Game Escape "Seekers Of Adoulin" Interview

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Game Escape "Seekers of Adoulin" Interview
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By Artemicion 2012-07-25 14:48:44
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Ragnarok.Kongming said: »
You know what I remember about TAU? I remember doing countless Einherjar, Nyzul, Salvage and Assaults, and shouting day and night pray people sell me their shiny stones for a weapon that was and is entirely worthless.

I can even remember the one guy who traded me 759 alexandrites as if it was Ordinary.

I don't remember your *** boat ride. I'm sorry if I've disappointed you.

I apologize that your memories lie within superficial means.
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By Pandemonium.Tatsuki 2012-07-25 14:49:53
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Valefor.Prothescar said: »
No one's yet to give a viable reason as to why they can't make it a series of options similar to the ToAU quest, where I can do the quest and take a ride and you can go trade money to someone and get a teleport.
First of I don't think it's just trade money to someone to teleport they did say there were pre-req. And secondly I'm guessing resources? ToAU did come out after XI's prime and it's a bit too naive, even in my standards, to expect the same number hands on this expansion as was ToAU. Good reason or not is up to our judgement.

I think we are giving two extreme example to prove our points, but perhaps there's somewhere in the middle that SE have gotten. That might be why tele is the 'main' way to get there, but not the only. That or just poor translation XD
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By Solrain 2012-07-25 14:51:15
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Artemicion said: »
Simply put: Teleporting is not conducive to the the elements of discovery, adventure, or anticipation. All three of which are heavily emphasized on for a new expansion, let alone one that introduces a whole new land mass we have yet to see.

Exactly. This is going to be the first expansion in over five years and really the first expansion since CoP to add a ton of all new areas. Also, quite possibly the last one we'll ever see.

I want to squeeze everything I can out of it.
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By Ragnarok.Kongming 2012-07-25 14:51:34
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Artemicion said: »
Ragnarok.Kongming said: »
You know what I remember about TAU? I remember doing countless Einherjar, Nyzul, Salvage and Assaults, and shouting day and night pray people sell me their shiny stones for a weapon that was and is entirely worthless.

I can even remember the one guy who traded me 759 alexandrites as if it was Ordinary.

I don't remember your *** boat ride. I'm sorry if I've disappointed you.

I apologize that your memories lie within superficial means.
I apologize that you fail to realize the full scope of what is superficial.
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 Valefor.Prothescar
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By Valefor.Prothescar 2012-07-25 14:52:05
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Pandemonium.Tatsuki said: »
Valefor.Prothescar said: »
No one's yet to give a viable reason as to why they can't make it a series of options similar to the ToAU quest, where I can do the quest and take a ride and you can go trade money to someone and get a teleport.
First of I don't think it's just trade money to someone to teleport they did say there were pre-req. And secondly I'm guessing resources? ToAU did come out after XI's prime and it's a bit too naive, even in my standards, to expect the same number hands on this expansion as was ToAU. Good reason or not is up to our judgement.

I think we are giving two extreme example to prove our points, but perhaps there's somewhere in the middle that SE have gotten. That might be why tele is the 'main' way to get there, but not the only. That or just poor translation XD

I'm trying to figure out why making a boat ride is such a massive drain on resources compared to creating an entire new continent and several new game/battle systems to go with it.


Ragnarok.Kongming said: »
Artemicion said: »
Ragnarok.Kongming said: »
You know what I remember about TAU? I remember doing countless Einherjar, Nyzul, Salvage and Assaults, and shouting day and night pray people sell me their shiny stones for a weapon that was and is entirely worthless.

I can even remember the one guy who traded me 759 alexandrites as if it was Ordinary.

I don't remember your *** boat ride. I'm sorry if I've disappointed you.

I apologize that your memories lie within superficial means.
I apologize that you fail to realize the full scope of what is superficial.

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By Drjones 2012-07-25 14:52:27
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Presentation is important.

Fading to black after forking over some gil is not good presentation.
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By Leviathan.Quetzacoatl 2012-07-25 14:53:00
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Artemicion said: »
Simply put: Teleporting is not conducive to the the elements of discovery, adventure, or anticipation. All three of which are heavily emphasized on for a new expansion, let alone one that introduces a whole new land mass we have yet to see.
Well you know what? The way I see it, I'm trying to roll with it the best I can instead of keeping myself conservative to something formulaic, because as we all know, SE has never failed to give us great first impressions of each expansion regardless of transport to another area.

If SE does make the teleports nice and pretty, I'll be sitting here having the last laugh like many others. If not, well, I tried. I'm not going to complain, but rather, I'll just be running around appreciating the atmosphere of Adoulin while you guys keep bickering about boats. So right now I'll just be waiting to see what's in store instead of continuing this argument.

F@#% your conforming your opinions on us "naysayers."
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By Valefor.Prothescar 2012-07-25 14:54:49
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Leviathan.Quetzacoatl said: »
Artemicion said: »
Simply put: Teleporting is not conducive to the the elements of discovery, adventure, or anticipation. All three of which are heavily emphasized on for a new expansion, let alone one that introduces a whole new land mass we have yet to see.
Well you know what? The way I see it, I'm trying to roll with it the best I can instead of keeping myself conservative to something formulaic, because as we all know, SE has never failed to give us great first impressions of each expansion regardless of transport to another area.

If SE does make the teleports nice and pretty, I'll be sitting here having the last laugh like many others. If not, well, I tried. I'm not going to complain, but rather, I'll just be running around appreciating the atmosphere of Adoulin while you guys keep bickering about boats. So right now I'll just be waiting to see what's in store instead of continuing this argument.

F@#% your conforming your opinions on us naysayers.

Who the *** is conforming their opinions on you? What part of "there should be the option" is saying "NO TELEPORTS EVER THEY MUST DO AWAY WITH THEM COMPLETELY 100%"?

ToAU had both *** options, why can't this?
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By Artemicion 2012-07-25 14:54:54
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Ragnarok.Kongming said: »
Artemicion said: »
Ragnarok.Kongming said: »
You know what I remember about TAU? I remember doing countless Einherjar, Nyzul, Salvage and Assaults, and shouting day and night pray people sell me their shiny stones for a weapon that was and is entirely worthless.

I can even remember the one guy who traded me 759 alexandrites as if it was Ordinary.

I don't remember your *** boat ride. I'm sorry if I've disappointed you.

I apologize that your memories lie within superficial means.
I apologize that you fail to realize the full scope of what is superficial.

Hey, if getting a mythic is what you consider to be deep, meaningful, in-game substance, then more power to you. I for one find it within a compelling story, attention to atmospheric detail, and a score that epitomizes a situation or environment well, and enjoying everything therein with others.

Really, we're arguing over semantics here. What appeals to us, may not appeal to you. That's fair, but the joint of argument here is having the option to go either way; and it would appear we do not have that option at all.
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By Carbuncle.Shokox 2012-07-25 14:55:45
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Valefor.Prothescar said: »
Carbuncle.Shokox said: »
Valefor.Prothescar said: »
Carbuncle.Shokox said: »
Valefor.Prothescar said: »
Leviathan.Quetzacoatl said: »
Something tells me they want to do something new to keep the experience from stagnating.

There's absolutely nothing new about teleports

There's also nothing new about boat rides or airship rides. However, the rest of the expansion is new.

Take a boat ride from Selbina to Mhaura, then take one from Mhaura to Whitegate. Tell me they don't feel different.

In that case, they were different. Sea Horror and pirates made Selbina <-> Mhaura awesome. Mhaura -> Whitegate was lackadaisical. I'm not even sure why they didn't add a high level mob to that zone to at least make it slightly more exciting.

If you ignore and don't care about the environmental aspects, sure. That's where our opinions drastically differ.

Ironically, I also love environmental aspects. I love the little things too. However, I simply see the negative downside to not having an initial boatride to a new region. The only people that are hit by the change are fishermen. The rest won't even care as they will be flooded with new things to do.
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By Leviathan.Quetzacoatl 2012-07-25 14:55:59
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Valefor.Prothescar said: »
Leviathan.Quetzacoatl said: »
Artemicion said: »
Simply put: Teleporting is not conducive to the the elements of discovery, adventure, or anticipation. All three of which are heavily emphasized on for a new expansion, let alone one that introduces a whole new land mass we have yet to see.
Well you know what? The way I see it, I'm trying to roll with it the best I can instead of keeping myself conservative to something formulaic, because as we all know, SE has never failed to give us great first impressions of each expansion regardless of transport to another area.

If SE does make the teleports nice and pretty, I'll be sitting here having the last laugh like many others. If not, well, I tried. I'm not going to complain, but rather, I'll just be running around appreciating the atmosphere of Adoulin while you guys keep bickering about boats. So right now I'll just be waiting to see what's in store instead of continuing this argument.

F@#% your conforming your opinions on us naysayers.

Who the *** is conforming their opinions on you? What part of "there should be the option" is saying "NO TELEPORTS EVER THEY MUST DO AWAY WITH THEM COMPLETELY 100%"?

ToAU had both *** options, why can't this?
Well, it was my impression (hah) that this wasn't an option. I'll admit I skimmed through the threads here and there, but I pretty much caught the tone.
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By Pandemonium.Tatsuki 2012-07-25 14:56:20
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If SE give me a good 5min cs of traveling to the new place w/ things that's only doable in cs, even if I don't get to move my character, I would personally be happy camper :)
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By Bahamut.Bojack 2012-07-25 14:57:39
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Boat rides just give me a reason to go afk for 15 minutes. I don't disagree with the adventure part of the whole thing. They should just make a boat ride and put the Teleport NPC next to the NPC that you buy the ticket for the boat and people will have the option to skip the boat ride or not.
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By Leviathan.Quetzacoatl 2012-07-25 14:59:06
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Bahamut.Bojack said: »
Boat rides just give me a reason to go afk for 15 minutes. I don't disagree with the adventure part of the whole thing. They should just make a boat ride and put the Teleport NPC next to the NPC that you buy the ticket for the boat and people will have the option to skip the boat ride or not.
That I wouldn't mind. as long as I don't have to hear any complaining.

At best this whole argument is frivolous, as if it's actually getting people to not buy the expansion at all. Forgive me if that sounds like an extreme, but come on, we can't let something like this get us down.
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By Ragnarok.Kongming 2012-07-25 15:03:23
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Artemicion said: »
Ragnarok.Kongming said: »
Artemicion said: »
Ragnarok.Kongming said: »
You know what I remember about TAU? I remember doing countless Einherjar, Nyzul, Salvage and Assaults, and shouting day and night pray people sell me their shiny stones for a weapon that was and is entirely worthless.

I can even remember the one guy who traded me 759 alexandrites as if it was Ordinary.

I don't remember your *** boat ride. I'm sorry if I've disappointed you.

I apologize that your memories lie within superficial means.
I apologize that you fail to realize the full scope of what is superficial.

Hey, if getting a mythic is what you consider to be deep, meaningful, in-game substance, then more power to you. I for one find it within a compelling story, attention to atmospheric detail, and a score that epitomizes a situation or environment well, and enjoying everything therein with others.

Really, we're arguing over semantics here. What appeals to us, may not appeal to you. That's fair, but the joint of argument here is having the option to go either way; and it would appear we do not have that option at all.
I forgot ZNMs. 1/21 on Sarameya. So many pictures...

No, I tried to make it explicitly clear that getting a mythic was not the end result of my experience. It was the journey. It was that I abused the *** out of all possible TAU content, and all the people I met and had various situations with. That's what I remember. I'd gladly toss my weapon (I technically have) because I don't care enough about it.

But that's what I remember. I remember TAU content. And I'm interested in Adoulin content. I'll agree to disagree, but I still think this entire argument is absurd. If a boat ride is truly meaningful I really hope they add it. I just wouldn't personally note it in my FFXI memoirs.
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By Valefor.Prothescar 2012-07-25 15:04:21
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"I didnt care about and dont remember the boat ride, so that means everyone else feels the same way!"

It isn't absurd to everyone.
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By Odin.Eikechi 2012-07-25 15:05:12
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Mythics for the 2 new jobs sounds stupid as hell :(. The lore of they mythics was all about Balrahn and the treasures he collected over the years. AU and Adoulin are sooooo far apart. Like literally the other side of the globe. There was no mention of Balrahn ever going out that far (especially when beastmen riddled the entire AU continent). That sounds really stupid to me. /shrug
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By Artemicion 2012-07-25 15:05:22
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For the most part I can tolerate a boring method of transport. What I will not forgive however, is an uninspired, boring, short, or simple flag quest for Geomancer and Rune Fencer. If it's anything like the BST flag quest where you fetch something at a specific time, while the cutscenes held little to no relevance to the class itself, then I will be... not very happy.

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By Valefor.Prothescar 2012-07-25 15:06:05
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Odin.Eikechi said: »
Mythics for the 2 new jobs sounds stupid as hell :(. The lore of they mythics was all about Balrahn and the treasures he collected over the years. AU and Adoulin are sooooo far apart. Like literally the other side of the globe. There was no mention of Balrahn ever going out that far (especially when beastmen riddled the entire AU continent). That sounds really stupid to me. /shrug

That and I'm pretty sure I've never seen a Geomancer or Rune Knight anywhere in Aht Urghan... or anywhere else for that matter. Really interested to see how they write themselves out of this.
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By Fenrir.Sylow 2012-07-25 15:06:16
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Who cares how we get there? It's an entirely new city in which to AFK.
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By Pandemonium.Tatsuki 2012-07-25 15:07:24
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I half expect to bst to auto lvl every time I guide a lost chocobo home from the stables after doing that quest.
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By Fenrir.Elliott 2012-07-25 15:08:03
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If anything it should be a ride on an airship. FFXI is due for a new airship route.
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By Fenrir.Sylow 2012-07-25 15:08:24
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Valefor.Prothescar said: »
Odin.Eikechi said: »
Mythics for the 2 new jobs sounds stupid as hell :(. The lore of they mythics was all about Balrahn and the treasures he collected over the years. AU and Adoulin are sooooo far apart. Like literally the other side of the globe. There was no mention of Balrahn ever going out that far (especially when beastmen riddled the entire AU continent). That sounds really stupid to me. /shrug

That and I'm pretty sure I've never seen a Geomancer or Rune Knight anywhere in Aht Urghan... or anywhere else for that matter. Really interested to see how they write themselves out of this.

http://wiki.ffxiclopedia.org/wiki/The_Myriad_Arms_of_Balrahn


Nothing in there really precludes it.
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By Phoenix.Sehachan 2012-07-25 15:08:41
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Odin.Eikechi said: »
Mythics for the 2 new jobs sounds stupid as hell :(. The lore of they mythics was all about Balrahn and the treasures he collected over the years. AU and Adoulin are sooooo far apart. Like literally the other side of the globe. There was no mention of Balrahn ever going out that far (especially when beastmen riddled the entire AU continent). That sounds really stupid to me. /shrug
Assuming a rnf or geo may have never traveled to AU instead. Just like scholars and dancers did.
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By Leviathan.Jackieolivas 2012-07-25 15:08:59
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To all the folks that were arguing over the mode of travel (I got sick of wading through them midway through page 2), I ask you this.

For any of you that have been around since Day 1 (NA Day 1 anyway) or at least a really long time, do you remember the days of getting around everyone by chocobo or the airships? No fancy insta-warps to get around, alot of leg work, and alot of time wasted on boats and airships.

I commend Square for taking this step. I personally HATED the days when we had to get around everywhere those ways. I understand other's want for that experience, but to me, personally, I care less about that one small aspect. Also, I really don't understand how them making that decision affects people's initial notion of the expansion when so little other info about the zones, quests, missions, etc has been released.

And also, for them to make the new jobs have Mythic weapons only is a straight up slap to the face. Only having one option for a BAMF weapon to build is bad enough, but having it be the longest one to make is just wrong. Unless they plan on changing it so Mythics are faster to get ahold of, like making Cat's Eye an item you can actually find or drastically cutting then Alexandrite requirement.

And to be fair to those that built a Mythic prior to that particular change, they could have the mog union D-Box those players a coupon for the difference in Alex cut to be returned to them. Example: Cut the Alex requirement to 10k, they get a coupon for 2 10k Alex Cat's Eye type items and they can build two more Mythic right off the top.
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By Leviathan.Quetzacoatl 2012-07-25 15:11:52
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Odin.Eikechi said: »
Mythics for the 2 new jobs sounds stupid as hell :(. The lore of they mythics was all about Balrahn and the treasures he collected over the years. AU and Adoulin are sooooo far apart. Like literally the other side of the globe. There was no mention of Balrahn ever going out that far (especially when beastmen riddled the entire AU continent). That sounds really stupid to me. /shrug
DNC and SCH getting their mythics was simply from Balrahn acquiring them from a period of time. Perhaps a little twist in the lore about Balrahn having previously found GEO and RNF mythics, but then the records of those weapons were lost somehow...it's a thought!
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By Fenrir.Leoheart 2012-07-25 15:12:24
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Valefor.Prothescar said: »
Odin.Eikechi said: »
Mythics for the 2 new jobs sounds stupid as hell :(. The lore of they mythics was all about Balrahn and the treasures he collected over the years. AU and Adoulin are sooooo far apart. Like literally the other side of the globe. There was no mention of Balrahn ever going out that far (especially when beastmen riddled the entire AU continent). That sounds really stupid to me. /shrug

That and I'm pretty sure I've never seen a Geomancer or Rune Knight anywhere in Aht Urghan... or anywhere else for that matter. Really interested to see how they write themselves out of this.

This might be misinterpreted as they'll be added to existing weapons maybe?
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By Valefor.Prothescar 2012-07-25 15:14:02
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Fenrir.Leoheart said: »
Valefor.Prothescar said: »
Odin.Eikechi said: »
Mythics for the 2 new jobs sounds stupid as hell :(. The lore of they mythics was all about Balrahn and the treasures he collected over the years. AU and Adoulin are sooooo far apart. Like literally the other side of the globe. There was no mention of Balrahn ever going out that far (especially when beastmen riddled the entire AU continent). That sounds really stupid to me. /shrug

That and I'm pretty sure I've never seen a Geomancer or Rune Knight anywhere in Aht Urghan... or anywhere else for that matter. Really interested to see how they write themselves out of this.

This might be misinterpreted as they'll be added to existing weapons maybe?

Extremely doubtful. I see Mythics as being entirely job specific. Given how diverse Balhran's weapon collection probably is though, the explanation a couple posts up seems likely.
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By Fenrir.Leoheart 2012-07-25 15:15:55
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Valefor.Prothescar said: »
Fenrir.Leoheart said: »
Valefor.Prothescar said: »
Odin.Eikechi said: »
Mythics for the 2 new jobs sounds stupid as hell :(. The lore of they mythics was all about Balrahn and the treasures he collected over the years. AU and Adoulin are sooooo far apart. Like literally the other side of the globe. There was no mention of Balrahn ever going out that far (especially when beastmen riddled the entire AU continent). That sounds really stupid to me. /shrug

That and I'm pretty sure I've never seen a Geomancer or Rune Knight anywhere in Aht Urghan... or anywhere else for that matter. Really interested to see how they write themselves out of this.

This might be misinterpreted as they'll be added to existing weapons maybe?

Extremely doubtful. I see Mythics as being entirely job specific. Given how diverse Balhran's weapon collection probably is though, the explanation a couple posts up seems likely.

Time to buy Alex for the mythic GS then >:D
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By Valefor.Prothescar 2012-07-25 15:16:24
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I'd be very tempted
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