[Dev] Shaper's Shawl

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[Dev] Shaper's Shawl
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 Garuda.Ullysses
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By Garuda.Ullysses 2012-07-31 12:12:30
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Hmm is it me or does it feel like SE, is just shitting all over its customers? From 1500 HMP's for empyreans to Neo-Nyzul to this... I wonder how much money they are willing to lose to make this game the shittiest it can be. I understand having challenging content, which can be fun, but when the content is based solely on luck rather than the hard work you put into it this results in monotonous repetitive events. For example, Voidwatch... I felt like VW was fun to begin with the first 100 kills I did for the items I wanted. The reason why Abyssea was enjoyable was not the great amount of damage you could deal, but the fact that when you worked at something you eventually got it based on the time and effort you put into it. Its not making the game easier its making the game enjoyable is whats important.
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 Phoenix.Gaiarorshack
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By Phoenix.Gaiarorshack 2012-07-31 12:16:10
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Odin.Eikechi said: »
It's a fish that breaks Lu Sheng's isn't it? My fishing is like lvl 8. I'm not taking it to 100 to catch a fish to get my goldsmithing from 95-110. That's stupid :(. I'm very upset with this. Let's give fish bots more things to sell at crazy inflated prices. Yay dev team!

luckily you have the option to do it another way then.
 
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 Leviathan.Celebrindal
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By Leviathan.Celebrindal 2012-07-31 13:08:43
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I love, I'm a crafter without fishing, and I love it. keep it the way it is. Some things are meant to be rare and meant to be "oh wwow, he's got what?"

Don't change this SE.
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 Lye
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By Lye 2012-07-31 15:11:33
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Garuda.Ullysses said: »
Hmm is it me or does it feel like SE, is just shitting all over its customers? From 1500 HMP's for empyreans to Neo-Nyzul to this... I wonder how much money they are willing to lose to make this game the shittiest it can be. I understand having challenging content, which can be fun, but when the content is based solely on luck rather than the hard work you put into it this results in monotonous repetitive events. For example, Voidwatch... I felt like VW was fun to begin with the first 100 kills I did for the items I wanted. The reason why Abyssea was enjoyable was not the great amount of damage you could deal, but the fact that when you worked at something you eventually got it based on the time and effort you put into it. Its not making the game easier its making the game enjoyable is whats important.

Paraphrase:

"Dear SE,

I've always considered myself hardcore but the latest challenges implemented in the game have shown me I'm barely a step above that of the 'casual player.'

Please make me feel better about myself through your 10 year old game."

The End.
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 Bismarck.Chubakka
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By Bismarck.Chubakka 2012-07-31 16:07:26
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I have never in all my my 23 years, have seen an NA button!

 Asura.Kese
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By Asura.Kese 2012-07-31 16:14:48
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Asura.Patriclis said: »
I love how people are going crazy for a cape that is not needed in any way.

It's not like you need the cape to level up. Hell with the wait time for synthesis reduced, leveling a craft is easier than ever...
who the hell cares, its *** boss
 Bismarck.Hsieh
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By Bismarck.Hsieh 2012-07-31 16:19:03
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Lye said: »
Garuda.Ullysses said: »
Hmm is it me or does it feel like SE, is just shitting all over its customers? From 1500 HMP's for empyreans to Neo-Nyzul to this... I wonder how much money they are willing to lose to make this game the shittiest it can be. I understand having challenging content, which can be fun, but when the content is based solely on luck rather than the hard work you put into it this results in monotonous repetitive events. For example, Voidwatch... I felt like VW was fun to begin with the first 100 kills I did for the items I wanted. The reason why Abyssea was enjoyable was not the great amount of damage you could deal, but the fact that when you worked at something you eventually got it based on the time and effort you put into it. Its not making the game easier its making the game enjoyable is whats important.

Paraphrase:

"Dear SE,

I've always considered myself hardcore but the latest challenges implemented in the game have shown me I'm barely a step above that of the 'casual player.'

Please make me feel better about myself through your 10 year old game."

The End.
While people are still QQing about the shawl, other crafters are still getting skill-ups the same way people have been doing so for the past 10 years. If this was SE's solution of making skill ups between 100-110 easier, I'd say it was a bad one. But chances are, the ingredients will be cheaper as newer content comes out and cap limits are lifted.

Sorry, some people find difficult challenges enjoyable. Paying for leeches in abyssea, I don't find as enjoyable content.
 Lye
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By Lye 2012-07-31 16:26:52
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Bismarck.Hsieh said: »
Lye said: »
Garuda.Ullysses said: »
Hmm is it me or does it feel like SE, is just shitting all over its customers? From 1500 HMP's for empyreans to Neo-Nyzul to this... I wonder how much money they are willing to lose to make this game the shittiest it can be. I understand having challenging content, which can be fun, but when the content is based solely on luck rather than the hard work you put into it this results in monotonous repetitive events. For example, Voidwatch... I felt like VW was fun to begin with the first 100 kills I did for the items I wanted. The reason why Abyssea was enjoyable was not the great amount of damage you could deal, but the fact that when you worked at something you eventually got it based on the time and effort you put into it. Its not making the game easier its making the game enjoyable is whats important.

Paraphrase:

"Dear SE,

I've always considered myself hardcore but the latest challenges implemented in the game have shown me I'm barely a step above that of the 'casual player.'

Please make me feel better about myself through your 10 year old game."

The End.
While people are still QQing about the shawl, other crafters are still getting skill-ups the same way people have been doing so for the past 10 years. If this was SE's solution of making skill ups between 100-110 easier, I'd say it was a bad one. But chances are, the ingredients will be cheaper as newer content comes out and cap limits are lifted.

Sorry, some people find difficult challenges enjoyable. Paying for leeches in abyssea, I don't find as enjoyable content.

I don't understand the bold statement or it's relevance. I'm not attacking you, I just don't see where it contradicts/supports my previous statement that:

"If you're upset about /random rewards and 'ridiculous time-sinks', you likely believed yourself to be more hard-core than you actually are and lament SE pointing it out to you."
 Fenrir.Nightfyre
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By Fenrir.Nightfyre 2012-07-31 16:34:16
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I really doubt things like staghorn coral or sealord leather are going to get significantly cheaper.
 Garuda.Ullysses
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By Garuda.Ullysses 2012-07-31 16:55:18
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Lye said: »
Bismarck.Hsieh said: »
Lye said: »
Garuda.Ullysses said: »
Hmm is it me or does it feel like SE, is just shitting all over its customers? From 1500 HMP's for empyreans to Neo-Nyzul to this... I wonder how much money they are willing to lose to make this game the shittiest it can be. I understand having challenging content, which can be fun, but when the content is based solely on luck rather than the hard work you put into it this results in monotonous repetitive events. For example, Voidwatch... I felt like VW was fun to begin with the first 100 kills I did for the items I wanted. The reason why Abyssea was enjoyable was not the great amount of damage you could deal, but the fact that when you worked at something you eventually got it based on the time and effort you put into it. Its not making the game easier its making the game enjoyable is whats important.

Paraphrase:

"Dear SE,

I've always considered myself hardcore but the latest challenges implemented in the game have shown me I'm barely a step above that of the 'casual player.'

Please make me feel better about myself through your 10 year old game."

The End.
While people are still QQing about the shawl, other crafters are still getting skill-ups the same way people have been doing so for the past 10 years. If this was SE's solution of making skill ups between 100-110 easier, I'd say it was a bad one. But chances are, the ingredients will be cheaper as newer content comes out and cap limits are lifted.

Sorry, some people find difficult challenges enjoyable. Paying for leeches in abyssea, I don't find as enjoyable content.

I don't understand the bold statement or it's relevance. I'm not attacking you, I just don't see where it contradicts/supports my previous statement that:

"If you're upset about /random rewards and 'ridiculous time-sinks', you likely believed yourself to be more hard-core than you actually are and lament SE pointing it out to you."

Unfortunately, no one pays for this game to feel better about themselves. If doing mindless repetitive tasks makes you feel better about yourself then I won't judge you. No one really cares about being "hardcore" in this game. It is a game you play it to have fun, not for labels attributed to your avatar.
I understand "some" people like ridiculous challenges, but I apologize I am an adult with a full time job along with being a full time student and I can say the same for at least 50% if not more of the total Ffxi community. With that said, people under such circumstances do not have 12 hours to devote to game play a day. Aside from that note, does anyone not notice how this is a way for SE to make more money in the long run. They do not make such demanding objective for the player base to enjoy. I see all these supporters of SE's overly ridiculous objectives and can't help but think we have a flock of unintelligent players.
 Carbuncle.Nibu
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By Carbuncle.Nibu 2012-07-31 17:00:09
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Quote:
Aside from that note, does anyone not notice how this is a way for SE to make more money in the long run. They do not make such demanding objective for the player base to enjoy. I see all these supporters of SE's overly ridiculous objectives and can't help but think we have a flock of unintelligent players.

Pretty much everything any company does is for them to make more money in the long run.

SE makes the game more fun to appeal to their audience and make more money in the long run.

SE makes the game more time-consuming to make more money in the long run (keeping players subscribed for longer period of time).

SE makes things take less time to do to make more money in the long run (again, greater appeal, greater enjoyability).

Etc.

Each of these things also turn off certain player bases, but nevertheless, SE is not doing these things randomly or out of the kindness of their hearts. They want your money.
 Lye
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By Lye 2012-07-31 17:00:38
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Garuda.Ullysses said: »
Lye said: »
Bismarck.Hsieh said: »
Lye said: »
Garuda.Ullysses said: »
Hmm is it me or does it feel like SE, is just shitting all over its customers? From 1500 HMP's for empyreans to Neo-Nyzul to this... I wonder how much money they are willing to lose to make this game the shittiest it can be. I understand having challenging content, which can be fun, but when the content is based solely on luck rather than the hard work you put into it this results in monotonous repetitive events. For example, Voidwatch... I felt like VW was fun to begin with the first 100 kills I did for the items I wanted. The reason why Abyssea was enjoyable was not the great amount of damage you could deal, but the fact that when you worked at something you eventually got it based on the time and effort you put into it. Its not making the game easier its making the game enjoyable is whats important.

Paraphrase:

"Dear SE,

I've always considered myself hardcore but the latest challenges implemented in the game have shown me I'm barely a step above that of the 'casual player.'

Please make me feel better about myself through your 10 year old game."

The End.
While people are still QQing about the shawl, other crafters are still getting skill-ups the same way people have been doing so for the past 10 years. If this was SE's solution of making skill ups between 100-110 easier, I'd say it was a bad one. But chances are, the ingredients will be cheaper as newer content comes out and cap limits are lifted.

Sorry, some people find difficult challenges enjoyable. Paying for leeches in abyssea, I don't find as enjoyable content.

I don't understand the bold statement or it's relevance. I'm not attacking you, I just don't see where it contradicts/supports my previous statement that:

"If you're upset about /random rewards and 'ridiculous time-sinks', you likely believed yourself to be more hard-core than you actually are and lament SE pointing it out to you."

Unfortunately, no one pays for this game to feel better about themselves. If doing mindless repetitive tasks makes you feel better about yourself then I won't judge you. No one really cares about being "hardcore" in this game. It is a game you play it to have fun, not for labels attributed to your avatar.
I understand "some" people like ridiculous challenges, but I apologize I am an adult with a full time job along with being a full time student and I can say the same for at least 50% if not more of the total Ffxi community. With that said, people under such circumstances do not have 12 hours to devote to game play a day. Aside from that note, does anyone not notice how this is a way for SE to make more money in the long run. They do not make such demanding objective for the player base to enjoy. I see all these supporters of SE's overly ridiculous objectives and can't help but think we have a flock of unintelligent players.

This has nothing to do with intelligence. If it did, why would you play in the first place?

If you don't like what SE does, put your money where your *** mouth is and quit.

OR

If you're half the adult you claim to be, you wouldn't be whining about a video game on an online forum under the guise that what you want is in SE's best interest.
 Odin.Godofgods
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By Odin.Godofgods 2012-07-31 17:18:29
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Ifrit.Phlow said: »
I'm angry that Mythic Weapons are difficult.

The problem with the Shaper's Shawl has nothing to do with being difficult in my view. Its problem is that its so illogical.
- Its a traditional crafting skill+ item, not obtainable through crafting/guild.
- Buying would be a waste. At 1 mill a fish, the cost to maybe obtain the item would be incredibly more then the cost of skilling a craft to cap normally.
 Lye
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By Lye 2012-07-31 17:29:28
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Odin.Godofgods said: »
Ifrit.Phlow said: »
I'm angry that Mythic Weapons are difficult.

The problem with the Shaper's Shawl has nothing to do with being difficult in my view. Its problem is that its so illogical.
- Its a traditional crafting skill+ item, not obtainable through crafting/guild.
- Buying would be a waste. At 1 mill a fish, the cost to maybe obtain the item would be incredibly more then the cost of skilling a craft to cap normally.

To get this:

http://www.ffxiah.com/item/10925/fishers-torque

I have to farm brown chests here:

http://wiki.ffxiclopedia.org/wiki/Outer_Horutoto_Ruins




Hmm.... is there outrage on the forums about this? No.
 Garuda.Ullysses
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By Garuda.Ullysses 2012-07-31 17:30:57
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Lye said: »
Garuda.Ullysses said: »
Lye said: »
Bismarck.Hsieh said: »
Lye said: »
Garuda.Ullysses said: »
Hmm is it me or does it feel like SE, is just shitting all over its customers? From 1500 HMP's for empyreans to Neo-Nyzul to this... I wonder how much money they are willing to lose to make this game the shittiest it can be. I understand having challenging content, which can be fun, but when the content is based solely on luck rather than the hard work you put into it this results in monotonous repetitive events. For example, Voidwatch... I felt like VW was fun to begin with the first 100 kills I did for the items I wanted. The reason why Abyssea was enjoyable was not the great amount of damage you could deal, but the fact that when you worked at something you eventually got it based on the time and effort you put into it. Its not making the game easier its making the game enjoyable is whats important.

Ok... you do realize I was pointing out that SE makes
Paraphrase:

"Dear SE,

I've always considered myself hardcore but the latest challenges implemented in the game have shown me I'm barely a step above that of the 'casual player.'

Please make me feel better about myself through your 10 year old game."

The End.
While people are still QQing about the shawl, other crafters are still getting skill-ups the same way people have been doing so for the past 10 years. If this was SE's solution of making skill ups between 100-110 easier, I'd say it was a bad one. But chances are, the ingredients will be cheaper as newer content comes out and cap limits are lifted.

Sorry, some people find difficult challenges enjoyable. Paying for leeches in abyssea, I don't find as enjoyable content.

I don't understand the bold statement or it's relevance. I'm not attacking you, I just don't see where it contradicts/supports my previous statement that:

"If you're upset about /random rewards and 'ridiculous time-sinks', you likely believed yourself to be more hard-core than you actually are and lament SE pointing it out to you."

Unfortunately, no one pays for this game to feel better about themselves. If doing mindless repetitive tasks makes you feel better about yourself then I won't judge you. No one really cares about being "hardcore" in this game. It is a game you play it to have fun, not for labels attributed to your avatar.
I understand "some" people like ridiculous challenges, but I apologize I am an adult with a full time job along with being a full time student and I can say the same for at least 50% if not more of the total Ffxi community. With that said, people under such circumstances do not have 12 hours to devote to game play a day. Aside from that note, does anyone not notice how this is a way for SE to make more money in the long run. They do not make such demanding objective for the player base to enjoy. I see all these supporters of SE's overly ridiculous objectives and can't help but think we have a flock of unintelligent players.

This has nothing to do with intelligence. If it did, why would you play in the first place?

If you don't like what SE does, put your money where your *** mouth is and quit.

OR

If you're half the adult you claim to be, you wouldn't be whining about a video game on an online forum under the guise that what you want is in SE's best interest.

I am baffled as far as the unintelligent portion thank you for exemplifying that. I was stating that SE makes events that require such a long time to accomplish is because they want people to pay for a longer period of time... No one is whining here I am simple stating whats on my mind. If you can't handle that then there is an exit button in your top right corner. The fact is the number of players has dropped since a year ago, because people do not find mindless repetitive events to be fun.
 Carbuncle.Nibu
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By Carbuncle.Nibu 2012-07-31 17:33:45
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Frankly, I can't think of a place where this could drop that wouldn't ruffle a few feathers. You can't make it crafted because the craft required to make it would get the same ire as fishing is, and if it dropped from a BCNM/mob, you would get the same argument of "it doesn't make sense." After all, if someone loves crafting, which doesn't rely on having a high-level job, why would they need to all of a sudden level/gear one?

See: A few posts above regarding crafting torques.

I'm not really arguing one way or another. I'm just wondering if there's a better idea for where this could drop that wouldn't result in arguing.
 Lye
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By Lye 2012-07-31 17:48:44
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Garuda.Ullysses said: »
Lye said: »
Garuda.Ullysses said: »
Lye said: »
Bismarck.Hsieh said: »
Lye said: »
Garuda.Ullysses said: »
Hmm is it me or does it feel like SE, is just shitting all over its customers? From 1500 HMP's for empyreans to Neo-Nyzul to this... I wonder how much money they are willing to lose to make this game the shittiest it can be. I understand having challenging content, which can be fun, but when the content is based solely on luck rather than the hard work you put into it this results in monotonous repetitive events. For example, Voidwatch... I felt like VW was fun to begin with the first 100 kills I did for the items I wanted. The reason why Abyssea was enjoyable was not the great amount of damage you could deal, but the fact that when you worked at something you eventually got it based on the time and effort you put into it. Its not making the game easier its making the game enjoyable is whats important.

Ok... you do realize I was pointing out that SE makes
Paraphrase:

"Dear SE,

I've always considered myself hardcore but the latest challenges implemented in the game have shown me I'm barely a step above that of the 'casual player.'

Please make me feel better about myself through your 10 year old game."

The End.
While people are still QQing about the shawl, other crafters are still getting skill-ups the same way people have been doing so for the past 10 years. If this was SE's solution of making skill ups between 100-110 easier, I'd say it was a bad one. But chances are, the ingredients will be cheaper as newer content comes out and cap limits are lifted.

Sorry, some people find difficult challenges enjoyable. Paying for leeches in abyssea, I don't find as enjoyable content.

I don't understand the bold statement or it's relevance. I'm not attacking you, I just don't see where it contradicts/supports my previous statement that:

"If you're upset about /random rewards and 'ridiculous time-sinks', you likely believed yourself to be more hard-core than you actually are and lament SE pointing it out to you."

Unfortunately, no one pays for this game to feel better about themselves. If doing mindless repetitive tasks makes you feel better about yourself then I won't judge you. No one really cares about being "hardcore" in this game. It is a game you play it to have fun, not for labels attributed to your avatar.
I understand "some" people like ridiculous challenges, but I apologize I am an adult with a full time job along with being a full time student and I can say the same for at least 50% if not more of the total Ffxi community. With that said, people under such circumstances do not have 12 hours to devote to game play a day. Aside from that note, does anyone not notice how this is a way for SE to make more money in the long run. They do not make such demanding objective for the player base to enjoy. I see all these supporters of SE's overly ridiculous objectives and can't help but think we have a flock of unintelligent players.

This has nothing to do with intelligence. If it did, why would you play in the first place?

If you don't like what SE does, put your money where your *** mouth is and quit.

OR

If you're half the adult you claim to be, you wouldn't be whining about a video game on an online forum under the guise that what you want is in SE's best interest.

I am baffled as far as the unintelligent portion thank you for exemplifying that. I was stating that SE makes events that require such a long time to accomplish is because they want people to pay for a longer period of time... No one is whining here I am simple stating whats on my mind. If you can't handle that then there is an exit button in your top right corner. The fact is the number of players has dropped since a year ago, because people do not find mindless repetitive events to be fun.

If you weren't playing to get some sense of accomplishment, you wouldn't care about where the cape comes from.

You're bummed because it's not easily accessible to you.

The End.
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By Avitori 2012-07-31 18:05:03
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Garuda.Ullysses said: »
I am baffled as far as the unintelligent portion thank you for exemplifying that. I was stating that SE makes events that require such a long time to accomplish is because they want people to pay for a longer period of time...



Thanks captain obvious.

Edit: changed that for ya
 Lye
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By Lye 2012-07-31 18:27:22
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Avitori said: »
Garuda.Ullysses said: »
I am baffled as far as the unintelligent portion thank you for exemplifying that. I was stating that SE makes events that require such a long time to accomplish is because they want people to pay for a longer period of time...



Thanks captain obvious.


Since the shootings here in Colorado, I can't look at the .gif the same way. It's sad;
 Bismarck.Hsieh
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By Bismarck.Hsieh 2012-08-01 00:26:10
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btw, this fish is a *** to fish up. Other fish bite on the bait.
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By Awax 2012-08-04 04:31:02
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I'm 1/14 on Shaper's Shawl, this thing is amazing...
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By Avitori 2012-08-04 04:38:26
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Awax said: »
I'm 1/14 on Shaper's Shawl, this thing is amazing...

and ... why is that? For the ones who don't have one I bet they are curious if it's worth their time or not.
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By Awax 2012-08-04 04:48:19
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I went about 23 straight synth and every single one was a .1 or .2 from 34-37 bc
 Odin.Eikechi
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By Odin.Eikechi 2012-08-04 04:50:34
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Awax said: »
I went about 23 straight synth and every single one was a .1 or .2 from 34-37 bc


seriously dude? lol
 Asura.Slugman
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By Asura.Slugman 2012-08-04 06:08:13
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Bismarck.Hsieh said: »
btw, this fish is a *** to fish up. Other fish bite on the bait.
No, they dont. only items and jellyfish (items) which dont take your bait. monsters bite though, and you just have to deal with that.

People are loving the mantles, not loving the drops so much. personally if i didnt fish i would be scooping these up at the 300k they are going for on asura
 Bismarck.Hsieh
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By Bismarck.Hsieh 2012-08-04 08:24:31
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I'm getting 1/9 bites from the Matsya. Rest are all monster bites.
 Bismarck.Altar
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By Bismarck.Altar 2012-08-04 09:37:06
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Asura.Slugman said: »
Bismarck.Hsieh said: »
btw, this fish is a *** to fish up. Other fish bite on the bait.
No, they dont. jellyfish (items) which dont take your bait.

Um. Try again.
Both Jellyfish and Monsters will take your bait.
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By Aikawa 2012-08-04 10:21:09
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Awax said: »
I went about 23 straight synth and every single one was a .1 or .2 from 34-37 bc
report again after 50, pre-50 Skill gains aren't an issue...
 Ragnarok.Ganukay
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By Ragnarok.Ganukay 2012-08-04 10:54:36
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Aikawa said: »
report again after 50, pre-50 Skill gains aren't an issue...
someone posted this on BG: link

Small sample size obviously so it's hard to say, but it looks like it could be worth it if you're trying to 110 an expensive craft like smithing.
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