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[PC] Antichamber
Ragnarok.Kongming
Server: Ragnarok
Game: FFXI
Posts: 1052
By Ragnarok.Kongming 2013-02-02 19:00:55
Crashing, near the end?: Pretty sure the solution is to make a cubic arrangement that fills itself in, but whenever I make a cube of sufficient size, inside the laser contraption or outside even, the game crashes. Possible I got somewhere that I'm not "supposed" to be since I only have like 8 icons left unfilled and I don't even have the red gun yet
Bismarck.Danz
Server: Bismarck
Game: FFXI
Posts: 692
By Bismarck.Danz 2013-02-02 19:06:57
Ragnarok.Kongming said: »ote | Reply | Report | Score: 0 +
Crashing, near the end?:
i had the same issue. surprisingly i just went at that puzzle again and it didn't fill 100% but it still opened the door and didn't crash. so yea.
also. just finished the game and WOW that was a mind bender. or blender.
Ragnarok.Kongming
Server: Ragnarok
Game: FFXI
Posts: 1052
By Ragnarok.Kongming 2013-02-02 19:09:18
Well I tried to solve it twice and it crashed both times, I'm reluctant to try again cause it's kinda a pain lol. Gonna take a break I guess and check steam forums
Phoenix.Kirana
Server: Phoenix
Game: FFXI
Posts: 2025
By Phoenix.Kirana 2013-02-02 21:59:26
My friend just played through the game again semi-speedrun and cleared it 100% in slightly more than 1:30:00 without trying very hard.
Fenrir.Jinjo
VIP
Server: Fenrir
Game: FFXI
Posts: 2269
By Fenrir.Jinjo 2013-02-02 23:01:05
Ragnarok.Kongming said: »Crashing, near the end?: Pretty sure the solution is to make a cubic arrangement that fills itself in, but whenever I make a cube of sufficient size, inside the laser contraption or outside even, the game crashes. Possible I got somewhere that I'm not "supposed" to be since I only have like 8 icons left unfilled and I don't even have the red gun yet Game code actually doesn't allow for cubes, the auto-fill algorithm makes it crash. You need to do something a bit different. The red gun is useful there.

Antichamber is a mind-bending psychological exploration game where nothing can be taken for granted. Discover an Escher-like world where hallways wrap around upon each other, spaces reconfigure themselves, and accomplishing the impossible may just be the only way forward.
Several years in the making, Antichamber received over 25 awards and honors throughout its development, in major competitions including the Independent Games Festival, the PAX10, IndieCade and Make Something Unreal. Antichamber was also supported by the Indie Fund.
Key Features:
A deeply psychological experience that will make you question everything you know about how a game works.
Mind-bending challenges that will subvert your expectations at every twist and turn.
An enormous, seamless non-Euclidean world to explore.
Lifelike soundscapes developed by Robin Arnott and an ambient soundtrack composed by Siddhartha Barnhoorn.
A gun that can create, destroy and manipulate matter, allowing you to discover new ways to overcome your surroundings.
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"Antichamber will hereby known as Oh My God, My Favorite Game of PAX... If you get a chance to play this, do not hesitate."
Stephen Totilo, Kotaku
"Imagine trying to navigate a world where the laws of physics are always changing: where strange spaces and non-Euclidian geometry challenge your instincts."
Jacob Aron, NewScientist
"Everyone who has played it walks away in awe of the ingenious use of puzzles and counter-intuitive level design. It feels fresh and new."
Ben Kuchera, Penny Arcade
"It's a game about subverting players' expectations. As gamers, we've come to develop a certain way of thinking about games and Antichamber seeks to totally screw with our heads."
Billy Shibley, Machinima
"Even as the developer told me what the game was doing to mess with my brain while I was playing it, it still succeeded in messing with my brain."
John Walker, Rock Paper Shotgun
"As much as I want to get my hands on the finished version of Antichamber, I'm almost looking forward to seeing how everyone else reacts to it more."
Jordan Devore, Destructoid
"It's one of those rare puzzle games where it's not about how much you know, but rather, how much you think."
Griffin McElroy, Joystiq
"As finely crafted and varied in its puzzles as it is gloriously unbounded in its avant garde artistic flair."
David Valjalo, EDGE
"One of the most fascinating finalists at this year's IndieCade festival... a philosophical and visually-unprecedented experience."
Jeff Mattas, ShackNews
"Antichamber takes you through a world where accomplishing the impossible may just be the only way out."
Rob Manuel, G4TV |
Videos
I'll list others later, but for now this how I found out about the game.
GameFront with Mitch and James, with commentary:
Antichamber Walkthrough Part 1 - This Will Blow Your Mind
Antichamber Walkthrough With Mitch - PT. 2
Antichamber Walkthrough With Mitch - PT. 3 - Blue Block Bonanza
Antichamber Walkthrough With Mitch - PT. 4 - Learning to Draw
Images
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