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Game Escape "Seekers of Adoulin" Interview
By Artemicion 2012-07-25 14:48:44
Ragnarok.Kongming said: »You know what I remember about TAU? I remember doing countless Einherjar, Nyzul, Salvage and Assaults, and shouting day and night pray people sell me their shiny stones for a weapon that was and is entirely worthless.
I can even remember the one guy who traded me 759 alexandrites as if it was Ordinary.
I don't remember your *** boat ride. I'm sorry if I've disappointed you.
I apologize that your memories lie within superficial means.
Pandemonium.Tatsuki
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By Pandemonium.Tatsuki 2012-07-25 14:49:53
Valefor.Prothescar said: »No one's yet to give a viable reason as to why they can't make it a series of options similar to the ToAU quest, where I can do the quest and take a ride and you can go trade money to someone and get a teleport. First of I don't think it's just trade money to someone to teleport they did say there were pre-req. And secondly I'm guessing resources? ToAU did come out after XI's prime and it's a bit too naive, even in my standards, to expect the same number hands on this expansion as was ToAU. Good reason or not is up to our judgement.
I think we are giving two extreme example to prove our points, but perhaps there's somewhere in the middle that SE have gotten. That might be why tele is the 'main' way to get there, but not the only. That or just poor translation XD
By Solrain 2012-07-25 14:51:15
Simply put: Teleporting is not conducive to the the elements of discovery, adventure, or anticipation. All three of which are heavily emphasized on for a new expansion, let alone one that introduces a whole new land mass we have yet to see.
Exactly. This is going to be the first expansion in over five years and really the first expansion since CoP to add a ton of all new areas. Also, quite possibly the last one we'll ever see.
I want to squeeze everything I can out of it.
Ragnarok.Kongming
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By Ragnarok.Kongming 2012-07-25 14:51:34
Ragnarok.Kongming said: »You know what I remember about TAU? I remember doing countless Einherjar, Nyzul, Salvage and Assaults, and shouting day and night pray people sell me their shiny stones for a weapon that was and is entirely worthless.
I can even remember the one guy who traded me 759 alexandrites as if it was Ordinary.
I don't remember your *** boat ride. I'm sorry if I've disappointed you.
I apologize that your memories lie within superficial means. I apologize that you fail to realize the full scope of what is superficial.
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By Valefor.Prothescar 2012-07-25 14:52:05
Pandemonium.Tatsuki said: »Valefor.Prothescar said: »No one's yet to give a viable reason as to why they can't make it a series of options similar to the ToAU quest, where I can do the quest and take a ride and you can go trade money to someone and get a teleport. First of I don't think it's just trade money to someone to teleport they did say there were pre-req. And secondly I'm guessing resources? ToAU did come out after XI's prime and it's a bit too naive, even in my standards, to expect the same number hands on this expansion as was ToAU. Good reason or not is up to our judgement.
I think we are giving two extreme example to prove our points, but perhaps there's somewhere in the middle that SE have gotten. That might be why tele is the 'main' way to get there, but not the only. That or just poor translation XD
I'm trying to figure out why making a boat ride is such a massive drain on resources compared to creating an entire new continent and several new game/battle systems to go with it.
Ragnarok.Kongming said: »Ragnarok.Kongming said: »You know what I remember about TAU? I remember doing countless Einherjar, Nyzul, Salvage and Assaults, and shouting day and night pray people sell me their shiny stones for a weapon that was and is entirely worthless.
I can even remember the one guy who traded me 759 alexandrites as if it was Ordinary.
I don't remember your *** boat ride. I'm sorry if I've disappointed you.
I apologize that your memories lie within superficial means. I apologize that you fail to realize the full scope of what is superficial.
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By Drjones 2012-07-25 14:52:27
Presentation is important.
Fading to black after forking over some gil is not good presentation.
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By Leviathan.Quetzacoatl 2012-07-25 14:53:00
Simply put: Teleporting is not conducive to the the elements of discovery, adventure, or anticipation. All three of which are heavily emphasized on for a new expansion, let alone one that introduces a whole new land mass we have yet to see. Well you know what? The way I see it, I'm trying to roll with it the best I can instead of keeping myself conservative to something formulaic, because as we all know, SE has never failed to give us great first impressions of each expansion regardless of transport to another area.
If SE does make the teleports nice and pretty, I'll be sitting here having the last laugh like many others. If not, well, I tried. I'm not going to complain, but rather, I'll just be running around appreciating the atmosphere of Adoulin while you guys keep bickering about boats. So right now I'll just be waiting to see what's in store instead of continuing this argument.
F@#% your conforming your opinions on us "naysayers."
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By Valefor.Prothescar 2012-07-25 14:54:49
Leviathan.Quetzacoatl said: »Simply put: Teleporting is not conducive to the the elements of discovery, adventure, or anticipation. All three of which are heavily emphasized on for a new expansion, let alone one that introduces a whole new land mass we have yet to see. Well you know what? The way I see it, I'm trying to roll with it the best I can instead of keeping myself conservative to something formulaic, because as we all know, SE has never failed to give us great first impressions of each expansion regardless of transport to another area.
If SE does make the teleports nice and pretty, I'll be sitting here having the last laugh like many others. If not, well, I tried. I'm not going to complain, but rather, I'll just be running around appreciating the atmosphere of Adoulin while you guys keep bickering about boats. So right now I'll just be waiting to see what's in store instead of continuing this argument.
F@#% your conforming your opinions on us naysayers.
Who the *** is conforming their opinions on you? What part of "there should be the option" is saying "NO TELEPORTS EVER THEY MUST DO AWAY WITH THEM COMPLETELY 100%"?
ToAU had both *** options, why can't this?
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By Artemicion 2012-07-25 14:54:54
Ragnarok.Kongming said: »Ragnarok.Kongming said: »You know what I remember about TAU? I remember doing countless Einherjar, Nyzul, Salvage and Assaults, and shouting day and night pray people sell me their shiny stones for a weapon that was and is entirely worthless.
I can even remember the one guy who traded me 759 alexandrites as if it was Ordinary.
I don't remember your *** boat ride. I'm sorry if I've disappointed you.
I apologize that your memories lie within superficial means. I apologize that you fail to realize the full scope of what is superficial.
Hey, if getting a mythic is what you consider to be deep, meaningful, in-game substance, then more power to you. I for one find it within a compelling story, attention to atmospheric detail, and a score that epitomizes a situation or environment well, and enjoying everything therein with others.
Really, we're arguing over semantics here. What appeals to us, may not appeal to you. That's fair, but the joint of argument here is having the option to go either way; and it would appear we do not have that option at all.
Carbuncle.Shokox
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By Carbuncle.Shokox 2012-07-25 14:55:45
Valefor.Prothescar said: »Valefor.Prothescar said: »Valefor.Prothescar said: »Leviathan.Quetzacoatl said: »Something tells me they want to do something new to keep the experience from stagnating.
There's absolutely nothing new about teleports
There's also nothing new about boat rides or airship rides. However, the rest of the expansion is new.
Take a boat ride from Selbina to Mhaura, then take one from Mhaura to Whitegate. Tell me they don't feel different.
In that case, they were different. Sea Horror and pirates made Selbina <-> Mhaura awesome. Mhaura -> Whitegate was lackadaisical. I'm not even sure why they didn't add a high level mob to that zone to at least make it slightly more exciting.
If you ignore and don't care about the environmental aspects, sure. That's where our opinions drastically differ.
Ironically, I also love environmental aspects. I love the little things too. However, I simply see the negative downside to not having an initial boatride to a new region. The only people that are hit by the change are fishermen. The rest won't even care as they will be flooded with new things to do.
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By Leviathan.Quetzacoatl 2012-07-25 14:55:59
Valefor.Prothescar said: »Leviathan.Quetzacoatl said: »Simply put: Teleporting is not conducive to the the elements of discovery, adventure, or anticipation. All three of which are heavily emphasized on for a new expansion, let alone one that introduces a whole new land mass we have yet to see. Well you know what? The way I see it, I'm trying to roll with it the best I can instead of keeping myself conservative to something formulaic, because as we all know, SE has never failed to give us great first impressions of each expansion regardless of transport to another area.
If SE does make the teleports nice and pretty, I'll be sitting here having the last laugh like many others. If not, well, I tried. I'm not going to complain, but rather, I'll just be running around appreciating the atmosphere of Adoulin while you guys keep bickering about boats. So right now I'll just be waiting to see what's in store instead of continuing this argument.
F@#% your conforming your opinions on us naysayers.
Who the *** is conforming their opinions on you? What part of "there should be the option" is saying "NO TELEPORTS EVER THEY MUST DO AWAY WITH THEM COMPLETELY 100%"?
ToAU had both *** options, why can't this?Well, it was my impression (hah) that this wasn't an option. I'll admit I skimmed through the threads here and there, but I pretty much caught the tone.
Pandemonium.Tatsuki
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By Pandemonium.Tatsuki 2012-07-25 14:56:20
If SE give me a good 5min cs of traveling to the new place w/ things that's only doable in cs, even if I don't get to move my character, I would personally be happy camper :)
Bahamut.Bojack
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By Bahamut.Bojack 2012-07-25 14:57:39
Boat rides just give me a reason to go afk for 15 minutes. I don't disagree with the adventure part of the whole thing. They should just make a boat ride and put the Teleport NPC next to the NPC that you buy the ticket for the boat and people will have the option to skip the boat ride or not.
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By Leviathan.Quetzacoatl 2012-07-25 14:59:06
Boat rides just give me a reason to go afk for 15 minutes. I don't disagree with the adventure part of the whole thing. They should just make a boat ride and put the Teleport NPC next to the NPC that you buy the ticket for the boat and people will have the option to skip the boat ride or not. That I wouldn't mind. as long as I don't have to hear any complaining.
At best this whole argument is frivolous, as if it's actually getting people to not buy the expansion at all. Forgive me if that sounds like an extreme, but come on, we can't let something like this get us down.
Ragnarok.Kongming
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By Ragnarok.Kongming 2012-07-25 15:03:23
Ragnarok.Kongming said: »Ragnarok.Kongming said: »You know what I remember about TAU? I remember doing countless Einherjar, Nyzul, Salvage and Assaults, and shouting day and night pray people sell me their shiny stones for a weapon that was and is entirely worthless.
I can even remember the one guy who traded me 759 alexandrites as if it was Ordinary.
I don't remember your *** boat ride. I'm sorry if I've disappointed you.
I apologize that your memories lie within superficial means. I apologize that you fail to realize the full scope of what is superficial.
Hey, if getting a mythic is what you consider to be deep, meaningful, in-game substance, then more power to you. I for one find it within a compelling story, attention to atmospheric detail, and a score that epitomizes a situation or environment well, and enjoying everything therein with others.
Really, we're arguing over semantics here. What appeals to us, may not appeal to you. That's fair, but the joint of argument here is having the option to go either way; and it would appear we do not have that option at all. I forgot ZNMs. 1/21 on Sarameya. So many pictures...
No, I tried to make it explicitly clear that getting a mythic was not the end result of my experience. It was the journey. It was that I abused the *** out of all possible TAU content, and all the people I met and had various situations with. That's what I remember. I'd gladly toss my weapon (I technically have) because I don't care enough about it.
But that's what I remember. I remember TAU content. And I'm interested in Adoulin content. I'll agree to disagree, but I still think this entire argument is absurd. If a boat ride is truly meaningful I really hope they add it. I just wouldn't personally note it in my FFXI memoirs.
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By Valefor.Prothescar 2012-07-25 15:04:21
"I didnt care about and dont remember the boat ride, so that means everyone else feels the same way!"
It isn't absurd to everyone.
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By Odin.Eikechi 2012-07-25 15:05:12
Mythics for the 2 new jobs sounds stupid as hell :(. The lore of they mythics was all about Balrahn and the treasures he collected over the years. AU and Adoulin are sooooo far apart. Like literally the other side of the globe. There was no mention of Balrahn ever going out that far (especially when beastmen riddled the entire AU continent). That sounds really stupid to me. /shrug
By Artemicion 2012-07-25 15:05:22
For the most part I can tolerate a boring method of transport. What I will not forgive however, is an uninspired, boring, short, or simple flag quest for Geomancer and Rune Fencer. If it's anything like the BST flag quest where you fetch something at a specific time, while the cutscenes held little to no relevance to the class itself, then I will be... not very happy.
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By Valefor.Prothescar 2012-07-25 15:06:05
Mythics for the 2 new jobs sounds stupid as hell :(. The lore of they mythics was all about Balrahn and the treasures he collected over the years. AU and Adoulin are sooooo far apart. Like literally the other side of the globe. There was no mention of Balrahn ever going out that far (especially when beastmen riddled the entire AU continent). That sounds really stupid to me. /shrug
That and I'm pretty sure I've never seen a Geomancer or Rune Knight anywhere in Aht Urghan... or anywhere else for that matter. Really interested to see how they write themselves out of this.
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Fenrir.Sylow
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By Fenrir.Sylow 2012-07-25 15:06:16
Who cares how we get there? It's an entirely new city in which to AFK.
Pandemonium.Tatsuki
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By Pandemonium.Tatsuki 2012-07-25 15:07:24
I half expect to bst to auto lvl every time I guide a lost chocobo home from the stables after doing that quest.
Fenrir.Elliott
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By Fenrir.Elliott 2012-07-25 15:08:03
If anything it should be a ride on an airship. FFXI is due for a new airship route.
Fenrir.Sylow
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By Fenrir.Sylow 2012-07-25 15:08:24
Valefor.Prothescar said: »Mythics for the 2 new jobs sounds stupid as hell :(. The lore of they mythics was all about Balrahn and the treasures he collected over the years. AU and Adoulin are sooooo far apart. Like literally the other side of the globe. There was no mention of Balrahn ever going out that far (especially when beastmen riddled the entire AU continent). That sounds really stupid to me. /shrug
That and I'm pretty sure I've never seen a Geomancer or Rune Knight anywhere in Aht Urghan... or anywhere else for that matter. Really interested to see how they write themselves out of this.
http://wiki.ffxiclopedia.org/wiki/The_Myriad_Arms_of_Balrahn
Nothing in there really precludes it.
Phoenix.Sehachan
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By Phoenix.Sehachan 2012-07-25 15:08:41
Mythics for the 2 new jobs sounds stupid as hell :(. The lore of they mythics was all about Balrahn and the treasures he collected over the years. AU and Adoulin are sooooo far apart. Like literally the other side of the globe. There was no mention of Balrahn ever going out that far (especially when beastmen riddled the entire AU continent). That sounds really stupid to me. /shrug Assuming a rnf or geo may have never traveled to AU instead. Just like scholars and dancers did.
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By Leviathan.Jackieolivas 2012-07-25 15:08:59
To all the folks that were arguing over the mode of travel (I got sick of wading through them midway through page 2), I ask you this.
For any of you that have been around since Day 1 (NA Day 1 anyway) or at least a really long time, do you remember the days of getting around everyone by chocobo or the airships? No fancy insta-warps to get around, alot of leg work, and alot of time wasted on boats and airships.
I commend Square for taking this step. I personally HATED the days when we had to get around everywhere those ways. I understand other's want for that experience, but to me, personally, I care less about that one small aspect. Also, I really don't understand how them making that decision affects people's initial notion of the expansion when so little other info about the zones, quests, missions, etc has been released.
And also, for them to make the new jobs have Mythic weapons only is a straight up slap to the face. Only having one option for a BAMF weapon to build is bad enough, but having it be the longest one to make is just wrong. Unless they plan on changing it so Mythics are faster to get ahold of, like making Cat's Eye an item you can actually find or drastically cutting then Alexandrite requirement.
And to be fair to those that built a Mythic prior to that particular change, they could have the mog union D-Box those players a coupon for the difference in Alex cut to be returned to them. Example: Cut the Alex requirement to 10k, they get a coupon for 2 10k Alex Cat's Eye type items and they can build two more Mythic right off the top.
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By Leviathan.Quetzacoatl 2012-07-25 15:11:52
Mythics for the 2 new jobs sounds stupid as hell :(. The lore of they mythics was all about Balrahn and the treasures he collected over the years. AU and Adoulin are sooooo far apart. Like literally the other side of the globe. There was no mention of Balrahn ever going out that far (especially when beastmen riddled the entire AU continent). That sounds really stupid to me. /shrug DNC and SCH getting their mythics was simply from Balrahn acquiring them from a period of time. Perhaps a little twist in the lore about Balrahn having previously found GEO and RNF mythics, but then the records of those weapons were lost somehow...it's a thought!
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By Fenrir.Leoheart 2012-07-25 15:12:24
Valefor.Prothescar said: »Mythics for the 2 new jobs sounds stupid as hell :(. The lore of they mythics was all about Balrahn and the treasures he collected over the years. AU and Adoulin are sooooo far apart. Like literally the other side of the globe. There was no mention of Balrahn ever going out that far (especially when beastmen riddled the entire AU continent). That sounds really stupid to me. /shrug
That and I'm pretty sure I've never seen a Geomancer or Rune Knight anywhere in Aht Urghan... or anywhere else for that matter. Really interested to see how they write themselves out of this.
This might be misinterpreted as they'll be added to existing weapons maybe?
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By Valefor.Prothescar 2012-07-25 15:14:02
Valefor.Prothescar said: »Mythics for the 2 new jobs sounds stupid as hell :(. The lore of they mythics was all about Balrahn and the treasures he collected over the years. AU and Adoulin are sooooo far apart. Like literally the other side of the globe. There was no mention of Balrahn ever going out that far (especially when beastmen riddled the entire AU continent). That sounds really stupid to me. /shrug
That and I'm pretty sure I've never seen a Geomancer or Rune Knight anywhere in Aht Urghan... or anywhere else for that matter. Really interested to see how they write themselves out of this.
This might be misinterpreted as they'll be added to existing weapons maybe?
Extremely doubtful. I see Mythics as being entirely job specific. Given how diverse Balhran's weapon collection probably is though, the explanation a couple posts up seems likely.
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By Fenrir.Leoheart 2012-07-25 15:15:55
Valefor.Prothescar said: »Valefor.Prothescar said: »Mythics for the 2 new jobs sounds stupid as hell :(. The lore of they mythics was all about Balrahn and the treasures he collected over the years. AU and Adoulin are sooooo far apart. Like literally the other side of the globe. There was no mention of Balrahn ever going out that far (especially when beastmen riddled the entire AU continent). That sounds really stupid to me. /shrug
That and I'm pretty sure I've never seen a Geomancer or Rune Knight anywhere in Aht Urghan... or anywhere else for that matter. Really interested to see how they write themselves out of this.
This might be misinterpreted as they'll be added to existing weapons maybe?
Extremely doubtful. I see Mythics as being entirely job specific. Given how diverse Balhran's weapon collection probably is though, the explanation a couple posts up seems likely.
Time to buy Alex for the mythic GS then >:D
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By Valefor.Prothescar 2012-07-25 15:16:24
I'd be very tempted
Quote: A month ago, Square Enix rocked the Gigas Socks off players during VanaFest 2012 by introducing “Seekers of Adoulin” the fifth expansion for Final Fantasy XI which is celebrating ten years of service. New jobs, new continent, new UI… even with all the information released at the event, people still wanted to know more! We had a chance to get some of our questions answered straight from the source.
Read on for our interview!
GE- It’s great to see that a new expansion is on the way! It’s been quite awhile since Wings of the Goddess came out. Why was there such a long period of time between expansions? When did development begin on Seekers of Adoulin?
SE- While we were planning the release of Wings of the Goddess, we realized that there wouldn’t be enough room in the future to create the amount of additional maps needed for a full disc expansion. With that in mind, we decided to do what we could by using existing areas for add-on scenarios and the addition of a few areas for the Abyssea battle area add-ons. During that time, we continued researching and revamping the system to allow us to increase the number of maps that we could implement, something that was previously impossible. With the revamp completed it became possible for us to increase the map capacity around the middle of 2011 and then we started planning for Seekers of Adoulin.
GE- In North America Seekers of Adoulin will not be available for the PlayStation 2. Can you tell us what lead to this decision? It seems a bit odd to increase HDD capacity for the game on the console then only release the expansion in one territory. Why not release the expansion digitally?
SE (Answered by Square Enix, Inc.)- In evaluating the North American release of the expansion across all platforms, we needed to consider multiple factors, including the number of players exclusively on the system, and the costs associated with publishing or developing a stand-alone download. Regrettably, these two factors greatly determined our final decision to support the PC and Xbox platforms exclusively. However, we remain committed to supporting FINAL FANTASY XI on the PlayStation 2 platform for the foreseeable future.
GE-How will players first arrive in Adoulin? Where will they depart from and what kind of prerequisite will need to be met before travel to Ulbuka is possible?
SE- For Seekers of Adoulin, we didn’t create a map for an ocean route, so we’re planning to make the main mode of transportation a teleport-like warp. We are planning to make this extremely convenient, and as players progress further with pioneering, the number of areas that they’ll be able to warp to will increase. We can’t say too much, but yes, there will be a quest requirement similar to the one to use the boat to travel to Aht Urhgan.
GE- How many types of Runes and Luopons will there be? Will they be a consumable item that players will have to carry around with them? Or will they be a spell or ability?
SE- Runes will be activated through the use of abilities. As mentioned at VanaFest, there are both offensive and defensive types of runes. Offensive runes will mainly be used against enemies dealing elemental damage and such, while defensive runes will mainly be used on yourself and party members to reduce elemental damage.
Rune fencers will also be able to utilize enhancing magic, so like paladins they will also utilize and consume MP.
GE- How will the new jobs play into current relic, mythic and empyrean weapons? Is it safe to assume that they’ll have relic and empyrean armor as well?
SE- Rune fencers and geomancers will have Artifact equipment, Artifact weapons, Relic Equipment, Empyrean equipment, and Mythic weapons.
GE- With Seekers of Adoulin, players will receive private islands that they can use like a farm. How similar will these be to the Mog House? Can other players visit your island? Will you be able to furnish any parts of the island?
SE- As there will be rental houses for players within the town of Adoulin, the islands will not be too similar to Mog Houses. Imagine the island as a specialized area for procuring materials. From a system perspective it is difficult to invite other players to your island, but that’s not to say that we have completely given up on it. Since you won’t be able to alter the layout of this area like you can inside of a Mog House, it won’t really be possible to decorate it. However, there will be visual variations that can be made, such as farmland expansions, in order to increase the amount of materials that you can procure.
GE- At VanaFest you said that you’re looking into changing some of the core coding for the game to deal with issues such as the limit on recast timers. Are there any other things that the coding will make possible that you can tell us about?
SE- We’re not actually changing the code itself but expanding on the character-related data. This update will enable the addition of new jobs, as well as the expansion of various other facets of the game, but we have not yet fully planned out exactly what we will be doing with this. To start out we will first be expanding job-related aspects, such as new jobs and recast timers.
GE- It’s been mentioned that plug-ins might be supported with the new PC user interface. Can you tell us more about what tools will be made available to the community, what type of plug-ins will be allowed or forbidden, and if there will be some type of approval process?
Using a tool we’re internally calling “Schemer,” we will be making it possible to freely customize and arrange existing functions with the graphics of your liking. We are currently looking into the overall approval process.
GE- Final Fantasy XIV has been picking up some steam lately while heading towards the launch of 2.0. Now, Final Fantasy XI has a new expansion pack coming out next year. Have you thought about a permanent discount or a bundled subscription to both games so that players don’t have to pick one over the other?
SE- This is currently undecided.
GE- This year marks the 10th anniversary of Final Fantasy XI. What are some of your favorite memories since the project began? Is there anything you would have done differently?
Mizuki Ito- Well, one of the most memorable things for me recently is the announcement of Hiromichi Tanaka’s retirement. While I was saddened by that fact that he is retiring, I feel very proud and fortunate to be a developer at the same company with a person who retired while being loved by many of the fans.
Yoji Fujito- When I think about memorable things in the history of the game, I would have to say the earthquake on March 11, 2011 and how its influence reached FFXI had a major impact on me. There hasn’t been an example in the past where service had to be halted for a long time and when I think about the fact that there were players who were affected by the disaster, I feel that this was a major event for both us and players alike.
Link
Thoughts:
-Took SE tons of research to complete seconds of work
-lolPS2
-What the fuck SE, teleport? Really? Not a boat? Not an airship? A fucking teleport?
-Runes being stratagem-like seems likely. Also giving Rune Knight access to Enhancing Magic could be interesting.
-Mythic Weapons... a mythic greatsword could be quite potent. Wondering if relic and empyrean equipment entails weapons too, very doubtful.
-lol approval process
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