I'm going to have to test how good footwork is now, with the PDL+10% augment available. After the Geomancy/Roll nerf of course. Might be able to hit some impressive numbers, if not only during that 1min window.
PDL is still unclear, but seems like it could mean you can exceed the normal pDIF/cRatio caps. Meaning it might do absolutely nothing unless you're already attack capped before PDL gear. Do you typically cap attack on kicks?
Then again this won't matter if hitting 100 SB relieves MNK from being able to give the monster TP, and would make Penance entirely useless, except for other DPS' benefit
That's still a pretty major exception, since it affects all other DPS jobs in the entire alliance. And might even be MORE useful now if other jobs use Subtle Blow II path Divergence weapons, making a Penance MNK pretty valuable to get super low TP feed even with a group of mixed DPS jobs. You could potentially keep Subtle Blow+100 up on an entire alliance worth of DDs with two MNKs rotating Penance to keep it active 100% of the time (assuming you're ever able to convince all other DDs to run a Subtle Blow+75 build, which... good luck, LOL).
But, even if you're talking about MNK DDs only, it's not that crazy to see S-E give so much of a stat that more becomes useless. For instance, NIN Subtle Blow 1 (making Myoshu and merits irrelevant in many cases), Haste in excess of the cap, and even stuff like DW/Martial Arts where we have copious amounts to the point that they're detrimental after exceeding the delay reduction cap but still reducing TP/hit.