|
Jobs that needs updates....
Hades.Kvazz
Server: Hades
Game: FFXI
Posts: 341
By Hades.Kvazz 2009-06-25 01:50:19
Motokosun said: In all honesty what jobs do you feel will get a + and which if any get a -
I can just smell something for Cor Dnc and Blu.
It just feels wrong like that... I think NIN and BLM will get something, and that they finally release the new avatar(s). I would love something more defensive for DRK, but that probably wont happen. Dread spikes isnt _that_ good ;;
Fenrir.Shindo
Server: Fenrir
Game: FFXI
Posts: 323
By Fenrir.Shindo 2009-06-25 01:58:52
I feel like it's getting to the point where they're gonna have to add T3 merits for jobs.
Server: Unicorn
Game: FFXI
Posts: 270
By Unicorn.Motokosun 2009-06-25 02:00:13
Thunderz said: Just have an update giving new things don't nerf jobs >.>
Having put a lot of time on sam >.> figuring out its utter crap the next day would suck real hard o.o
TBH no jobs need a nerf. Because if SAM gets a nerf then TP burn is dead what you got left >> BLM manaburn w/o you need and guess who gets invited in manaburns >.>
Well ya see the problem with just giving, giving, and giving makes the game much easier and unbalanced. And when i say nerf Sam i don't mean destroy the job just take away a little smidge of there power/abillity. And on the TP burn subject did you play the game pre-Aht urghan? Bibiki Bay was the HOT ***pullin in at most 10k Hr but usually 6k~. People actually had to earn there levels and it took so much longer players honed there skills. Now all you do is get haste (walmart turban) get attack/acc gear and SWING like a blind man fighting a bear. There is absolutely no skill learned except >engage>swing>WS>repeat. I enjoy quick exp but TP burns Fooked this game and many jobs. AKA Blm solo to 75... The art of skillchain->MB is lost a lost art. I accept the way the game is but wish it grew up differently.
Server: Unicorn
Game: FFXI
Posts: 270
By Unicorn.Motokosun 2009-06-25 02:02:07
Shindo said: I feel like it's getting to the point where they're gonna have to add T3 merits for jobs. Interesting idea, I would enjoy Subjob Merits.. Merits for having a specific subjob on? Just an idea.
Fairy.Laia
Server: Fairy
Game: FFXI
Posts: 57
By Fairy.Laia 2009-06-25 04:15:32
Motokosun said: Thunderz said: Just have an update giving new things don't nerf jobs >.>
Having put a lot of time on sam >.> figuring out its utter crap the next day would suck real hard o.o
TBH no jobs need a nerf. Because if SAM gets a nerf then TP burn is dead what you got left >> BLM manaburn w/o you need and guess who gets invited in manaburns >.>
Well ya see the problem with just giving, giving, and giving makes the game much easier and unbalanced. And when i say nerf Sam i don't mean destroy the job just take away a little smidge of there power/abillity. And on the TP burn subject did you play the game pre-Aht urghan? Bibiki Bay was the HOT ***pullin in at most 10k Hr but usually 6k~. People actually had to earn there levels and it took so much longer players honed there skills. Now all you do is get haste (walmart turban) get attack/acc gear and SWING like a blind man fighting a bear. There is absolutely no skill learned except >engage>swing>WS>repeat. I enjoy quick exp but TP burns Fooked this game and many jobs. AKA Blm solo to 75... The art of skillchain->MB is lost a lost art. I accept the way the game is but wish it grew up differently. Yes, those were the best bibiki days... when you would do 3ws to create light or darkness... 2xMB back to back (The Art)
Hades.Kaola
Server: Hades
Game: FFXI
Posts: 2
By Hades.Kaola 2009-06-25 04:36:36
Reading back on some of these posts, I don't understand how people can say blm would be preferred over a scholar. In most end game events a scholar would be better. For example Gravity-ga Sleepga II without paying or questing the pain in the *** scroll. As a 75 BLM main I think BLM desperately needs some sort of update to its JA's. Maybe something that would add 100% conserve mp to elemental seal, or a potency JA. I would also like to see Hojo: Ni and Jubaku: Ni for ninja. I also realize that Red Mage just got composure and enspell II BUT would like to see some way for them to get a sleepga or -ga debuffs since they were meant to be the enfeeblers. Now they are even more than before a refresh/haste ***.
EDIT: Just to clarify by 100% Conserve MP I mean the actual activation of it not a free nuke ;p
Cerberus.Boundsoul
Server: Cerberus
Game: FFXI
Posts: 320
By Cerberus.Boundsoul 2009-06-25 04:37:50
Maybe a Reviving Waltz for DNC at 55 or 60 thats equivalent to r1 or r2. i mean DNC hass already got all the other aspects of a healer. not saying that what they are, just be an awesome addition without being gamebreaking.
Hades.Kaola
Server: Hades
Game: FFXI
Posts: 2
By Hades.Kaola 2009-06-25 04:38:39
Boundsoul said: Maybe a Reviving Waltz for DNC at 55 or 60 thats equivalent to r1 or r2. i mean DNC hass already got all the other aspects of a healer. not saying that what they are, just be an awesome addition without being gamebreaking. Or for Dancers to heal outside of party to heal the alliance.
[+]
Remora.Ninian
Server: Remora
Game: FFXI
Posts: 1667
By Remora.Ninian 2009-06-25 04:42:02
Kaola said: Boundsoul said: Maybe a Reviving Waltz for DNC at 55 or 60 thats equivalent to r1 or r2. i mean DNC hass already got all the other aspects of a healer. not saying that what they are, just be an awesome addition without being gamebreaking. Or for Dancers to heal outside of party to heal the alliance. I'd like the second more, but a raise would be nice.
Server: Shiva
Game: FFXI
Posts: 86
By Shiva.Akajoyroth 2009-06-25 05:18:49
Kaola said: As a 75 BLM main I think BLM desperately needs some sort of update to its JA's. Maybe something that would add 100% conserve mp to elemental seal, or a potency JA.
EDIT: Just to clarify by 100% Conserve MP I mean the actual activation of it not a free nuke ;p I really agree that BLM needs help in the JA department. I was thinking about a JA that reduced the mp cost of spells by 1/2 and increased the recast time more and more with every use of spells while under the effect of the JA.
Server: Fenrir
Game: FFXI
Posts: 21
By Fenrir.Darklink 2009-06-25 06:13:14
I've thought a lot about what BLM should get (main blm lol) and there's little we can do without becoming too much.
BLM: I like the +MAB - MACC JA idea, but it's only slightly useful, depends on the numbers. More spells could be good, like Aspir 2 (i don't see much of a reason for DRKs to get this = P) and the elemental enfeebs tier 2. Other than that, I would love to see Comet or Meteor, but i don't see that ever happening.
RDM: I feel for the RDMs with their enspells tier 2, but the fact is they can do so much more than most jobs can, they don't need anything else imo. They got composure for soloing and buffing themselves during pts, and that was a saving grace.
THF: the whole dual wield thing is interesting, maybe give NIN a DW+ and THF DW2 at 70 or something, that way THF don't need /nin and they can focus more on DMG. Other than that, seems like they in a good place.
PLD: I love the idea of having something similar to Affalatus Solace and Misery for PLD, but maybe with damage taken. Something along the lines of Mag. DMG - mode and Physical DMG taken - mode. This way, Paladins can still be known as the omni tank, while nins are scared of -agas XD
NIN: poor nin = ( i feel bad they have to tank, so i think they need more damage and nin like JAs. Atleast if they do tank, they should have more DD to back it up.
DNC: (huh?! who said DNC needs an update?) i remember before DNC came out, people whispered that SE was going to make it a tank job, or it was a possibility... personally, i want to see this happen! Wouldn't it be great if a dnc could tank instead of a nin? they already get a natural provoke, why not beef it up and give em some better armor?
WAR: same thing as DNC, i would like to see it become more of a tank job, so we don't have to rely solely on PLDs and NINs.
DRK: a counterpart to Holy would fit in nicely here.
Oh and the promised avatar(s) (believe there were 2)
Ramuh.Haseyo
Server: Ramuh
Game: FFXI
Posts: 22442
By Ramuh.Haseyo 2009-06-25 07:26:34
Don't make War a tank job for higher levels D: I like being a DD as War, don't make me focus on enmity. ; ;
Cerberus.Nieko
Server: Cerberus
Game: FFXI
Posts: 1463
By Cerberus.Nieko 2009-06-25 07:57:24
Motokosun said: And on the TP burn subject did you play the game pre-Aht urghan? Bibiki Bay was the HOT ***pullin in at most 10k Hr but usually 6k~. People actually had to earn there levels and it took so much longer players honed there skills. Now all you do is get haste (walmart turban) get attack/acc gear and SWING like a blind man fighting a bear. There is absolutely no skill learned except >engage>swing>WS>repeat. I enjoy quick exp but TP burns Fooked this game and many jobs. AKA Blm solo to 75... The art of skillchain->MB is lost a lost art.
I accept the way the game is but wish it grew up differently. Agreed. The TP burn has destroyed the skill of this game. Now u see a lvl 75 melee job i'd say 6/10 dont have a clue what they're doing. I've been in low lvl tp burns and it bores the hell out of me. Where is the fun in having a pt where u can afk mid-mob, come back 15 minutes later, and if ur pt lined up the next mobs for u, u'll still be standing there swinging away with 300% tp. I kno i'm not the only person that does that =). I cant tell u how many times i've been blm in a pt and over-nuked and got hate only for 3 of the 4 melees to be standing completely still not voking/chasing or nothing. Then once I die or do a <call> 'o i didnt see it turn'. Prob cuz u engaged and minimized the window so u could watch pedo-porn >.>
Ramuh.Haseyo
Server: Ramuh
Game: FFXI
Posts: 22442
By Ramuh.Haseyo 2009-06-25 08:06:39
I can understand low level'd TP burning since the SC will do like, 1 damage anyway, so what's the point.
Cerberus.Nieko
Server: Cerberus
Game: FFXI
Posts: 1463
By Cerberus.Nieko 2009-06-25 08:06:54
Whoops Rerail.
I would like to see a low lvl thf ja or trait that would make them more desirable before SATA. Sure Sneak Attack alone is good but if ur in pt with an loltnk ur prob gonna get an angry mandy slapping u.
Cerberus.Nieko
Server: Cerberus
Game: FFXI
Posts: 1463
By Cerberus.Nieko 2009-06-25 08:08:13
Haseyo said: I can understand low level'd TP burning since the SC will do like, 1 damage anyway, so what's the point. I see nothing wrong with the low level tp burn but at some point, pre-sky or dynamis, i think ur gonna need to learn how to actually use ur job.
Leviathan.Celestinia
Server: Leviathan
Game: FFXI
Posts: 568
By Leviathan.Celestinia 2009-06-25 08:19:41
Someone shouted in whitegate yesterday that SMN was one of the jobs featured in the july update, said he heard it from a interview with a SE developer. Any word on this? If Atomos/Bahamut were available for SMN I might actually unlock the job :) Really hope BLM get something too, maybe JA's that enhance each of the elements potency at the cost of lowering the opposite elements potency, just like ele staffs, but really anything would be nice...
[+]
Cerberus.Nieko
Server: Cerberus
Game: FFXI
Posts: 1463
By Cerberus.Nieko 2009-06-25 08:21:03
Celestinia said: Someone shouted in whitegate yesterday that SMN was one of the jobs featured in the july update, said he heard it from a interview with a SE developer. Any word on this?
If Atomos/Bahamut were available for SMN I might actually unlock the job :)
Really hope BLM get something too, maybe JA's that enhance each of the elements potency at the cost of lowering the opposite elements potency, just like ele staffs, but really anything would be nice... Bahamut? The dragon king? Avatar? *wipes drool* And I like the blm idea. Post+1
Ramuh.Haseyo
Server: Ramuh
Game: FFXI
Posts: 22442
By Ramuh.Haseyo 2009-06-25 08:23:36
Nieko said: Haseyo said: I can understand low level'd TP burning since the SC will do like, 1 damage anyway, so what's the point. I see nothing wrong with the low level tp burn but at some point, pre-sky or dynamis, i think ur gonna need to learn how to actually use ur job. By low level'd I mean like Lv1-20 lol. And that shout you heard Cele was just what we know from what SE said awhile back about "The next few updates we'll give new Avatars." It has been a few updates so maybe this is the one. I highly doubt we'll get Bahamut.
Server: Garuda
Game: FFXI
Posts: 318
By Garuda.Glaciont 2009-06-25 09:10:50
Thunderz said: You guys are mean why does thing need a nerf
Just have an update giving new things don't nerf jobs >.>
Having put a lot of time on sam >.> figuring out its utter crap the next day would suck real hard o.o
TBH no jobs need a nerf. Because if SAM gets a nerf then TP burn is dead what you got left >> BLM manaburn w/o you need and guess who gets invited in manaburns >.>
oh yeah. Have a SAM or WAR tank any HNM or Gods id enjoy seeing that
Even if those jobs were the ORIGINAL tanks SE suddenly changed its mind and gave them some DD gear instead
Why would I want a 2nd rate tank when I could go for the real deal
I know SAM and WAR can somewhat tank but it requires some skill/ gear and a good set~up to keep you going but when it comes down to eating some hardcore DMG (PLD) or simply eva tanking (NIN) and STILL hold hate
now thats a real tank lol, only a SAM would say it's not logical to nerf SAM. SAM has it coming to them, they are utterly overpowered and have been constantly updated to the point where they have caused imbalance. Look at all the jobs that have been shafted hard in updates, then while your at it level DRG =).
Server: Garuda
Game: FFXI
Posts: 318
By Garuda.Glaciont 2009-06-25 09:12:03
Celestinia said: Someone shouted in whitegate yesterday that SMN was one of the jobs featured in the july update, said he heard it from a interview with a SE developer. Any word on this?
If Atomos/Bahamut were available for SMN I might actually unlock the job :)
Really hope BLM get something too, maybe JA's that enhance each of the elements potency at the cost of lowering the opposite elements potency, just like ele staffs, but really anything would be nice... I seriously doubt Bahamut will be featured since he is keen on destroying the world..
Phoenix.Zeotah
Server: Phoenix
Game: FFXI
Posts: 111
By Phoenix.Zeotah 2009-06-25 09:48:21
If anything I still say one of the avatars would be Cait Sith. Would've been cool if they got something like Ixion though.
Leviathan.Celestinia
Server: Leviathan
Game: FFXI
Posts: 568
By Leviathan.Celestinia 2009-06-25 10:22:21
Zeotah said: If anything I still say one of the avatars would be Cait Sith. Would've been cool if they got something like Ixion though. If you seen the WoTG story though there are a whole load of damn cait siths x.x If there are new avatars they will most likely be story connected which leaves us with exisiting but currently unsable avatars. Otherwise, we might see ixion/new avatars feature in the WoTG conclusion that we can unlock.
Server: Ramuh
Game: FFXI
Posts: 4118
By Ramuh.Thunderz 2009-06-25 10:36:05
Motokosun said: Thunderz said: Just have an update giving new things don't nerf jobs >.>
Having put a lot of time on sam >.> figuring out its utter crap the next day would suck real hard o.o
TBH no jobs need a nerf. Because if SAM gets a nerf then TP burn is dead what you got left >> BLM manaburn w/o you need and guess who gets invited in manaburns >.>
Well ya see the problem with just giving, giving, and giving makes the game much easier and unbalanced. And when i say nerf Sam i don't mean destroy the job just take away a little smidge of there power/abillity. And on the TP burn subject did you play the game pre-Aht urghan? Bibiki Bay was the HOT ***pullin in at most 10k Hr but usually 6k~. People actually had to earn there levels and it took so much longer players honed there skills. Now all you do is get haste (walmart turban) get attack/acc gear and SWING like a blind man fighting a bear. There is absolutely no skill learned except >engage>swing>WS>repeat. I enjoy quick exp but TP burns Fooked this game and many jobs. AKA Blm solo to 75... The art of skillchain->MB is lost a lost art. I accept the way the game is but wish it grew up differently. you also forget that SE doesn't do small nerfs it only comes in large servings "nerf Fort exp....." 30min/ 50exp "nerf penta" 50tp return....to wtf 16~ish yeah I don't want a nerf and the game is fine as it is anything + to it would be welcoming
Server: Garuda
Game: FFXI
Posts: 4
By Garuda.Fightingfurball 2009-06-26 09:20:21
back too the nin subject it doesnt actually need a real update as it gets invites for all types of events, you give it more damage it will be broken. they could give it a ja that takes away from tanking abilities and raises its damage but really when nin gets used for most things what will they want too use it for. it got monomi:ichi sorry too say but i don't see why SE would waste their time updating a job what is fine the way it is then again they keep updating sam..... as for nerfing sam if they chose too do it they could always do it by nerfing their ws modifiers. as for the while any job can tank debate i think people are mixing things up between if a job can tank GOOD or just keep hate. if you think mnk sam war can tank between 50 and 70 well i hope you are the healer then u will realize how much an mp sink they are.
Server: Sylph
Game: FFXI
Posts: 2617
By Sylph.Hitetsu 2009-06-26 09:32:23
Fightingfurball said: back too the nin subject it doesnt actually need a real update as it gets invites for all types of events, you give it more damage it will be broken. they could give it a ja that takes away from tanking abilities and raises its damage but really when nin gets used for most things what will they want too use it for. NIN needs something to distinguish it's actual role in a PT. Now, SE might not have intended NIN to be a tank, Players might have made it into a tank. So, why not give it something to make it more into what SE intended? On the other side, if SE have realised that the players have turned it into a tank job, why not just give it something similar to provoke? Just so it can hold hate on mobs without the need to burn through 50k+'s worth of tools in a 3~4hr PT. SAM, MNK, DRG, DRK, WAR, etc.. They've all had their place established now as the "DD Jobs". WHM, RDM, SCH have all got their places as "Healer Jobs". BRD, COR are your "Support Jobs". The players have dubbed PLD and NIN as their main tank jobs, but NIN has no innate hate gaining ability, burning through 1 Jusatsu, 1 Kaginawa, 1 Sairui-Ran, 5+ Shihei, in every single fight is a bit much for your "average" NIN to be able to afford. PLD's however need 3k to buy Flash, 10k to buy all their Cure's and however much Reprisal costs, then there we go.. They have all their hate gaining abilities. They don't need food to hold hate, whereas NIN really does rely on the minimal damage it outputs. EVA Heavy NIN has no Enmity+ or Damage output. Enmity Heavy NIN has no Damage output and unless they have really good support, isn't keeping shadows up all that much. DD Heavy NIN has moderate Damage output, no Enmity+ and again, isn't keeping shadows up all that much, without the right support. Most NIN have no problem with burning through tools, but at the end of the day, they're burning through tools to still lose hate.
Odin.Arnor
Server: Odin
Game: FFXI
Posts: 150
By Odin.Arnor 2009-06-26 09:36:56
i see new blu spells... new recall spells for the new areas.. id like to think a new avatar but we have been hearing about that forever and they havent given us anything =/ possibly something for pld (since pld seems to get something new every update =/) and as for nerfing sam.. sam is already nerfed.. im sorry the job is a powerhouse.. but actually hitting the mob can be rediculous.. ive missed too weaks with gekkos =/ thats just not right.. how about making it so sam can actually hit a mob =/
Bahamut.Rumaha
Server: Bahamut
Game: FFXI
Posts: 10000
By Bahamut.Rumaha 2009-06-26 09:43:07
Arnor said: i see new blu spells... new recall spells for the new areas.. id like to think a new avatar but we have been hearing about that forever and they havent given us anything =/ possibly something for pld (since pld seems to get something new every update =/) and as for nerfing sam.. sam is already nerfed.. im sorry the job is a powerhouse.. but actually hitting the mob can be rediculous.. ive missed too weaks with gekkos =/ thats just not right.. how about making it so sam can actually hit a mob =/ I do agree w/ the Lolsamwsacc point it does get depressing...but that happens w/ 1 Hit WS's ; ; but i swearz SAM miss more then others.. seen a Drk miss Spinning Slash once eva but in that same PT i missed Gekko 4x :/
Cerberus.Nieko
Server: Cerberus
Game: FFXI
Posts: 1463
By Cerberus.Nieko 2009-06-26 09:44:18
Arnor said: and as for nerfing sam.. sam is already nerfed.. im sorry the job is a powerhouse.. but actually hitting the mob can be rediculous.. ive missed too weaks with gekkos =/ thats just not right.. how about making it so sam can actually hit a mob =/ <lie> SAM has the Zanshin trait to semi-negate this. EDIT: sorry didnt notice u said WS's. Yea SAM does miss that alot but everyone misses. Dragon Kick misses, Guillotine misses, Raging Rush misses. Flare gets resisted by mobs weak to fire. It happens.
Ok i have been playing for three years now and IMO i would like to see the following.
Ninja: A few new job abilities and traits. Heck maybe a spell to get hate better.
Blue Mage: A more indacation on how to learn spells.
Summoner: More Perp cost - gear. Granted the new update for them was awesome i would like to see there per tick cost go down more.
Warrior: The old tank now turned massive DD ummm ya i decent update would help this job a bit.
Merits: I would like to see more of the traits be able to be merited like conserv Mp and Magic ATK bonus to be examples. Heck maybe lower the cost of the Call wyvern ability.
Spells: i would like to see Whm with more merited spells like Town teles would be sorta nice. Nin's should get Utu San os something new since they really need it.
Random things: Lol a new craft would be awesome or like a menu showing you the % on the directions and HQ and such.
I no this thread is pretty long and maybe rediculas but this is whay i think SE should update.
|
|