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iiPunch - Monk Guide
By geigei 2017-08-03 10:26:25
-3k tp howling fist does the same dmg with or w/o boost
-boost duration is 10sec, cannot stack duh
-pre charge boost before fight don't work, it will wear off before punching
-i still get 4-5sec delay after boost>ws on different character
-normal hits 100-140dmg, crits 200ish, boost proc is 1k, critical 1600 so is x8 dmg in my case
By Blazed1979 2017-08-03 10:26:40
every normal melee atk i've done after boost is at least 4-6k higher than my best VS
I'm getting lowest (was my first -17k) and average 20k.
If you boost before a pull, it wears off when you engage.
If you boost before a pull, it also wears off if enemy lands a hit on you before you hit it.
All in all, a very disjointed, uncoordinated half-assed attempt to do something to mnk that will probably be the final nail in the coffin. I'm bored of playing nothing but BLU and SMN. I'm tired of SE's ***. I'm bored of FFXI.
Asura.Sechs
Server: Asura
Game: FFXI
Posts: 10378
By Asura.Sechs 2017-08-03 10:28:35
Probably too early for this question, but is glanz still garbage or did this update move it up the ranks for mnk weapons (esp with AM3 up)? Glanz received a ~5 DPS increase compared to beore, which is around the same Spharai did, more than Godhands did (1.15 dps) and less than Vere did (around 6).
The Focus/Dodge bonus from Glanz seem to be the same as before.
So all in all Glanz got better than before, but it's still arguably the worse weapon of the 4.
Edit:
I forgot that Glanz give additional bonus on Focus and Dodge.
Those bonus were balanced for something that you can keep up for 2 minutes every 5 minutes.
Now those things will be up for 30 seconds every 120 seconds.
Not sure if this is a good or bad change but sounds kinda bad to me on paper.
Asura.Eiryl
By Asura.Eiryl 2017-08-03 10:32:41
every normal melee atk i've done after boost is at least 4-6k higher than my best VS
I'm getting lowest (was my first -17k) and average 20k.
If you boost before a pull, it wears off when you engage.
If you boost before a pull, it also wears off if enemy lands a hit on you before you hit it.
All in all, a very disjointed, uncoordinated half-assed attempt to do something to mnk that will probably be the final nail in the coffin. I'm bored of playing nothing but BLU and SMN. I'm tired of SE's ***. I'm bored of FFXI.
I mean the second half is to be expected. Broken is boring as *** after the first abuse to anyone that actually cares.
The first half, boost seems to be not even half-assed it's quarter assed in it's update. Everything makes it wear off. It doesnt work on ws, and the delay it forces is way to high. You can't even use it cause the effect wears off before you can punch if you try to boost pre fight.
Server: Odin
Game: FFXI
Posts: 521
By Odin.Geriond 2017-08-03 10:36:04
Probably too early for this question, but is glanz still garbage or did this update move it up the ranks for mnk weapons (esp with AM3 up)? Glanz received a ~5 DPS increase compared to beore, which is around the same Spharai did, more than Godhands did (1.15 dps) and less than Vere did (around 6).
The Focus/Dodge bonus from Glanz seem to be the same as before.
So all in all Glanz got better than before, but it's still arguably the worse weapon of the 4.
Edit:
I forgot that Glanz give additional bonus on Focus and Dodge.
Those bonus were balanced for something that you can keep up for 2 minutes every 5 minutes.
Now those things will be up for 30 seconds every 120 seconds.
Not sure if this is a good or bad change but sounds kinda bad to me on paper. The DPS derived "stat" on weapons is misleading at best for normal weapons, but it's even more useless for H2Hs.
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Server: Leviathan
Game: FFXI
Posts: 6052
By Leviathan.Comeatmebro 2017-08-03 10:36:05
every normal melee atk i've done after boost is at least 4-6k higher than my best VS
I'm getting lowest (was my first -17k) and average 20k.
If you boost before a pull, it wears off when you engage.
If you boost before a pull, it also wears off if enemy lands a hit on you before you hit it.
All in all, a very disjointed, uncoordinated half-assed attempt to do something to mnk that will probably be the final nail in the coffin. I'm bored of playing nothing but BLU and SMN. I'm tired of SE's ***. I'm bored of FFXI. You're not even giving it a chance. You were around that entire ridiculously drawn out discussion, surely you should understand that MNK is useful for more than pure damage.
Try doing omen with MNKs instead of your normal DD, just once, and see how many fewer TP you have to deal with. You spent all that effort gearing it out, silly to throw it out just because SE didn't boost it to the level of WAR and SAM. Nobody should have been expecting them to.
(And yes, SMN needs to go. I have no idea what allowed it to go on this long, but it's stupid and frustrating. Maybe people should go back to flooding official forums about it.)
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Asura.Baroma
Server: Asura
Game: FFXI
Posts: 437
By Asura.Baroma 2017-08-03 10:42:18
every normal melee atk i've done after boost is at least 4-6k higher than my best VS
I'm getting lowest (was my first -17k) and average 20k.
If you boost before a pull, it wears off when you engage.
If you boost before a pull, it also wears off if enemy lands a hit on you before you hit it.
All in all, a very disjointed, uncoordinated half-assed attempt to do something to mnk that will probably be the final nail in the coffin. I'm bored of playing nothing but BLU and SMN. I'm tired of SE's ***. I'm bored of FFXI.
I mean the second half is to be expected. Broken is boring as *** after the first abuse to anyone that actually cares.
The first half, boost seems to be not even half-assed it's quarter assed in it's update. Everything makes it wear off. It doesnt work on ws, and the delay it forces is way to high. You can't even use it cause the effect wears off before you can punch if you try to boost pre fight.
Um yes it does.
While active, the next weapon skill used before an autoattack occurs will deal increased damage.
By Blazed1979 2017-08-03 10:48:52
While active, the next weapon skill used before an autoattack occurs will deal increased damage. I'm getting better dps in parse by not boosting at all. The delay is too much of a penalty. Nvidia went and broke shadowplay again otherwise I'd be able to show what it looks like in the field.
Leviathan.Comeatmebro said: »You're not even giving it a chance. You were around that entire ridiculously drawn out discussion, surely you should understand that MNK is useful for more than pure damage.
Try doing omen with MNKs instead of your normal DD, just once, and see how many fewer TP you have to deal with. You spent all that effort gearing it out, silly to throw it out just because SE didn't boost it to the level of WAR and SAM. Nobody should have been expecting them to.
(And yes, SMN needs to go. I have no idea what allowed it to go on this long, but it's stupid and frustrating. Maybe people should go back to flooding official forums about it.)
I don't play this game alone. Other people are not going to be convinced MNK is any benefit to the party - and they shouldn't be. In a zerg situation its going to get blown away by ANY other DPS job, in low man situations BLU will always trump MNK. Who cares about TP moves when a BLU can deal more dmg, kill faster, self-sustain itself. Blu can spam whitewind all day long, winds of promy, magic fruit... right after each other.. MNK can now chakra for 1.5k.. wow.. just *** wow.. that's some ballance!
Look man, MNK has NOTHING going for it. NOTHING.
Server: Leviathan
Game: FFXI
Posts: 6052
By Leviathan.Comeatmebro 2017-08-03 10:49:35
well now you just sound like cherrywhine
if your group is so close-minded that they can't tolerate the idea of doing one run to see the benefits, i have no idea what to say to that
i think the reality is it's you being close-minded and they probably wouldn't care one way or another.. it's one run
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Asura.Eiryl
By Asura.Eiryl 2017-08-03 10:53:23
Um yes it does.
While active, the next weapon skill used before an autoattack occurs will deal increased damage.
It SAYS it does, but it ACTUALLY doesn't. ie:broken
-3k tp howling fist does the same dmg with or w/o boost
Server: Leviathan
Game: FFXI
Posts: 6052
By Leviathan.Comeatmebro 2017-08-03 10:55:09
That means either the damage boost is something not observable when capped, geigei's eyeballing is inaccurate, or it's broken and will be fixed.
Seriously, y'all drama queens. Unclench your ***, none of you should have been expecting MNK to suddenly match WAR and SAM.
Asura.Eiryl
By Asura.Eiryl 2017-08-03 10:55:51
I just like when ***works, and it doesn't take 6 months of posting bugs and being lied to.
"Working as intended"
... 2 years later...
"oh um, we're adjusting geo to be the way it was supposed to be, please look forward to it!"
Server: Fenrir
Game: FFXI
Posts: 1467
By Fenrir.Richybear 2017-08-03 10:56:55
Just give MNK Predator Claws
By Ruaumoko 2017-08-03 10:58:11
Yeah, looks like Boost is broken; it's not applying WSD.
By geigei 2017-08-03 10:59:30
Tested naked in ronfaure aswell, same dmg with or w/o.
Server: Fenrir
Game: FFXI
Posts: 1001
By Fenrir.Cherrywine 2017-08-03 10:59:51
Leviathan.Comeatmebro said: »well now you just sound like cherrywine
Which means he must be right!
The main problem with this update is that MNK started in a terribly bad horrible place.
Then SE updated it with Pro's and Con's, as if you need to balance improvements when trying to make a lemon be a sportscar.
If Focus lasted the previous duration, and could still be used in tandem with Aggressor, at least it wouldn't have lost Accuracy. The Update resulted in an overall lower accuracy on a job that can't equip grips or an off hand. Awesome.
Boost doesn't work on WS (for now) so we can only judge it on that. Right now, Boost provides a big hit at a loss of 10 seconds of meleeing.
If you take a turd. Add some sprinkles. Add some ribbons. Then, to make sure the sprinkles and ribbons aren't too pretty, you reduce the sprinkles and the ribbons... You are still left with a turd.
By pchan 2017-08-03 11:01:24
Can't think of a good reason to use boost. I think I got 500 tp back from a normal hit. Got ***TP return from a boosted weaponskill. On random eschan mob it does 7k damage, didn't notice any difference with final heaven. Counterstance didn't proc while boost is active and it should have.
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Asura.Syto
Server: Asura
Game: FFXI
Posts: 446
By Asura.Syto 2017-08-03 11:02:43
So they Trolled MNK like I said.. (Maybe if they fix boost? It will be a bit more appealing?)
But they just broke MNK even more......... /facepalm.. lmao
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Bismarck.Firedemon
Server: Bismarck
Game: FFXI
Posts: 1332
By Bismarck.Firedemon 2017-08-03 11:09:39
Man, not even 12 hours after the update and people are crying THIS hard over a job ability that's clearly not working properly. Give it a *** rest my god, it's going to be fixed.
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By Blazed1979 2017-08-03 11:13:58
Bismarck.Firedemon said: »it's going to be fixed. /you must be new around here.gif
Asura.Eiryl
By Asura.Eiryl 2017-08-03 11:15:42
Bismarck.Firedemon said: »Man, not even 12 hours after the update and people are crying THIS hard over a job ability that's clearly not working properly. Give it a *** rest my god, it's going to be fixed.
Youve been playing long enough to know thats absolute ***. it will not be fixed in any timely manner.
If boost was giving 50 WSD and super buffing ws it would've been fixed instantly, but if it's a disadvantageous bug, square doesn't care at all.
Server: Fenrir
Game: FFXI
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By Fenrir.Richybear 2017-08-03 11:16:56
Bismarck.Firedemon said: »Man, not even 12 hours after the update and people are crying THIS hard over a job ability that's clearly not working properly. Give it a *** rest my god, it's going to be fixed.
By fixed, you mean adjusted down.
"We meant there to be a 15 second delay between Boost and swings."
"Also, REMA effects cannot proc during a Boosted round now."
Pretty sure if we've learned anything in this thread lately, and from SE over 15 years, it's to expect a ***update, brace for the worst possible scenario, then be surprised when it's even more terrible along with a side order of a punch in the ***
Lakshmi.Rooks
Administrator
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By Lakshmi.Rooks 2017-08-03 11:17:00
Bismarck.Firedemon said: »it's going to be fixed. /you must be new around here.gif
Normally this would be my sentiment exactly, but given that this was the centerpiece of the whole update, I expect some sort of response, even if it's "nope, it's working as intended".
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By Blazed1979 2017-08-03 11:27:37
Perfect Counter will not proc if you boost>perfect counter.
You can start referring to boost as "shits on everything".
You can't counter, you can't perfect counter - you just stand there looking like the sad piece of crap that is MNK - excellent work SE.
EDIT: oh wow, perfect counter won't work even if you perfect counter>boost. So it shits on everything before, and everything after..
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Lakshmi.Buukki
Server: Lakshmi
Game: FFXI
By Lakshmi.Buukki 2017-08-03 11:30:05
How does /MNK fare now? Did it improve as a support job?
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Asura.Ccl
Server: Asura
Game: FFXI
Posts: 1998
By Asura.Ccl 2017-08-03 11:40:17
Leviathan.Comeatmebro said: »That means either the damage boost is something not observable
Did some test /mnk for fun, the focus bonus is +50.
Did 10 300tp fudo with and w/o on orobon outside adoulin:
with boost avg: 17097 w/o: 14366
I bet it's a small dmg % increase that only apply to the first hit.
Don't have time nor the will to test more.
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Lakshmi.Byrth
VIP
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By Lakshmi.Byrth 2017-08-03 11:44:28
Focus only lasts like 30 seconds now though, right?
Keep in mind that "modifier added to WS" has traditionally been outside of http://fTP. So if it's adding 2k to a melee hit, it would also add 2k to a WS.
By clearlyamule 2017-08-03 11:48:55
Focus only lasts like 30 seconds now though, right?
Keep in mind that "modifier added to WS" has traditionally been outside of http://fTP. So if it's adding 2k to a melee hit, it would also add 2k to a WS. So SA without the crit AND downside. Good game SE
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Server: Odin
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By Odin.Geriond 2017-08-03 11:50:30
Focus only lasts like 30 seconds now though, right?
Keep in mind that "modifier added to WS" has traditionally been outside of http://fTP. So if it's adding 2k to a melee hit, it would also add 2k to a WS. People are reporting it's adding like 6k+ to melee, and WSs aren't even showing nearly that much.
Asura.Eiryl
By Asura.Eiryl 2017-08-03 11:52:02
Yeah if that were the case even eyeballing you'd notice a difference. There is zero change in Vsmite averages and no noticeable difference in Howling averages.
Fun story though colossal blow from Denountments seems to happen more often, I got 3 in a row trying to get 3k tp for howlings. (go go eyeballing!)
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