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Which Relic Should I Make?: A Guide
Siren.Mosin
By Siren.Mosin 2013-02-19 12:37:53
we'll just have to agree that anything other than a Ragnarok is a waste of currency & you should feel bad.
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By Siren.Mcclane 2013-02-19 12:37:56
It's still the best staff dd weapon in the game. It certainly has a use
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By Odin.Sawtelle 2013-02-19 13:45:32
blm perspective:
I disagree with that phrasing. It is debatably the best Melee staff in the game (mythic might be better). However if we look at actual DD options (IE: nuking staves) we see claustrum is dismal.
Even if we give blm/sam with capped magic haste you are going be weapon skilling at about half the speed that a well geared blm is nuking. Melee gear is ***on blm so you wont be writing home about your melee dmg while you 8 hit your way up to shattersouls that do MAYBE 3/4ths of a good nuke.
Also along those lines, because I am both a masochist and a glutton, claustrum sucks cause sch can't use it.
I could arguably see using it on smn (or sch if sch could wear it) because you do not lose potetial damage by assisting w/ melee dmg while you heal.
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Bismarck.Helel
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By Bismarck.Helel 2013-02-19 14:06:25
And ragnarok is less effective than annihilator, especially with KC, so maybe we can get all the DRKs and WARs to /toss :O?
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By Siren.Thoraeon 2013-02-19 14:17:19
And ragnarok is less effective than annihilator, especially with KC, so maybe we can get all the DRKs and WARs to /toss :O? No it's not.
For clarification:
I have seen Kclub 99Anni vs 99Rag. Anni performs exceptionally well, but it does not win, at least on hard content. Maybe on fodder, who knows.
Oh yeah, and depending on content, Drk brings much more to the table. (ie stuns, Twilight Scythe, Apocalype, damage mitigation, etc)
Rng is superior in staying out of range and dishing out the damage though. (Kraken doesn't help in that situation though.)
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VIP
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By Odin.Jassik 2013-02-19 14:33:01
And ragnarok is less effective than annihilator, especially with KC, so maybe we can get all the DRKs and WARs to /toss :O?
The issue being you lose the advantage anni rng has as a dd by being up close melee-ing.
Bismarck.Keityan
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By Bismarck.Keityan 2013-02-19 16:01:56
I guess since I was cited, I might as well poke in.
Yoichinoyumi, Amanomurakumo, Kogarasumaru, Masamune, and Murasamemaru
1. Neo-Salvage, Legion, Dyna, Neo-Nyzul
Favors: Amano
The reason why I chose Amano for these events is because of the non reliance on aftermath and the use of skillchains. I'll have to split these events into 3 different aspects to describe why.
a. Legion
Favors: Amano
Situations will vary by chamber and I use all three g.kats depending on the situation, but if I had the choice between Masa/Koga/Amano, it would easily be Amano. The reason why I chose Amano is because of the use of Amano+Yoichi in Legion (but especially Mul) but also because of the high evasion of certain mobs. Koga/Masamune aftermath will be overwritten by Namas Arrow. I have not been able to replicate my successes with a g.kat with less accuracy rating. Played with good buffs, you're looking at a 2.8-2.9k Namas averages assuming you're using Shoha on the mobs that Namas no longer has advantages on (Legion Mul with 15.5 bosses). In terms of Amano/Yoichi vs OAT2-4/Yoichi, our LS runs with only one COR so we do not have hunter's roll so at the moment, there is poor info in this comparison. I have even tried to swap out the g.kat's based on the mob in Mul, and the results are poor because of sheer speed of the event and loss of aftermath/TP.
b. Neo-Salvage/Neo-Nyzul
Favors: Amano
Koga is out of the question because of the amount of walking required. This is a game between Amano and Masa. The advantages of Amano and Masa is because of the ability to self-skillchain with itself and not needing to use Kasha (which you would need to self skillchain with a Koga). With the amount of walking, it is difficult to keep Masa's aftermath up and even when you do have it up, it is the weak version of the aftermath (low duration, low ODD). Added with the fact that Kaiten at 100%TP is better than Masa at 100-125% TP (in salvage, remember you have to unlock that ear too), I give the advantage to Amanomurakumo.
c. Dynamis
Favors: Amano
Using SAM on ADL, it is once again favorable to use Amano/Yoichi. With the buffs provided (2 minuets + chaos), Namas arrow will average 4.2-4.4k (every WS will do the same) which is I have seen to be usually higher than Shoha/Kaiten averages bar those triple/quad runs. If I had not had the bow, I'd easily use Masa for this situation. (of course, this is only if you're not using a rag WAR and averaging 8k+ on mighty). With zerg situations like this, I have been wary of using Koga because the reliance on using the first Rana for a 30-60 second fight. I also play different role on SAM than other LS doing ADL because I run in without PD after the first split which allows me to do my first WS at a distance while running in with a gear swap. This biases me towards an Amano/Yoichi vs Masa.
If simply currency farming DC's /DNC lowman or with a duo, self-skillchains-- it is a decision between Amano or Masa, but once again, since there is sometimes competition and walking and Amano's strength over Masa at 100% TP, amano wins again.
Voidwatch:
Favors: Kogarasumaru/Masamune
Amano will not compete with Koga or Masamune because with Dusty Wings, the aftermath of the other two is easy to keep up. Depending on buffs, the strength of Masamune and Kogarasumaru varies. The difference in DPS is huge between Masamune and Kogarasumaru when there is no Fighter's Roll (Favors Koga). However, when both Kogarasumaru and Masamune have Fighter's Roll, most of the advantage is washed away because the addition of multistrike has diminishing returns. In these situations, on paper, Kogarasumaru still wins. However, in terms of use, it's very close with maximum buffs because you'd have to count on Kogarasumaru giving you much more "Over TP" than Masamune.
I'd say more about each individual mob in Legion granted if people were interested. I wanted to warn people that these preferences are biased based on the types of buffs I receive when I'm doing these events. My buff situations may vary from your buff situations which could drastically change the outcome of the choice of g.kat.
Bismarck.Keityan
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By Bismarck.Keityan 2013-02-19 16:28:12
Anybody who would put 99 Amano above 99 Koga is not someone whose opinion I'd credit. That's fine and it's your opinion, but the person in question has played FFXI since PC launch, has 99 Amano/Masa/Koga/Yoichi for his SAM and many many other Relics and Empys. Has been a part of one of the most prestigious Linkshells in the game's history that accomplished many firsts within this game. According to this person, most of the time: Koga wins in Voidwatch. Amano wins in Neo Salvage, Legion, Dyna and most roaming events. Paper math always favors Koga but real world application is a lot different. I don't want to name names but most of you can figure out who this person is. I'd appreciate not posting the name here though since I am not sure whether or not he'll want that attention. If he'd like to post within this thread, we'd all appreciate it though.
The issue is the 3-minute AM on Koga lines up with Meditate, though of course since I don't have it I can't confirm the real-world applications.
I'll be able to discuss this more when I win one from Mog Bonanza.
/swag
(T SYLOW thanks for the caveat re: Ruinator)
With meditate merited to maximum, this "line-up" doesn't quite line up. (2:30). You're better off spamming a few more WS's with meditate and just making sure at 15-10 seconds before your aftermath wears off that you're planning on TPing up to 300%.
Ragnarok.Ejiin
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By Ragnarok.Ejiin 2013-02-19 16:39:11
The reason Yoichi is winning in Mul isn't exactly because it's that much better than the other DDs, but the fact that it allows you to avoid most of the annoying effects, mostly stun/amnesia that the other DDs are getting hit with, allowing for a MUCH greater WS rate. It's VERY high maintenance and requires many buffs; if minuets/berserk/rolls/dia wear, you're going to see a substantial decrease in Namas damage.
Not to say that's a gimmick or a bad thing. It's exactly what has always made Yoichi SAM useful.
I think you're overstating the loss Koga takes when running around. You get a free 180 TP from med to build for AM3, which will always be up when AM3 is about to go down. This is especially true for any event where you don't have a COR(salv+nyzul). AM3 will easily make up the loss of DPS from those 1-3 WS needed to build AM3.
SC damage might be a fair point if you're the only DD, but AM3 makes self SC even more possible w/o relying on med/JAs. Not to mention, Kasha>Shoha with AM3 will probably 1 shot any/all fodder mobs regardless.
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Bismarck.Keityan
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By Bismarck.Keityan 2013-02-19 16:55:43
The reason Yoichi is winning in Mul isn't exactly because it's that much better than the other DDs, but the fact that it allows you to avoid most of the annoying effects, mostly stun/amnesia that the other DDs are getting hit with, allowing for a MUCH greater WS rate. It's VERY high maintenance and requires many buffs; if minuets/berserk/rolls/dia wear, you're going to see a substantial decrease in Namas damage.
Not to say that's a gimmick or a bad thing. It's exactly what has always made Yoichi SAM useful.
While I have seen the major advantage of yoichi being hateless, which does associate itself with greater damage, I do not believe this is simply the reason. I have been using Amano/Yoichi for literally years, but here are some recent examples of that many people will realize why this combination shines:
This is 14 boss Mul run (so far we can reach 15). Selecting Mantis/Harpy only for Namas arrow, Ironclad with Amano/Masa Shoha, Stanced Hahava with Murasamemaru, and Namas Arrow for Gallu: Code
Keityan 214314 0 214314 78.06 % 92/1 98.92 % 667/4387 2329.50
- Namas Arrow 114188 0 114188 53.28 % 39/1 97.50 % 1631/3659 2927.90
- Tachi: Shoha 100126 0 100126 46.72 % 53/0 100.00 % 667/4387 1889.17
Average Namas on Gallu is 2.9k. Average Namas on Harpies varies between 3.5-4.3k.
This is exacerbated if we ran with a DRG. With Angon, Namas will average well over 4.4k on the Gallu.
Code Keityan 22090 0 22090 91.53 % 5/1 83.33 % 4418/4418 4418.00
- Namas Arrow 22090 0 22090 100.00 % 5/1 83.33 % 4418/4418 4418.00
In Legion Elasmoth, this is the type of averages we're looking at:
Code Keityan 23134 0 23134 71.62 % 5/1 83.33 % 4621/4650 4626.80
- Namas Arrow 23134 0 23134 100.00 % 5/1 83.33 % 4621/4650 4626.80
(This is from a parse back in September 2012 before I adjusted r.ws sets).
In conclusion: Hateless spam as Iarumas had described it is once facet. But Namas damage is nothing to sneeze at. R.acc is something that is important that I had tweaked since then (so parden the 80% WS acc and low WS #). I now have 95% namas acc in my legion bow sets. Also, parden the small sample size. I actually DO have every parse saved for the past year, but I can assure you that these averages do not change at all. (Ranged attacks are very consistant)
Ragnarok.Ejiin
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By Ragnarok.Ejiin 2013-02-19 17:13:36
I fully understand the damage potential. Those are probably all with SV minuets, which isn't possible anymore due to the locking nerf. And most with berserk up, which obviously isn't possible 100% of the time, either.
By ScaevolaBahamut 2013-02-19 17:22:54
So, would this mean our consensus regarding whether or not to make Amano is "no; you would get more out of 90 Masa + 99 Yoichi"?
Cerberus.Detzu
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By Cerberus.Detzu 2013-02-19 17:24:59
we'll just have to agree that anything other than a Ragnarok is a waste of currency & you should feel bad.
It's not as if a relic is hard to make nowadays. Plus some people don't like to play DRK or WAR, it would be a waste for them to make a Ragnarok.
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By Siren.Thoraeon 2013-02-19 17:27:22
we'll just have to agree that anything other than a Ragnarok is a waste of currency & you should feel bad.
It's not as if a relic is hard to make nowadays. Plus some people don't like to play DRK or WAR, it would be a waste for them to make a Ragnarok.
Cerberus.Detzu
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By Cerberus.Detzu 2013-02-19 17:31:59
So, would this mean our consensus regarding whether or not to make Amano is "no; you would get more out of 90 Masa + 99 Yoichi"?
If I recall, people showed that Yoichi aftermath overwrites Masa's aftermath, wouldn't this erase all the advantage of Masamune?
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Bismarck.Keityan
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By Bismarck.Keityan 2013-02-19 17:39:08
The reason Yoichi is winning in Mul isn't exactly because it's that much better than the other DDs, but the fact that it allows you to avoid most of the annoying effects, mostly stun/amnesia that the other DDs are getting hit with, allowing for a MUCH greater WS rate. It's VERY high maintenance and requires many buffs; if minuets/berserk/rolls/dia wear, you're going to see a substantial decrease in Namas damage.
Not to say that's a gimmick or a bad thing. It's exactly what has always made Yoichi SAM useful.
I think you're overstating the loss Koga takes when running around. You get a free 180 TP from med to build for AM3, which will always be up when AM3 is about to go down. This is especially true for any event where you don't have a COR(salv+nyzul). AM3 will easily make up the loss of DPS from those 1-3 WS needed to build AM3.
SC damage might be a fair point if you're the only DD, but AM3 makes self SC even more possible w/o relying on med/JAs. Not to mention, Kasha>Shoha with AM3 will probably 1 shot any/all fodder mobs regardless. I fully understand the damage potential. Those are probably all with SV minuets, which isn't possible anymore due to the locking nerf. And most with berserk up, which obviously isn't possible 100% of the time, either.
Most of these are without SV Minuets (lower chambers especially). With Angon, and regular minuets, you'll make gallu 4.4k's. Harpies are without SV Minuets, but more attack can mean the difference between 3.6k namas and 4.4k namas. But 2.9k Gallu is with SV minuets but can spike higher than 3k with lucky rolls and other misc buffs (no angon).
If I had used Tachi: Shoha on the mobs that I had chosen to use Namas Arrow in the parses, I can guarantee that you will never achieve 2.7-2.9k Shoha averages.
Cerberus.Taint
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By Cerberus.Taint 2013-02-19 17:39:50
So, would this mean our consensus regarding whether or not to make Amano is "no; you would get more out of 90 Masa + 99 Yoichi"?
If I recall, people showed that Yoichi aftermath overwrites Masa's aftermath, wouldn't this erase all the advantage of Masamune?
Correct Masa/Koga+Yoichi don't mix.
By ScaevolaBahamut 2013-02-19 17:42:44
So, would this mean our consensus regarding whether or not to make Amano is "no; you would get more out of 90 Masa + 99 Yoichi"? If I recall, people showed that Yoichi aftermath overwrites Masa's aftermath, wouldn't this erase all the advantage of Masamune?
Well I never said you'd use them at the same time, silly.
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By Siren.Mcclane 2013-02-19 17:45:55
But that's what makes Amano/Yoichi work so well together. You can use them both interchangeably without sacrificing much.
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By ScaevolaBahamut 2013-02-19 17:56:00
This thread is about "Should I Make This Relic", not "Should I Make All the Relics".
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Ragnarok.Ejiin
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By Ragnarok.Ejiin 2013-02-19 18:05:10
Most of these are without SV Minuets (lower chambers especially). With Angon, and regular minuets, you'll make gallu 4.4k's. Harpies are without SV Minuets, but more attack can mean the difference between 3.6k namas and 4.4k namas. But 2.9k Gallu is with SV minuets but can spike higher than 3k with lucky rolls and other misc buffs (no angon).
Mind posting some full parses?
Iron posted a comprehensive parse here of multiple runs with an average Namas of 1888. It'd be interesting to know how you're averaging 1-2K~ more than him.
By Gimp 2013-02-19 18:25:02
Yeah, but GoT actually does damage.
true but myrkr is a miniature vicar's drink also it's kind of an apples and oranges thing honestly.
and of course spirit taker does damage also
Bismarck.Keityan
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By Bismarck.Keityan 2013-02-19 18:48:40
The reason why his namas average is so much lower might be because he did not pick on when namas will have the greatest advantage. Had I had the "entire" parse that he had posted instead of a screenshot, I would have done a mob by mob run down on exactly what he did.
Most of the advantages that he claims comes from the only mob that has significant stuns/amnesia which is the Botulus. I use a Mura for this mob (not saying which one is better or not yet, I recall doing 1.2k namas with berserk on Botulus a few months ago-- but this is fuzzy memory and I'd have to dig through the parses). The reason why I use Mura for this is because I save Berserk for when the Botulus is 50%, taking advantage of Shoha's attack boost. This way, Berserk is up full time on the Gallu because the Namas damage increase is way more substantial on Gallu. (If berserk is down, Namas will do 2kish or less instead). By timing the abilities this way, Gallu's will always have a berserked Namas which increases damage by 1k which is a greater increase than Namas does on Botulus. Berserk will recast midway each Botulus.
I do not Namas Ironclad or the Hahava type mobs. (Sometimes I namas the ironclad depending on buffs) but Hahava it's usually Amano or Mura. (There's no reason to use namas on a piercing resistant mob)
I sent you a pm on GW Ejin about parses.
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Cerberus.Corphish
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By Cerberus.Corphish 2013-02-19 19:12:39
Feedback post : Eagerly anticipating Mjollnir analysis. :E
Fenrir.Sylow
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By Fenrir.Sylow 2013-02-19 19:53:30
Cerberus.Corphish said: »Feedback post : Eagerly anticipating Mjollnir analysis. :E
Figure out the networkx python library for me and I'll write it w
Bismarck.Kelhor
Administrator
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By Bismarck.Kelhor 2013-02-19 20:21:07
Man, *** Python.
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By Odin.Registry 2013-02-19 20:43:14
Bismarck.Amphion
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By Bismarck.Amphion 2013-02-19 21:27:08
I think Keityan's Amano/Koga/Masa analysis should definitely be added to the Amano tab. It might not follow the thread convention that Sylow worked out for these write ups, but it's still very informative and honest. Most importantly it's coming from someone with access to all the SAM weapons, and that's really as good as you can get.
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By Phoenix.Dramatica 2013-02-19 22:00:16
Saying that Koga is only optimal in voidwatch is quite inaccurate though. There are plenty of situations in which it will have a clear lead, especially if you have a brd or embrava.
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Dafuq Relic Shud I Maek?
Because every argument has already been made
Now with 30% less Comic Sans!
So, liek, you've burned your Beastmaster to 99 and you're ready to go fight over nightmare mobs in dreamlands Dynamis with the rest of your server. But, you don't know which relic to make? Fortunately, 50 other people made a thread before you and contrary to what you may believe, your situation is not unique.
Aegis
The creepiest relic of them all!
Stuff regarding Aegis goes here.
Amanomurakumo
Sword of the Gathering Clouds of Heaven
Amanomurakumo analysis goes here.
Annihilator
Soon to be banned by Obama
Annihilator analysis goes here.
Apocalypse
The End of the World
Apocalypse analysis goes here.
Bravura
The Virtuoso
Bravura analysis goes here.
Claustrum
The Waste of Currency
Claustrum analysis goes here.
Excalibur
The sword of King Arthur
Excalibur analysis goes here.
Gjallarhorn
The Yelling Horn
Gjallarhorn analysis goes here.
Gungnir
The Swaying One
Luvdisc analysis goes here.
Guttler
The Relic-Maker
SO YOU WANT TO MAKE A GUTTLER by Scaevola
SO YOU WANT TO MAKE A GUTTLER
Overview Guttler, like most relic weapons, is straight damage upgrade. It is BST's highest damage weapon out of realistic options (Aymur might be situationally better? Do we care? Not really!). However, since Guttler obviously represents a massive financial investment you could, at the very least, use on another relic for another job, there are some pretty broad existential questions about game priorities you need to ask yourself that we'll get to in a bit. For now, just keep in mind Guttler is your best damage option for BST.
(a.) Strengths and Weaknesses Guttler's straight damage. Like all one-hand relics, it gives a big attack boost, a choke effect (VIT down) that maybe helps you get a bit closer towards meeting its pretty-impressively-high weapon rank of 9 (at 95+), and even though Onslaught is unfortunately fairly bad even by relic WS standards (doubly unfortunate because the aftermath is actually pretty awesome as relic AMs go, but the 20 second duration for 100 TP is never going to get you to another WS on BST so you don't really get the opportunity to mix up Onslaught and Ruinator), Guttler lends itself well to spamming Ruinator, which is arguably the best WS in the game considered independently of weapon type.
(b.) Does this weapon fundamentally alter or create roles for the job? The downside (other than Ruinator eclipsing Onslaught) is that it is a weapon for BST, and while it's the best a BST can do, you're ultimately going to run into the scaling issues that give BST so much trouble on higher-end content. Guttler DOES NOT change the game for a BST. But again, you're a BST, so if you have the right attitude and are playing to your strengths you shouldn't necessarily care about that.
(c.) In what situations is the weapon used? You'll make good use of Guttler in any situation where you'll melee as BST.
(d.) How frequent do these situations arise? These situations arise quite a bit more often than people seem to think. Snarl is pretty great, and since you're likely subbing DNC or NIN for DW, in either case you have some tool to mitigate much of the AoE damage you could potentially suffer on a larger NM.
(e.) In what situations is the weapon trumped by another option and how frequently do these situations occur? In such situations, Guttler's going to come out on top every time. The most common competitors I see mentioned are DA or Fire magian axes, and Guttler is a clear upgrade from those (and has a HUGE delay advantage over the DA, I might add).
(f.) Is the weapon still functional when not fully upgraded (lv95) Since Onslaught's not very good, I personally don't think Guttler gains much from going past 95; 99, notably, does not gain a weapon rank. Obviously 99 is better, but not nearly as much as with relics whose WSes are actually "good".
(2.) Comparison to major competitors
(a.) What are the weapon's major competitors? Guttler doesn't really have any meaningful competition for BST specifically, unless we're counting mythics, and we're not because fuck you. Farsha is bad because Cloudsplitter is bad and Empyreans live or die by their WSes. The real competition is a relic for another job that would be more competitive in a group setting.
(b.) When is this weapon superior to its major competitors? ...which brings us to the central soul-searching question you need to ask yourself as a BST interested in Guttler: are the various EP-to-EM-related mulchfests I wail on as BST important enough to me personally to invest in a Guttler over something like Ragnarok or Annihilator that would help me in a large group? This is not a simple question of job loyalty, mind you; Gungnir is bad because DRG is bad, and DRG is bad because it's heavily outstripped by other jobs in everything it does. BST, OTOH, is the undisputed king of what IT does, and you would never question making, say, an Ukonvasara for a WAR that was your best option for the content to which you brought it. In fact, you could say it's even greater than that, because, say, a 10% damage increase in the solo situations that BST finds itself translates into much greater results than an equivalent output increase in a situation where you have 17 other people to fall back on.
I'm not necessarily saying you should make a Guttler. All I'm saying is that the answer to this, maybe more than any other relic, is one that only you yourself can really provide.
(3.) Dealbreakers and sealers
(a.) When is or isn't this the weapon for you? Guttler obviously might be for you if you love the shit out of the flexibility and independence BST provides. The master is not by any means a weak partner in the relationship between master and pet, and Ruinator is quite easy to build up to genuinely impressive levels. But it IS a substantial investment, and is not going to make your BST anything other than a BST.
On the upshot, you can use it to make another relic that much quicker! It pays for itself (if you have a year to blow in Dynamis)!
Are there any other considerations? Also, not for nothing, Guttler is a 10,000 shell relic and will thus in the current economy be substantially cheaper than other options.
Kikoku
Demon Wail
Kikoku analysis goes here.
Mandau
The Headhunter
Mandau Analysis provided by Byrth
(1.) Overview
Mandau gives access to Mercy Stroke. It is D55/175 Delay and has 13.33% Triple Damage proc rate on the first swing of each round that uses it. It also has a 10 Damage/tick en-poison.
Mercy Stroke is 3.0 fTP and 60% STR. Using it with Mandau will give you a Critical Hit Rate +5% aftermath (both hands) that lasts for 20~60 seconds at 100~300TP.
Benefits: This weapon substantially boosts Attack (which dagger jobs need) and gives access to a good SA/TA WS for THF. It can be main-handed in all situations, except perhaps when you are evasion tanking something so incredibly accurate that you need to use two AGI Thokchas. There is no time when another weapon is a better for damage.
Weaknesses: This weapon has no specific weaknesses and does not create a fundamentally unique role for the job. Also, Mandau is one of the few weapons that benefits majorly from the upgrade to 99.
(2.) Comparison to major competitors
Competitors: Twashtar (BRD and THF), Almace (RDM)
Mandau is superior to Twashtar almost all of the time at level 99, and level 95 Mandau is superior to level <90 Twashtar all the time. Twashtar's major advantage is its 20 DEX, which may change your dDEX crit rate if you aren't already capped. This is a non-issue if you offhand Twashtar, though, which is ideal.
Mandau is never superior to Almace for RDM.
(3.) Dealbreakers and sealers
You should not choose this weapon if your goal is to do epeen awesome damage and win all the parses against heavy DDs. Mandau is a very good weapon, but it does not make THF into a heavy DD. It makes good THF better than bad DDs.
You should choose this weapon if your goal is to improve your THF's damage in the situations where you use it already. Thief is primarily used for Treasure Hunter, and as a result it is used very frequently. The events where you use THF will be faster and smoother if you are using Mandau, and that should be your motivation for getting this weapon.
As far as other considerations, you need to take Mandau to 99 for it to really shine. The last +15% Mercy Stroke damage opens up new ways to use the WS.
When offhanding with 27% DA (/WAR) and 14% TA:
Mercy Stroke - 2 hits base, 1.4*(4 fTP + 0.1 Gorget + MultiAttack Rate*2) = 7.17 fTP - Gets about D+85 from 60% STR
(55+85+14)*7.17 = 1082.6
Exenterator - 5 hits base, 5 fTP + MultiAttack Rate*2 = 6.02 fTP - Gets about D+140 from 100% AGI
(55+140+14)*6.02 = 1258.2
You will likely cap fSTR in each case. Mercy Stroke has more STR (and thus Attack) than Exenterator, but Exenterator has an unverified 5% Attack boost associated with it so you can sort of call it a wash. Exenterator also will hit the round-cap if you TA twice, while Mercy Stroke will not. This is not corrected for.
So Exenterator will do <14% more damage unstacked, but you get an extra 5% crit rate for up to 60 seconds after Mercy Stroke so it might be worth using uncapped if you have high TP outside Abyssea. Note that this is just napkin math and some claim the difference is even smaller than this. Exenterator doesn't benefit from TP.
Mjöllnir
The Crusher
Mjöllnir analysis goes here.
Ragnarok
The Fate of the Divine
Ragnarok analysis goes here.
Spharai
The Spheres
Spharai analysis goes here.
Yoichinoyumi
The Fan-Splitter
Yoichinoyumi analysis goes here.[/div]
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