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[Dev] New Magic Icons Follow-up
Bahamut.Mizuharu
Server: Bahamut
Game: FFXI
Posts: 1988
By Bahamut.Mizuharu 2012-11-29 12:02:26
11-29-2012 04:06 AM | Slycer | BG Translator |  |
| | Regarding the New Icons
Hello. Sorry it's been a while!
The progress around introducing the new UI to the test server has been slower than expected, so until the time that we are planning to use the new icons, in the next version update we will be adding the ability to toggle between the old and new icons from the configuration menu.
As soon as we are aware of any progress on the new UI, we will inform you immediately, so please be patient.
Translated by: Slycer | |
Since when was Circus Peanut a monster in XI? What has been going on since I left?!
Server: Odin
Game: FFXI
Posts: 1360
By Odin.Creaucent 2012-11-29 12:05:17
Slycer is from BG and has been translating the jp dev posts he uses his name and pic instead of the devs.
Leviathan.Kincard
Server: Leviathan
Game: FFXI
Posts: 1442
By Leviathan.Kincard 2012-11-29 12:12:53
Good to know the toggle is coming. I appreciate the effort they put into trying to make the new icons pretty and all, but they just overdid it way too much, and I get a headache trying to figure out some of those icons. It's like a kid that decides to decorate his book report in tons of lamination and glitter.
By Jassik 2012-11-29 13:03:06
Valefor.Prothescar said: »they need to add a way for us to see buffs/debuffs that are up on the mob :|
This so much... Or at least change filters so you can see additional effects without seeing damage taken and see if debuffs land/wear without damage dealt. Its probably the most taxing part of any support job.
Server: Asura
Game: FFXI
Posts: 373
By Asura.Aikchan 2012-11-29 13:05:20
Valefor.Prothescar said: »they need to add a way for us to see buffs/debuffs that are up on the mob :|
This so much... Or at least change filters so you can see additional effects without seeing damage taken and see if debuffs land/wear without damage dealt. Its probably the most taxing part of any support job.
Or make libra "useful"...
By Jassik 2012-11-29 13:06:44
Valefor.Prothescar said: »they need to add a way for us to see buffs/debuffs that are up on the mob :|
This so much... Or at least change filters so you can see additional effects without seeing damage taken and see if debuffs land/wear without damage dealt. Its probably the most taxing part of any support job.
Or make libra "useful"...
Didn't the embrava Nerf show that scholar is already too useful?
Leviathan.Draylo
Server: Leviathan
Game: FFXI
By Leviathan.Draylo 2012-11-29 13:18:24
Did they ever finish the windower version of icons? I never looked to see and I'm using SE's atm.
VIP
Server: Siren
Game: FFXI
Posts: 14552
By Siren.Kalilla 2012-11-29 14:30:30
11-29-2012 02:26 PM | Camate | Community Rep |  |
| | Hello!
Sorry to keep everyone waiting. Implementation of the new UI onto the Test Server is progressing slower than planned. While it will be a bit longer before you can use the new icons in conjunction with the system we are planning, in the upcoming version update we will be implementing a feature that will allow you to toggle between the new icons and old icons in the config.
Once there are more developments with the new UI we will be sure to pass along the information. | |
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Fenrir.Slycer
Server: Fenrir
Game: FFXI
Posts: 37
By Fenrir.Slycer 2012-11-29 15:10:45
Since when was Circus Peanut a monster in XI? What has been going on since I left?!
rofl
Bahamut.Mizuharu
Server: Bahamut
Game: FFXI
Posts: 1988
By Bahamut.Mizuharu 2012-11-29 16:06:45
lol I missed that it was a player and not a dev rep D:
Fenrir.Slycer
Server: Fenrir
Game: FFXI
Posts: 37
By Fenrir.Slycer 2012-11-29 23:07:47
Yeah, me XD... I do need to change that circus peanut icon though, I don't even remember why I used that in the first place.
Sylph.Kawar
Server: Sylph
Game: FFXI
Posts: 1774
By Sylph.Kawar 2012-11-29 23:14:00
What icons are the rest i can only tell the song icon and the ones they gave us mp and hp.Can anyone tell me all the other ones.
Ragnarok.Taereon
Server: Ragnarok
Game: FFXI
Posts: 213
By Ragnarok.Taereon 2012-11-29 23:34:41
They are in order from when the jobs were introduced...
Valefor.Darvis
Server: Valefor
Game: FFXI
Posts: 30
By Valefor.Darvis 2012-11-30 00:24:50
It doesn't get said nearly enough, but thank you again to Slycer for translating these terrible newsbites.
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04-05-2012 03:56 AM | Hiromichi Tanaka | Dev Team |  |
| | For the new UI that is currently in development for the Windows version, we will be enhancing the resolution and revamping icons for enhancements, abilities, magic, and other items. These new icons require resident memory, so unfortunately due to their being a lack of this for the PS2/360 we will not be able to implement the same icons for these versions of the game; however, we are planning to switch out the enhancement icons to be the same as the Windows version.
Below is an example of Regen and Refresh:

And here are the two-hour abilities for each job:
Can you tell which is which? These designs are still under-development.
We will be changing the graphics for other spells and abilities as much as we can. One of the objectives for this is to display the icons in the macro palette to make them clickable, as was requested in the past.
Also, in regards to the PC requirements to be able to easily play the updated Windows version, we expect it to be a bit higher than the requirements from ten years ago. However, I believe that recent PCs are at more than suitable level.
Once all the details are finalized I will let you know. | |
07-26-2012 04:31 PM | Okipuit | Community Rep |  |
| | Greetings,
Thank you for your feedback on the new magic icons. We have noted your concerns and we are looking into ways to make it easier to distinguish specific spells. Once we have determined the direction we would like to take, we'll be sure to provide you with an update.
In the mean time, we are more than glad to receive more feedback. | |
08-03-2012 12:59 PM | Okipuit | Community Rep |  |
| | Good morning!
We have been receiving a ton of feedback on the new icons and we will be taking them into consideration moving forward as we make our UI revamps. Speaking of which, we will be continuing to add new elements such as clickable portions of the new UI, addressing the status icons, and other things, so we will we will definitely be looking into how each of them look. With that said, we imagine that addressing all of these things will take quite a bit of time.
We understand that it might be somewhat strange to only change the icons on the list first and originally it was preferred to change everything at once; however, since the amount of things to do for the new UI revamp is extremely lengthy, we will be adding and addressing portions in phases.
Look forward to all the awesome UI revamps that are coming, as we feel you will really enjoy them. We can’t wait to hear your feedback.  | |
11-29-2012 04:06 AM | Slycer | BG Translator |  |
| | Regarding the New Icons
Hello. Sorry it's been a while!
The progress around introducing the new UI to the test server has been slower than expected, so until the time that we are planning to use the new icons, in the next version update we will be adding the ability to toggle between the old and new icons from the configuration menu.
As soon as we are aware of any progress on the new UI, we will inform you immediately, so please be patient.
Translated by: Slycer | |
11-29-2012 02:26 PM | Camate | Community Rep |  |
| | Hello!
Sorry to keep everyone waiting. Implementation of the new UI onto the Test Server is progressing slower than planned. While it will be a bit longer before you can use the new icons in conjunction with the system we are planning, in the upcoming version update we will be implementing a feature that will allow you to toggle between the new icons and old icons in the config.
Once there are more developments with the new UI we will be sure to pass along the information. | |
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