Lakshmi.Byrth said: »
Well, being a mediocre DD that doesn't feed TP is more of a niche than being a slightly less mediocre DD.
Also... if you're after a safer, less TP-feedy kind of DD... NIN already exists and is arguably the superior choice for that niche.
NIN: Just as easy to cap subtle blow (if not easier), Yurin serves similar role as Penance (less potent but can be kept up more of the time), lots of defensive utility with Utsusemi/Migawari, enmity reduction with Innin/Yain. Just like MNK, can use Kendatsuba set for nice extra Meva/HP. And better offense, including vastly greater SC flexibility (good Light and Darkness options).
MNK: Does have some unique advantages with Mantra and more Subtle Blow II gear (+20 for Sherida/Niq. Ring/Moonbow, add +5 more if you are one of the very few with a Moonbow Belt+1). I guess Counter is a thing if you're face tanking mobs on MNK? Worse offense.
If I was really picking a "let's be careful but still do adequate damage" melee DD, I'd generally go with NINs over MNKs - especially so for anything where shadows or Migawari are life-savers. Or just use BLUs with a spell set that leans a little more on defense at the expense of the optimal offensive setup. Or use a ranged setup and get your damage from RNG, COR, SMN, etc. (or a magic burst setup that's functionally pretty similar thinking).
So, does MNK even have any niche? Even if you don't think the newly buffed PUP is far enough ahead of MNK offensively to warrant bringing in a DD slot, at least it can tank like a boss on a lot of stuff. What can MNK do that it's the best at?
EDIT: I guess you could say that it gives more flexibility to plug any of NIN MNK BLU (perhaps toss DNC in the mix too) into "safer" melee strats, and perhaps that's the most reasonable justification for MNK. Kind of a bummer though that MNK doesn't really differentiate itself in any niche though and it's relegated to being a replaceable cog in a not really that desired role. At least being a substitute for strong DD is something people want, this is a substitution job for something most players don't particularly care to try.