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Jobs that needs updates....
Server: Pandemonium
Game: FFXI
Posts: 4261
By Pandemonium.Eternaltriumph 2009-06-12 08:53:37
PLD needs Holy II. That way we can say "HOLY ***DUDE! DID YOU SEE THAT?!" "Yeah, you wasted 175 MP for 14 damage." "But ***dude did it look cool!"
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Ramuh.Dasva
Server: Ramuh
Game: FFXI
Posts: 40469
By Ramuh.Dasva 2009-06-12 08:59:10
Eternaltriumph said: PLD needs Holy II. That way we can say "HOLY ***DUDE! DID YOU SEE THAT?!" "Yeah, you wasted 175 MP for 14 damage." "But ***dude did it look cool!" Silly pld not casting holy in mnd gear...if you stack +100 mnd you can get it to do 100dmg!!!
Diabolos.Clocen
Server: Diabolos
Game: FFXI
Posts: 29
By Diabolos.Clocen 2009-06-12 09:07:25
Something like <petmpp> would be awesome, atleast for pup.
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Server: Shiva
Game: FFXI
Posts: 521
By Shiva.Jimmyjazz 2009-06-12 09:11:03
I'd like to see a job receive amnesia :D I suppose blm or rdm? Could be interesting. I forget who mentioned it but higher tiers of conserve mp for blm sounds like a good idea as well. Lots of people have said it, nin needs some new stuffs.
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Ramuh.Dasva
Server: Ramuh
Game: FFXI
Posts: 40469
By Ramuh.Dasva 2009-06-12 09:20:40
Really hate gaining tools for thf. Or at least vastly lower the recast on the stealing ones. Go back to the old limits on SA and TA so with the perfect placement you can SATA the person with hate without hide. Lower Mug back down to 5min its not really that great anyways. Make steal rates better... they are complete crap as is. More daggers that do more then 35 dmg to get to that next tier of str caps(Pharpe and mandau are just way to hard to get) Raise thf dagger to A+ rating and marksmanship to like Bish. Merits for magic crit hit rate. Not exactly job but mage food that is comparible to melee food. Virus and curse spells... aspir/drain 2 and make it available for BLM.
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Odin.Ravax
Server: Odin
Game: FFXI
Posts: 61
By Odin.Ravax 2009-06-12 09:36:57
Albender said: SE told us long ago that DRK would see new stuff.
They want DRK's to use more our magic spells rather than melee, melee, melee.
The problem is with our Tier II elemental spells we cannot actually do much damage.
Tier III would likely be broken, so they need to find something doing Tier 2.5 damage I suggest.
We already can enfeeble the mobs ( we have bio and absorbs) and they gave us a defensive spell Dread Spikes.
We can also Drain and Drain II.
So I say we are pretty much covered but that lolelemental magic damage.
Some increase to our WS numbers to try to match the SAM numbers wouldn't hurt tho. I think a good way around that problem would be to give Dark Knights a Darkness Elemental nuke tiers 1-4. Yeah there is no nuke spell (other than drain, aspir) that is actually a darkness elemental but I don't see why SE has avoided it.
Server: Odin
Game: FFXI
Posts: 6473
By Odin.Blazza 2009-06-12 09:55:40
Jimmyjazz said: I'd like to see a job receive amnesia :D I suppose blm or rdm? Could be interesting. I forget who mentioned it but higher tiers of conserve mp for blm sounds like a good idea as well. Lots of people have said it, nin needs some new stuffs. Amnesia would be kinda cool, but it'd totally be for blu, we get all the weird debuffs. But then of course it'd be impossible to land on anything above Even Match. Although, it'd be a double edged sword, because the only mobs you'd want to use it on are ones with dangerous AOE's, so if you give them amnesia, they'll store 300 tp, then amnesia will wear off and they'll one shot your alliance lol.
Ramuh.Dasva
Server: Ramuh
Game: FFXI
Posts: 40469
By Ramuh.Dasva 2009-06-12 10:04:26
Yeah I tried to make jettura work... even with ES on an EP it lasted so short the log said it wore before it stuck... and other then that I don't think I've ever gotten it to land /sigh
Server: Odin
Game: FFXI
Posts: 6473
By Odin.Blazza 2009-06-12 10:09:46
I've gotten it to land most times I've tried it (not that I've tried it often), but as you noticed, it always wears off instantly. This makes it pretty damn useless for getting shadows up or anything like that since the mob is hitting on you again before you've finished your animation (I should probably try it as a stun on NMs that resist stun though <_<). However, I seem to recall it has a pretty decent amount of CE, so at least it's good for tanking (not that I ever do any serious tanking on blu anyway).
Odin.Ravax
Server: Odin
Game: FFXI
Posts: 61
By Odin.Ravax 2009-06-12 10:11:33
Probably don't have enough of whatever stat makes the attack potent.
Server: Odin
Game: FFXI
Posts: 6473
By Odin.Blazza 2009-06-12 10:37:43
Ravax said: Probably don't have enough of whatever stat makes the attack potent. On low level mobs you'd pretty much be automatically capped. Btw, this is semi related, but did you know that blu has completely even stats? As a hume blu with no SJ (in salvage or with lag trick) I have exactly 55 of every stat across the board.
Fenrir.Shindo
Server: Fenrir
Game: FFXI
Posts: 323
By Fenrir.Shindo 2009-06-12 10:51:32
RDMs used to be as spoiled as BRDs are today. I didn't really even see the point in giving em en-II and Composure. As for SCH > BLM I don't see it. We don't get near the choices BLMs do gear-wise. I'm lucky if I break 800 for a Thunder IV. Granted I don't use windower or much in the way of swap in gear, but there's just no way BLM will ever lose in raw spell power. SCH's role imo in endgame is best served easing the burden of BLMs and WHMs, not trying to replace them.
SE's motto seems to be, "If you don't play it the way we intended, we'll fix the game so you have to." Sucks on stuff like Absolute Virtue or Pandemonium Warden, but it's not all bad. Additions like SCH and COR have taken the air out of the sails of previously narcissist jobs. We just need another viable tank job.
Midgardsormr.Frobeus
Server: Midgardsormr
Game: FFXI
Posts: 1498
By Midgardsormr.Frobeus 2009-06-12 10:59:40
Shindo said: RDMs used to be as spoiled as BRDs are today. I didn't really even see the point in giving em en-II and Composure. As for SCH > BLM I don't see it. We don't get near the choices BLMs do gear-wise. I'm lucky if I break 800 for a Thunder IV. Granted I don't use windower or much in the way of swap in gear, but there's just no way BLM will ever lose in raw spell power. SCH's role imo in endgame is best served easing the burden of BLMs and WHMs, not trying to replace them.
SE's motto seems to be, "If you don't play it the way we intended, we'll fix the game so you have to." Sucks on stuff like Absolute Virtue or Pandemonium Warden, but it's not all bad. Additions like SCH and COR have taken the air out of the sails of previously narcissist jobs. We just need another viable tank job. You admited that you don't gear swap for anything, so of course your sch is going to suck. As far as jobs that need an update. Smn,Nin,Dnc,Pup,Bst
Server: Odin
Game: FFXI
Posts: 456
By Odin.Aramina 2009-06-12 11:24:12
All Jobs: Add hHP and hMP to the HP/MP Merit Category. Raise total caps on Magic/Combat Skill merits. BRD: JA that is opposite of Pianissimo so that you can push something like an Etude to a full party. Would be perfect for an upcoming Magic Burst if you could boost all your BLMs by about 25 INT. PLD: JA similar to Provoke, or lower Flash recast (VE-based attention getter) to allow more flexible subjob choices for mid-levels and things like Dynamis and Limbus. Hexa Strike. BLM: More enfeebling and dark magic. Drain II and Aspir II added to T2 Merits. Higher tiers of Conserve MP would be nice. THF: Definitely agree with a reworking of THF Steal/Mug. Someone also mentioned THF having Dual Wield. Maybe Level 1 at 40 and Level 2 at 70/75. Higher Marksmanship Skill Cap. A+ Dagger. SAM: Higher Archery Skill Cap. NIN: More throwing weapons, or cheaper way to get the ones that already exist. Maybe a repeatable quest that you can do for a stack of Shuriken? BST: More jugs. Sic adjustment to make it similar to BP Ward/Rage, where you can use offensive or defensive TP moves at your discretion. Full selectability may be too much, but a Rage/Ward style setup may work. PUP: Give em whatever they want, they get no love as it is, and it actually is a good job. SMN: More Avatars. SCH and DNC: Better gear choices. Really, they get the shaft. Add THF to Kirin's Osode Set... It'll never happen, but I can dream about using my Haidate on THF >.>
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Bahamut.Rumaha
Server: Bahamut
Game: FFXI
Posts: 10000
By Bahamut.Rumaha 2009-06-12 11:41:03
Aramina said: All Jobs: Add hHP and hMP to the HP/MP Merit Category. Raise total caps on Magic/Combat Skill merits.
BRD: JA that is opposite of Pianissimo so that you can push something like an Etude to a full party. Would be perfect for an upcoming Magic Burst if you could boost all your BLMs by about 25 INT.
PLD: JA similar to Provoke, or lower Flash recast (VE-based attention getter) to allow more flexible subjob choices for mid-levels and things like Dynamis and Limbus. Hexa Strike.
BLM: More enfeebling and dark magic. Drain II and Aspir II added to T2 Merits. Higher tiers of Conserve MP would be nice.
THF: Definitely agree with a reworking of THF Steal/Mug. Someone also mentioned THF having Dual Wield. Maybe Level 1 at 40 and Level 2 at 70/75. Higher Marksmanship Skill Cap. A+ Dagger.
SAM: Higher Archery Skill Cap.
NIN: More throwing weapons, or cheaper way to get the ones that already exist. Maybe a repeatable quest that you can do for a stack of Shuriken?
BST: More jugs. Sic adjustment to make it similar to BP Ward/Rage, where you can use offensive or defensive TP moves at your discretion. Full selectability may be too much, but a Rage/Ward style setup may work.
PUP: Give em whatever they want, they get no love as it is, and it actually is a good job.
SMN: More Avatars.
SCH and DNC: Better gear choices. Really, they get the shaft.
Add THF to Kirin's Osode Set... It'll never happen, but I can dream about using my Haidate on THF >.> Hell yes. All of that please. I agree to like B+ ish area. Maybe enough to let them get the WSNM WS? I agree. That be cool.
Bahamut.Bojack
Server: Bahamut
Game: FFXI
Posts: 2164
By Bahamut.Bojack 2009-06-12 11:51:42
Shindo said: As for SCH > BLM I don't see it. We don't get near the choices BLMs do gear-wise. I'm lucky if I break 800 for a Thunder IV. Yes I agree that BLM will always have the ability to do more DMG per nuke than a SCH, but in terms of DMG over time or DMG per MP, SCH takes the cake with ease. Does anyone else get annoyed watching a well-geared SCH at the Pudding camp solo 3 or 4 puddings in a row? I can't even kill more than 1 without having to rest unless Conserve MP kicks a ton and saves me a shitload of MP (as BLM/RDM). For this reason I think BLM needs an update...Aspir II sounds delicious.
Remora.Dubont
Server: Remora
Game: FFXI
Posts: 629
By Remora.Dubont 2009-06-12 12:21:58
NIN needs an update to make it more suited for what it SHOULD do, SMN always needs updates, Thf should have the ability to pick locks on "this door is locked from the inside" doors, chests and various other things without the help of tools (like the assassins in Fire emblem), pup's puppets need to be ungimped since the range auto was severely gimped, I agree with sam needing higher archery, COR also needs higher sword or marks....because really...pirates were great with swords and guns.
As far as other things id like to see are the ability for Parry to proct more often and for weapon effects to proct more often. If u have a poison dagger..and u stab someone with it...they will be poisoned..you dont have to stab them 50 times for them to recieve the poison -.-
Midgardsormr.Frobeus
Server: Midgardsormr
Game: FFXI
Posts: 1498
By Midgardsormr.Frobeus 2009-06-12 12:32:28
Actually I have one.
When you guard on mnk, it should keep magic casts from being interupted.
Server: Odin
Game: FFXI
Posts: 456
By Odin.Aramina 2009-06-12 12:40:40
Dubont said: As far as other things id like to see are the ability for Parry to proct more often and for weapon effects to proct more often. If u have a poison dagger..and u stab someone with it...they will be poisoned..you dont have to stab them 50 times for them to recieve the poison -.-
Someone parsed it, at SAM Parry Cap (269), proc rate was 20-21%. That's pretty damn good. What they could adjust is how often you get a skillup when you parry something higher than you. If I successfully parry an IT mob at 75, and my parry is 203 (what it currently is), that should have a high probability of giving me a skillup, even if it's only a .1. Evasion skillups are practically given away. I hit SAM evasion cap (256) by time I had done my second merit party on SAM. re: Added effect weapons, the proc rate tends to correlate to levelDif. The ones with enchantments (Like Hushed Dagger with Ensilence) do hit 100%, but the enchantment is short-lived. That's part of the reason that you don't see them much. Things like Custodes and Garuda's Dagger proc more on certain days (Custodes Paralyze Proc rate on Iceday is nuts). Anyway, that's slightly off topic of the OP, so back to the Job changes!
Server: Asura
Game: FFXI
Posts: 81
By Asura.Avender 2009-06-12 13:03:15
Frobeus said: Actually I have one.
When you guard on mnk, it should keep magic casts from being interupted. {Yes, please.} TBH, of all the jobs that need a overhaul, NIN is probably on top of the list. Maybe a Cure spell? Nothing too flashy, maybe just cure II recovery. I would probably level NIN then.
Remora.Dubont
Server: Remora
Game: FFXI
Posts: 629
By Remora.Dubont 2009-06-12 13:10:04
Avender said: Frobeus said: Actually I have one.
When you guard on mnk, it should keep magic casts from being interupted. {Yes, please.} TBH, of all the jobs that need a overhaul, NIN is probably on top of the list. Maybe a Cure spell? Nothing too flashy, maybe just cure II recovery. I would probably level NIN then. the ability to self heal would probably set them to the top of the tank list -.- but..auto regen would be good..1 or 2 mp per tick..that would be fine..Also i think nin should have the ability to use other weapons..i probably wouldnt use this but iv seen it...ninjas with swords...polearms..greatswords..great katanas, fans (maybe make a club in the shape of a fan?), Nunchuck, Scythes (believe it or not), some kind of sicle attached to a chain would be pretty cool too. Yet all i see ninjas using at katanas. Idk...ninja just needs SOMETHING.
Hades.Kvazz
Server: Hades
Game: FFXI
Posts: 341
By Hades.Kvazz 2009-06-12 13:38:52
Dasva said: rdm used to have cure 5 silly... and really I wrote alot more then cure5 and repose... seriously why should anyone being able to sleep something that a rdm cant with elemental seal RDM never really got Cure5, RDM got removed from the scroll before we could learn it, so we never ever actually had the spell. RDM dont need another update, I love RDM just as it is right now, I cant think of another thing I want for it really.. Only thing would be something like B in elemental magic (but that would be overpower i guess) and STAFF SKILL.... just 189cap at 75 would make me happy, I just wanna be able to skill it on my RDM >_>
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Ramuh.Dasva
Server: Ramuh
Game: FFXI
Posts: 40469
By Ramuh.Dasva 2009-06-12 13:46:22
Kvazz said: RDM dont need another update, What do you mean another update? If you count enspell2 and composure I laugh. That was a slap in the face. Like oh yeah we haven't done anything but gimp you for 5 years and we did promise you stuff 2 years ago and still haven't delivered... here eat some poo!!!
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Remora.Dubont
Server: Remora
Game: FFXI
Posts: 629
By Remora.Dubont 2009-06-12 13:47:54
i agree that rdm doesnt need another update. The enspell thing was nice but they can already solo most of the ***in the game..if ur gonna give them an update gimp them just a little so people wont be all like JOO HAS WHM NO RDM? JOO FAILZ NUB GTFO GAME LULZ!
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Server: Fairy
Game: FFXI
Posts: 5645
By Fairy.Xxnumbertwoxx 2009-06-12 13:51:34
Yeah, I thought RDM was already the main heal of choice in parties, and that's why they gave WHM those abilities in the last uupdate.
Although, TBH, I don't think it mattered. For the record, I've never heard any RDM's complaining about needing more...
Server: Pandemonium
Game: FFXI
Posts: 4261
By Pandemonium.Eternaltriumph 2009-06-12 13:55:22
Xxnumbertwoxx said: Yeah, I thought RDM was already the main heal of choice in parties, and that's why they gave WHM those abilities in the last uupdate.
Although, TBH, I don't think it mattered. For the record, I've never heard any RDM's complaining about needing more... Must be a Fairy thing. RDMs never shut the *** up about how they can be better on my server.
Ramuh.Dasva
Server: Ramuh
Game: FFXI
Posts: 40469
By Ramuh.Dasva 2009-06-12 13:55:35
Xxnumbertwoxx said: Yeah, I thought RDM was already the main heal of choice in parties, and that's why they gave WHM those abilities in the last uupdate.
Although, TBH, I don't think it mattered. For the record, I've never heard any RDM's complaining about needing more... Then you haven't listened to thing I've said Dubont said: i agree that rdm doesnt need another update. The enspell thing was nice but they can already solo most of the ***in the game..if ur gonna give them an update gimp them just a little so people wont be all like JOO HAS WHM NO RDM? JOO FAILZ NUB GTFO GAME LULZ! The enspell thing was crap. You'll do more dmg with enspell1. Alot of jobs can solo alot of stuff who cares does that they should only get gimps and never anything nice?
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Hades.Kvazz
Server: Hades
Game: FFXI
Posts: 341
By Hades.Kvazz 2009-06-12 13:56:33
Dasva said: Kvazz said: RDM dont need another update, What do you mean another update? If you count enspell2 and composure I laugh. That was a slap in the face. Like oh yeah we haven't done anything but gimp you for 5 years and we did promise you stuff 2 years ago and still haven't delivered... here eat some poo!!! Composure = epic Like... you save 80mp from casting haste on yourself, and then 80mp from refresh.. that's 160mp saved >_> personally i think that's a really good *** update...
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Leviathan.Alyssiah
Server: Leviathan
Game: FFXI
Posts: 70
By Leviathan.Alyssiah 2009-06-12 13:57:17
I completely jumped pages here after reading a couple posts on first and last page. Honestly, I really do not think SMN needs more -perp stuff. Use your ***correctly and you'll see it's not that needed.
I mean come on, Karura Hachigane for Garuda is smexy. Summoner's Horn, Summoner's Doublet, Evoker's Pigaches+1, Nashira Gages, HQ staves/Bahamut's, Yinyang Robe/Austere Robe, etc. Most of this stuff is fairly easy to obtain. And don't try to say "Oh well you must be in an end-game shell etc." cause seriously I got most of that stuff from just asking for help.
I farmed my own zeni, shouted forever for help on CoP, shouted for a limbus shell (honestly how many SMNs do you know? :p) and at least for my limbus shell the af+1 items for SMN are pretty regular. I also shouted for a dyna shell and got 5/5 SMN relic af in 8 runs.
Blah blah~ You get the point. SMN is actually quite easy to get nice gear for if you work at it. If anything, I'd like to see more BP added, or new avatars. Not with perp.
Ok i have been playing for three years now and IMO i would like to see the following.
Ninja: A few new job abilities and traits. Heck maybe a spell to get hate better.
Blue Mage: A more indacation on how to learn spells.
Summoner: More Perp cost - gear. Granted the new update for them was awesome i would like to see there per tick cost go down more.
Warrior: The old tank now turned massive DD ummm ya i decent update would help this job a bit.
Merits: I would like to see more of the traits be able to be merited like conserv Mp and Magic ATK bonus to be examples. Heck maybe lower the cost of the Call wyvern ability.
Spells: i would like to see Whm with more merited spells like Town teles would be sorta nice. Nin's should get Utu San os something new since they really need it.
Random things: Lol a new craft would be awesome or like a menu showing you the % on the directions and HQ and such.
I no this thread is pretty long and maybe rediculas but this is whay i think SE should update.
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