Altar said:
Could you explain this plz? I've never really understood why one modifier would be 'vastly' better than the other when they both have 50% modifier. Ditto w/ people saying Dex >>>> Chr for Thief Dancing Edge. ty ^^
WS damage equation: (D + fSTR + WSC) * fTP * Pdif
D = Weapon DMG
fSTR = STR-VIT function
WSC = Weaponskill mod
fTP = TP modifier, first hit only
Pdif = Attack/Defence function
Using Dancing Edge as an example, 30% DEX 40% CHR and assuming it is UNSTACKED;
Adding DEX increases WSC [and accuracy which doesn't show up in the equation]
Adding CHR increases WSC
Adding STR increases fSTR and adds some attack which may increase pdif
fSTR, the result of +4STR (generally), can be approximated as a ~30% WSC.
Therefore on DE, you're looking at 30% STR 30% DEX 40% CHR. Yes, point for point CHR will add more damage on an unstacked DE. However, since STR gives attack and DEX gives accuracy as side benefits, and acc > atk > nothing, DEX > STR > CHR for DE damage, unstacked.
It gets a bit more complex when you stack it, but they are the basics. Now let's look at Steel Cyclone...
50% STR 50% VIT (I think)?
Adding VIT increases WSC
Adding STR increases fSTR and WSC as well as contributing some Attack
Therefore it's more like (50% + 30%) STR vs 50% VIT. They don't add -exactly- like that, but it's a good approximation.
Note on Ranged attacks, STR is closer to a 60%~ approximate mod, which is why it far overpowers AGI even on Slug Shot.