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[Dev] Seekers of Adoulin (Mar 13)
Fenrir.Schutz
Server: Fenrir
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Posts: 3122
By Fenrir.Schutz 2013-03-13 22:58:23
The Naakual hats seem pretty cool...
 
...but I would have expected the Tchakka one to have a big bad@$$ horn sticking out of it. :p (At least they look like Naakual hats to me...sorry, had to repost since the other thread got locked.)
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By Odin.Eikechi 2013-03-13 22:59:10
Good catch, they do look that way.
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By Valefor.Prothescar 2013-03-13 23:07:32
i can see it now. naakual campaign fights, killing blow has a 5% chance at getting a trophy that can be turned in for a hat
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Cerberus.Pleebo
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By Cerberus.Pleebo 2013-03-13 23:10:56
I want this now ; ;
Cerberus.Corphish
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By Cerberus.Corphish 2013-03-13 23:11:46
Hope I don't screw up this quote.
So the Geo bells are classified as clubs, as in they go in the main slot? I noticed that Geo has another wand strapped to his side.
VIP
Server: Siren
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Posts: 14552
By Siren.Kalilla 2013-03-13 23:11:59
Adoulin is rife with exotic armor and weaponry, and while some of it has yet to be seen by adventurers,
the Peacekeepers' Coalition does offer a fair selection of pieces to those who have proved their mettle and established themselves as ardent guardians of the city.
Word around town is that there will also be rewards commensurate with the struggle of tracking down the Naakuals and then showing them who truly rules Ulbuka.

Karieyh Morion / Karieyh Haubert / Karieyh Moufles / Karieyh Brayettes / Karieyh Sollerets

Thurandaut Chapeau / Thurandaut Tabard / Thurandaut Gloves / Thurandaut Tights / Thurandaut Boots

Orvail Corona / Orvail Robe / Orvail Cuffs / Orvail Trousers / Orvail Souliers

These new clashes of combative prowess take place in a strikingly similar dimension that is yet different from the one to which Vana'dielians are accustomed.
One does not simply stroll leisurely into this world, and access will only be granted after collecting segments of certain statues and combining them to form a full simulacrum.
That is not all, however, as even finding the entrances scattered throughout the untamed wilds of Eastern Ulbuka can prove a challenge.
Why are these quixotic simulacra needed, and why exactly was this surrogate reality even created?
Such questions baffle even the most scientifically advanced personages in Adoulin, but reports abound that the makeup of the simulacra change the layout of the world and the spoils found within.
That alone is enough to make many pioneers anxious to venture into this enigmatic realm.
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By Odin.Eikechi 2013-03-13 23:14:22
Cerberus.Corphish said: »Hope I don't screw up this quote.
So the Geo bells are classified as clubs, as in they go in the main slot? I noticed that Geo has another wand strapped to his side.
No I think they said ranged slot like brd instruments.
By Otomis 2013-03-13 23:14:56
I can not remember the last time I was this excited for an expansion. I kinda think never. Well I was this excited for FFXIV but then tossed a table about a moth later and came back to FFXI.
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By Siren.Kalilla 2013-03-13 23:16:38
I can't say that I feel excited for it, but I am looking forward to what we can do.
Cerberus.Corphish
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By Cerberus.Corphish 2013-03-13 23:17:11
Cerberus.Corphish said: »Hope I don't screw up this quote.
So the Geo bells are classified as clubs, as in they go in the main slot? I noticed that Geo has another wand strapped to his side.
No I think they said ranged slot like brd instruments. I was thinking that too, and I think I remember reading it somewhere as well, went to go find it. Makes sense in the picture, too, since the 'main hand' weapon is on the left side. I guess smacking an enemy with your bell doesn't make alot of sense either, save for that weird Christmas club.
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By Odin.Rendra 2013-03-13 23:27:40
I can't say that I feel excited for it, but I am looking forward to what we can do.
Do you ever post anything positive? Every time we hear/see something new about Adoulin or anything about what the devs can/can't do you always have a negative response...
The person that posted just above you is excited about it and you have to come back with a negative response.
I know I'm going to get flamed for this... but really it had to be said.
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By Valefor.Prothescar 2013-03-13 23:28:33
some of the unlabeled weapons/armors look like they can be themed after the Naakuals too. also sort of brings home my suspicions that we'll only have the three naakuals that we currently know about at launch and more will be added later.
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By Lakshmi.Sparthosx 2013-03-13 23:30:08
The concepts look great but so did Meeble Burrows before you find out you need to wait 20hrs banging on the time gate.
As with all products, execution is what will make or break all this new content.
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By Valefor.Prothescar 2013-03-13 23:30:34
I can't say that I feel excited for it, but I am looking forward to what we can do.
Do you ever post anything positive? Every time we hear/see something new about Adoulin or anything about what the devs can/can't do you always have a negative response...
The person that posted just above you is excited about it and you have to come back with a negative response.
I know I'm going to get flamed for this... but really it had to be said.
dont be mean to kali ): everyone's entitled to their opinions
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Server: Lakshmi
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By Lakshmi.Sparthosx 2013-03-13 23:31:29
If we take FFWikia at its word:
Western Adoulin
Eastern Adoulin
Rala Waterways
Yahse Hunting Grounds
Ceizak Battlegrounds
Yorcia Weald
Marjani Gorge
Foret de Hennetiel
Morimar Basalt Fields
Kamihr Piedmont
Sih Gates
Moh Gates
Wont be available at launch. That's 3 zones for presumably 3 more Naakuals.
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By Odin.Rendra 2013-03-13 23:31:34
Valefor.Prothescar said: »I can't say that I feel excited for it, but I am looking forward to what we can do.
Do you ever post anything positive? Every time we hear/see something new about Adoulin or anything about what the devs can/can't do you always have a negative response...
The person that posted just above you is excited about it and you have to come back with a negative response.
I know I'm going to get flamed for this... but really it had to be said.
dont be mean to kali ): everyone's entitled to their opinions
I'm not being mean, I'm just saying... Look at the last few posts about the devs/adoulin information.
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By Odin.Eikechi 2013-03-13 23:33:24
Apathy =/= like ***talking though, so I'm not sure where your beef is Ren. At least she isn't saying "SE sucks at this, this and this" all the time like some other posters tend to do.
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By Siren.Kalilla 2013-03-13 23:33:25
What I said wasn't even negative... I just said I wasn't excited* about it, but I'm looking forward to it.
This is the second time you've picked at one of my posts.
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By Kimble2013 2013-03-13 23:40:37
Its ok, when I say im cautiously optimistic people jump all over me too for being negative.
If SE has shown us anything over the years, they can hype things up and make them look great but then a lot of time, they aren't as good as expected when launched.
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By Odin.Rendra 2013-03-13 23:47:07
Apathy =/= like ***talking though, so I'm not sure where your beef is Ren. At least she isn't saying "SE sucks at this, this and this" all the time like some other posters tend to do. The only beef i even have is that everyone gets excited about the expansion there is always that 1 person... that has to be very negative about it... What I said wasn't even negative... I just said I wasn't excited* about it, but I'm looking forward to it.
This is the second time you've picked at one of my posts.
The only reason I even said anything about this was because the few posts above yours were all exciting... and i was excited about it also then the next post was making it seem like everyone should not be excited.
Just my opinion as well.
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By Siren.Kalilla 2013-03-13 23:47:55
To be more specific about how I feel about it, I'm more worried than I am excited about it. I'm looking forward of what's to come, but I want this expansion to succeed and win people over.
I'm praying that they don't release 5 missions every few months and drag this on for a year or two. I want them to keep people interested and want to play longer, but not at the cost of ruining a good storyline.
I loved WoTG so much, but the wait between missions was an issue with me. That didn't ruin the story for me, it just meant that I would have to wait a few months until I knew what happened next.
I'm sorry if you think I'm always negative and bashing on them Rendra, and you wouldn't be that wrong either, it's just that I don't want this expansion to flop and have no one interested in doing the missions because the final mission won't be done for a year.
By Otomis 2013-03-13 23:51:32
Calm it down you 2, I did not take it negative. but I am excited^^
Leviathan.Draylo
Server: Leviathan
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By Leviathan.Draylo 2013-03-13 23:52:59
I think we all want that though besides people like Latifah. Don't see much benefit in being pessimistic though.
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Server: Odin
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By Odin.Rendra 2013-03-13 23:57:25
To be more specific about how I feel about it, I'm more worried than I am excited about it. I'm looking forward of what's to come, but I want this expansion to succeed and win people over.
I'm praying that they don't release 5 missions every few months and drag this on for a year or two. I want them to keep people interested and want to play longer, but not at the cost of ruining a good storyline.
I loved WoTG so much, but the wait between missions was an issue with me. That didn't ruin the story for me, it just meant that I would have to wait a few months until I knew what happened next.
I'm sorry if you think I'm always negative and bashing on them Rendra, and you wouldn't be that wrong either, it's just that I don't want this expansion to flop and have no one interested in doing the missions because the final mission won't be done for a year.
I completely agree with you about WoG, but I think the biggest part of that was that they released Abyssea with the level cap raising and they just gave up on it. The last part of the WoG was rushed together and really wasn't all that interesting, it also took them 6 months just release more of the main story because every other 3 months they continued the nation stories.
ToA didn't take near aslong to finish... same with CoP
Leviathan.Kincard
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Posts: 1442
By Leviathan.Kincard 2013-03-14 00:00:13
Quote: Don't see much benefit in being pessimistic though.
Being pessimistic, or at the least reserved, is usually just safety for me. If it flops, I get to be annoying and obnoxious, if it succeeds, I get to enjoy the same product as everyone else. I remember the last time I got really, really excited about a game...heh. (FFXIV)
As far as this goes though, by now I already know I'll enjoy the expansion, my standards are appropriately lower for a MMO that's a decade old.
Lakshmi.Ryanx
Server: Lakshmi
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Posts: 713
By Lakshmi.Ryanx 2013-03-14 00:02:59
To be more specific about how I feel about it, I'm more worried than I am excited about it. I'm looking forward of what's to come, but I want this expansion to succeed and win people over.
I'm praying that they don't release 5 missions every few months and drag this on for a year or two. I want them to keep people interested and want to play longer, but not at the cost of ruining a good storyline.
I loved WoTG so much, but the wait between missions was an issue with me. That didn't ruin the story for me, it just meant that I would have to wait a few months until I knew what happened next.
I'm sorry if you think I'm always negative and bashing on them Rendra, and you wouldn't be that wrong either, it's just that I don't want this expansion to flop and have no one interested in doing the missions because the final mission won't be done for a year.
I completely agree with you about WoG, but I think the biggest part of that was that they released Abyssea with the level cap raising and they just gave up on it. The last part of the WoG was rushed together and really wasn't all that interesting, it also took them 6 months just release more of the main story because every other 3 months they continued the nation stories.
ToA didn't take near aslong to finish... same with CoP not sure how long cop took i was not playing then but i know toau took a year and a half to finish and wings took about 3 years to finish i think 3 years was BS i would be just happy with atleast year and a half to finish the story sooner is always better though
By Enuyasha 2013-03-14 00:06:15
Well, atleast we know what that damn sword is they've been using when they take RNF for a test run -.-;
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By Valefor.Prothescar 2013-03-14 00:06:49
I hope the sword is useful, I really want to be able to wear it :|
By Enuyasha 2013-03-14 00:08:25
Valefor.Prothescar said: »I hope the sword is useful, I really want to be able to wear it :| i want the coalition blade for the looks :<
would be cool if it had like paladiny awesomeness...the shield too :<
And that heavy armor set intrigues me so much...i want the shews just cause they look cool though...
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By Artemicion 2013-03-14 00:10:51
Valefor.Prothescar said: »I hope the sword is useful, I really want to be able to wear it :|
I'm going to be very sad if a good chunk of the new equipment will serve little more than glorified town gear.
Seekers of Adoulin Prologue
As the eight century came to a close, so did
the islands' old regime. The royal family,
in partnership with the eleven knightly orders, agreed to abolish
imperial rule...from which arose the Sacred City of Adoulin.
The rate at which it developed astounded all.
In the blink of an eye, Adoulin had become a maritime metropolis,
its mercantile prowess rivaling even Jeuno's.
The hustle and bustle of the commoners' district in the west--Adoulin's
center of trade and pioneering hub--serves as a stark
contrast to the refined, stoic castle in the east.
It is upon the urban landscape that adventurers will first
leave their mark...in the next chapter of the Vana'diel's history.
The Varied Personages in "Seekers of Adoulin"
Swordmaiden
These feisty damsel may sport a shortsword with a sheath as dark as the abyss, but rest assured, she has a heart of pure gold. Her emerald green eyes and shimmering silver hair tucked neatly under an elegant bonnet belie her altruistic nature, and are some of the first sights adventurers will see when they run across her at the Ceizak Battlegrounds.
Title |
FINAL FANTASY® XI: Seekers of Adoulin™ |
FINAL FANTASY® XI Ultimate Collection Seekers Edition |
Platforms |
Windows® PC (Digital Download), Xbox 360® |
Release Date |
Software to be Released on March 26th, 2013
Servers to be Launched on March 27th, 2013 (Time TBA) |
Price |
Windows® PC (Digital Download) |
$29.99 |
Windows® PC (Digital Download) |
$39.99 |
Xbox 360® |
$29.99 |
Xbox 360® |
$39.99 |
Notes |
FINAL FANTASY XI Seekers of Adoulin is not a stand-alone game. The FINAL FANTASY XI game must be installed beforehand. |
The FINAL FANTASY XI Ultimate Collection Seekers Edition features FINAL FANTASY XI, Seekers of Adoulin, and all previously released expansion and add-on packs including Rise of the Zilart, Chains of Promathia, Treasures of Aht Urhgan, Wings of the Goddess, A Crystalline Prophecy, A Moogle Kupo d’Etat, A Shantotto Ascension, Vision of Abyssea, Scars of Abyssea, and Heroes of Abyssea. |
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Areas
Western Adoulin
Western Adoulin serves as the home base for the Sacred City of Adoulin's pioneering plans and, as the entranceway to the city, is also a hub for adventurers who were afforded safe passage to assist in the city's long-term settlement project. More than just a mere facade, this section of the city is brimming with activity, from townsfolk going about their daily sundries to a variety of facilities specially tailored for would-be pioneers.
Rala Waterways
The Rala Waterways are a gigantic expanse of interconnected underground straits spanning from east to west by means of the Big Bridge. Always a popular subject of gossip amongst the citizenry, the two-hundred-year-old Waterways are not only a source of water for Adoulin; they're also regarded as a place of wonder and--according to rumor--a home to all manner of unfriendly creatures. As such, they are not open to the general public.
Yahse Hunting Grounds
The Hunting Grounds are a second expanse of jungle located adjacent to the Ceizak Battlegrounds, and can be accessed via boat from Eastern Adoulin. Perhaps in part due to the similar topography, flora, and fauna, many pioneers have lost their way when traversing between the two. Enormous trees dominate the landscape, their twisted roots serving as a grim reminder that humanity is not welcome within. Opening up this land for population is one of the primary goals of the pioneering project.
Ceizak Battlegrounds
Beyond the guarding gaze of Jorius Yett lie the Ceizak Battlegrounds, a dense stretch of jungle serving as the symbol of Western Adoulin. Species of vermin never before seen in the Middle Lands call the Battlegrounds home and, together with enormous trees impeding any sense of progress, pose an obstacle for intrepid pioneers to overcome. No colonization effort has any hope of succeeding without first breaking the land free from the stranglehold of its twisted grasp.
Foret de Hennetiel
The Foret--the lowest-lying area in all of Eastern Ulbuka--is known throughout all Adoulin as a harsh, punishing environment where neither people nor animals had been able to tread for hundreds of years due to the contamination of the Zoldeff River that flows through it. Yet nature herself eventually reclaims all that has been sullied, and recent years have seen a blossoming of all manner of fascinating plant life hitherto unseen. Settling this wilderness poses yet another issue the Adoulinians must overcome.
Sih Gates
The Gates are famous as home to all types of grisly foes around its large rocks and within its limestone caves. The roots of the gigantic arbors found in the hunting and battlegrounds protrude from the rocks, choking what remains of the treaded paths and preventing easy passage. Many species of fungi line the walls and floor of the caves, but they are not fit for consumption, and as such can provide little succor. The population of the vile Acuex within has been multiplying, and with pioneers forced to fight in such close quarters, antitoxins are a must for survival.
Moh Gates
The Moh Gates are a dungeon connecting Ceizak Battlegrounds with Morimar Basalt Fields. Serving as a stark contrast to the frigid fields, waves of red-hot magma churn in the depths below--a chilling testament to the destructive force that nature can be. In some places, sizzling hot springs bubble just above the surface, to which many pioneers pay regular visits to recover from their weary days. Yet with the vicious matamata laying in wait just along the outskirts, any respite is short-lived.

Adversaries
Velkk
These notoriously ruthless savages have set up their base of operations in the west of Eastern Ulbuka. According to records of old, they once lived throughout the various islands that constitute the Adoulinian archipelago, but were forced further and further west as the First King's influence grew.
Velkk fighters can be classified into two broad types: bellicose warriors who desire only to massacre their foes in the most bloody way imaginable, and devoted practitioners of the black arts who delight in using their spells to gain the upper hand in battle.

Twitherym
Don't be deceived by the majestic hue and intricate choreographic magic these butterflies exhibit--their bite certainly matches their beauty. They mainly live outdoors, but specific strains have been known to inhabit dungeons throughout Ulbuka in addition to their purple brethren.

Chapuli
This particular species of vermin makes its home in the Yahse Hunting Grounds and Ceizak Battlegrounds. Pay close attention to the horns protruding from their heads, for they can cut through foes cleaner than a Far Eastern katana. Their towering leaps and breakneck speed can leave even the most adroit of adventurers befuddled.

Matamata
Thickly wooded groves and tropical regions play host to these reptilian monstrosities, whose quaint moniker extenuates their ponderous size. They may seem like slow-moving creatures, but try telling that to the few pioneers who've survived the rapid succession of lashings dealt to them by a matamata tail. That's hardly their only weapon, however, as they can also expel internally boiled water at unbelievable velocities.

Heartwing
Scattered reports of heartwing sightings have come in from all corners of Eastern Ulbuka, and those who've seen these affable spirits in person note that they enjoy drifting about harmlessly and trailing after pioneers.
It may be difficult to discern any logical behavioral patterns from these enigmatic creatures, but almost all their witnesses agree that there's nothing cuter on the whole continent than a fluttering heartwing. However, what follows after espying a heartwing usually sends chills down one's spine rather than inflaming one's passions...

Craklaw
Aquans through and through, craklaws make their homes in the rivers and deltas of Eastern Ulbuka. Their gigantic claws can slice boulders in half like knives through Selbina butter, and their massive stony shells spurn even the most carefully crafted weapons without suffering a scratch. It would require no stretch of the imagination to label them as moving underwater fortresses.

Acuex
Acuexes have spread throughout Eastern Ulbuka's underground regions, and many a witness has come forth to attest to the acridness of the poisonous gas they spout. Little is known about these miniscule monsters, except that they multiply rapidly and gather in the nooks and crannies of caves as well as their walls. Scientists have tried proving that the miasma acuexes spout is related to the spores of mushrooms, but so far have met only with failure.

Umbril
As their name suggests, umbrils skulk amongst the shadows, shrouded in mysteries as opaque as their natural habitat. Records from ancient scrolls confirm their existence in Eastern Ulbuka since long ago, yet details regarding their behavior are few and far between--the most terrifying of which is that they can glide through earth and walls with nary a thought. No wonder they're most widely known only as the "Jungle's Curse."
New Jobs
Geomancer
Harnessing the elemental energies that course through Vana'diels veins in ways that no sorcerer can, geomancers both aid their comrades-in-arms and teach their foes how deadly the forces of nature can be.
Rune Fencer
Quick with a blade as well as an incantation, these versatile duelists employ the power of arcane runes to sway the tide of battle both offensively and defensively.
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