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Jobs that needs updates....
Server: Fenrir
Game: FFXI
Posts: 11681
By Fenrir.Nightfyre 2009-06-28 13:57:42
Rikimarushadow said: PENTASPAM!!!! DRG's need it again lol pfft, Drakesbane or GTFO >.>
Server: Hades
Game: FFXI
Posts: 9
By Hades.Rikimarushadow 2009-06-28 14:26:04
well i jus got my radiant lance so im working on Drakesbane, so for right now im still want Pentaspam until i have Drakes
Ramuh.Dasva
Server: Ramuh
Game: FFXI
Posts: 40469
By Ramuh.Dasva 2009-06-28 14:32:22
Yeah cause getting 70% tp back after using a high dmg ws is fair.
Server: Hades
Game: FFXI
Posts: 9
By Hades.Rikimarushadow 2009-06-28 14:35:26
hey when i reached the lvl to use penta thrust the week prior they did the nerf update so i wish i could use it
Ramuh.Dasva
Server: Ramuh
Game: FFXI
Posts: 40469
By Ramuh.Dasva 2009-06-28 14:37:10
I want T4 nukes on rdm...
Server: Fenrir
Game: FFXI
Posts: 11681
By Fenrir.Nightfyre 2009-06-28 14:47:30
Rikimarushadow said: hey when i reached the lvl to use penta thrust the week prior they did the nerf update so i wish i could use it Reason as I understand it had more to do with things like Pentaspam on SAM and especially Asuran Fists with Relic Knuckles by MNKs... pop an Icarus Wing and spam away! That does suck for you though :\ You've only got the one 75 and you're working on it, so I can't really fault you for not having Drakesbane yet :) At least you're trying to get it, unlike some DRGs...
Ramuh.Dasva
Server: Ramuh
Game: FFXI
Posts: 40469
By Ramuh.Dasva 2009-06-28 14:51:04
Lol check the the old stats on jobs. Drg was by far the most popular DD back then. And was relic even out back then? Did anyone have them if it was? I mean this was a long long time ago.
Server: Fairy
Game: FFXI
Posts: 5645
By Fairy.Xxnumbertwoxx 2009-06-28 14:52:22
Dasva said: Lol check the the old stats on jobs. Drg was by far the most popular DD back then. And was relic even out back then? Did anyone have them if it was? I mean this was a long long time ago. I thought RNG was the uber DD class back in the day?...pre nerf, of course. I didn't play then, but from what I'd heard, RNG was as ubiquitous back then as SAM is today...
Ramuh.Dasva
Server: Ramuh
Game: FFXI
Posts: 40469
By Ramuh.Dasva 2009-06-28 14:56:22
Xxnumbertwoxx said: Dasva said: Lol check the the old stats on jobs. Drg was by far the most popular DD back then. And was relic even out back then? Did anyone have them if it was? I mean this was a long long time ago. I thought RNG was the uber DD class back in the day?...pre nerf, of course. I didn't play then, but from what I'd heard, RNG was as ubiquitous back then as SAM is today... It was after the drg nerf but before the rng nerf. If I remember right there was a good 1-2 years between those nerfs. I know the rng one came after I started doing promys while the drg one was not long after I started playing in 2003
Caitsith.Surge
Server: Caitsith
Game: FFXI
Posts: 98
By Caitsith.Surge 2009-06-28 16:17:42
Xxnumbertwoxx said: Dasva said: Lol check the the old stats on jobs. Drg was by far the most popular DD back then. And was relic even out back then? Did anyone have them if it was? I mean this was a long long time ago. I thought RNG was the uber DD class back in the day?...pre nerf, of course. I didn't play then, but from what I'd heard, RNG was as ubiquitous back then as SAM is today... Hmmmm rng and drg's got nerfed??? wtf lol i didnt know that though im a mage no DD's thats 25+. I cnt wait for the new update when we finally get to raid the Beastmen, currancy and possibly relic is just awesome to me. Lol maybe they were reading this thread for some job increase's :p. But what im really hoping for is the new campaign body, lol i bet that all the ppl that got the ACP bodies are gonna be steamed if they come out and they are better XD
Server: Fairy
Game: FFXI
Posts: 5645
By Fairy.Xxnumbertwoxx 2009-06-28 16:25:28
Surge said: Hmmmm rng and drg's got nerfed??? Well, I know nothing about the DRG nerf, as I don't think anyone I know was playing then, but the RNG nerf had something to do about damage/accuracy vs. distance. I guess in the old days a RNG could sit right on top of the mob, meleeing for 80 with each swing with their Kriegsbiel and Francesca the whole time, and drop 2k+ Archery WS's and ***on top of that. SE made it so that to achieve those huge numbers, you had to back off out of melee range when shooting... Or something like that. My RNG is 10 so I dunno lol All I know is a lot of Old School RNG's still shed a tear every now and again, even though it was like 4 years ago, so it must have been quite a crushing blow to them lol
Caitsith.Surge
Server: Caitsith
Game: FFXI
Posts: 98
By Caitsith.Surge 2009-06-28 16:30:19
Oh wow, i dont think they should have done that since they had to spend gil on arrows and the Rng atk and acc bonus gear. But dang lol thats insane damage and now that i think of it maybe that nerf was fair because rng's are mostly back line DD's
Server: Fairy
Game: FFXI
Posts: 5645
By Fairy.Xxnumbertwoxx 2009-06-28 16:32:02
Well back then, RNG was like the SAM of today...everyone wanted a RNG over like every other DD class lol
Caitsith.Surge
Server: Caitsith
Game: FFXI
Posts: 98
By Caitsith.Surge 2009-06-28 16:36:20
Xxnumbertwoxx said: Well back then, RNG was like the SAM of today...everyone wanted a RNG over like every other DD class lol lmao thats cool. Wish blm got that much attention after all the Mag atk boost we have we cant beat the front lines.
Ramuh.Dasva
Server: Ramuh
Game: FFXI
Posts: 40469
By Ramuh.Dasva 2009-06-28 17:05:49
Xxnumbertwoxx said: Surge said: Hmmmm rng and drg's got nerfed??? Well, I know nothing about the DRG nerf, as I don't think anyone I know was playing then, but the RNG nerf had something to do about damage/accuracy vs. distance. I guess in the old days a RNG could sit right on top of the mob, meleeing for 80 with each swing with their Kriegsbiel and Francesca the whole time, and drop 2k+ Archery WS's and ***on top of that. SE made it so that to achieve those huge numbers, you had to back off out of melee range when shooting... Well what I used to do was melee while shooting since there is a delay before you could shoot again and that delay seemed to count for delay between melee too. Oh and now one used archery back then. 90% of the people used xbows though they still dropped slug shots that big. The drg nerf wasn't really a drg nerf though it hit them the hardest. Basically back in the day every hit of a multi hit ws got same tp. So a drg getting 13-17 tp per hit pentathrusting... yeah drg/sam could easily get back a good 60+% tp and be ready to ws in only a couple more hits. But yeah that was like mid 2003
Caitsith.Surge
Server: Caitsith
Game: FFXI
Posts: 98
By Caitsith.Surge 2009-06-29 04:28:36
Fair enough, by any chance anyone have the dircetions for the crafting?
Server: Sylph
Game: FFXI
Posts: 2617
By Sylph.Hitetsu 2009-06-29 04:32:57
Surge said: Fair enough, by any chance anyone have the dircetions for the crafting?
Cerberus.Jaxson
Server: Cerberus
Game: FFXI
Posts: 88
By Cerberus.Jaxson 2009-06-29 08:20:33
I want that stupid drakesbane, but i never get to do nyzul isle.
Server: Odin
Game: FFXI
Posts: 828
By Odin.Karusan 2009-06-29 08:32:53
Xxnumbertwoxx said: Surge said: Hmmmm rng and drg's got nerfed??? Well, I know nothing about the DRG nerf, as I don't think anyone I know was playing then, but the RNG nerf had something to do about damage/accuracy vs. distance. I guess in the old days a RNG could sit right on top of the mob, meleeing for 80 with each swing with their Kriegsbiel and Francesca the whole time, and drop 2k+ Archery WS's and ***on top of that. SE made it so that to achieve those huge numbers, you had to back off out of melee range when shooting... Or something like that. My RNG is 10 so I dunno lol All I know is a lot of Old School RNG's still shed a tear every now and again, even though it was like 4 years ago, so it must have been quite a crushing blow to them lol Was in '06 from memory but don't trust my memory it's usually wrong. I remember 4xRNG BRD WHM parties they were great fun. The only thing I'll say about it though is back then, and now, you can still melee the mob but if you're getting shots off as soon as you can you wont actually hit any melee hits other than the rare one or two. RNG burn is still doable these days, just no one does it. ; ;
Caitsith.Surge
Server: Caitsith
Game: FFXI
Posts: 98
By Caitsith.Surge 2009-07-01 15:53:15
Hitetsu said: Surge said: Fair enough, by any chance anyone have the dircetions for the crafting?  Im hoping its just cause im reading this wrong but i not getting it to much. Synth for skill ups on the same direction on the same day and HQ's on the oppisite days of the crystal. I hope i got it right.
Bismarck.Awezomeos
Server: Bismarck
Game: FFXI
Posts: 238
By Bismarck.Awezomeos 2009-07-01 16:15:50
I would love to see more ranged accuracy for THF , if its a better marksmanship skill or as Job trait this would rock
Server: Fairy
Game: FFXI
Posts: 5645
By Fairy.Xxnumbertwoxx 2009-07-01 16:20:28
Awezomeos said: I would love to see more ranged accuracy for THF , if its a better marksmanship skill or as Job trait this would rock Yeah, I agree...if anything because I duo a lot with a THF and bolts are kinda a big proponent of doing their job.
Bahamut.Citag
Server: Bahamut
Game: FFXI
Posts: 1230
By Bahamut.Citag 2009-07-01 16:38:57
Awezomeos said: I would love to see more ranged accuracy for THF , if its a better marksmanship skill or as Job trait this would rock Ambush, {you can have this}
Server: Cerberus
Game: FFXI
Posts: 13
By Cerberus.Daskinnybear 2009-07-01 17:28:02
♦ Boundsoul said: i would much rather see anima brought in instead of bahamut or odin. knights of the round would be awesome too. yeah mnk got footwork in december or just before that, don't remember which. but its not that great unless you have your dune boots and ws dragon kick its dmg is kinda dumbed down, but even that doesn't compare to Asuran Fists knights of the round is already available if you can manage to get excalibur ever...
Server: Fenrir
Game: FFXI
Posts: 11681
By Fenrir.Nightfyre 2009-07-01 17:34:49
Jaxson said: I want that stupid drakesbane, but i never get to do nyzul isle. {Expiacion} {Atonement} {Stringing Pummel} {Can I have it?} >.<;
Server: Cerberus
Game: FFXI
Posts: 13
By Cerberus.Daskinnybear 2009-07-01 17:48:03
Hitetsu said: Dasva said: Rdm needs something, anything decent hell I'd even take getting back some stuff we lost. After years and years of nothing but gimps we get lolenspell2<enspell1 and a ja whose only real use is to use it every 6-7 min to help you keep refresh and haste up a bit longer... at least let it work on other people. Make dia divine again give us cure V back and give us our old swd skill back. Wouldn't mind repose either even with our super gimp divine skill. But really try making the job with the highest native enhancing magic the best at buffing... or at least make it comparable to other. I mean the fact that whm gets a leg peice that makes barspells so much better a rdm would have to get 100enhancing skill just to get the same increase... maybe like a haste2 or hastega. And more enfeebles. Theres so many more out there that it wouldn't be too broken if we got that would be nice to have. You know what I read? >_> "Make RDM into WHM+2" Seriously.. Cure V? What would WHM get to keep it as the "primary healer job"? Cure VI and Curaga V? Repose..? WHM would get what? Reposega? Repose II? Sounds to me like you just want to be a WHM and still have Refresh. RDM already has enough to keep it ahead of any other "Healer" in the game. WHM is obviously meant to be the primary healer, but with RDM and SCH in the picture they already get stuffed on the back burner. Take away RDM's Refresh? Sure thing! Don't give SCH 3~4MP/tick Sublimation? Alrighty.. what does rdm have that is exclusive to its job really any more? enspells big fookin deal, it has been taken apart and its spells and abilities handed out like candy to old and new jobs. the enspell 2 i agree useless pretty much for most solo rdm. the composure i disagree on if your castin that every 7 minutes you dont know how it works =P cast it once every 2 hours is all you need if you dont change zones =P what rdm needs is refresh II and and a raise in its sword and dagger skills n i would be happy almost, then maybe reraise at mid lvls and raise 2 at some point. dont want to replace whm but these wouldnt hurt it if the spells were given after lvl 50 or 60 id say. but i doubt rdm will see any more tweaks ever so its all a pipe dream =P
Carbuncle.Zanno
Server: Carbuncle
Game: FFXI
Posts: 2849
By Carbuncle.Zanno 2009-07-01 17:50:58
Quote: Jobs that needs updates.... Ninja
Server: Fairy
Game: FFXI
Posts: 5645
By Fairy.Xxnumbertwoxx 2009-07-01 17:52:02
Bartimaeus said: Whitemage has been fixed, please don't let other jobs have to be "fixed' to be Whitemages, otherwise there was no point in my update. Agreed.
Caitsith.Surge
Server: Caitsith
Game: FFXI
Posts: 98
By Caitsith.Surge 2009-07-04 04:10:50
OOOOOOOOO called it XD, now lets guess whats the other job(s) updates are and........ go :)
Ok i have been playing for three years now and IMO i would like to see the following.
Ninja: A few new job abilities and traits. Heck maybe a spell to get hate better.
Blue Mage: A more indacation on how to learn spells.
Summoner: More Perp cost - gear. Granted the new update for them was awesome i would like to see there per tick cost go down more.
Warrior: The old tank now turned massive DD ummm ya i decent update would help this job a bit.
Merits: I would like to see more of the traits be able to be merited like conserv Mp and Magic ATK bonus to be examples. Heck maybe lower the cost of the Call wyvern ability.
Spells: i would like to see Whm with more merited spells like Town teles would be sorta nice. Nin's should get Utu San os something new since they really need it.
Random things: Lol a new craft would be awesome or like a menu showing you the % on the directions and HQ and such.
I no this thread is pretty long and maybe rediculas but this is whay i think SE should update.
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