20:40
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Nariont said: »
Does that generally provide more DPS than just swinging normally though? I only saw 1 vid of the mnk method and they were just DPSing normally while rotating penance

I dont think it provide more dps, I would say it's probably break even, but afaik you could for example time it when other monk is about to apply penance (Sterk suggested to turn around for safety at that time). Also I think every reduction in tp feed while not reducing dps by much if any is good.
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By Carbuncle.Maletaru 2025-08-14 11:49:33
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Asura.Melliny said: »
But feeding Ngai TP is tantamount to murdering your ACTUAL dd's.... the important ones who are gonna be killing him. When howling fists can punch him for upwards of 55-60k with a good multi attack and judgment can hit 35-45k (50+ with mighty strikes), that 5k weaponskill the geo is doing is insignificant.

WS average for GEO is more like 15-20k and with Idris AM3 you can slap them down every few seconds. In our fights GEO is doing roughly 15-20% of the total damage and is almost keeping up with the PUP, depending on who has hate when the adds come out etc. It also helps break up the WS wall, which is nice.

The jobs setups of our strats are very different, just providing this perspective. It's not some tiny insignificant damage, in my strat, they're an important DD. Also helps a lot when the MNK and PUP both get punctured, the GEO can tank instead of the boss wandering off to your WHM or automation. It's really not optional at all, in the strat I suggested.
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By Asura.Sechs 2025-08-14 12:11:30
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Carbuncle.Maletaru said: »
Dildonunchucks said: »
Does the BRD and GEO help do damage?
That's crazy if like 3 jobs are thumbing there butt

GEO does, BRD doesn't (in my experience). Maybe some people have the BRD doing damage, I don't think it's worth it IMO.

FWIW my group runs a slightly different setup: MNK BRD COR WHM GEO PUP.

Automaton tanks the adds, WHM stands at range and never gets hit by anything.

Also worth noting, if a WHM is tanking adds, they can also use Aquaveil to avoid getting interrupted and not used SIRD cure sets. Can just use a SIRD set for Aquaveil, if necessary. I'm not sure if this is possible since you (occasionally) have to recast Aquaveil maybe you can't afford to do that without dying, IDK. I've never tried that strategy. I'd imagine it would help your cure sets to not include ~92% SIRD but again IDK, I've never bothered.
Never heard of this, now I'm curious.
I can see it working very nice for the first add, PUP stops damage, goes out of range and lets the pet take hate on the add (if the PUP is 2nd in hate list on Ngai when the add pops, even better because they can just switch hate to the pet).
Will take a bit to put the automaton and the add in the right position, but once that's done, you focus on Ngai and that's it.

What after that? How do you make the Automaton take the 2nd add as well? Can't use switch JA anymore and even if you manage to put both adds on the Automaton, the Auto itself will target/melee/flash/voke only one of them, so eventually after getting hit for a while, he will lose hate on the second add, which will start going for someone else (the WHM, I guess?).
Which is still better than having 2 adds on the WHM I suppose.

Or is there some other trick I'm not aware of?
Which WSs does the PUP use to not wall the MNK and vice-versa? And which weapon? KKK or Godhands I suppose?
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By K123 2025-08-14 12:24:29
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I've always wondered how the PUP pet is supposed to keep hate on 2 mobs too. I don't know enough about it but thought it has to be engaged to a mob to take action on it, and that the adds lose interest over time and go for 2nd on hate list of main boss anyway?
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By K123 2025-08-14 12:25:02
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Asura.Sechs said: »
eventually after getting hit for a while, he will lose hate on the second add, which will start going for someone else (the WHM, I guess?).
Which is still better than having 2 adds on the WHM I suppose.
Exactly what I would expect to happen.
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By SimonSes 2025-08-14 13:06:20
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Asura.Sechs said: »
Carbuncle.Maletaru said: »
Dildonunchucks said: »
Does the BRD and GEO help do damage?
That's crazy if like 3 jobs are thumbing there butt

GEO does, BRD doesn't (in my experience). Maybe some people have the BRD doing damage, I don't think it's worth it IMO.

FWIW my group runs a slightly different setup: MNK BRD COR WHM GEO PUP.

Automaton tanks the adds, WHM stands at range and never gets hit by anything.

Also worth noting, if a WHM is tanking adds, they can also use Aquaveil to avoid getting interrupted and not used SIRD cure sets. Can just use a SIRD set for Aquaveil, if necessary. I'm not sure if this is possible since you (occasionally) have to recast Aquaveil maybe you can't afford to do that without dying, IDK. I've never tried that strategy. I'd imagine it would help your cure sets to not include ~92% SIRD but again IDK, I've never bothered.
Never heard of this, now I'm curious.
I can see it working very nice for the first add, PUP stops damage, goes out of range and lets the pet take hate on the add (if the PUP is 2nd in hate list on Ngai when the add pops, even better because they can just switch hate to the pet).
Will take a bit to put the automaton and the add in the right position, but once that's done, you focus on Ngai and that's it.

What after that? How do you make the Automaton take the 2nd add as well? Can't use switch JA anymore and even if you manage to put both adds on the Automaton, the Auto itself will target/melee/flash/voke only one of them, so eventually after getting hit for a while, he will lose hate on the second add, which will start going for someone else (the WHM, I guess?).
Which is still better than having 2 adds on the WHM I suppose.

Or is there some other trick I'm not aware of?
Which WSs does the PUP use to not wall the MNK and vice-versa? And which weapon? KKK or Godhands I suppose?

You can use switch hate. Its target based, not global and Automaton will take very low damage, so will lose CE enmity very slowly. You can also position automaton 30 away from everyone, so adds won't register any hate from anyone, so will just have initial hate when they spawned and only one building more hate on them will be automaton. You can also use Invincible for massive VE enmity spike that will be generated on both adds and that alone would stick both adds to the automaton for a long time.
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By Asura.Sechs 2025-08-14 13:52:58
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The over 30 yalms thing sounds cool. If you do that you can't Switch hate when the second add pops, right?

Normally switching hate on the second add wouldn't work BUT they pop with some hate on the PUP, actually if PUP is second in hate when the second add pops, that would be perfect and you can just Switch it and let it go to the Automaton.
Especially if the thing works when the automaton is over 30 yalms but I'm afraid it doesn't?

Same thing for Heady Artifice, does it work even if your automaton is 30+ yalms away? If it does well, it's just perfect I suppose.
Which setup do you use for that? I guess Valor/Valor but I'm more wondering about attachments.
And of course wearing full master gear because you want stats and mostly lots of DEF and capped DT to survive Ngai's moves, right?
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