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[Dev] Seekers of Adoulin (Mar 13)
Valefor.Sehachan
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By Valefor.Sehachan 2013-02-28 16:36:51
Good catch.
Server: Sylph
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By Sylph.Dasanuffadat 2013-02-28 17:13:40
Shiva.Nitroustaru said: »about the haidate.. if you notice his mp drastically went down.. i'm fairly certain he just changed jobs 753->140ish is too much of a drop for just unequipping gear It was 596 to 140, we don't know what the stats are on that Greatsword (do we?) or the armor he was wearing. HQ Zenith gear itself gives 55 mp per piece, the armor he was wearing could give large boosts to MP.
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By Valefor.Prothescar 2013-02-28 17:19:34
he most definitely did about 1.8k dmg with that Lunge. it wasn't 5 runes either, more like 2-3. I can't read japanese so idk which element it was or exactly how many he used, so just judging by animations.
Server: Sylph
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By Sylph.Dasanuffadat 2013-02-28 17:24:17
Valefor.Prothescar said: »he most definitely did about 1.8k dmg with that Lunge. it wasn't 5 runes either, more like 2-3. I can't read japanese so idk which element it was or exactly how many he used, so just judging by animations.
Can only have 3 runes max according to website.
Edit: I believe it was a Fire Lunge on an Ice based Careening Twitherym (It looks like a snowflake).
By Valentine 2013-02-28 17:34:36
Good Bye Red Mage, /Welcome Rune Fencer...
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Leviathan.Kincard
Server: Leviathan
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By Leviathan.Kincard 2013-02-28 17:36:27
They're butterflies, so they're likely wind-based. Well, they're likely not ice, at least.
By Enuyasha 2013-02-28 17:36:37
Good Bye Red Mage, /Welcome Rune Fencer... actually...RNF will be more of a support for RDM than anything if the elemental resistance down ability is really potent....cause i suspect you wont be totally amazingly invincible in adoulin...Sabo Slow II + Carnage and then longer duration paralyze GO! But yea...you know...RDm is dead...
Server: Sylph
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By Sylph.Dasanuffadat 2013-02-28 17:38:46
I find it interesting the Luopan blew up for 1100 damage! Depending on how -ra spells are implemented it might even be a viable DD :D
Leviathan.Kincard said: »They're butterflies, so they're likely wind-based. Well, they're likely not ice, at least. Ah true, it does look like the Snowflake is the luopan.
Leviathan.Kincard
Server: Leviathan
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By Leviathan.Kincard 2013-02-28 17:38:53
Good Bye Red Mage, /Welcome Rune Fencer...
Yeah, goodbye to the tanking/elemental add effect/AoE magic defense role I'd take a RDM in a group for.
Server: Fenrir
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By Fenrir.Lecureuil 2013-02-28 18:05:45
This is a mite-bit off topic, but its related to those videos.
In the video, in the clock UI, there's the kanji for earth over the dot that shows the color for the day. Is this something new to SoA/new UI we've been hearing about, or is this a JP-client only thing? It'd be kinda nice for colorblind players. =/
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VIP
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By Siren.Kalilla 2013-02-28 18:08:43
This is a mite-bit off topic, but its related to those videos.
In the video, in the clock UI, there's the kanji for earth over the dot that shows the color for the day. Is this something new to SoA/new UI we've been hearing about, or is this a JP-client only thing? It'd be kinda nice for colorblind players. =/ It's jp only players I believe.
I guess the NA team decided that since most people couldn't' read it it would confuse more people than just making it the color. Even though symbols aren't really hard to memorize.
Server: Bismarck
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By Bismarck.Moonlightespada 2013-02-28 18:11:16
first of all + for the Chie avi lecureuil,
second, im loving rune fencer even more now :3 and those GS look sweet

tho the first one kinda looks like the design was based off of Caladblog :x <;loving the 2nd one alot>
Leviathan.Matteh
Server: Leviathan
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Posts: 368
By Leviathan.Matteh 2013-02-28 18:23:02
It be nice if they actually held weapons like that in the game XD
Bismarck.Moonlightespada said: »first of all + for the Chie avi lecureuil,
second, im loving rune fencer even more now :3 and those GS look sweet

tho the first one kinda looks like the design was based off of Caladblog :x <;loving the 2nd one alot>
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By Valefor.Prothescar 2013-02-28 21:35:35
According to Spira ( here) the stream that happened this morning was just a rehearsal for the real stream that's coming this week. Not sure how set in stone this is or anything, just passing it along.
Lakshmi.Saevel
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By Lakshmi.Saevel 2013-03-01 07:26:50
Leviathan.Kincard said: »Good Bye Red Mage, /Welcome Rune Fencer...
Yeah, goodbye to the tanking/elemental add effect/AoE magic defense role I'd take a RDM in a group for.
RDM already does those, just without the aoe part though the player base did ask SE for that. Actually nearly all the ideas being implemented in both RNF and GEO are from suggestions on "how to unf*ck RDM". RDM used to tank quite a bit of things until SE nerfed the ***out of CE from their spells. Against monster / nms with magic attacks of a predominate elemental type a RDM can take nearly no damage (Aegis PLD still better though). Natural MDBIII + MDT gear + Shell + more MDB gear + 150 magic evasion makes you kinda of impervious to anything that's not blatantly cheating. Of course this suffers the same problem as Aegis PLD tanks, the RDM survives the Neo Bhamut Omega Zero Soul Crusher Wave Motion Cannon of death yet nobody else does, which makes it impractical. So instead throw more DD at it, rely on stuns and PDT/MDT gear sets to stay alive and kill it before it's AI can resort to the wave motion cannon of soul crushing doom.
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Server: Asura
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By Asura.Devilzero 2013-03-01 17:44:12
Cool stuff but that sphere coming out of the GEO is drivin' me nuts! Hope we can turn that off.
I don't know why, but I am getting that "reading while in the car" feeling from having the geo-sphere thing constantly all over the screen. It obscures the view, which makes you focus too much on what is behind it. I don't like it either... It messes up your depth perception or something when its swirling around the character like that. I am freaking serious. Better have an option to tone that effect down or I probably will not be playing this. I can't believe this is the first time in my WHOLE life that a game has made me feel queezy. Good job SE...
Server: Sylph
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By Sylph.Kuumihumi 2013-03-01 18:18:23
Cool stuff but that sphere coming out of the GEO is drivin' me nuts! Hope we can turn that off.
I don't know why, but I am getting that "reading while in the car" feeling from having the geo-sphere thing constantly all over the screen. It obscures the view, which makes you focus too much on what is behind it. I don't like it either... It messes up your depth perception or something when its swirling around the character like that. I am freaking serious. Better have an option to tone that effect down or I probably will not be playing this. I can't believe this is the first time in my WHOLE life that a game has made me feel queezy. Good job SE...
i will tell you a little secret... *whisper* you can turn off animation effect in the filter list... *whisper*
Server: Asura
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Posts: 36
By Asura.Devilzero 2013-03-01 18:31:13
Cool stuff but that sphere coming out of the GEO is drivin' me nuts! Hope we can turn that off.
I don't know why, but I am getting that "reading while in the car" feeling from having the geo-sphere thing constantly all over the screen. It obscures the view, which makes you focus too much on what is behind it. I don't like it either... It messes up your depth perception or something when its swirling around the character like that. I am freaking serious. Better have an option to tone that effect down or I probably will not be playing this. I can't believe this is the first time in my WHOLE life that a game has made me feel queezy. Good job SE...
i will tell you a little secret... *whisper* you can turn off animation effect in the filter list... *whisper*
Yeah, but i want the REST of the animations...
Server: Sylph
Game: FFXI
Posts: 16
By Sylph.Kuumihumi 2013-03-01 18:38:31
Cool stuff but that sphere coming out of the GEO is drivin' me nuts! Hope we can turn that off.
I don't know why, but I am getting that "reading while in the car" feeling from having the geo-sphere thing constantly all over the screen. It obscures the view, which makes you focus too much on what is behind it. I don't like it either... It messes up your depth perception or something when its swirling around the character like that. I am freaking serious. Better have an option to tone that effect down or I probably will not be playing this. I can't believe this is the first time in my WHOLE life that a game has made me feel queezy. Good job SE...
i will tell you a little secret... *whisper* you can turn off animation effect in the filter list... *whisper*
Yeah, but i want the REST of the animations...
then don't play it and hope u will never have one in party. I don't see the problem, it looks fine for me unless u play in first person.. but who play in first person?
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By Quetzacoatl 2013-03-01 19:19:20
Hexa Strike elitism is stupid.
Asura.Hit
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By Asura.Hit 2013-03-01 19:49:29
Maybe it's just because I can't read what's being said (I hope that's it.) but all of this looks really boring.
By Quetzacoatl 2013-03-01 19:53:35
Maybe it's just because I can't read what's being said (I hope that's it.) but all of this looks really boring. It's only a preview, there will be more to see when the game comes out.
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Cerberus.Pruviant
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By Cerberus.Pruviant 2013-03-01 20:35:40
This gets 2 thumbs up for hilarity.
Also, the stream seemed very boring to me too. Loved the Geo spell graphics, but didn't see enough R.Fencer. What was with the MNK being there?
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By Valefor.Prothescar 2013-03-13 22:47:01
I'm pretty damn imprssed with today's update. Also seems Naakuals will be campaign-like battles
looks like something out of kingdom hearts
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Server: Odin
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By Odin.Eikechi 2013-03-13 22:49:56
I love the new weapon models. 90% of them look awesome (yes including the mythic reskins).
Bismarck.Snprphnx
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By Bismarck.Snprphnx 2013-03-13 22:51:06
Can someone post pics? iPhone don't like POL main sites
VIP
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By Siren.Kalilla 2013-03-13 22:52:32
Colonization refers to the amalgam of pioneering activities that take place on the Ulbukan continent. A colonization rate exists to measure how much of the wilderness has been settled, and it fluctuates depending upon how often pioneers fulfill the various coalitions' assignments.
Myriad benefits accompany the rate's rise, such as the ability to pass quickly and unscathed through the jungle and the luxury of being able to gather resources with ease. Rumor has it that over time, it may even be possible to weaken the influence of certain ominous forces that stalk the lands...
 Frontier bivouacs serve as intermediate bases of operation once the colonization movement has gained steam
Six public enterprises called "coalitions." provide specialized support for the many individuals engaged in the colonization effort.
To take advantage of their unique services, however, one must first register with the Pioneers' Coalition. Any prospective pioneers making the trek to Adoulin would do well to seek out a sign emblazoned with a shovel.
The more each pioneer contributes to the colonization of Ulbuka, the more services each coalition will offer--including a dazzling array of heretofore unseen equipment.
The higher in rank they rise, the more services they provide and the more opulent their buildings become!
The leaders of the various coalitions are dubbed "maesters," and each one oversees a different aspect of the colonization movement.
Every one of them also heads their own branch of the Twelve Orders, so the talents they display in their respective fields are assuredly unparalleled
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Extremely earnest and--some would say--a bit too eager to inundate her subordinates with assignments, this cheerful Mithra is known for her strong sense of obligation and the tough love she shows for those in her charge. She oversees the pioneering effort and the city's agricultural interests. | 
Pioneers' Coalition Maester |
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Cool, calm, and collected, Reginald's habit of keeping quiet has only fueled rumors that he has developed some sort of secret technology. Though his past may be shrouded in mystery, the many feats he has performed while monitoring the inspection and distribution of goods throughout the continent are very much public knowledge. | 
Couriers' Coalition Maester |
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Not just one of the prettiest faces in all of Adoulin, her powers of deduction and analysis are also unrivaled. She is in charge of surveying Ulbuka's treacherous wilds as well as conducting sundry forms of research, which perfectly complements her logical nature and insatiable curiosity. | 
Scouts' Coalition Maester |
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Though her Elvaan upbringing may make some of her quips seem a tad on the wry side, Flaviria's sense of humor has come to be renowned throughout the continent. She may look like she is off in her own world at times, but do not let your guard down, lest you become the butt of her next joke. Recreation refining is her game, and she has yet to lose at it. | 
Mummers' Coalition Maester |
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Not many Galka would spend their every waking moment in pursuit of criminals and fighting the constant threat of raids from the monstrosities that populate the jungle, but that just goes to show how deeply devoted Gratzigg is to protecting the continent he grew up on. He is the be-all end-all of security and defense in Adoulin. | 
Peacekeepers' Coalition Maester |
Colonizing a primordial continent such as Ulbuka poses challenges that will test even the most experienced adventurers.
For this reason, many who brave the wilderness have begun banding together and have developed a new style of battle.
Any badge-carrying pioneer can join in the quest to clear the harrowing wilds of danger.
Even those without a party can jump into the fray and assist those already dueling the forces of nature! One for all, and all for the continent!
Bushwhacking through a verdant jungle or over treacherous landscape can be a grueling experience in and of itself, so what happens when the landscape fights back? In this type of reive, you'll not only need to overcome hordes of bloodthirsty beasts, but also the terrain they're protecting!
Adoulin's best defense is a strong offensive push in this type of battle, as pioneers work together to raze the broods that spawn Ulbuka's multifarious menaces.
Not much is known about Naakual behavior, but as is oft said, experience is the best teacher.
Pioneers will be asked to search out these ferocious fiends and combat them in their natural habitats, which--though a huge disadvantage--makes the thrill of the hunt that much more intense.
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Server: Valefor
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By Valefor.Prothescar 2013-03-13 22:53:27
honestly the new systems look like theyre going to be fun as ***, and the fact that some of them seem to be join and play whenever you want deals instead of requiring an alliance to do it is incredibly attractive
pioneer guild maester sounds like Naja v2 tbh
Leviathan.Draylo
Server: Leviathan
Game: FFXI
By Leviathan.Draylo 2013-03-13 22:54:52
So gooddd
Seekers of Adoulin Prologue
As the eight century came to a close, so did
the islands' old regime. The royal family,
in partnership with the eleven knightly orders, agreed to abolish
imperial rule...from which arose the Sacred City of Adoulin.
The rate at which it developed astounded all.
In the blink of an eye, Adoulin had become a maritime metropolis,
its mercantile prowess rivaling even Jeuno's.
The hustle and bustle of the commoners' district in the west--Adoulin's
center of trade and pioneering hub--serves as a stark
contrast to the refined, stoic castle in the east.
It is upon the urban landscape that adventurers will first
leave their mark...in the next chapter of the Vana'diel's history.
The Varied Personages in "Seekers of Adoulin"
Swordmaiden
These feisty damsel may sport a shortsword with a sheath as dark as the abyss, but rest assured, she has a heart of pure gold. Her emerald green eyes and shimmering silver hair tucked neatly under an elegant bonnet belie her altruistic nature, and are some of the first sights adventurers will see when they run across her at the Ceizak Battlegrounds.
Title |
FINAL FANTASY® XI: Seekers of Adoulin™ |
FINAL FANTASY® XI Ultimate Collection Seekers Edition |
Platforms |
Windows® PC (Digital Download), Xbox 360® |
Release Date |
Software to be Released on March 26th, 2013
Servers to be Launched on March 27th, 2013 (Time TBA) |
Price |
Windows® PC (Digital Download) |
$29.99 |
Windows® PC (Digital Download) |
$39.99 |
Xbox 360® |
$29.99 |
Xbox 360® |
$39.99 |
Notes |
FINAL FANTASY XI Seekers of Adoulin is not a stand-alone game. The FINAL FANTASY XI game must be installed beforehand. |
The FINAL FANTASY XI Ultimate Collection Seekers Edition features FINAL FANTASY XI, Seekers of Adoulin, and all previously released expansion and add-on packs including Rise of the Zilart, Chains of Promathia, Treasures of Aht Urhgan, Wings of the Goddess, A Crystalline Prophecy, A Moogle Kupo d’Etat, A Shantotto Ascension, Vision of Abyssea, Scars of Abyssea, and Heroes of Abyssea. |
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Areas
Western Adoulin
Western Adoulin serves as the home base for the Sacred City of Adoulin's pioneering plans and, as the entranceway to the city, is also a hub for adventurers who were afforded safe passage to assist in the city's long-term settlement project. More than just a mere facade, this section of the city is brimming with activity, from townsfolk going about their daily sundries to a variety of facilities specially tailored for would-be pioneers.
Rala Waterways
The Rala Waterways are a gigantic expanse of interconnected underground straits spanning from east to west by means of the Big Bridge. Always a popular subject of gossip amongst the citizenry, the two-hundred-year-old Waterways are not only a source of water for Adoulin; they're also regarded as a place of wonder and--according to rumor--a home to all manner of unfriendly creatures. As such, they are not open to the general public.
Yahse Hunting Grounds
The Hunting Grounds are a second expanse of jungle located adjacent to the Ceizak Battlegrounds, and can be accessed via boat from Eastern Adoulin. Perhaps in part due to the similar topography, flora, and fauna, many pioneers have lost their way when traversing between the two. Enormous trees dominate the landscape, their twisted roots serving as a grim reminder that humanity is not welcome within. Opening up this land for population is one of the primary goals of the pioneering project.
Ceizak Battlegrounds
Beyond the guarding gaze of Jorius Yett lie the Ceizak Battlegrounds, a dense stretch of jungle serving as the symbol of Western Adoulin. Species of vermin never before seen in the Middle Lands call the Battlegrounds home and, together with enormous trees impeding any sense of progress, pose an obstacle for intrepid pioneers to overcome. No colonization effort has any hope of succeeding without first breaking the land free from the stranglehold of its twisted grasp.
Foret de Hennetiel
The Foret--the lowest-lying area in all of Eastern Ulbuka--is known throughout all Adoulin as a harsh, punishing environment where neither people nor animals had been able to tread for hundreds of years due to the contamination of the Zoldeff River that flows through it. Yet nature herself eventually reclaims all that has been sullied, and recent years have seen a blossoming of all manner of fascinating plant life hitherto unseen. Settling this wilderness poses yet another issue the Adoulinians must overcome.
Sih Gates
The Gates are famous as home to all types of grisly foes around its large rocks and within its limestone caves. The roots of the gigantic arbors found in the hunting and battlegrounds protrude from the rocks, choking what remains of the treaded paths and preventing easy passage. Many species of fungi line the walls and floor of the caves, but they are not fit for consumption, and as such can provide little succor. The population of the vile Acuex within has been multiplying, and with pioneers forced to fight in such close quarters, antitoxins are a must for survival.
Moh Gates
The Moh Gates are a dungeon connecting Ceizak Battlegrounds with Morimar Basalt Fields. Serving as a stark contrast to the frigid fields, waves of red-hot magma churn in the depths below--a chilling testament to the destructive force that nature can be. In some places, sizzling hot springs bubble just above the surface, to which many pioneers pay regular visits to recover from their weary days. Yet with the vicious matamata laying in wait just along the outskirts, any respite is short-lived.

Adversaries
Velkk
These notoriously ruthless savages have set up their base of operations in the west of Eastern Ulbuka. According to records of old, they once lived throughout the various islands that constitute the Adoulinian archipelago, but were forced further and further west as the First King's influence grew.
Velkk fighters can be classified into two broad types: bellicose warriors who desire only to massacre their foes in the most bloody way imaginable, and devoted practitioners of the black arts who delight in using their spells to gain the upper hand in battle.

Twitherym
Don't be deceived by the majestic hue and intricate choreographic magic these butterflies exhibit--their bite certainly matches their beauty. They mainly live outdoors, but specific strains have been known to inhabit dungeons throughout Ulbuka in addition to their purple brethren.

Chapuli
This particular species of vermin makes its home in the Yahse Hunting Grounds and Ceizak Battlegrounds. Pay close attention to the horns protruding from their heads, for they can cut through foes cleaner than a Far Eastern katana. Their towering leaps and breakneck speed can leave even the most adroit of adventurers befuddled.

Matamata
Thickly wooded groves and tropical regions play host to these reptilian monstrosities, whose quaint moniker extenuates their ponderous size. They may seem like slow-moving creatures, but try telling that to the few pioneers who've survived the rapid succession of lashings dealt to them by a matamata tail. That's hardly their only weapon, however, as they can also expel internally boiled water at unbelievable velocities.

Heartwing
Scattered reports of heartwing sightings have come in from all corners of Eastern Ulbuka, and those who've seen these affable spirits in person note that they enjoy drifting about harmlessly and trailing after pioneers.
It may be difficult to discern any logical behavioral patterns from these enigmatic creatures, but almost all their witnesses agree that there's nothing cuter on the whole continent than a fluttering heartwing. However, what follows after espying a heartwing usually sends chills down one's spine rather than inflaming one's passions...

Craklaw
Aquans through and through, craklaws make their homes in the rivers and deltas of Eastern Ulbuka. Their gigantic claws can slice boulders in half like knives through Selbina butter, and their massive stony shells spurn even the most carefully crafted weapons without suffering a scratch. It would require no stretch of the imagination to label them as moving underwater fortresses.

Acuex
Acuexes have spread throughout Eastern Ulbuka's underground regions, and many a witness has come forth to attest to the acridness of the poisonous gas they spout. Little is known about these miniscule monsters, except that they multiply rapidly and gather in the nooks and crannies of caves as well as their walls. Scientists have tried proving that the miasma acuexes spout is related to the spores of mushrooms, but so far have met only with failure.

Umbril
As their name suggests, umbrils skulk amongst the shadows, shrouded in mysteries as opaque as their natural habitat. Records from ancient scrolls confirm their existence in Eastern Ulbuka since long ago, yet details regarding their behavior are few and far between--the most terrifying of which is that they can glide through earth and walls with nary a thought. No wonder they're most widely known only as the "Jungle's Curse."
New Jobs
Geomancer
Harnessing the elemental energies that course through Vana'diels veins in ways that no sorcerer can, geomancers both aid their comrades-in-arms and teach their foes how deadly the forces of nature can be.
Rune Fencer
Quick with a blade as well as an incantation, these versatile duelists employ the power of arcane runes to sway the tide of battle both offensively and defensively.
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