Essentially, I'm looking to find some resources for importing FFXI models and textures into 3DS Max for animation and rigging.
My current pipeline works, and has only one major flaw: the textures never apply correctly, as seen below.

I'm currently exporting models and texture information to .MQO format using an old version of Folye's Model Viewer. I then import into Metasequoia and convert them to .OBJ formats. Once they're .OBJ, they're able to be imported into 3DS Max, though with misapplied texture information. If I were better with textures I'm sure this is an easy fix, but I'm not. So I'm trying to find a way to have them simply import with the correct texture mapping.
The final purpose is an Unreal Engine project I'm working on, known as Soldier. See my current progress in the video below.