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FFXIII: Lightning Returns
Server: Odin
Game: FFXI
Posts: 9265
By Odin.Eikechi 2012-12-21 15:34:09
Plenty of their games have surpassed 7...
Well I personally thought 7 was in the top 3 or 4 worst. It's all relative.
[+]
Siren.Stunx
Server: Siren
Game: FFXI
Posts: 903
By Siren.Stunx 2012-12-21 15:39:18
And you're making a lot of ninja edits after I quote your comments >_<. Also those 2 articles really didn't mean anything. Wada is quoted as saying if they remade FF7 now SE would be done for. Yeah that sounds like a good business idea then lol.
they mean something when you say ***like
"So you know what a company is gonna do, despite them saying they AREN'T going to do this? Quick tell me how FF15 turns out. Thanks."
i was just providing proof for my apparent future insight.
I was simply saying it will most likely happen one day vs you pretty much claiming they said they never will.
edit: a good business idea was making ff14, was such a good business idea they relaunching it!
Asura.Ina
Server: Asura
Game: FFXI
Posts: 17912
By Asura.Ina 2012-12-21 15:40:00
Plenty of their games have surpassed 7... 7 was a pritty basic game tbh. It's good as an intoduction to the series or to rpgs in general but if it were made today it would get a similar reception as 13.
Cerberus.Tikal
Server: Cerberus
Game: FFXI
Posts: 4945
By Cerberus.Tikal 2012-12-21 15:41:59
I seriously doubt it would. 13 severely lacked interactivity within the environments it created, which hampered its suspension-of-disbelief. Something that FF6–10 had in varying degrees, but all achieved to some extent.
Server: Bismarck
Game: FFXI
Posts: 33979
By Bismarck.Dracondria 2012-12-21 15:43:31
9 was the best
Siren.Stunx
Server: Siren
Game: FFXI
Posts: 903
By Siren.Stunx 2012-12-21 15:45:01
Bismarck.Dracondria said: »9 was the best
grab dat ***!
Valefor.Ranulf
Server: Valefor
Game: FFXI
Posts: 30
By Valefor.Ranulf 2012-12-21 15:47:16
Bismarck.Dracondria said: »9 was the best
grab dat ***!
Siren.Stunx
Server: Siren
Game: FFXI
Posts: 903
By Siren.Stunx 2012-12-21 15:48:20
haha and image saved!
By Dantedmc 2012-12-21 15:49:24
Plenty of their games have surpassed 7...
Not really sure how other games surpassed it, when it's all a matter of opinion based on which ones you personally like. I hated 8, but a lot of people liked it. Similarly even though people complain about 13, I really enjoyed it. The battle system was my favorite of the entire series.
Server: Odin
Game: FFXI
Posts: 9265
By Odin.Eikechi 2012-12-21 15:50:42
And you're making a lot of ninja edits after I quote your comments >_<. Also those 2 articles really didn't mean anything. Wada is quoted as saying if they remade FF7 now SE would be done for. Yeah that sounds like a good business idea then lol.
edit: a good business idea was making ff14, was such a good business idea they relaunching it!
I meant everything I said, and I have to laugh hysterically at this. FF14 was the next gen MMO. So you think they shouldn't have tried to make a next gen MMO ever!? LOL. It just wasn't received well at first, but it's concept was solid. Also you didn't answer my question, so I'm going to go ahead and assume you haven't played 14 in the last 10 months.. Again, stigmas of launch, game is so terrible it could NEVER POSSIBLY BE IMPROVED ENOUGH TO WARRANT MY INTERESTS, etc etc.. I think I'm done here.
Siren.Stunx
Server: Siren
Game: FFXI
Posts: 903
By Siren.Stunx 2012-12-21 15:55:10
tbh I am considering trying it out and giving it a chance for SE'e sake once it relaunches. then if i dont like it much, just wait for it to goto free to play~
VIP
Server: Siren
Game: FFXI
Posts: 14552
By Siren.Kalilla 2012-12-21 16:05:04
Plenty of their games have surpassed 7...
Not really sure how other games surpassed it, when it's all a matter of opinion based on which ones you personally like. I hated 8, but a lot of people liked it. Similarly even though people complain about 13, I really enjoyed it. The battle system was my favorite of the entire series. I hate the battle system in 13 with a passion. Regardless if you think 12 was a good game or not, it managed to evolve the battle system and allow you to control the positioning of your characters. 12 had major core issues that prevented it from becoming a great game, for good reasons, but it managed to do this regardless. Characters would move on their own out of position but at least you were able to correct them.
They took a step backwards with that for 13, twice. The effectiveness of your party setup and the effectiveness of enemy attacks was determined by the positioning of your team. You had absolutely no control over this. You could not set up a proper team, it was completely random so you could watch the girls jump around and do tricks.
Cerberus.Tikal
Server: Cerberus
Game: FFXI
Posts: 4945
By Cerberus.Tikal 2012-12-21 16:06:42
It wasn't completely random though. :/ The system clearly favored certain characters. FFX did the same thing, and it's just a bad idea.
Ragnarok.Raenil
Server: Ragnarok
Game: FFXI
By Ragnarok.Raenil 2012-12-21 16:08:27
I seriously doubt it would. 13 severely lacked interactivity within the environments it created, which hampered its suspension-of-disbelief. Something that FF6–10 had in varying degrees, but all achieved to some extent. Lack of interactivity with what? The numerous citizens that are scared shitless of you? or the soldiers trying to kill you on sight? Or all those monsters on Gran Pulse you're allowed to fight? >_>
Or do you mean revisiting those places full of said scared/violent people?
The Cocoon segment was a corridor because it needed to be. You were wanted fugitives with an entire army after you. There wasn't time or incentive to go shopping or do side quests for the people terrified of your existence.
By Dantedmc 2012-12-21 16:19:56
Plenty of their games have surpassed 7...
Not really sure how other games surpassed it, when it's all a matter of opinion based on which ones you personally like. I hated 8, but a lot of people liked it. Similarly even though people complain about 13, I really enjoyed it. The battle system was my favorite of the entire series. I hate the battle system in 13 with a passion. Regardless if you think 12 was a good game or not, it managed to evolve the battle system and allow you to control the positioning of your characters. 12 had major core issues that prevented it from becoming a great game, for good reasons, but it managed to do this regardless. Characters would move on their own out of position but at least you were able to correct them.
They took a step backwards with that for 13, twice. The effectiveness of not only your party setup and the effectiveness of enemy attacks was determined by the positioning of your team. You had absolutely no control over this. You could not set up a proper team, it was completely random so you could watch the girls jump around and do tricks.
Most of the final fantasy didn't even have movement or the ability to dodge AoEs. Battle position could mess you up sometimes, but it wasn't even that big of a concern, more of a perk when an AoE missed you.
It's weird that you would talk about something so minor as opposed to all the diversity the battle system offered. By Endgame you could go from having 2 medics and a sentinel, to 3 commandos, to a ravager, a synergist, and a saboteur in an instant. There were so many different role combinations to use. Another thing is that all the roles stayed relevant the entire game with no one role completely dominating the others.
Staggering was also interesting. Deciding if you should switch to a defensive paradigm or try to hold the stagger gauge when you took damage.
VIP
Server: Siren
Game: FFXI
Posts: 14552
By Siren.Kalilla 2012-12-21 16:20:46
I was going to type the whole chart out but I think it's easier just to give a link.
http://vgsales.wikia.com/wiki/Final_Fantasy
I guess it almost works without a table.
Year Platform Title Sales
(in millions)
1987 NES Final Fantasy 0.40 million
1988 NES Final Fantasy II ????
1990 NES Final Fantasy III 1.4 million in Japan
1991 SNES Final Fantasy IV 1.44 million in Japan
1992 SNES Final Fantasy V 2.45 million in Japan
1994 SNES Final Fantasy VI 2.55 million in Japan
GB Final Fantasy Legend 1.1 million in Japan
1997 PS Final Fantasy VII 10.35 million, includes Final Fantasy VII International
1999 PS Final Fantasy VIII 8.15 million
2000 PS Final Fantasy IX 2.86 million in Japan; 5.30 million shipped
PS Final Fantasy Tactics 2.3 million approximately: 1.35 million in Japan, 950,000 in US...
GBA Final Fantasy Tactics Advance 1.102 million approximately: 660,000 in US, 441,926 in Japan
2001 PS2 Final Fantasy X 8.05 million
2006 PS2 Final Fantasy XII 5.2 million approximately: 2.4 million in Japan, 1.7 million in US, 1.1 million in Europe; 5.2 million shipped
PS2 Final Fantasy X-2 5.29 million approximately: 1.92 million in North America, 2.11 million in Japan, 1.25 million in other countries
PS2 Dirge of Cerberus: Final Fantasy VII 1.243 million approximately: 513,157 in Japan, 460,000 in North America, 270,000 in Europe
PSP Crisis Core: Final Fantasy VII
2.59 million approximately; 830,000 in Japan, 710,000 in North America, 550,000 in Europe
NDS Final Fantasy III 2 million approximately: 1.06 million in Japan, 460,000 in North America, and 480,000 in Europe
NDS Final Fantasy XII: Revenant Wings 1.04 million approximately: 540,000 in Japan, 220,000 in North America, 280,000 in Europe
2009 PS3, 360 Final Fantasy XIII 6.71 million worldwide
2011 PS3, 360 Final Fantasy XIII-2 2.55 million worldwide
Year
|
Platform
|
Title
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Sales(in millions)
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1987
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NES
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Final Fantasy
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0.40 million
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1988
|
NES
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Final Fantasy II
|
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1990
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NES
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Final Fantasy III
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1.4 million in Japan
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1991
|
SNES
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Final Fantasy IV
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1.44 million in Japan
|
1992
|
SNES
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Final Fantasy V
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2.45 million in Japan
|
1994
|
SNES
|
Final Fantasy VI
|
2.55 million in Japan
|
|
GB
|
Final Fantasy Legend
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1.1 million in Japan
|
1997
|
PS
|
Final Fantasy VII
|
10.35 million, includes Final Fantasy VII International
|
1999
|
PS
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Final Fantasy VIII
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8.15 million
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2000
|
PS
|
Final Fantasy IX
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2.86 million in Japan; 5.30 million shipped
|
|
PS
|
Final Fantasy Tactics
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2.3 million approximately: 1.35 million in Japan, 950,000 in US...
|
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GBA
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Final Fantasy Tactics Advance
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1.102 million approximately: 660,000 in US, 441,926 in Japan
|
2001
|
PS2
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Final Fantasy X
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8.05 million
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2006
|
PS2
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Final Fantasy XII
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5.2 million approximately: 2.4 million in Japan, 1.7 million in US, 1.1 million in Europe; 5.2 million shipped
|
|
PS2
|
Final Fantasy X-2
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5.29 million approximately: 1.92 million in North America, 2.11 million in Japan, 1.25 million in other countries
|
|
PS2
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Dirge of Cerberus: Final Fantasy VII
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1.243 million approximately: 513,157 in Japan, 460,000 in North America, 270,000 in Europe
|
|
PSP
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Crisis Core: Final Fantasy VII
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2.59 million approximately; 830,000 in Japan, 710,000 in North America, 550,000 in Europe
|
|
NDS
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Final Fantasy III
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2 million approximately: 1.06 million in Japan, 460,000 in North America, and 480,000 in Europe
|
|
NDS
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Final Fantasy XII: Revenant Wings
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1.04 million approximately: 540,000 in Japan, 220,000 in North America, 280,000 in Europe
|
2009
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PS3, 360
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Final Fantasy XIII
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6.71 million worldwide
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2011
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PS3, 360
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Final Fantasy XIII-2
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2.55 million worldwide
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[+]
Cerberus.Tikal
Server: Cerberus
Game: FFXI
Posts: 4945
By Cerberus.Tikal 2012-12-21 16:23:14
I seriously doubt it would. 13 severely lacked interactivity within the environments it created, which hampered its suspension-of-disbelief. Something that FF6–10 had in varying degrees, but all achieved to some extent. Lack of interactivity with what? The numerous citizens that are scared shitless of you? or the soldiers trying to kill you on sight? Or all those monsters on Gran Pulse you're allowed to fight? >_>
Or do you mean revisiting those places full of said scared/violent people?
The Cocoon segment was a corridor because it needed to be. You were wanted fugitives with an entire army after you. There wasn't time or incentive to go shopping or do side quests for the people terrified of your existence. FF8's X-ATM092 (The mechanical spider) is a great representation of a rushed area, like you're trying to imply Cocoon was, that was done well. I won't concede that Cocoon was that well-thought out as you're implying, but I'll say that it in the instance it were, it's been done better, and didn't swallow 40% of the game. I can do a corridor based area, or even section of the game, but it takes very little effort by comparison to make instances like these, and should be followed with a large amount of content to compensate for that time/effort not spent. Pulse was one area of content, and though it had maybe about as much content as two areas, there are plenty more robust areas in other FFs, and that's not even including the hidden areas that have the extra bosses and sub-quests.
By Artemicion 2012-12-21 16:57:48
In my opinion, rehashing, rebooting, or creating prequels/sequels to any FF game is a mistake. Part of the reason I loved the FF franchise so much is you can legitimately appreciate and cherish one game more than the other for various and allegoric personal reasons, because they were each their own separate entities, each with their own merit and shortcomings. It just so happened that I didn't really like XIII, and seeing it saturated with sequels and spinoffs makes me want to gag, because it means I have to wait all the longer for the next original title to hit production.
And the sequelitus syndrome is just as painful and vapid even for games I did enjoy, such as VII. Having Dirge, Crisis Core, Advent Children, Before Crisis, The Last Order, etc. overall just diluted the legacy of what is otherwise a timeless piece in my opinion for the sake of milking a cash cow. But alas, SE is a business; their objective is to make money, not cater to personal desires.
Siren.Stunx
Server: Siren
Game: FFXI
Posts: 903
By Siren.Stunx 2012-12-22 11:51:28
slightly different trailer and a bunch of new ss's as well as the full remixed song from the trailer~
http://squareportal.net/2012/12/22/lightning-returns-jump-festa-trailer-new-screenshots-and-render/
Carbuncle.Funsam
Server: Carbuncle
Game: FFXI
Posts: 136
By Carbuncle.Funsam 2012-12-22 12:03:17
I was going to type the whole chart out but I think it's easier just to give a link.
http://vgsales.wikia.com/wiki/Final_Fantasy
I guess it almost works without a table.
Year Platform Title Sales
(in millions)
1987 NES Final Fantasy 0.40 million
1988 NES Final Fantasy II ????
1990 NES Final Fantasy III 1.4 million in Japan
1991 SNES Final Fantasy IV 1.44 million in Japan
1992 SNES Final Fantasy V 2.45 million in Japan
1994 SNES Final Fantasy VI 2.55 million in Japan
GB Final Fantasy Legend 1.1 million in Japan
1997 PS Final Fantasy VII 10.35 million, includes Final Fantasy VII International
1999 PS Final Fantasy VIII 8.15 million
2000 PS Final Fantasy IX 2.86 million in Japan; 5.30 million shipped
PS Final Fantasy Tactics 2.3 million approximately: 1.35 million in Japan, 950,000 in US...
GBA Final Fantasy Tactics Advance 1.102 million approximately: 660,000 in US, 441,926 in Japan
2001 PS2 Final Fantasy X 8.05 million
2006 PS2 Final Fantasy XII 5.2 million approximately: 2.4 million in Japan, 1.7 million in US, 1.1 million in Europe; 5.2 million shipped
PS2 Final Fantasy X-2 5.29 million approximately: 1.92 million in North America, 2.11 million in Japan, 1.25 million in other countries
PS2 Dirge of Cerberus: Final Fantasy VII 1.243 million approximately: 513,157 in Japan, 460,000 in North America, 270,000 in Europe
PSP Crisis Core: Final Fantasy VII
2.59 million approximately; 830,000 in Japan, 710,000 in North America, 550,000 in Europe
NDS Final Fantasy III 2 million approximately: 1.06 million in Japan, 460,000 in North America, and 480,000 in Europe
NDS Final Fantasy XII: Revenant Wings 1.04 million approximately: 540,000 in Japan, 220,000 in North America, 280,000 in Europe
2009 PS3, 360 Final Fantasy XIII 6.71 million worldwide
2011 PS3, 360 Final Fantasy XIII-2 2.55 million worldwide
Year
|
Platform
|
Title
|
Sales(in millions)
|
1987
|
NES
|
Final Fantasy
|
0.40 million
|
1988
|
NES
|
Final Fantasy II
|
|
1990
|
NES
|
Final Fantasy III
|
1.4 million in Japan
|
1991
|
SNES
|
Final Fantasy IV
|
1.44 million in Japan
|
1992
|
SNES
|
Final Fantasy V
|
2.45 million in Japan
|
1994
|
SNES
|
Final Fantasy VI
|
2.55 million in Japan
|
|
GB
|
Final Fantasy Legend
|
1.1 million in Japan
|
1997
|
PS
|
Final Fantasy VII
|
10.35 million, includes Final Fantasy VII International
|
1999
|
PS
|
Final Fantasy VIII
|
8.15 million
|
2000
|
PS
|
Final Fantasy IX
|
2.86 million in Japan; 5.30 million shipped
|
|
PS
|
Final Fantasy Tactics
|
2.3 million approximately: 1.35 million in Japan, 950,000 in US...
|
|
GBA
|
Final Fantasy Tactics Advance
|
1.102 million approximately: 660,000 in US, 441,926 in Japan
|
2001
|
PS2
|
Final Fantasy X
|
8.05 million
|
2006
|
PS2
|
Final Fantasy XII
|
5.2 million approximately: 2.4 million in Japan, 1.7 million in US, 1.1 million in Europe; 5.2 million shipped
|
|
PS2
|
Final Fantasy X-2
|
5.29 million approximately: 1.92 million in North America, 2.11 million in Japan, 1.25 million in other countries
|
|
PS2
|
Dirge of Cerberus: Final Fantasy VII
|
1.243 million approximately: 513,157 in Japan, 460,000 in North America, 270,000 in Europe
|
|
PSP
|
Crisis Core: Final Fantasy VII
|
2.59 million approximately; 830,000 in Japan, 710,000 in North America, 550,000 in Europe
|
|
NDS
|
Final Fantasy III
|
2 million approximately: 1.06 million in Japan, 460,000 in North America, and 480,000 in Europe
|
|
NDS
|
Final Fantasy XII: Revenant Wings
|
1.04 million approximately: 540,000 in Japan, 220,000 in North America, 280,000 in Europe
|
2009
|
PS3, 360
|
Final Fantasy XIII
|
6.71 million worldwide
|
2011
|
PS3, 360
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Final Fantasy XIII-2
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2.55 million worldwide
|
|
some games missing on here from the final fantasy series i remember multi games in the final fantasy legend series. i remember 2 & 3 at least in the last 80's early 90's & i'm sure we missing more than this list shows
Server: Bismarck
Game: FFXI
Posts: 175
By Bismarck.Oldmancebi 2012-12-22 12:04:12
Lightning wasn't even a great character...
Let alone FFXIII
[+]
Siren.Stunx
Server: Siren
Game: FFXI
Posts: 903
By Siren.Stunx 2012-12-22 13:12:43
Bismarck.Oldmancebi said: »Lightning wasn't even a great character...
Let alone FFXIII
its almost as bad as FFXI
By bigdave1978 2012-12-22 13:24:30
I hope this comes out for the wii u
By Kimble2013 2012-12-22 13:59:01
FFVII was a good game but god damn its one of the most overrated games of all time.
Asura.Natenn
Server: Asura
Game: FFXI
Posts: 1979
By Asura.Natenn 2012-12-25 02:51:16
only old ppl think 7 sucked, they the ppl who played ff4 as first ff
Server: Asura
Game: FFXI
Posts: 109
By Asura.Kurriko 2012-12-25 04:36:51
So you know what a company is gonna do, despite them saying they AREN'T going to do this? SE says they aren't going to do a lot of things. Another full blown FFXI expansion comes to mind for one.
Also FFX-2 had a fantastic ATB system. Sadly everyone forgets about it because of the rest of the game.
[+]
Siren.Stunx
Server: Siren
Game: FFXI
Posts: 903
By Siren.Stunx 2013-01-16 11:42:52
Square Enix Teases More of "Final Fantasy XIII" Lightning Saga
"A storm gathers" with a reveal planned for September 1 at Shibuya event
Joseph Luster
August 22, 2012 11:15am CDT
Square Enix is teasing the next step for the story of Final Fantasy XIII's Lightning, which came to an end with May's Final Fantasy XIII-2 add-on, "Lightning Story: Requiem of the Goddess." Despite the DLC's conclusiveness, a new teaser site promises a reveal of "the new direction for the saga of key character, Lightning."
As the site says, key members of the FFXIII development team—including the Producer, Director, and Art Director—are preparing a presentation that's set to take place at a Final Fantasy 25th anniversary Gallery event in Shibuya, which will be held from August 31 through September 2.
The FFXIII presentation itself is going down on September 1, so we'll have to wait until then to find out what Square Enix has in store. Are you ready for more of the Lightning Saga?

The latest issue of the Japanese edition of Shonen Jump has treated its readers to a shot of the new look for Lightning Returns: Final Fantasy XIII's titular character.
A trailer is promised for the 2013 edition of the magazine's annual Jump Festa event.
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