|
Hapa's Corsair Guide Revealed.
By alyria 2013-01-25 23:22:39
Well I think it's dumb to be so bugged at something so little.. :/
Just move along if you don't like it. Offer suggestions or advice to help fix it if want. But arguing for this is pointless.
Anyways, back to topic please.
[+]
Server: Odin
Game: FFXI
Posts: 9265
By Odin.Eikechi 2013-01-25 23:25:28
It's fine to have another guide.
I used many guides on same jobs. It's not a big deal. It's more because instead of making this long *** guide, he coulda just posted his views in the other one in less time and less effort. The people that generally go to these guides tend to take everything to heart and that could potentially lead to the spread of misinformation because some people have different "opinions." Example:
Joyeuse is a very nice off hand sword because of its acc atk twice. lovely bit of extra tp. Why the ***are you DW on cor to start with?
Actually this guide might bear some fruit as I have a question as to why this is so. I know single wield joyeuse is faster, but why? Is it because there isn't enough innate DW from /dnc or /nin to make it worth while? What about if one add's a suppa to the TP set? Yes this is a serious question.
Phoenix.Lithical
Server: Phoenix
Game: FFXI
Posts: 194
By Phoenix.Lithical 2013-01-25 23:27:58
5.Sub Jobs
BLM – Offers 30 MAB via job traits. Shock Spikes. D2. I would only really use this SJ in abyssea to help out with Wildfire dmg if you don't have the fire weather gear or /sch.
RDM – Offers less MAB then BLM, but more utility. Refresh, pro, shell, other buffs and debuffs.
Not that I care really, but don't /rdm and /blm offer same matb trait?
Phoenix.Aerolite
Server: Phoenix
Game: FFXI
Posts: 45
By Phoenix.Aerolite 2013-01-25 23:28:10
EDIT: ^ Lithical beat me to it.
Phoenix.Hapa
Server: Phoenix
Game: FFXI
Posts: 92
By Phoenix.Hapa 2013-01-25 23:29:59
Not that I care really, but don't /rdm and /blm offer same matb trait?
you are correct, a typo I will correct now.
[+]
Server: Odin
Game: FFXI
Posts: 9265
By Odin.Eikechi 2013-01-25 23:30:27
5.Sub Jobs
BLM – Offers 30 MAB via job traits. Shock Spikes. D2. I would only really use this SJ in abyssea to help out with Wildfire dmg if you don't have the fire weather gear or /sch.
RDM – Offers less MAB then BLM, but more utility. Refresh, pro, shell, other buffs and debuffs.
Not that I care really, but don't /rdm and /blm offer same matb trait?
Yes they do. Edit: I was beaten so very many times lol.
Phoenix.Hapa
Server: Phoenix
Game: FFXI
Posts: 92
By Phoenix.Hapa 2013-01-25 23:40:53
Actually this guide might bear some fruit as I have a question as to why this is so. I know single wield joyeuse is faster, but why? Is it because there isn't enough innate DW from /dnc or /nin to make it worth while? What about if one add's a suppa to the TP set? Yes this is a serious question.
/dnc and with a suppa comes to 20%. 15% from /dnc dual wield II 5% from suppa. Also I enjoy joy as off hand while having drain samba II up in dyna soloing, why this may seem like a very small and insignificant 10~ hp you are gaining. COR's arn't exactly stacking on the evasion or heavy armor, every tiny bit helps.
Also corsair does not have many weapon choices to do something like this, in fact we arn't on sword trials or I would have all of those done and use a lot of them. Using Joy off hand has worked well for me in the past, I am not saying you MUST use a joy toy in off hand if you are meleeing on cor, and also I am not stating my guide > all others. As I started in the beginning of it, I posted this on here because I was sent a lot of requests to post it and make it public.
Server: Odin
Game: FFXI
Posts: 9265
By Odin.Eikechi 2013-01-25 23:44:18
That still didn't answer my question though sir :(. Why is single wield faster?
Server: Bismarck
Game: FFXI
Posts: 1375
By Bismarck.Ruizutatakau 2013-01-25 23:44:42
5.Sub Jobs
BLM – Offers 30 MAB via job traits. Shock Spikes. D2. I would only really use this SJ in abyssea to help out with Wildfire dmg if you don't have the fire weather gear or /sch.
RDM – Offers less MAB then BLM, but more utility. Refresh, pro, shell, other buffs and debuffs.
Not that I care really, but don't /rdm and /blm offer same matb trait?
Yes they do. Edit: I was beaten so very many times lol.
You still made a good point for Arma users. /BLU probably wouldn't be bad either if you don't have /SCH and an obi. Could set MAB trait and the rest in AGI+ spells.
Serious question, nothing against this guide I just also didn't understand why not suggesting, advising and discussing in Seha's but that's quite fine. Nothing wrong with having your own. So here is my question. Neither thread has a roll section for potency of rolls, some rolls are obvious like regen, refresh, regain. Does aanyone have the breakdown/formula on every other roll? There was quite a bit of it on wiki and then half of it was changed or removed and I never went back to check. Maybe I should of just gone back to check. I would love to /echo the number of the roll and potency in a spellcast or something for every roll. Like so "Chaos Roll Ⅰ(3%) Ⅱ(7%) Ⅲ(5%) Ⅳ(20%)" So on and so forth. Make sense?
Phoenix.Hapa
Server: Phoenix
Game: FFXI
Posts: 92
By Phoenix.Hapa 2013-01-25 23:49:14
Bismarck.Ruizutatakau said: »Nothing wrong with having your own. So here is my question. Neither thread has a roll section for potency of rolls, some rolls are obvious like regen, refresh, regain. Does aanyone have the breakdown/formula on every other roll? There was quite a bit of it on wiki and then half of it was changed or removed and I never went back to check. Maybe I should of just gone back to check. I would love to /echo the number of the roll and potency in a spellcast or something for every roll. Like so "Chaos Roll Ⅰ(3%) Ⅱ(7%) Ⅲ(5%) Ⅳ(20%)" So on and so forth. Make sense?
I do. I also have a link in the Rolls section that will show you a google doc with all the potency of all the rolls.
Chaos Roll*
DRK
4 / 8
Enhances attacks for party members within area of effect.
# - no drk ~ with drk
1 - 6% ~ 16%
2 - 8% ~ 18%
3. - 9% ~ 19%
4 - 25% ~ 35% (Lucky)
5 - 11% ~ 21%
6 - 13% ~ 23%
7 - 16% ~ 26%
8 - 3% ~ 13% (Unlucky)
9. - 17% ~ 27%
10 - 19% ~ 29%
11 - 31% ~ 41%
B - -10% ~ -10%
Feel free to copy this information and save it for your own use.
Phantom Roll Data
I am not sure, are you all not able to click this link in my post?
[+]
Server: Bismarck
Game: FFXI
Posts: 1375
By Bismarck.Ruizutatakau 2013-01-25 23:51:21
Maybe I missed it cause of my script. Let me temp enable all.
Edit: Yeah it shows now, my bad. I've been looking for this for a long time. Thanks.
Server: Bahamut
Game: FFXI
Posts: 1008
By Bahamut.Cantontai 2013-01-25 23:52:11
Kind of a bummer people's posts are getting nuked, they aren't being deliberately insulting to OP so I don't understand why their opinions aren't as valuable to mods as OP's. I don't personally care if OP's post exists (read the section on guns and that was enough to tell me what I needed to know, I imagine most serious players did the same), but I feel like people should have a right to point out the flaws in this guide and the disparity in quality between it and Seha's.
Not trying to cause a kerfuffle, just don't understand the logic behind the posts being nuked, didn't seem like rule-breaking or harassment.
[+]
Asura.Rucks
Server: Asura
Game: FFXI
Posts: 207
By Asura.Rucks 2013-01-25 23:58:20
I found quite a few discrepancies that just made me cringe, not being an ***, but if you go through the time to make the guide, could you please get it right? <3
By alyria 2013-01-25 23:59:15
What was said had nothing to point out in anything of giving advice, instead it was another *** post and nothing contributing. I already said to keep on topic...
If you don't like the guide, just keep on going. Why do you people have to fight on something so little..
By Jurges 2013-01-26 00:11:40
If it needs to stay on topic, here are some things that were left out.
Moon phases affect the accuracy of Hot Shot. Only use it on Full Moon.
Charisma is an extremely overlooked attribute. If you have a strong build and use Light Shot when BLMs are casting Meteor, you will increase the damage by 30% as well place an amnesia affect on the mob.
Do to Corsairs historically living at sea, Sushi gives additional bonuses. These bonuses are still be tested, but it seem Urchin and Shrimp Sushi will give the largest bonuses to COR exclusive weapon skills.
/motorboat
[+]
Server: Bahamut
Game: FFXI
Posts: 1008
By Bahamut.Cantontai 2013-01-26 00:16:57
If it needs to stay on topic, here are some things that were left out.
Moon phases affect the accuracy of Hot Shot. Only use it on Full Moon.
Charisma is an extremely overlooked attribute. If you have a strong build and use Light Shot when BLMs are casting Meteor, you will increase the damage by 30% as well place an amnesia affect on the mob.
Do to Corsairs historically living at sea, Sushi gives additional bonuses. These bonuses are still be tested, but it seem Urchin and Shrimp Sushi will give the largest bonuses to COR exclusive weapon skills.
/motorboat
*This* post is pending moderation? I'm so confused...
Server: Odin
Game: FFXI
Posts: 9265
By Odin.Eikechi 2013-01-26 00:17:55
I had a legit question that wasn't answered :(. Can somebody please PM me the answer then? :(
Phoenix.Shiomi
Server: Phoenix
Game: FFXI
Posts: 654
By Phoenix.Shiomi 2013-01-26 00:18:56
I had a legit question that wasn't answered :(. Can somebody please PM me the answer then? :(
He's in Dynamis right now. He'll answer you after word, I let him know you asked one.
Server: Odin
Game: FFXI
Posts: 9265
By Odin.Eikechi 2013-01-26 00:21:43
I had a legit question that wasn't answered :(. Can somebody please PM me the answer then? :(
He's in Dynamis right now. He'll answer you after word, I let him know you asked one.
He responded to it in this thread but didn't answer it lol. It's fine. it's not the biggest of deals then >_<.
By alyria 2013-01-26 00:21:54
It's pending moderation because you have 3+ reports on your posts.
You guys are done on this thread.
[+]
Server: Odin
Game: FFXI
Posts: 9265
By Odin.Eikechi 2013-01-26 00:26:45
If it needs to stay on topic, here are some things that were left out.
Moon phases affect the accuracy of Hot Shot. Only use it on Full Moon.
Charisma is an extremely overlooked attribute. If you have a strong build and use Light Shot when BLMs are casting Meteor, you will increase the damage by 30% as well place an amnesia affect on the mob.
Did I just get whoosed or are these parts confirmed?
[+]
Server: Bismarck
Game: FFXI
Posts: 1375
By Bismarck.Ruizutatakau 2013-01-26 00:27:26
GG
Was good while it lasted.
Phoenix.Icemn
Server: Phoenix
Game: FFXI
Posts: 565
By Phoenix.Icemn 2013-01-26 00:28:19
I thought since meteor didn't have an elemental affinity QD of any sort wouldn't give it a damage boost at all? Someone correct me if I'm wrong on that~
Also, never heard of the hot shot thing either.
Server: Odin
Game: FFXI
Posts: 9265
By Odin.Eikechi 2013-01-26 00:28:57
I thought since meteor didn't have an elemental affinity QD of any sort wouldn't give it a damage boost at all? Someone correct me if I'm wrong on that~
Also, never heard of the hot shot thing either.
Yeah that's what I'm sayin. That's why I'm asking if I just got whoosed >_<. It doesn't make any sense, nor does the sushi thing but I just didn't quote it.
VIP
Server: Siren
Game: FFXI
Posts: 14552
By Siren.Kalilla 2013-01-26 00:29:19
Best of luck to you Hapa, don't let the haters get to you or they'll eat you up :|
Writing should be an educational experience of what you know and what there is still left to learn. I'm not sure why it's so difficult for certain people to take part in this and offer up some of their own knowledge and experiences to help improve it without being so negative about it.
The OP obviously put a lot of work into writing this and putting it together, yet some of you find it to be so easy to trash their work. It really shouldn't matter if there are 1, 2, or 5 guides for the same topic. We should be encouraging others to open up and learn, not be negative and destructive shutting others down. This isn't about being the best, or the most accurate, it was simply him writing what he knows for others to read.
Some of you could really use a lesson in supporting others instead of breaking them down.
Server: Valefor
Game: FFXI
Posts: 19647
By Valefor.Prothescar 2013-01-26 00:30:33
I thought since meteor didn't have an elemental affinity QD of any sort wouldn't give it a damage boost at all? Someone correct me if I'm wrong on that~
Also, never heard of the hot shot thing either.
Yeah that's what I'm sayin. That's why I'm asking if I just got whoosed >_<. It doesn't make any sense, nor does the sushi thing but I just didn't quote it.
You got trolled pretty much, all of it is fabricated
[+]
I've been asked by several people to post my guide on ffxiah, until now it has been Linkshell exclusive. I hope you enjoy and find it as a good read.
~.^
Page 1 Line 1 "Every time you shoot a steel bullet, God kills a kitten." -Hapa
Table of Content:
1.Quickdraw
2.Guns
3.Melee
4.Relic
5.Sub Jobs
6.Legion
7a.Dynamis I
7b.Dynamis II
8.Salvage
9.Abyssea
10.Phantom Rolls How to
11.Phantom Rolls Effects
12.Gear Sets
Corsair :o
I'm going to take the time here to make a quick walk through for COR. I take the job very serious and would like to think that other corsairs take their job very seriously too. So If you are a cor please take the time to read through this, if corsair is your main I will assume you already know all of this and judge you harshly. -.o
1.Quickdraw
Well, first off I want to go over Quick Draw. One of the most powerful things corsair has to offer. Most people just look at quick draw as a short dmg spike and tp gain ja... Each element of QD can enhance spells of the same element on the mob also enhances the damage of the next elemental magic of that type. Bellow are some specifics and some uses for each.
Quick Draw bonus effects don't give a fuck about the cap of a spell effect.
Quick Draw can be used from a max of 22 yalms.
Quick Draw can be used when facing away from the enemy. (pull some wanted shit)
Quick Draw ignores shadows.
Quick Draw ignores MDT.
MDB will nerf Quick Draw
Quick Draw gives the enemy 0 tp.
Quick Draw acc. Is modified by AGI and Magic acc.
Corsair's Tricorne / +1
Increases base dmg of QD and acc by 10.
Navarch's Bottes +1
Increases the elemental damage of the same element as the shot used by 10% for 15 seconds.
Navarch's Bottes +2
Increases the elemental damage of the same element as the shot used by 20% for 15 seconds.
Light Shot – Light based sleep. Sleep duration based upon QD acc.
Increases the potency of Dia (Defense Down Effect +5% and DoT + 1 ) Upgrades Dia 1 rank. Dia > Dia2 > Dia3 > Dia4
*Common uses: Legion, Dynamis, VW. If you notice a rdm casts Dia 3 in vw you can throw a light shot on after, adds a bit more squishyness to the enemy for your DD's to rape it.
Dark Shot – Dark based dispel. Chance to dispel is based upon QD acc. (YES IT CAN MISS)
Increases the potency of Bio (Attack Down Effect +5% and DoT + 3 ) Upgrades Bio rank. Bio > Bio2 > Bio3 > Bio4
*Common uses: Legion, Dynamis, VW. If you notice a rdm or even a drk cast bio 2 or 3. throw a dark shot on instantly. The upgrade this gives it quite {pew}, +3/tick also lowering the attack further another 5%
Fire Shot – Fire based magic damage. Dmg based upon MAB
If used with the emp+2 boots, increases the damage of the next fire based magic WS or spell by 20% for the next 15 seconds. Increases the effect of Addle and Burn.
*Common uses: Legion, Dynamis, VW, Anywhere. Not only is it a near must to use this before Wildfire for more power, however if you are fighting a BotRex type enemy, or an enemy that is very strong with magic spells and you notice a whm cast addle follow it up with a quick fire shot.
Water Shot – Water based magic damage. Dmg based upon MAB
If used with the emp+2 boots, increases the damage of the next water based magic WS or spell by 20% for the next 15 seconds. Increases the effect of Poison, Poison II, Poisonga, Drown, Tidal Roar. Increases the duration of poison magics. Increases Tidal Roar by an additional 5%.
*Common uses: Legion. Smns use Tidal roar, follow up with this for an extra gimp enemy.
Thunder Shot – Lightning based magic damage. Dmg based upon MAB
If used with the emp+2 boots, increases the damage of the next thunder based magic WS or spell by 20% for the next 15 seconds. Increases the effects of Stun and Shock. Use this immediately after stun to increase the time stunned by 10%. Increases the duration of the Shock spell.
*Common uses: Dynamis, Legion. When my cor is allowed to be in alliance when killing ADL I will watch Jack and thunder shot the one she stuns instantly, for a tad longer on the stun.
Earth Shot – Earth based magic damage. Dmg based upon MAB
If used with the emp+2 boots, increases the damage of the next earth based magic WS or spell by 20% for the next 15 seconds. Increases the effect of Slow, Slow II, Hojo: Ichi, Hojo: Ni, Rasp. Increases the duration of Rasp. Increases the slow effect on Slow, Slow II, Hojo: Ichi, & Hojo: Ni by 10%.
*Common uses: Legion, VW. I personally only use this after a RDM throws Slow II on an enemy, however I should be watching for Hojo: Ni also. Slow 2 with full merits and full potency can give 27.35% slow. +10% from the earth shot. Remember QD bonuses don't give a fuck about spell caps!! And now you have successfully made your enemy a useless slow pickle.
Wind Shot – Wind based magic damage. Dmg based upon MAB
If used with the emp+2 boots, increases the damage of the next wind based magic WS or spell by 20% for the next 15 seconds. Increases the effect of Acid Bolts, Silence, Gravity, Choke. Increases the duration of Choke. Increases the effect of Acid Bolts Defense Down by 5%. Increases the duration of Silence and Gravity by 10%.
*Common uses: Legion, VW, Dynamis. If you notice a THF or RNG use Acid bolts (seem to be dead @ 99 cap) throw this on after. I used to use it in dynamis back @ 75 cap if I was not pulling and came as corsair. Gives a nice bonus. Was also thinking a THF or RNG could sub COR now and get access to quick draw and Acid Bolt > Wind Shot self buff themselves? Not sure how effective that would be.
Ice Shot – Ice based magic damage. Dmg based upon MAB
If used with the emp+2 boots, increases the damage of the next ice based magic WS or spell by 20% for the next 15 seconds. Increases the effect of Paralyze, Paralyze II, Bind, Frost. Increases duration of Bind and Frost by 10%. Increases potency of Paralyze and Paralyze II by 10%.
*Common uses: Legion, VW, Anywhere. If you notice a RDM cast and land Paralyze II for the love of god throw an ice shot and watch as the enemy twitches in retardation as it is now useless.
Now that you know what the shots all can do, lets look at the use of Elemental Obi's and the Chatoyant Staff.
Korin Obi -- Lightsday/Light
Anrin Obi -- Darksday/Dark
Karin Obi-- Firesday/Fire
Hyorin Obi -- Iceday/Ice
Furin Obi -- Windsday/Wind
Dorin Obi -- Earthsday/Earth
Rairin Obi -- Lightningday/Lightning
Suirin Obi -- Watersday/Water
Gain Full Effect of Day/Weather Bonuses:
10% for magic of the day
10% for magic matching single weather
20% for magic matching single weather and day
25% for magic matching double weather
35% for magic matching double weather and day
Chatoyant Staff.-- All Days/Weather
Increases all elemental magic damage dealt by 15%.
Increases Magic Accuracy by 30.
Zodiac Ring-- Corresponding Day
Increases damage by 3% if the element matches the day's element.
As you can see these tools if use together under the correct condition can give your QD up to +50% damage. Also they add +30 acc to you light and dark shots. These do hog up inventory space yes, however if you are serious about corsair they are a must have, and just thank the great donut in the sky SE make the chatoyant staff.
2.Guns
Here is a part most people most look for... The guns!! :D If you don't have one. you suck and I hate you.
Armageddon
Great gun, Wildfire can do amazing damage because it is fire base, so basically it follows most the rules your quick shots will follow expect the fact, A. you have to be facing the enemy, and B MDT does effect damage.
Mollfrith
WoE wildfire gun. lvl 99.... If you get this I hate you so much. just go get armageddon, its easier to make and better in every way.
Aithon
has 3 final forms.
occ. atk. twice - can't see a huge use for this, A. you have triple shot and B. it has very low damage so your Last stands won't be very impressive. Overall it can be a good partner with requiscant if you have a nice sword.
occ. atk. 2-4 - Its a fun gun lots of tp quick, along with triple shot and quick draws. Again only real use I can think of is for getting TP so you can requiscant.
occ. double dmg. - Useless... This effect can't proc with your WS otherwise it would be great for Last Stand. no real point to this.
Erra
Your thinking the fuck is an Erra.. It is the 99 form of an elemental trial gun. BAM
thats right I own a few and you should also! :D
STR11 Ratk22 - As you can probably imagine, great for Last Stand, however I found 1 gun that offers me more kick for my Last Stands, we will get to that in a bit. The str is nice, also is the ranged att.
AGI11 Racc22 - Also very nice for Last Stand, AGI is the mod and acc is always nice, don't want to miss that second shot, especially nice for legion if you are trying to hit a flying wyrm.
DEX11 Crit Rate 7 - If you prefer daggers > swords & guns. sure why not, evisceration can still do nice dmg if geared correctly.
CHR11 Mag Eva16 - PVP vs a BRD is the only real use I can think for this gun, however having it and being able to idle in it and be like... I have it cause... my cor > your cor. is always fun.
INT11 MAB11 - mmmmm INT is like yummy, also INT and MAB both will boost up your quick draws. If you are thinking why is INT yummy... go read something about a DRG or something.
VIT11 PDT-11 - PDT is nice, COR's don't get a whole lot of nice PDT gear options, this gun is nice. Also a very nice piece for Legion if you are running in towards your DD's and don't want to explode before your rolls go off.
MND11 MDB11 - MBD is nice, also is MND if you are super support in High profile events.
MP+100 Mag acc16 - Mp is nice if you are being just a support for events. Mag acc is also very nice.
Atatos
also 3 forms.
WS DMG + 10% - This is the gun I was talking about. As of this point, I can find no other gun corsair can use that will do better Last Stands. Very Very anoying to make, but 10% is just pffff yeap.
TP Bonus100 - I can only think of 1 use for this gun... Numbing Shot. Helps with the paralyze, follow up with ice shot to enhance it. possibly useful in pvp.
STP15 - stupid, kind of a waste of a gun, I can see the use possibly on a rng, but i'm not a rng so I don't want it. I hate you SE.
Death Penalty
This gun I have mixed feeling on. I want it just for Shiney factor +1, but I know getting this gun for anyone not just myself, will be a huge disappointment. The added dmg on quickdraws is very nice, but not worth the cost of 600M~ or so. I can see this gun doing retarded numbers in PVP yes. but if you are looking for a gun good vs cost this isn't it. You need to be very serious about corsair to get this.
Stoertebeker
Useless gun, drop it after you get it please. You arn't a corsair.
3.Melee
Mk so melee weapons. Basically you have 2 options here. Dagger (b+) or Sword (b-) both b's. I prefer using swords > daggers just for the fact that there are better options since SE hates corsairs and didn't put us on sword OR dagger trials, or i'd have near all of them.
Joyeuse is a very nice off hand sword because of its acc atk twice. lovely bit of extra tp.
Twilight Dagger is also very nice for off hand because of the add effects and also the Quad att +.
Main hand you will probably be looking at Sanus if you want to use swords or Lux/Coru if you like daggers.
9/10 times you will be using a ranged WS over a melee one anyhow so it is really just a matter of preference I would say. If you are fighting something that has a lot of PDT, Wildfire wins. Something with MDT Laststand wins. Req. is a nice ws vs PDT mobs if you arn't using armageddon.
4.Relic
Next I would like to go over the Relic gear and the Augs they all can offer.
Item
Item effect
Aug effect *
Commodore Tricorne
Occasionally supercharges rolls with bonuses usually only received if a specific job is in party, without the need for that job to be present.
Does not need to be worn during Double-up. Supercharged Phantom Roll effect will persist throughout the duration of the roll, unless you bust.
Does not increase the extra bonus received if the associated job is present in the party.
Does not apply to any rolls which lack a specific party bonus job (rolls learned after level 75).
*Adds 6 sec. per merit.
Commodore Frac
Increases success rate with one job ability waiting on recast.
Small chance to restore 3 job abilities with more than one job ability waiting on recast.
*Reduces the failure chance by 10% per merit.
Commodore Gants
-2% delay. ~
Has a random chance to erase 2 Phantom Rolls or Busts instead of 1.
This will occur 20% per merit.
Commodore Culottes
*Has a random chance to leave recast of Snake Eye at 0 sec.
*This will occur 4% per merit.
Commodore Bottes
*Gives one (invisible) re-roll if the initial roll is a 1 or 2.
*There is no animation for the re-roll.
*Has a 5.5% chance each for a 1 or 2 and a 22.2% chance each for a 3-6.
|
|