|
[Dev] Seekers of Adoulin (Mar 13)
Server: Shiva
Game: FFXI
Posts: 59
By Shiva.Octorok 2012-12-26 21:54:37
Foret de Hennetiel looks really cool
Server: Valefor
Game: FFXI
Posts: 19647
By Valefor.Prothescar 2012-12-26 21:54:55
is it odd that the environmental animations in the trailer are really impressive to me? For FFXI that is. and the monsters are bound to have badass BLU spells!
I wonder what the new summons will be. Each expansion introduced a new avatar(s).
we'll know in 2016 after they release cait sith and atomos
Leviathan.Kincard
Server: Leviathan
Game: FFXI
Posts: 1442
By Leviathan.Kincard 2012-12-26 22:06:26
Valefor.Prothescar said: »is it odd that the environmental animations in the trailer are really impressive to me? For FFXI that is. and the monsters are bound to have badass BLU spells!
Nah, I found them pretty impressive for such an old game myself.
I bet those tiny butterfly things are going to be the most annoying monster in the whole expansion.
Bismarck.Ihina
Server: Bismarck
Game: FFXI
Posts: 3187
By Bismarck.Ihina 2012-12-26 22:11:40
I spy, with my little eye, the next little girl to follow us around on missions.
Leviathan.Kincard
Server: Leviathan
Game: FFXI
Posts: 1442
By Leviathan.Kincard 2012-12-26 22:14:07
She looks a lot more serious than the previous few. Guess that makes sense since they had Aphmau, who was demure, then Lilisette, who was all peppy.
Lakshmi.Tanama
Server: Lakshmi
Game: FFXI
Posts: 225
By Lakshmi.Tanama 2012-12-26 22:19:48
Did anyone else notice this?
[+]
Fenrir.Mefuki
Server: Fenrir
Game: FFXI
Posts: 157
By Fenrir.Mefuki 2012-12-26 22:28:34
A lot of the new monsters seem like might have some interesting mechanics, particularly Umbril. Phasing through walls and floors to surprise enemies? Cool stuff.
Cerberus.Maxiel
Server: Cerberus
Game: FFXI
Posts: 80
By Cerberus.Maxiel 2012-12-26 22:29:40
Valefor.Prothescar said: »is it odd that the environmental animations in the trailer are really impressive to me? For FFXI that is. and the monsters are bound to have badass BLU spells!
I wonder what the new summons will be. Each expansion introduced a new avatar(s).
we'll know in 2016 after they release cait sith and atomos
This may be the first comment I've seen where you've spoken positively.
On topic: Can't wait! I miss the idea of just doing Missions and Quests cuz that's what Final Fantasy is all about.
[+]
Server: Valefor
Game: FFXI
Posts: 19647
By Valefor.Prothescar 2012-12-26 22:29:57
Shadowstep blu spell pls
This may be the first comment I've seen where you've spoken positively.
must have me confused with someone else sir
[+]
By Kimble2013 2012-12-26 22:30:25
Will be cool when they show some video of the mobs you fight, any big NMs, and the new jobs in action.
Was decent for a teaser trailer I suppose.
Bahamut.Bekisa
Server: Bahamut
Game: FFXI
Posts: 596
By Bahamut.Bekisa 2012-12-26 22:31:44
dang it looks like my break I just started is only going to last a month or two at most :( SE knows how to keep getting their money out of me.
By Kimble2013 2012-12-26 22:34:07
Admittedly, I havent been keeping up too much about whats going on with this new expansion.
Not to come off as an ***, but what in that trailer is exciting and something to look forward to? Besides new areas and new monsters I suppose.
Just want to get everyone's general feedback.
Leviathan.Kincard
Server: Leviathan
Game: FFXI
Posts: 1442
By Leviathan.Kincard 2012-12-26 22:36:30
Honestly, having all-new areas after what...Like 6 years of not having any actual new areas (Well, unless you count Provenance) it'll be cool to run around them, and it seems like they are putting a lot of effort into the environmental animations, so there will be a lot to sightsee, assuming there isn't a ton of true sound/sight level 105 stuff to randomly donkey punch you while you're running around.
Also, new Mizuta music is always nice.
[+]
Server: Valefor
Game: FFXI
Posts: 19647
By Valefor.Prothescar 2012-12-26 22:36:55
Because it actually looks like they're putting effort into it. The fact that so much of it looks new and isn't just a rehash of old stuff is exciting for me. A Rune Fencer trailer will be even more exciting, though.
[+]
Quetzalcoatl.Morari
Server: Quetzalcoatl
Game: FFXI
Posts: 27
By Quetzalcoatl.Morari 2012-12-26 22:39:19
Not to come off as an ***, but what in that trailer is exciting and something to look forward to? Besides new areas and new monsters I suppose.
Given that FFXI is known for it's love of reskins and rehashing, getting to explore someplace new definitely invokes the feelings of adventure and fun that makes an MMO enjoyable. If things get stagnant you do something NEW. It's gotten to the point (like just before TAU, WotG and Abyssea in their respective eras) where there's very little to experience than one hasn't already done before many times over.
Having brand new stuff to do (opposed to just trying out new-to-you jobs or trying out a different play style) will come as a definite second wind to a lot of players.
Lakshmi.Mahoro
Server: Lakshmi
Game: FFXI
Posts: 100
By Lakshmi.Mahoro 2012-12-26 22:40:11
Admittedly, I havent been keeping up too much about whats going on with this new expansion.
Not to come off as an ***, but what in that trailer is exciting and something to look forward to? Besides new areas and new monsters I suppose.
Just want to get everyone's general feedback.
Because new areas, NPC's, and actual story quests are what many people have been requesting, as opposed to general "vanilla fighting" which is what some recent events boil down to. For example, events like Voidwatch and Legion are essentially just tiered NM fight grind events hung together with a few skeletal lines of quest dialogue.
Leviathan.Kincard
Server: Leviathan
Game: FFXI
Posts: 1442
By Leviathan.Kincard 2012-12-26 22:45:51
Because new areas, NPC's, and actual story quests are what many people have been requesting, as opposed to general "vanilla fighting" which is what some recent events boil down to. The most egregious offender of which was Voidwatch, which was essentially just a tiered NM fight grind event hung together with a few skeletal lines of quest dialogue.
Both Abyssea and Voidwatch are about equal in terms of story (As in, both have barely any), but they made up for it by trying to have a massive amount of battle content.
The last time they did story stuff was the first 3 Kato addons which were pretty much all awful. They lacked both decent actual gsmeplay content and the story in them felt very lazy. (Still bitter about ACP, imad4eva)
Bahamut.Bojack
Server: Bahamut
Game: FFXI
Posts: 2138
By Bahamut.Bojack 2012-12-26 22:47:04
Did anyone else notice this?

I think those are the Chapuli, mutant Grasshoppers :o. They do seem like they could be earlier form of Kaggen/Gaunab. I have a feeling they probably are not though.
Server: Valefor
Game: FFXI
Posts: 19647
By Valefor.Prothescar 2012-12-26 22:47:49
Voidwatch pretty much fails all around. Most depth in its battle mechanics came from learning the fraction of a second between 2 and 3 to press my ws macro
Lakshmi.Mahoro
Server: Lakshmi
Game: FFXI
Posts: 100
By Lakshmi.Mahoro 2012-12-26 22:48:27
@Kincard, Weren't the add-ons handled by a different director/team than WoTG? They were indeed terrible, but I viewed them as mere outliers compared to the expansion-based story quests.
Leviathan.Kincard
Server: Leviathan
Game: FFXI
Posts: 1442
By Leviathan.Kincard 2012-12-26 22:53:27
@Kincard, Weren't the add-ons handled by a different director/team than WoTG? They were indeed terrible, but I viewed them as mere outliers compared to the expansion-based story quests.
Well the content was done by basically the same team but the story was all penned by a single guy- Masato Kato (He also wrote Nations/RoZ I think). You might know him as the guy who wrote Chrono Trigger/Cross, which is why I was as disappointed with those as I was.
In interviews he had basically said he had numerous limitations placed on him story-wise in order to service the gameplay aspect. I'm willing to believe he had something far more grand planned for ACP but it got screwed up for the sake of a bunch of dumb fetch quests.
Valefor.Prothescar said: »Voidwatch pretty much fails all around. Most depth in its battle mechanics came from learning the fraction of a second between 2 and 3 to press my ws macro
Honestly you could make the same argument towards Abyssea aside from the early days of Visions. Voidwatch is actually more complex than Abyssea is since Abyssea is just "proc yellow/red/blue depending on monster, kill", as opposed to Voidwatch where the battle is constantly changing to make you use a variety of abilities.
Server: Valefor
Game: FFXI
Posts: 19647
By Valefor.Prothescar 2012-12-26 22:56:15
At least Abyssea was fun to do and actually dropped items more than once every second solstice. 6~10k WSs ftw
[+]
Cerberus.Pleebo
Server: Cerberus
Game: FFXI
Posts: 9720
By Cerberus.Pleebo 2012-12-26 22:57:47
First order of business will be to find some of these:
... and punch them til they die! I bet they make cool dying sounds.
Server: Valefor
Game: FFXI
Posts: 19647
By Valefor.Prothescar 2012-12-26 22:58:55
i wonder if they're gonna be like pixies with a dark side. the description for them makes them sound like a mix of both benevolence and malevolence
Server: Lakshmi
Game: FFXI
Posts: 10394
By Lakshmi.Sparthosx 2012-12-26 23:00:18
I noticed the cricket looking mobs and some new beastmen that look very similar to an Orc. Whats up with that Elvaan with pink hair? lol.
New hairstyles?! Who am I kidding, that guy is probably the villain.
I liked the music in the first trailer though. Seemed like the battle music for the expansion pack zones. I miss the narrator.
Fenrir.Mefuki
Server: Fenrir
Game: FFXI
Posts: 157
By Fenrir.Mefuki 2012-12-26 23:04:58
Masato Kato wrote ACP!? I've seen what that guy is capable of seeing as I still don't understand all that went on in Chrono Cross. You're probably right about him being limited by the game itself but how could whatever he wrote get turned into...that?
Server: Lakshmi
Game: FFXI
Posts: 10394
By Lakshmi.Sparthosx 2012-12-26 23:07:02
Masato Kato wrote ACP!? I've seen what that guy is capable of seeing as I still don't understand all that went on in Chrono Cross. You're probably right about him being limited by the game itself but how could whatever he wrote get turned into...that?
He was drunk apparently cause ACP is a black spot on SEs usually above-average storytelling abilities.
ACP had one simple goal: Reunite Aldo and his sister and managed to *** that up royally.
Server: Sylph
Game: FFXI
Posts: 1697
By Sylph.Chrisstreb 2012-12-26 23:09:29
Before people figured out Visions/Abyssea in general, it was quite fun actually. The whole sense of adventure was there.
Hopefully Seekers will bring that back, might even get me to come back (again). Could be a good b-day present for me
By Kimble2013 2012-12-26 23:12:02
Hopefully they will be able to add gear that is worthwhile to get in this new expansion.
Story missions are great and I really did love doing them, but will need that carrot to hang for most players to find it worthwhile.
Seekers of Adoulin Prologue
As the eight century came to a close, so did
the islands' old regime. The royal family,
in partnership with the eleven knightly orders, agreed to abolish
imperial rule...from which arose the Sacred City of Adoulin.
The rate at which it developed astounded all.
In the blink of an eye, Adoulin had become a maritime metropolis,
its mercantile prowess rivaling even Jeuno's.
The hustle and bustle of the commoners' district in the west--Adoulin's
center of trade and pioneering hub--serves as a stark
contrast to the refined, stoic castle in the east.
It is upon the urban landscape that adventurers will first
leave their mark...in the next chapter of the Vana'diel's history.
The Varied Personages in "Seekers of Adoulin"
Swordmaiden
These feisty damsel may sport a shortsword with a sheath as dark as the abyss, but rest assured, she has a heart of pure gold. Her emerald green eyes and shimmering silver hair tucked neatly under an elegant bonnet belie her altruistic nature, and are some of the first sights adventurers will see when they run across her at the Ceizak Battlegrounds.
Title |
FINAL FANTASY® XI: Seekers of Adoulin™ |
FINAL FANTASY® XI Ultimate Collection Seekers Edition |
Platforms |
Windows® PC (Digital Download), Xbox 360® |
Release Date |
Software to be Released on March 26th, 2013
Servers to be Launched on March 27th, 2013 (Time TBA) |
Price |
Windows® PC (Digital Download) |
$29.99 |
Windows® PC (Digital Download) |
$39.99 |
Xbox 360® |
$29.99 |
Xbox 360® |
$39.99 |
Notes |
FINAL FANTASY XI Seekers of Adoulin is not a stand-alone game. The FINAL FANTASY XI game must be installed beforehand. |
The FINAL FANTASY XI Ultimate Collection Seekers Edition features FINAL FANTASY XI, Seekers of Adoulin, and all previously released expansion and add-on packs including Rise of the Zilart, Chains of Promathia, Treasures of Aht Urhgan, Wings of the Goddess, A Crystalline Prophecy, A Moogle Kupo d’Etat, A Shantotto Ascension, Vision of Abyssea, Scars of Abyssea, and Heroes of Abyssea. |
|
Areas
Western Adoulin
Western Adoulin serves as the home base for the Sacred City of Adoulin's pioneering plans and, as the entranceway to the city, is also a hub for adventurers who were afforded safe passage to assist in the city's long-term settlement project. More than just a mere facade, this section of the city is brimming with activity, from townsfolk going about their daily sundries to a variety of facilities specially tailored for would-be pioneers.
Rala Waterways
The Rala Waterways are a gigantic expanse of interconnected underground straits spanning from east to west by means of the Big Bridge. Always a popular subject of gossip amongst the citizenry, the two-hundred-year-old Waterways are not only a source of water for Adoulin; they're also regarded as a place of wonder and--according to rumor--a home to all manner of unfriendly creatures. As such, they are not open to the general public.
Yahse Hunting Grounds
The Hunting Grounds are a second expanse of jungle located adjacent to the Ceizak Battlegrounds, and can be accessed via boat from Eastern Adoulin. Perhaps in part due to the similar topography, flora, and fauna, many pioneers have lost their way when traversing between the two. Enormous trees dominate the landscape, their twisted roots serving as a grim reminder that humanity is not welcome within. Opening up this land for population is one of the primary goals of the pioneering project.
Ceizak Battlegrounds
Beyond the guarding gaze of Jorius Yett lie the Ceizak Battlegrounds, a dense stretch of jungle serving as the symbol of Western Adoulin. Species of vermin never before seen in the Middle Lands call the Battlegrounds home and, together with enormous trees impeding any sense of progress, pose an obstacle for intrepid pioneers to overcome. No colonization effort has any hope of succeeding without first breaking the land free from the stranglehold of its twisted grasp.
Foret de Hennetiel
The Foret--the lowest-lying area in all of Eastern Ulbuka--is known throughout all Adoulin as a harsh, punishing environment where neither people nor animals had been able to tread for hundreds of years due to the contamination of the Zoldeff River that flows through it. Yet nature herself eventually reclaims all that has been sullied, and recent years have seen a blossoming of all manner of fascinating plant life hitherto unseen. Settling this wilderness poses yet another issue the Adoulinians must overcome.
Sih Gates
The Gates are famous as home to all types of grisly foes around its large rocks and within its limestone caves. The roots of the gigantic arbors found in the hunting and battlegrounds protrude from the rocks, choking what remains of the treaded paths and preventing easy passage. Many species of fungi line the walls and floor of the caves, but they are not fit for consumption, and as such can provide little succor. The population of the vile Acuex within has been multiplying, and with pioneers forced to fight in such close quarters, antitoxins are a must for survival.
Moh Gates
The Moh Gates are a dungeon connecting Ceizak Battlegrounds with Morimar Basalt Fields. Serving as a stark contrast to the frigid fields, waves of red-hot magma churn in the depths below--a chilling testament to the destructive force that nature can be. In some places, sizzling hot springs bubble just above the surface, to which many pioneers pay regular visits to recover from their weary days. Yet with the vicious matamata laying in wait just along the outskirts, any respite is short-lived.

Adversaries
Velkk
These notoriously ruthless savages have set up their base of operations in the west of Eastern Ulbuka. According to records of old, they once lived throughout the various islands that constitute the Adoulinian archipelago, but were forced further and further west as the First King's influence grew.
Velkk fighters can be classified into two broad types: bellicose warriors who desire only to massacre their foes in the most bloody way imaginable, and devoted practitioners of the black arts who delight in using their spells to gain the upper hand in battle.

Twitherym
Don't be deceived by the majestic hue and intricate choreographic magic these butterflies exhibit--their bite certainly matches their beauty. They mainly live outdoors, but specific strains have been known to inhabit dungeons throughout Ulbuka in addition to their purple brethren.

Chapuli
This particular species of vermin makes its home in the Yahse Hunting Grounds and Ceizak Battlegrounds. Pay close attention to the horns protruding from their heads, for they can cut through foes cleaner than a Far Eastern katana. Their towering leaps and breakneck speed can leave even the most adroit of adventurers befuddled.

Matamata
Thickly wooded groves and tropical regions play host to these reptilian monstrosities, whose quaint moniker extenuates their ponderous size. They may seem like slow-moving creatures, but try telling that to the few pioneers who've survived the rapid succession of lashings dealt to them by a matamata tail. That's hardly their only weapon, however, as they can also expel internally boiled water at unbelievable velocities.

Heartwing
Scattered reports of heartwing sightings have come in from all corners of Eastern Ulbuka, and those who've seen these affable spirits in person note that they enjoy drifting about harmlessly and trailing after pioneers.
It may be difficult to discern any logical behavioral patterns from these enigmatic creatures, but almost all their witnesses agree that there's nothing cuter on the whole continent than a fluttering heartwing. However, what follows after espying a heartwing usually sends chills down one's spine rather than inflaming one's passions...

Craklaw
Aquans through and through, craklaws make their homes in the rivers and deltas of Eastern Ulbuka. Their gigantic claws can slice boulders in half like knives through Selbina butter, and their massive stony shells spurn even the most carefully crafted weapons without suffering a scratch. It would require no stretch of the imagination to label them as moving underwater fortresses.

Acuex
Acuexes have spread throughout Eastern Ulbuka's underground regions, and many a witness has come forth to attest to the acridness of the poisonous gas they spout. Little is known about these miniscule monsters, except that they multiply rapidly and gather in the nooks and crannies of caves as well as their walls. Scientists have tried proving that the miasma acuexes spout is related to the spores of mushrooms, but so far have met only with failure.

Umbril
As their name suggests, umbrils skulk amongst the shadows, shrouded in mysteries as opaque as their natural habitat. Records from ancient scrolls confirm their existence in Eastern Ulbuka since long ago, yet details regarding their behavior are few and far between--the most terrifying of which is that they can glide through earth and walls with nary a thought. No wonder they're most widely known only as the "Jungle's Curse."
New Jobs
Geomancer
Harnessing the elemental energies that course through Vana'diels veins in ways that no sorcerer can, geomancers both aid their comrades-in-arms and teach their foes how deadly the forces of nature can be.
Rune Fencer
Quick with a blade as well as an incantation, these versatile duelists employ the power of arcane runes to sway the tide of battle both offensively and defensively.
|
|