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For the Shinies! A Guide for Thief
By Nariont 2025-06-06 07:36:16
forgot all about ambu pieces, yeah that takes a pretty easy 2nd place slot
Asura.Eiryl
By Asura.Eiryl 2025-06-10 00:59:31
If they make THF AF hands +3 become DW+6 instead of DW+5 it means we can cap DW with them. Swapping Suppa to Dedition could be better in that set then.
So much for that lol.
+3 vs +4
DEF:109 HP+47 STR+21 DEX+45 VIT+42 AGI+25 INT+22 MND+40 CHR+27 Accuracy+48 Evasion+54 Magic Evasion+67 "Magic Def. Bonus"+3 Haste+5% "Dual Wield"+5 "Trick Attack"+20 Critical hit damage +4%
DEF:114 HP+57 STR+21 DEX+50 VIT+42 AGI+30 INT+22 MND+43 CHR+27 Accuracy+58 Magic Accuracy+58 Evasion+94 Magic Evasion+92 "Magic Def. Bonus"+4 Haste+5% Dual Wield +5 "Trick Attack"+20 Critical hit damage +4%
Asura.Sechs
Server: Asura
Game: FFXI
Posts: 10596
By Asura.Sechs 2025-06-10 01:08:12
So they swapped DW+5 for Macc+58 basically ;-P
Unless DW+5 is still there but it's just missing from the description because of a translation error.
Asura.Eiryl
By Asura.Eiryl 2025-06-10 01:10:46
It's still there it's just still 5
By K123 2025-06-10 04:09:21
So disappointing, I'm sure it'll be there on +5 ?
Asura.Sechs
Server: Asura
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By Asura.Sechs 2025-06-10 05:44:40
I wouldn't hold my breath for it, but I wouldn't rule it out completely either.
Lakshmi.Sahzi
Server: Lakshmi
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By Lakshmi.Sahzi 2025-06-10 13:48:37
Looks like they didn't update job specific items. Bummer.
It's not a total washout for us tho. Our glass cannon tp sets got a nice boost:
Using empy head, af body, af legs, and relic feet (which I assume still to be the optimal) the upgraded body/leg/feet collectively improves us by
Hp+30
Str+5 (come ON, man...please...)
DEX+10 (+5 accuracy, ok..)
VIT+5
AGI+10 (5 more eva, ok..)
MND+6
Macc +139 (holy hell but does next to nothing for us..)
Acc +30 (this is not small)
Atk+10 (this is small..gdi SE)
Eva+105 (holy hell!)
Meva +90 (holy hell!!)
Mdef+3
If you weren't pulling hate in your tp set before this won't change anything but if you were you're basically nonexistent for things trying to hit you.
Seriously though, thus just makes tp glass cannon a bit more doable. Relic feet are the biggest winner as they were so much BiS already that they remained even in heavy -dt sets.
Edit - looking again honestly if they simply added some DT to these pieces if they ever did +5 I'd consider that a win. But some gd atk/str would be freaking nice...
By SimonSes 2025-06-14 13:36:12
This is my hot take on THF TP set:
ItemSet 399771
This set doesn't have much DT (only 15%), but it has very high meva and... massive Evasion. It also has massive accuracy to support Centovente offhand.
This can be pushed to more hybrid build with skulker's +3 feet and legs. Feet alone push evasion even more, adds significant DT and caps TH.
By Nariont 2025-06-14 13:46:42
Still hoping they add a little DT/PDT on em in the later iterations. Null masque is maybe a less DPS heavy hit for -10 DT/+1 eva, -9meva
By SimonSes 2025-06-14 13:57:22
Still hoping they add a little DT/PDT on em in the later iterations. Null masque is maybe a less DPS heavy hit for -10 DT/+1 eva, -9meva
You mean instead of swapping feet? Feet are TA5% and TA damage 11%, head is TA6% and PDL10%. Feet swap provide -11DT, +23evasion, -4meva, +20 accuracy and TH+5. I would switch feet first for sure.
By Nariont 2025-06-14 14:09:29
yeah head swap instead of feet. imo the feet are a heavier DPS loss, though this depends on if PDL is applying or not. Or im just overvaluing TA dmg
By SimonSes 2025-06-14 14:15:51
Even if just several % of that pdl is active it's stronger than that ta damage, but also feet are just much better defensive swap. I think white damage overall is more important in Twashtar setup, than in Prime.
[+]
By K123 2025-06-14 16:45:40
They really should have made the head one of the DT pieces
By Nariont 2025-06-14 16:49:53
PDL goes on the MA piece, and you cant have PDL/WSD and DT, dem's the rules
Bismarck.Johnb
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By Bismarck.Johnb 2025-06-18 02:53:25
Thief gets native dual wield 3. With job point gifts it’s upgraded to native dual wield 4. That means you need 11 dual wield in your tp set before the job point gifts to cap attack speed, and 7 dual wield after you get the gift. Reiki yotai has exactly 7 dual wield and throws in some other useful to stats to boot. There is no better belt for thief to tp in.
The sailfi belt +1 is a piece that dancer uses, not thief. Dancer main job gets native dual wield 5, so anything beyond 2 more dual wield starts to hurt them because it reduces tp per hit. Dual wield is tricky in that you want to hit the delay cap exactly, without going over the required dual wield amount. Any dual wield beyond that reduces tp gained per swing without increasing attack speed, but until that point it is the best way to improve tp speed because delay reduction works on exponential gains. The difference between 75% delay reduction and 80% delay reduction is 4x base attack speed versus 5x. The first 50% delay reduction merely doubles your attack speed, meaning the final 5% delay reduction is worth the same amount as the first 50%. Sailfi doesn’t even come close to reiki for thief. The difference is actually massive.
Where do those numbers come from? I tried reading the chart at the bottom of https://www.bg-wiki.com/ffxi/Dual_Wield but it is confusing.
Dual Wield 4 would give 30% dual wield and you are saying you need 7 after JP gifts to reach cap of 41? What about current Magic Haste and Haste Samba values?
By K123 2025-06-18 03:06:19
The chart says you need 6 DW when the waist has 7 DW, overcapping and reducing TP gain technically. No?
By Dodik 2025-06-18 04:19:44
On that table, you want the T4 row with thief on it - it assumes mastered thief.
Follow that row to the right.
Need an additional 6 DW if you have capped magic haste and no haste sambas, first section.
Need 0 additional DW if you have capped magic haste and any form of haste samba.
Bismarck.Johnb
Server: Bismarck
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By Bismarck.Johnb 2025-06-18 06:27:03
On that table, you want the T4 row with thief on it - it assumes mastered thief.
Follow that row to the right.
Need an additional 6 DW if you have capped magic haste and no haste sambas, first section.
Need 0 additional DW if you have capped magic haste and any form of haste samba.
What is the best way to get capped magic haste (43.75% per bg-wiki) solo on THF? Koru-Moru for Haste II (30%) and Ulmia trust who hopefully uses Marches? If you are in a player PT without RDM or GEO then I guess you are screwed?
By Dodik 2025-06-18 06:32:56
Sylvie should do an indi-haste if you're on thief.
Indi-haste + any other haste will cap you. Sylvie + koru moru.
Asura.Eiryl
By Asura.Eiryl 2025-06-18 06:36:19
Sylvie doesn't indi-haste DD only tanks
Only way to do it with trusts is Ulmia Or Joachim + Koru/King/Arciela
(*)Ygnas will "sometimes"
Lakshmi.Byrth
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By Lakshmi.Byrth 2025-06-18 06:48:14
Arciela is the best option because she overwrites Haste with Haste II. You're not guaranteed to have Haste II with the others if you have another Haster in the party (like Sylvie).
Ulmia and Joachim like to give paeons, ballads, and madrigals if people have taken damage or spent MP or qultada has low acc. You may get more mileage out of one of the DNC Haste Samba trusts.
I think the most honest answer is that there is no way for a solo THF to reliably cap magic Haste with trusts (without Cornelia), but you can reliably get a Haste II.
[+]
By K123 2025-06-18 07:04:42
Honestly, bard trusts are *** useless but then there's not much else you can put in their spot if you just had haste2 and made up the rest with DW if solo with trusts.
If you have a 2nd char in your party on WHM or RDM then one of the DNC trusts uses Haste Samba if I understand correctly?
Bismarck.Johnb
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By Bismarck.Johnb 2025-06-18 07:11:56
So in the case that you can't get capped Magic Haste, then would Dedition Earring still be the best choice to use for THF TP set, or increase Dual Wield with Suppanomimi or Eabani Earring?
Lakshmi.Byrth
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By Lakshmi.Byrth 2025-06-18 07:17:37
Iirc I have a 55% DW (solo with Haste II), 37% DW (capped magic haste), and no additional DW build. I think I use waist for the 37% build and never use the 55% build because I have a GEO mule.
By Dodik 2025-06-18 08:03:44
If you look at the chart, you can still cap delay without capped magic haste if you have haste samba, even subbed.
How much DW you will need depends how much magic haste you have, check the chart.
Lakshmi.Buukki
Server: Lakshmi
Game: FFXI
By Lakshmi.Buukki 2025-06-25 11:09:35
Not sure if it was mentioned yet, but Plunderer's Poulaines +4 are coded in the game as the +5 version. Menu lists them as +5, BG wiki shows +5, but description lists +4. They won't work in your lua if you type them as +4, but will as +5. Also tested native in-game macro, "+4" doesn't work either when typed out.
Export shows them as +5 feet={ name="Plun. Poulaines +5", augments={'Enhances "Assassin\'s Charge" effect',}},
Obviously when they fix this you will have to update your lua/macros back to +4
[+]
Server: Odin
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Posts: 44
By Odin.Naytan 2025-06-25 14:35:06
Not sure if it was mentioned yet, but Plunderer's Poulaines +4 are coded in the game as the +5 version. Menu lists them as +5, BG wiki shows +5, but description lists +4. They won't work in your lua if you type them as +4, but will as +5. Also tested native in-game macro, "+4" doesn't work either when typed out.
Export shows them as +5 feet={ name="Plun. Poulaines +5", augments={'Enhances "Assassin\'s Charge" effect',}},
Obviously when they fix this you will have to update your lua/macros back to +4 Mine I did +4 and it worked fine. Although it may be because I use "Plunderer's" instead of "Plun." and the full name is worded correctly on item.
Lakshmi.Buukki
Server: Lakshmi
Game: FFXI
By Lakshmi.Buukki 2025-06-25 14:38:31
Oh good catch! so the abbreviated version is bugged. Thanks for clarifying.
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