By Cerberus.Firinia 2012-12-09 05:55:03
For the rigging part, you basically have to make a skeleton or import one from an existing model. For practicing's sake, when I first tried rigging I imported Miku's skeleton data (she comes with the program) to use on some first try models I converted from FFXI. Once you've got the skeleton made/imported, you have to go in an weight the vertices (all the little squares that make up up the model) to each corresponding bone. If you're familiar with VRS weighting, what I'm trying to say might make more sense... I'm not very good at explaining these sorts of things. <_<; But when I first started, I practiced rigging legs first because they're prolly the simplest part of a model to rig.
If you REALLY wanna learn how to do it, I could give a step by step sort of thing using pictures and stuff. (I'm a picture learner... <_<) Prolly would have to take that to private messages though or something.
But yeah, the models don't come with the FFXI skeleton, so you have to make them a skeleton and rig them yourself. I don't mind it so much cuz it means I can put pretty clothing physics and hair physics which kinda suck in FFXI for the most part.