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Game Escape "Seekers of Adoulin" Interview
By Artemicion 2012-07-25 14:23:43
Ragnarok.Kongming said: »I think everyone's forgetting the fact that you could just pay the quest NPC and he'd teleport you to Wajaom.
I mean, really? I'm interested in content, not the first 15 minutes of getting to it.
If a 15 minute boat ride is so damning to you and your precious time of obtaining new goodies before everyone else, then it probably was worth shelling out 500,000 gil. At least you had the option of going either way, while based on this interview, it would appear that everyone else does not.
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By Valefor.Prothescar 2012-07-25 14:24:08
Ragnarok.Kongming said: »I think everyone's forgetting the fact that you could just pay the quest NPC and he'd teleport you to Wajaom.
I mean, really? I'm interested in content, not the first 15 minutes of getting to it.
No that's been brought up numerous times, and doesn't address the fact that you had that option while those of us who want to take a boat will not have that option.
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By Leviathan.Quetzacoatl 2012-07-25 14:25:26
Now if only Gamer's Escape changes their ugly-*** and slightly confusing layout, i might take them seriously...
...wait, A debate about a goddamn boat ride? Is this really happening? I mean I know it's all about presentation and such, but settle the hell down people! They'll probably surprise us and make the teleport look awesome.
edit:
This reminds me of a little off-topic-but-relevant analogy I remember: There were a LOT of people who wanted the 90's Nickelodeon shows back on the air, and Nickelodeon was hesitant. Eventually, they did, but it only lasted for a few days from getting old and ratings tanked a little. Something tells me they want to do something new to keep the experience from stagnating.
By Artemicion 2012-07-25 14:27:33
Leviathan.Quetzacoatl said: »Now if only Gamer's Escape changes their ugly-*** and slightly confusing layout, i might take them seriously...
...wait, A debate about a goddamn boat ride? Is this really happening? Settle the hell down people, they'll probably surprise us and make the teleport look awesome.
Unless there's a cutscene of us flying through the clouds like Superman and having wyverns drive by fire breath us, or Megashark from the abyss of the ocean jumping 15,000 feet in the air to bite our *** while narrowly escaping death, I have a hard time finding anything remotely exciting about a teleport.
Quetzalcoatl.Moonsshadow
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By Quetzalcoatl.Moonsshadow 2012-07-25 14:28:19
Out of everything that was posted in the OP I can't believe were having a 3 page discussion on boat rides lol
Carbuncle.Shokox
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By Carbuncle.Shokox 2012-07-25 14:29:32
The majority of you may not fish, but I do. I spent much of my time when I played on PS2 fishing, even made it to 100, and my favorite area was the ferry. This was then expanded to new boats with different types of large fish adapting to the habitat around them.
We don't know what is west of the middle lands, only what is east. For ToAU the boat ride there not much changed, but when you arrived there were new fish. Yes, many the same fish but with different names. I liked that, a lot. They did also introduce new fish as well.
Adoulin promised new fish, but we will never know what is between Adoulin and the middle lands because of their decision. That may be all garbage to players who don't fish or strictly fish using a bot, but it matters to me and it is one of the first things I was disappointed about when I read the interview.
I actually love to fish as well. You should not be disappointed in the lack of a ferry to fish new fish on, but anticipate the new fish in Adoulin.
Hopefully fishing won't be as dull as it is currently. My of my biggest pride in this game was obtaining Ebisu. However, there's not many fish that actually puts Ebisu to the test anymore, if you understand what I mean.
By Solrain 2012-07-25 14:31:05
I don't think anyone wants a boat ride (or some other small intro journey, like others have suggested) every single time either. I just personally feel that first impressions are extremely important - as they really set the stage and can really effect your mood - they're what you'll remember the most when everything is said and done.
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By Valefor.Prothescar 2012-07-25 14:32:14
Leviathan.Quetzacoatl said: »Something tells me they want to do something new to keep the experience from stagnating.
There's absolutely nothing new about teleports
Carbuncle.Shokox
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By Carbuncle.Shokox 2012-07-25 14:33:33
Valefor.Prothescar said: »Leviathan.Quetzacoatl said: »Something tells me they want to do something new to keep the experience from stagnating.
There's absolutely nothing new about teleports
There's also nothing new about boat rides or airship rides. However, the rest of the expansion is new.
Pandemonium.Tatsuki
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By Pandemonium.Tatsuki 2012-07-25 14:33:42
Who is to say they won't do something like Bubu's little ferry trip as well for fishing? There's still hope :3 don't set it too high though :P
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By Leviathan.Quetzacoatl 2012-07-25 14:34:28
this thread
sorry moonsshadow lol
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By Valefor.Prothescar 2012-07-25 14:35:10
Valefor.Prothescar said: »Leviathan.Quetzacoatl said: »Something tells me they want to do something new to keep the experience from stagnating.
There's absolutely nothing new about teleports
There's also nothing new about boat rides or airship rides. However, the rest of the expansion is new.
Take a boat ride from Selbina to Mhaura, then take one from Mhaura to Whitegate. Tell me they don't feel different.
Asura.Rekin
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By Asura.Rekin 2012-07-25 14:36:19
Leviathan.Quetzacoatl said: »this thread
sorry moonsshadow lol You seem to be missing the point.
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Ragnarok.Kongming
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By Ragnarok.Kongming 2012-07-25 14:37:26
Valefor.Prothescar said: »Ragnarok.Kongming said: »I think everyone's forgetting the fact that you could just pay the quest NPC and he'd teleport you to Wajaom.
I mean, really? I'm interested in content, not the first 15 minutes of getting to it.
No that's been brought up numerous times, and doesn't address the fact that you had that option while those of us who want to take a boat will not have that option. Yes I suppose not backreading makes my point irrelevant.
Here's a question: If you had the option of farming 6 job testimonies for a 15 minute boat ride, or could simply pay an NPC 1,000 gil, would you really go out of your way? Honestly now. Please.
By Artemicion 2012-07-25 14:37:27
Okay let me clear up some misconceptions.
We understand that boat rides are nothing new, and frankly, neither are teleports. We understand that their purpose lies heavily within novelty and fishing. However, when introducing new content to the masses, especially on the preface of discovering a new, uncharted continent, first impressions are very important. Do you want to have your memories or experience of this new exciting content be introduced by trading gil or items to some dude followed by a fade to black ***Downloading Data*** and simply being there? When all is said and done, and the everything on Adoulin has been done over many times, I want to look back and have something worthwhile to recollect other than having the faint satisfaction of getting RNF & GEO to 99.
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By Leviathan.Quetzacoatl 2012-07-25 14:38:22
Leviathan.Quetzacoatl said: »this thread
sorry moonsshadow lol You seem to be missing the point. No I'm not, I'm aware that people want first impressions and the presentation of a new expansion as memorable as they want, but I'm of the opinion that we can't just do boat rides forever.
And yes, I'm aware teleports weren't new either, but there's room to make a teleport an appealing aspect for first impressions.
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By Valefor.Prothescar 2012-07-25 14:38:33
Ragnarok.Kongming said: »Valefor.Prothescar said: »Ragnarok.Kongming said: »I think everyone's forgetting the fact that you could just pay the quest NPC and he'd teleport you to Wajaom.
I mean, really? I'm interested in content, not the first 15 minutes of getting to it.
No that's been brought up numerous times, and doesn't address the fact that you had that option while those of us who want to take a boat will not have that option. Yes I suppose not backreading makes my point irrelevant.
Here's a question: If you had the option of farming 6 job testimonies for a 15 minute boat ride, or could simply pay an NPC 1,000 gil, would you really go out of your way? Honestly now. Please.
Yes, because I care about the atmosphere, I felt I'd made that abundantly clear in my previous posts. I understand not everyone cares about it, but they had the option of bypassing it.
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Carbuncle.Shokox
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By Carbuncle.Shokox 2012-07-25 14:40:28
Valefor.Prothescar said: »Valefor.Prothescar said: »Leviathan.Quetzacoatl said: »Something tells me they want to do something new to keep the experience from stagnating.
There's absolutely nothing new about teleports
There's also nothing new about boat rides or airship rides. However, the rest of the expansion is new.
Take a boat ride from Selbina to Mhaura, then take one from Mhaura to Whitegate. Tell me they don't feel different.
In that case, they were different. Sea Horror and pirates made Selbina <-> Mhaura awesome. Mhaura -> Whitegate was lackadaisical. I'm not even sure why they didn't add a high level mob to that zone to at least make it slightly more exciting.
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By Asura.Dominate 2012-07-25 14:41:16
:< Guess I can put away my flippy floppies!
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By Valefor.Prothescar 2012-07-25 14:42:21
Valefor.Prothescar said: »Valefor.Prothescar said: »Leviathan.Quetzacoatl said: »Something tells me they want to do something new to keep the experience from stagnating.
There's absolutely nothing new about teleports
There's also nothing new about boat rides or airship rides. However, the rest of the expansion is new.
Take a boat ride from Selbina to Mhaura, then take one from Mhaura to Whitegate. Tell me they don't feel different.
In that case, they were different. Sea Horror and pirates made Selbina <-> Mhaura awesome. Mhaura -> Whitegate was lackadaisical. I'm not even sure why they didn't add a high level mob to that zone to at least make it slightly more exciting.
If you ignore and don't care about the environmental aspects, sure. That's where our opinions drastically differ.
By Artemicion 2012-07-25 14:43:18
Simply put: Teleporting is not conducive to the the elements of discovery, adventure, or anticipation. All three of which are heavily emphasized on for a new expansion, let alone one that introduces a whole new land mass we have yet to see.
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By Asura.Rekin 2012-07-25 14:43:22
Hell even if it turns out to be simply, pay/warp. I hope they at least have a scenario put into place where you are alone somewhere and have to find your way to civilization like someone else suggested when you warp the first time. Doing it this way has many applications and benefits for story and exploration of the new expansion.
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By Valefor.Prothescar 2012-07-25 14:44:07
No one's yet to give a viable reason as to why they can't make it a series of options similar to the ToAU quest, where I can do the quest and take a ride and you can go trade money to someone and get a teleport.
Carbuncle.Shokox
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By Carbuncle.Shokox 2012-07-25 14:44:28
Okay let me clear up some misconceptions.
We understand that boat rides are nothing new, and frankly, neither are teleports. We understand that their purpose lies heavily within novelty and fishing. However, when introducing new content to the masses, especially on the preface of discovering a new, uncharted continent, first impressions are very important. Do you want to have your memories or experience of this new exciting content be introduced by trading gil or items to some dude followed by a fade to black ***Downloading Data*** and simply being there? When all is said and done, and the everything on Adoulin has been done over many times, I want to look back and have something worthwhile to recollect other than having the faint satisfaction of getting RNF & GEO to 99.
Again, presentation of the new content is not tarnished by the lack of a boatride to the expansion. You (or any one else on this forum, including myself) has no clue what's in store for us when we finally get to the new region. Or for the quest/mission that precludes into the expansion.
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By Ramuh.Laffter 2012-07-25 14:44:51
I still want a boat ride where something tragic happens and you wash up onshore.
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By Artemicion 2012-07-25 14:44:52
Hell even if it turns out to be simply, pay/warp. I hope they at least have a scenario put into place where you are alone somewhere and have to find your way to civilization like someone else suggested when you warp the first time. Doing it this way has many applications and benefits for story and exploration of the new expansion.
Should totally have the warp NPC be that Jeuno warp taru in Al Zhabi.
"Whoops..." -- /ends up in the middle of nowhere, somewhere in Adoulin, face to face with a massive open world HNM.
Ragnarok.Kongming
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By Ragnarok.Kongming 2012-07-25 14:46:36
Okay let me clear up some misconceptions.
We understand that boat rides are nothing new, and frankly, neither are teleports. We understand that their purpose lies heavily within novelty and fishing. However, when introducing new content to the masses, especially on the preface of discovering a new, uncharted continent, first impressions are very important. Do you want to have your memories or experience of this new exciting content be introduced by trading gil or items to some dude followed by a fade to black ***Downloading Data*** and simply being there? When all is said and done, and the everything on Adoulin has been done over many times, I want to look back and have something worthwhile to recollect other than having the faint satisfaction of getting RNF & GEO to 99. You know what I remember about TAU? I remember doing countless Einherjar, Nyzul, Salvage and Assaults, and shouting day and night pray people sell me their shiny stones for a weapon that was and is entirely worthless.
I can even remember the one guy who traded me 759 alexandrites as if it was Ordinary.
I don't remember your *** boat ride. I'm sorry if I've disappointed you.
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By Artemicion 2012-07-25 14:47:26
Again, presentation of the new content is not tarnished by the lack of a boatride to the expansion.
That's your opinion. I for one feel alienated that our only available option known thus far is a damned teleport. It's very anticlimactic considering what this expansion revolves around.
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Asura.Rekin
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By Asura.Rekin 2012-07-25 14:47:47
Hell even if it turns out to be simply, pay/warp. I hope they at least have a scenario put into place where you are alone somewhere and have to find your way to civilization like someone else suggested when you warp the first time. Doing it this way has many applications and benefits for story and exploration of the new expansion.
Should totally have the warp NPC be that Jeuno warp taru in Al Zhabi.
"Whoops..." -- /ends up in the middle of nowhere, somewhere in Adoulin, face to face with a massive open world HNM. See stuff like that is what makes it interesting in what is advertised as an untamed land. I do hope that the zones have dynamic weather conditions!.... I wished the rest of the game did too. Snow in Basty would be neat.
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By Valefor.Prothescar 2012-07-25 14:48:21
Ragnarok.Kongming said: »Okay let me clear up some misconceptions.
We understand that boat rides are nothing new, and frankly, neither are teleports. We understand that their purpose lies heavily within novelty and fishing. However, when introducing new content to the masses, especially on the preface of discovering a new, uncharted continent, first impressions are very important. Do you want to have your memories or experience of this new exciting content be introduced by trading gil or items to some dude followed by a fade to black ***Downloading Data*** and simply being there? When all is said and done, and the everything on Adoulin has been done over many times, I want to look back and have something worthwhile to recollect other than having the faint satisfaction of getting RNF & GEO to 99. You know what I remember about TAU? I remember doing countless Einherjar, Nyzul, Salvage and Assaults, and shouting day and night pray people sell me their shiny stones for a weapon that was and is entirely worthless.
I can even remember the one guy who traded me 759 alexandrites as if it was Ordinary.
I don't remember your *** boat ride. I'm sorry if I've disappointed you.
Good for you? Ask how many *** we give, and how much your opinion makes ours any less important for us.
Quote: A month ago, Square Enix rocked the Gigas Socks off players during VanaFest 2012 by introducing “Seekers of Adoulin” the fifth expansion for Final Fantasy XI which is celebrating ten years of service. New jobs, new continent, new UI… even with all the information released at the event, people still wanted to know more! We had a chance to get some of our questions answered straight from the source.
Read on for our interview!
GE- It’s great to see that a new expansion is on the way! It’s been quite awhile since Wings of the Goddess came out. Why was there such a long period of time between expansions? When did development begin on Seekers of Adoulin?
SE- While we were planning the release of Wings of the Goddess, we realized that there wouldn’t be enough room in the future to create the amount of additional maps needed for a full disc expansion. With that in mind, we decided to do what we could by using existing areas for add-on scenarios and the addition of a few areas for the Abyssea battle area add-ons. During that time, we continued researching and revamping the system to allow us to increase the number of maps that we could implement, something that was previously impossible. With the revamp completed it became possible for us to increase the map capacity around the middle of 2011 and then we started planning for Seekers of Adoulin.
GE- In North America Seekers of Adoulin will not be available for the PlayStation 2. Can you tell us what lead to this decision? It seems a bit odd to increase HDD capacity for the game on the console then only release the expansion in one territory. Why not release the expansion digitally?
SE (Answered by Square Enix, Inc.)- In evaluating the North American release of the expansion across all platforms, we needed to consider multiple factors, including the number of players exclusively on the system, and the costs associated with publishing or developing a stand-alone download. Regrettably, these two factors greatly determined our final decision to support the PC and Xbox platforms exclusively. However, we remain committed to supporting FINAL FANTASY XI on the PlayStation 2 platform for the foreseeable future.
GE-How will players first arrive in Adoulin? Where will they depart from and what kind of prerequisite will need to be met before travel to Ulbuka is possible?
SE- For Seekers of Adoulin, we didn’t create a map for an ocean route, so we’re planning to make the main mode of transportation a teleport-like warp. We are planning to make this extremely convenient, and as players progress further with pioneering, the number of areas that they’ll be able to warp to will increase. We can’t say too much, but yes, there will be a quest requirement similar to the one to use the boat to travel to Aht Urhgan.
GE- How many types of Runes and Luopons will there be? Will they be a consumable item that players will have to carry around with them? Or will they be a spell or ability?
SE- Runes will be activated through the use of abilities. As mentioned at VanaFest, there are both offensive and defensive types of runes. Offensive runes will mainly be used against enemies dealing elemental damage and such, while defensive runes will mainly be used on yourself and party members to reduce elemental damage.
Rune fencers will also be able to utilize enhancing magic, so like paladins they will also utilize and consume MP.
GE- How will the new jobs play into current relic, mythic and empyrean weapons? Is it safe to assume that they’ll have relic and empyrean armor as well?
SE- Rune fencers and geomancers will have Artifact equipment, Artifact weapons, Relic Equipment, Empyrean equipment, and Mythic weapons.
GE- With Seekers of Adoulin, players will receive private islands that they can use like a farm. How similar will these be to the Mog House? Can other players visit your island? Will you be able to furnish any parts of the island?
SE- As there will be rental houses for players within the town of Adoulin, the islands will not be too similar to Mog Houses. Imagine the island as a specialized area for procuring materials. From a system perspective it is difficult to invite other players to your island, but that’s not to say that we have completely given up on it. Since you won’t be able to alter the layout of this area like you can inside of a Mog House, it won’t really be possible to decorate it. However, there will be visual variations that can be made, such as farmland expansions, in order to increase the amount of materials that you can procure.
GE- At VanaFest you said that you’re looking into changing some of the core coding for the game to deal with issues such as the limit on recast timers. Are there any other things that the coding will make possible that you can tell us about?
SE- We’re not actually changing the code itself but expanding on the character-related data. This update will enable the addition of new jobs, as well as the expansion of various other facets of the game, but we have not yet fully planned out exactly what we will be doing with this. To start out we will first be expanding job-related aspects, such as new jobs and recast timers.
GE- It’s been mentioned that plug-ins might be supported with the new PC user interface. Can you tell us more about what tools will be made available to the community, what type of plug-ins will be allowed or forbidden, and if there will be some type of approval process?
Using a tool we’re internally calling “Schemer,” we will be making it possible to freely customize and arrange existing functions with the graphics of your liking. We are currently looking into the overall approval process.
GE- Final Fantasy XIV has been picking up some steam lately while heading towards the launch of 2.0. Now, Final Fantasy XI has a new expansion pack coming out next year. Have you thought about a permanent discount or a bundled subscription to both games so that players don’t have to pick one over the other?
SE- This is currently undecided.
GE- This year marks the 10th anniversary of Final Fantasy XI. What are some of your favorite memories since the project began? Is there anything you would have done differently?
Mizuki Ito- Well, one of the most memorable things for me recently is the announcement of Hiromichi Tanaka’s retirement. While I was saddened by that fact that he is retiring, I feel very proud and fortunate to be a developer at the same company with a person who retired while being loved by many of the fans.
Yoji Fujito- When I think about memorable things in the history of the game, I would have to say the earthquake on March 11, 2011 and how its influence reached FFXI had a major impact on me. There hasn’t been an example in the past where service had to be halted for a long time and when I think about the fact that there were players who were affected by the disaster, I feel that this was a major event for both us and players alike.
Link
Thoughts:
-Took SE tons of research to complete seconds of work
-lolPS2
-What the fuck SE, teleport? Really? Not a boat? Not an airship? A fucking teleport?
-Runes being stratagem-like seems likely. Also giving Rune Knight access to Enhancing Magic could be interesting.
-Mythic Weapons... a mythic greatsword could be quite potent. Wondering if relic and empyrean equipment entails weapons too, very doubtful.
-lol approval process
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