The Parthenon: A Warrior's Kyklos

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The Parthenon: A Warrior's Kyklos
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 Asura.Vyre
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By Asura.Vyre 2025-11-25 07:34:04
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Nariont said: »
Asura.Vyre said: »
Attack Boost is meaningless in high(even moderate really) buff scenario, so that's like saying, "Well 2-hander WS had this one small advantage, so they *had* to make the 1-handed WSes more powerful than ALL of the two handed weaponskills by a large margin :)"

I disagree depending on what your idea of moderate is you're unlikely to be capped which can push those "weaker" WS' with atk boosts to match your go-to raw dmg WS' just on the fact it can push you into higher pdif, which can be just as important as having a high ftp . It's the better version of the ignore def WS as those do a similar thing but they have a lower ceiling since they have no dmg scaling.

As for 1 handed weapons, tbh I never liked either WS changes(1st being all weapon types, 2nd being h2h that came much later) as they seemed like sledgehammer level response to something that you only needed a softball bat for. Scaling sucked and had always sucked for much of 75-adoulin era so that needed to change so we werent just spamming multi-hits at 100 TP forever, I dont think it needed to be so heavy as it kinda threw everything into WS meta but that's how they went with it. But it worked for 1 handers initially since they took several more rounds to reach the same TP most 2 handers are firing at, but if you add in magians it throws a wrench into that though 1 handers still have the variable issue of just lacking native atk(and now PDL) to 2 handers and thats what's kind of balancing them out now.

It's really not, and they really can't. 1-handed weapons have lower pdif ratios they have to reach, so the 2-handers actually need that attack bonus to reach pdif at the same buff threshold. It wasn't always so, but it is now.

The damage is 3 to 4 times lower btw, before any other considerations. No amount of attack boost makes up that gulf. That math will never work out. If it did, there would be a lot more Lycurgoses on the street.

Go to the All Jobs Gearsets/Warrior page. There isn't even a Steel Cyclone set listed (it's just the Fimbulvetr set but with Lycurgos in the weapon slot, but still).

I wish it weren't so, as Steel Cyclone was my go to powerhouse weaponskill on Warrior basically until Ukko's Fury came out, if I had the TP for it (back when Ukko's was insanely good).

They really need to address this disparity between weaponskills, but not just this, also all of the weaponskills that aren't fTP scalers are in a bad way, and hardly used outside of AM3 triggers/Skillchain considerations.

Basically every WS that says, "Accuracy varies with TP" - "Ignores Target's Defense" - "Chance of Critical Hit varies with TP" - and anything similar that I've forgotten need to be tweaked up. And all of the WS that have attack penalties need to have those penalties removed (this goes for 1-handers with these traits as well).
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 Asura.Saevel
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By Asura.Saevel 2025-11-25 10:17:11
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Asura.Vyre said: »
Basically every WS that says, "Accuracy varies with TP" - "Ignores Target's Defense" - "Chance of Critical Hit varies with TP" - and anything similar that I've forgotten need to be tweaked up. And all of the WS that have attack penalties need to have those penalties removed (this goes for 1-handers with these traits as well).


This isn't an issue with most of these WS's but rather an issue with how much +WSD we now have and that WSD only applying on the first hit. We know this because for a short period of time, SE accidentally made WSD apply to all hits on a WS and it was glorious. Unfortunately they fixed it, but for that short period of time all those other multi-hit WS's were doing really nice damage.

The real fix would either be to make WSD apply to all hits while reducing the amount we have, or to make a portion of WSD apply to hits after the first. Something like half the value or some such.

Attack Boosting WS's are more of a 75 thing, which is where we started this conversation. I have a 75 era alt on my account that I like to play around with sometimes. Howling Fist is a good example of an attack boost WS (50%) that works well now.

Steel Cyclone is still a decent WS if using in a multi-step. It's WSD is great but it sucks at 1~2K, you really want it at ~2.5K TP. Chango would be the weapon for it and you would be using it in conjunction with other WS's to produce a 3 ~ 5 step SC. Though you commonly see Raging Rush used for this too. SC is 60% STR/VIT so Fimbulvetr use's the exact same set. Btw Disaster also use's this same set.
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