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[Dev] Seekers of Adoulin (Mar 13)
Lakshmi.Rearden
Server: Lakshmi
Game: FFXI
Posts: 1130
By Lakshmi.Rearden 2012-12-26 16:51:28
Ah. Well I'll just remind you that you don't have the mental capacity to construct the abstract concepts necessary to properly and effectively troll.
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Phoenix.Sehachan
Server: Phoenix
Game: FFXI
Posts: 13352
By Phoenix.Sehachan 2012-12-26 16:51:50
Why people still don't realize that guy just trolls whenever he posts?
Siren.Kyte
Server: Siren
Game: FFXI
Posts: 3336
By Siren.Kyte 2012-12-26 16:53:02
He must go to clothing stores and think to himself "EVERYTHING HERE IS THE *** SAME!!!"
By Latifah 2012-12-26 16:53:39
Ah. Well I'll just remind you that you don't have the mental capacity to construct the abstract concepts necessary to properly and effectively troll. It actually worked out, or else you would not respond. You're just contradicting yourself
Lakshmi.Rearden
Server: Lakshmi
Game: FFXI
Posts: 1130
By Lakshmi.Rearden 2012-12-26 16:55:19
Response to stimuli isn't an indication of effectiveness.
Now, some people did respond, and they are more dumb than you. Being smarter than someone is also not an indication of being smart. At some point, a crab might escape the bucket.
By Latifah 2012-12-26 16:57:08
The only afs that looks different on this game are bst,pup and sch,dnc. the rest is just crap /reskin work. this game will not have any further success if they keep supporting the ps2 version. same might go for ff14.
Fenrir.Jinjo
VIP
Server: Fenrir
Game: FFXI
Posts: 2269
By Fenrir.Jinjo 2012-12-26 16:58:40
Are you suggesting it was designed using existing geometry and models to create the effect they wanted to prevent having to work from the ground up?
The horror!
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By Latifah 2012-12-26 17:02:00
Game is dead. scary how servers barely reaches 1k subs, screams for a merge. they don't even bother to update it frequently like most mmos do. They just throw bones to hardcore ffxi fans every 4 or 5 months later, that's why this game can't keep up with top mmos.
Server: Bahamut
Game: FFXI
Posts: 1008
By Bahamut.Cantontai 2012-12-26 17:05:10
Game is dead. scary how servers barely reaches 1k subs, screams for a merge. they don't even bother to update it frequently like most mmos do. They just throw bones to hardcore ffxi fans every 4 or 5 months later, that's why this game can't keep up with top mmos.
That all sounds awful, now do everyone a favor and go the *** away.
Lakshmi.Rearden
Server: Lakshmi
Game: FFXI
Posts: 1130
By Lakshmi.Rearden 2012-12-26 17:06:10
Server: Bahamut
Game: FFXI
Posts: 1008
By Bahamut.Cantontai 2012-12-26 17:08:27
It never ceases to amaze me how people who don't even play the game hang around these forums for years bitching about it.
If the top MMOs are so much better, go bother the people who play them. Some people still enjoy playing FFXI, don't feel the need to *** about it constantly, and are looking forward to the new expansion.
Server: Fenrir
Game: FFXI
Posts: 3351
By Fenrir.Terminus 2012-12-26 17:11:35
Game is dead. scary how servers barely reaches 1k subs, screams for a merge. they don't even bother to update it frequently like most mmos do. They just throw bones to hardcore ffxi fans every 4 or 5 months later, that's why this game can't keep up with top mmos.
Yeah, totally. If a random, unspecified number created by a random dude on the internet (posting on a fansite for that game) isn't met, that must mean that no one enjoys it.
Seemed pretty excited about his Toci's, too. AND, last I knew, was playing something like four characters.
Is ffxi old and past its prime? Sure. It's also going on 13 years old. Kind of a "no ***" sort of statement, don't you think?
Leviathan.Kincard
Server: Leviathan
Game: FFXI
Posts: 1442
By Leviathan.Kincard 2012-12-26 17:12:33
I'm sure our hopes are up too high, but I'm sure it won't be terrible.
I never understood why people are acting like this expansion is going to be some sort of amazing reviving of the game when historically their expansions usually have very little content on arrival.
Personally I'm more looking forward to the fact that they've promised a couple game mechanic revamps to coincide with the release of Adoulin, which isn't really expansion content per se.
TOAU had the most new content on arrival, and that was what, like 5 missions (which were actually just cutscenes), 5 assaults and besieged?
Phoenix.Sehachan
Server: Phoenix
Game: FFXI
Posts: 13352
By Phoenix.Sehachan 2012-12-26 17:17:12
I don't care whether or not the expansions double the server populations. I am excited cause I care, screw everyone else.
Server: Odin
Game: FFXI
Posts: 197
By Odin.Rendra 2012-12-26 17:22:25
Bahamut.Cantontai said: »It never ceases to amaze me how people who don't even play the game hang around these forums for years bitching about it.
If the top MMOs are so much better, go bother the people who play them. Some people still enjoy playing FFXI, don't feel the need to *** about it constantly, and are looking forward to the new expansion. This so much!
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Quetzalcoatl.Arthur
Server: Quetzalcoatl
Game: FFXI
Posts: 26
By Quetzalcoatl.Arthur 2012-12-26 17:24:15
Leviathan.Kincard said: »TOAU had the most new content on arrival, and that was what, like 5 missions (which were actually just cutscenes), 5 assaults and besieged?
What about the 20+ quests, new mobs, new zones, new jobs, new equipment.
Leviathan.Kincard
Server: Leviathan
Game: FFXI
Posts: 1442
By Leviathan.Kincard 2012-12-26 17:30:47
New jobs and especially new zones are nice yeah, but the quests were mostly just filler ones to get maps (Aside from the Serpent Generals questline did TOAU actually have any interesting quests that existed for their own sake?), and new equipment comes out all the time (I'm not sure how that counts as "content", as in stuff to do). The really juicy stuff like Missions that actually mattered, Salvage and ZNM didn't come until several months after release. Assaults were trickled into the game bit by bit.
I'm not trying to be down on the new expansion, I just think people are setting themselves up for disappointment.
I also really hope they don't take 3 freaking years to finish the story this time.
By Kimble2013 2012-12-26 17:56:02
Cop, ToAU and Wotg all took like at least a year to finish their story lines.
You will likely see some people come back for the expansion, then quickly desub again unless they is actually meaningful things to do.
Cerberus.Cahlum
Server: Cerberus
Game: FFXI
Posts: 268
By Cerberus.Cahlum 2012-12-26 18:03:46
Cop, ToAU and Wotg all took like at least a year to finish their story lines.
You will likely see some people come back for the expansion, then quickly desub again unless they is actually meaningful things to do. WoTG took 4 years I think
Leviathan.Draylo
Server: Leviathan
Game: FFXI
By Leviathan.Draylo 2012-12-26 18:04:53
Leviathan.Kincard said: »I'm not trying to be down on the new expansion, I just think people are setting themselves up for disappointment.
So instead of getting excited they should do what, get pessimistic and not be happy at all? Gimmie a break, main reason I don't even read these threads much bunch of doomsday prophets and negative nancy's lol. I think most of the people playing this game for however many years know what to expect, not like we can change anything. Hopefully FFXIV flops and we'll get the attention.
Leviathan.Kincard
Server: Leviathan
Game: FFXI
Posts: 1442
By Leviathan.Kincard 2012-12-26 18:06:03
It took 3 years start to finish, released 11/22/07 and I think the final patch was in December 2010 or something.
Quote: So instead of getting excited they should do what, get pessimistic and not be happy at all? Gimmie a break, main reason I don't even read these threads much bunch of doomsday prophets and negative nancy's lol. I think most of the people playing this game for however many years know what to expect, not like we can change anything. Hopefully FFXIV flops and we'll get the attention.
I'm just saying people should be excited but keep their expectations realistic because that makes more sense. You say people know what to expect but I fully expect people 3 months from now to be posting and complaining about how there's nothing to do in the new areas and how it's a big disappointment yadda yadda yadda. It's like with WOTG- people complained most of the areas were recycled. Well, yeah. It's a time travel story. Shouldn't you have expected that?
It's not going to "revive" a game that's over a decade old, when's the last time you, as a gamer in general, gave a ***about Everquest getting another expansion, for example?
By Kimble2013 2012-12-26 18:06:33
At this point, I wouldn't hope XIV flops since SE isn't doing so hot financially.
XIV flopping could just cause SE to get out of the MMO market all together.
And being negative and being a realist are two different things.
Cerberus.Tikal
Server: Cerberus
Game: FFXI
Posts: 4945
By Cerberus.Tikal 2012-12-26 18:07:24
FFXIV flops? Better shut down FFXI.
Leviathan.Draylo
Server: Leviathan
Game: FFXI
By Leviathan.Draylo 2012-12-26 18:07:39
I highly doubt that unless you mean creating new MMO's. They already have FFXI as one that is successful and still brings in revenue. Then they also have other MMO's (which I'm not sure of their standing) in Wakfu and that Dragon Quest one coming out. I doubt it will impact them that much that they will go bankrupt.
Quote: And being negative and being a realist are two different things.
Like I already said, most people playing this game for any extended period of time know what to expect. I'm sure they can survive just fine if they get a little excited, do you ever get excited about anything?
By Kimble2013 2012-12-26 18:15:16
Its foolish to think that if XIV flops they are going to turn around and ramp up support for XI. Its an old game, can't really argue that. Maybe they won't close it down, but if something like Dragon Quest takes off, why would they just support that instead?
Not sure what getting excited has to do with anything.
Leviathan.Kincard
Server: Leviathan
Game: FFXI
Posts: 1442
By Leviathan.Kincard 2012-12-26 18:16:49
Quote: Its foolish to think that if XIV flops they are going to turn around and ramp up support for XI.
Actually that's not too far-fetched since I'm sure that's why Adoulin exists at all.
By "support" it'll just mean thinking of new ways to nickel and dime us though.
[+]
Server: Bahamut
Game: FFXI
Posts: 1008
By Bahamut.Cantontai 2012-12-26 18:17:21
Leviathan.Kincard said: »I fully expect people 3 months from now to be posting and complaining about how there's nothing to do in the new areas and how it's a big disappointment yadda yadda yadda.
Death, taxes, and this.
Leviathan.Draylo
Server: Leviathan
Game: FFXI
By Leviathan.Draylo 2012-12-26 18:17:33
Not sure what getting excited has to do with anything.
The fact that you have people in this thread getting exciting and you "realists" coming in trying to ***all over them perhaps. What purpose does it serve to post "ugh its gonna take them a year to finish, DONT GET EXCITED!" At least people getting excited is a positive thing.
Quote: It's not going to "revive" a game that's over a decade old, when's the last time you, as a gamer in general, gave a ***about Everquest getting another expansion, for example?
It's going to bring people back who quit obviously. I already know of quite a few people who are going to resub for the expansion. If it sucks they will just resub again once it gets better. Point is, it will bring some life back into the game similar to how Abyssea did it.
Seekers of Adoulin Prologue
As the eight century came to a close, so did
the islands' old regime. The royal family,
in partnership with the eleven knightly orders, agreed to abolish
imperial rule...from which arose the Sacred City of Adoulin.
The rate at which it developed astounded all.
In the blink of an eye, Adoulin had become a maritime metropolis,
its mercantile prowess rivaling even Jeuno's.
The hustle and bustle of the commoners' district in the west--Adoulin's
center of trade and pioneering hub--serves as a stark
contrast to the refined, stoic castle in the east.
It is upon the urban landscape that adventurers will first
leave their mark...in the next chapter of the Vana'diel's history.
The Varied Personages in "Seekers of Adoulin"
Swordmaiden
These feisty damsel may sport a shortsword with a sheath as dark as the abyss, but rest assured, she has a heart of pure gold. Her emerald green eyes and shimmering silver hair tucked neatly under an elegant bonnet belie her altruistic nature, and are some of the first sights adventurers will see when they run across her at the Ceizak Battlegrounds.
Title |
FINAL FANTASY® XI: Seekers of Adoulin™ |
FINAL FANTASY® XI Ultimate Collection Seekers Edition |
Platforms |
Windows® PC (Digital Download), Xbox 360® |
Release Date |
Software to be Released on March 26th, 2013
Servers to be Launched on March 27th, 2013 (Time TBA) |
Price |
Windows® PC (Digital Download) |
$29.99 |
Windows® PC (Digital Download) |
$39.99 |
Xbox 360® |
$29.99 |
Xbox 360® |
$39.99 |
Notes |
FINAL FANTASY XI Seekers of Adoulin is not a stand-alone game. The FINAL FANTASY XI game must be installed beforehand. |
The FINAL FANTASY XI Ultimate Collection Seekers Edition features FINAL FANTASY XI, Seekers of Adoulin, and all previously released expansion and add-on packs including Rise of the Zilart, Chains of Promathia, Treasures of Aht Urhgan, Wings of the Goddess, A Crystalline Prophecy, A Moogle Kupo d’Etat, A Shantotto Ascension, Vision of Abyssea, Scars of Abyssea, and Heroes of Abyssea. |
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Areas
Western Adoulin
Western Adoulin serves as the home base for the Sacred City of Adoulin's pioneering plans and, as the entranceway to the city, is also a hub for adventurers who were afforded safe passage to assist in the city's long-term settlement project. More than just a mere facade, this section of the city is brimming with activity, from townsfolk going about their daily sundries to a variety of facilities specially tailored for would-be pioneers.
Rala Waterways
The Rala Waterways are a gigantic expanse of interconnected underground straits spanning from east to west by means of the Big Bridge. Always a popular subject of gossip amongst the citizenry, the two-hundred-year-old Waterways are not only a source of water for Adoulin; they're also regarded as a place of wonder and--according to rumor--a home to all manner of unfriendly creatures. As such, they are not open to the general public.
Yahse Hunting Grounds
The Hunting Grounds are a second expanse of jungle located adjacent to the Ceizak Battlegrounds, and can be accessed via boat from Eastern Adoulin. Perhaps in part due to the similar topography, flora, and fauna, many pioneers have lost their way when traversing between the two. Enormous trees dominate the landscape, their twisted roots serving as a grim reminder that humanity is not welcome within. Opening up this land for population is one of the primary goals of the pioneering project.
Ceizak Battlegrounds
Beyond the guarding gaze of Jorius Yett lie the Ceizak Battlegrounds, a dense stretch of jungle serving as the symbol of Western Adoulin. Species of vermin never before seen in the Middle Lands call the Battlegrounds home and, together with enormous trees impeding any sense of progress, pose an obstacle for intrepid pioneers to overcome. No colonization effort has any hope of succeeding without first breaking the land free from the stranglehold of its twisted grasp.
Foret de Hennetiel
The Foret--the lowest-lying area in all of Eastern Ulbuka--is known throughout all Adoulin as a harsh, punishing environment where neither people nor animals had been able to tread for hundreds of years due to the contamination of the Zoldeff River that flows through it. Yet nature herself eventually reclaims all that has been sullied, and recent years have seen a blossoming of all manner of fascinating plant life hitherto unseen. Settling this wilderness poses yet another issue the Adoulinians must overcome.
Sih Gates
The Gates are famous as home to all types of grisly foes around its large rocks and within its limestone caves. The roots of the gigantic arbors found in the hunting and battlegrounds protrude from the rocks, choking what remains of the treaded paths and preventing easy passage. Many species of fungi line the walls and floor of the caves, but they are not fit for consumption, and as such can provide little succor. The population of the vile Acuex within has been multiplying, and with pioneers forced to fight in such close quarters, antitoxins are a must for survival.
Moh Gates
The Moh Gates are a dungeon connecting Ceizak Battlegrounds with Morimar Basalt Fields. Serving as a stark contrast to the frigid fields, waves of red-hot magma churn in the depths below--a chilling testament to the destructive force that nature can be. In some places, sizzling hot springs bubble just above the surface, to which many pioneers pay regular visits to recover from their weary days. Yet with the vicious matamata laying in wait just along the outskirts, any respite is short-lived.

Adversaries
Velkk
These notoriously ruthless savages have set up their base of operations in the west of Eastern Ulbuka. According to records of old, they once lived throughout the various islands that constitute the Adoulinian archipelago, but were forced further and further west as the First King's influence grew.
Velkk fighters can be classified into two broad types: bellicose warriors who desire only to massacre their foes in the most bloody way imaginable, and devoted practitioners of the black arts who delight in using their spells to gain the upper hand in battle.

Twitherym
Don't be deceived by the majestic hue and intricate choreographic magic these butterflies exhibit--their bite certainly matches their beauty. They mainly live outdoors, but specific strains have been known to inhabit dungeons throughout Ulbuka in addition to their purple brethren.

Chapuli
This particular species of vermin makes its home in the Yahse Hunting Grounds and Ceizak Battlegrounds. Pay close attention to the horns protruding from their heads, for they can cut through foes cleaner than a Far Eastern katana. Their towering leaps and breakneck speed can leave even the most adroit of adventurers befuddled.

Matamata
Thickly wooded groves and tropical regions play host to these reptilian monstrosities, whose quaint moniker extenuates their ponderous size. They may seem like slow-moving creatures, but try telling that to the few pioneers who've survived the rapid succession of lashings dealt to them by a matamata tail. That's hardly their only weapon, however, as they can also expel internally boiled water at unbelievable velocities.

Heartwing
Scattered reports of heartwing sightings have come in from all corners of Eastern Ulbuka, and those who've seen these affable spirits in person note that they enjoy drifting about harmlessly and trailing after pioneers.
It may be difficult to discern any logical behavioral patterns from these enigmatic creatures, but almost all their witnesses agree that there's nothing cuter on the whole continent than a fluttering heartwing. However, what follows after espying a heartwing usually sends chills down one's spine rather than inflaming one's passions...

Craklaw
Aquans through and through, craklaws make their homes in the rivers and deltas of Eastern Ulbuka. Their gigantic claws can slice boulders in half like knives through Selbina butter, and their massive stony shells spurn even the most carefully crafted weapons without suffering a scratch. It would require no stretch of the imagination to label them as moving underwater fortresses.

Acuex
Acuexes have spread throughout Eastern Ulbuka's underground regions, and many a witness has come forth to attest to the acridness of the poisonous gas they spout. Little is known about these miniscule monsters, except that they multiply rapidly and gather in the nooks and crannies of caves as well as their walls. Scientists have tried proving that the miasma acuexes spout is related to the spores of mushrooms, but so far have met only with failure.

Umbril
As their name suggests, umbrils skulk amongst the shadows, shrouded in mysteries as opaque as their natural habitat. Records from ancient scrolls confirm their existence in Eastern Ulbuka since long ago, yet details regarding their behavior are few and far between--the most terrifying of which is that they can glide through earth and walls with nary a thought. No wonder they're most widely known only as the "Jungle's Curse."
New Jobs
Geomancer
Harnessing the elemental energies that course through Vana'diels veins in ways that no sorcerer can, geomancers both aid their comrades-in-arms and teach their foes how deadly the forces of nature can be.
Rune Fencer
Quick with a blade as well as an incantation, these versatile duelists employ the power of arcane runes to sway the tide of battle both offensively and defensively.
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