IiPunch - Monk Guide

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iiPunch - Monk Guide
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 Lakshmi.Byrth
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By Lakshmi.Byrth 2025-05-21 23:53:26
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Lakshmi.Byrth said: »
If it has an attack bonus like howling fist...
Looks like it doesn't have an attack bonus. RIP! Still a pretty good mule H2H!
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 Fenrir.Jinxs
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By Fenrir.Jinxs 2025-05-25 17:13:53
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Has anyone run the ws numbers accounting for the bhikku hands and bhikku earring +1/2

looks like using it with the earring gives a nice even 2 base damage lol
Just curious what this would do vs the other earring options.

How much of an impact could 2 dmg have for mnk the hands also add 2
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By Slowforever 2025-05-26 07:48:33
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anyone weapon swapping in solo content to get more chakra useage? Fist seems sick!
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By SimonSes 2025-05-26 08:19:06
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Last two posts seems like from 2005 :)

2 base damage on WS is almost nothing now. Base damage on something like Victory Smite is around 680, so +2 would be 0.03%


While MNK has the most comfort with how many good WSs don't require specific weapons, you still wouldn't want to use Premium Heart (even assuming you will get it for free and wouldn't need to sacrifice much better options to get them) to reduce Chakra, because it's just silly. Just use WHM trust.
 Fenrir.Jinxs
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By Fenrir.Jinxs 2025-05-26 09:08:05
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Simon what is weapon rank vs weapon damage?
Vs not victory smite lol
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By Fenrir.Jinxs 2025-05-26 11:55:51
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The -50% dt tp set on the https://www.bg-wiki.com/ffxi/All_Jobs_Gear_Sets/Monk
looks pretty interesting but then I noticed its mnk/sam at 30ml
While the store tp is interesting I am not seeing much other benefits. Zanshin does not work on h2h apparently

What subjobs with master levels change the game for mnk?
brd buffs and cor buffs gonna be enough to drop /WAR when doing ML?
regular content?

And cape on this set says stp which I am open to trying but was curious about opinions on this especially if its not /sam
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By Nariont 2025-05-26 12:15:17
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mnk/drg is the general go-to for most jobs from a DPS perspective, wsd bonus, some okay acc/atk boost traits, and high/super jump to reduce enmity. WARs still an okay sub for the DA zerk, but if atks already capped zerks not doing much for you and even if its not the ws dmg bonus from /drg can typically compete.

not sure on /sam personally, 20 STP isnt going to be a huge impact on TP gain considering how much mnk already has to swing natively, think it only drops you 1 hit when a mnk h2h round is still 8~10 hits with sam roll.

stp vs da on cape iirc was a wash with DA being slightly ahead, with stp leaning heavier if you're heavy on TA
 Shiva.Paulu
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By Shiva.Paulu 2025-05-26 16:59:47
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Vere or Godhands when R15? I already have Godhands, and 90 Vere.

I'm gearing MNK to help with Odessey. My group is rank0 with our gear if that matters but am well geared aside from that. No primes yet. With that in consideration which weapon would be ideal for that content?

I saw some comments while trying to search that point to switching weapons based on Impetus up or down, is that true?

Another comment suggested Vere wins when Smite skill chains will be happening regularly?
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By Taint 2025-05-26 17:02:29
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GH r15 first. Make Vere after.
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By K123 2025-05-26 17:19:34
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I doubt there's any ody V25 that cannot technically be beaten without a monk. Not that that probably would require your group to gear other jobs anyway so is probably a moot point.
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By Shiva.Paulu 2025-05-26 18:18:14
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There were a couple of mobs that favored blunt/h2h (https://www.bg-wiki.com/ffxi/Ngai). Only having SAM and SMN geared to this level made closing that gap necessary. MNK made sense since I already had Godhands from random Aeonic farms past. Will take the advice and go with GH for now. TY.
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By SimonSes 2025-05-26 19:15:20
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Fenrir.Jinxs said: »
Simon what is weapon rank vs weapon damage?
Vs not victory smite lol

weapon rank is for calculating max possible fSTR
weapon damage is damage of the weapon :D

+1 damage from h2h skill was kinda impactful at 75cap, when you had like 50-60 damage per hand during TP, so +1 damage was around +2% damage and your WS was mainly Asuran which had like 10% STR/VIT modifiers, so again +1 damage was more than +1% still. Now MNK has like 300 damage per hand, so +1 damage from skill is not something worth sacrificing any other useful stat.
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