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Game Escape "Seekers of Adoulin" Interview
By Solrain 2012-07-25 13:47:49
I'm normally pretty jaded when it comes to superfluous stuff that SE adds to the game but damn, that first boat trip to Whitegate was something I'll never forget.
There were like 30+ people crammed onto the dock in Mhaura anxiously awaiting the arrival of the boat - fishing and BSing with eachother - and as soon as we saw that ship come around the corner, there was such a feeling of excitement. Here it is after all this time. We're off to the uncharted land of Aht Urhgan! It was sort of a throwback to that feeling of excitement when the game was new and we took that ferry to Selbina for the first time (especially memorable to me since I started in Windy).
Once we departed, everyone anxiously went up to the deck. It was so exciting. Were we gonna get attacked by skeleton pirates? Corsairs? Some new Sea Horror? There were fish hopping out of the water, ***flying through the air, creepy ruins sticking out of the sea. Then you saw Whitegate in the distance and you just had to smile, thinking about all the new adventures that lay ahead.
There are not many scenarios like this left for a lot of us anymore. We've been playing this game forever, mostly out of habit. It's almost mundane at this point. Just to experience a small joy like this is priceless to many of us and a "hold on, I'll teleport you for 1,000 gil" just kills it for us out of the gate.
tldr; *** land, I'm on a boat, ***. *** trees, I climb buoys, ***. I'm on the deck with my boys, ***.
Asura.Rekin
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By Asura.Rekin 2012-07-25 13:49:41
In SE's defense I slightly doubt the teleport is just gonna be, "hey guy, off you go" /fadetoblack. Given that the company is known for their love of showing off new things and love to blind players with shiny special effects for anything very important.
Example: blue door in hall of the gods literally has your character stop, watch the door light up and open before walking in and getting to the new shiny endgame area. Same with the door in sea to access the palace.
Given the importance of gaining access to a whole new section of the world from one location I can imagine the teleport CS for when you enter could be dazzling.
This is all just speculation of course.
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Carbuncle.Shokox
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By Carbuncle.Shokox 2012-07-25 13:52:03
Kalilla, I don't understand how this makes SE lazy at all, I'm sorry. Lazy is not giving us an expansion at all and instead rehashing content continually. They've pulled out all the stops to give players a new expansion, I think players can cut them a little slack for not having a boatride.
You must be unfamiliar with how Square-Enix introduces content and patches.
I'm very familiar. Stop being stuck in the past. I give kudos to SE for being a lot more in touch with the community in the last 2 years than the last 8. Sometimes, I feel people here (and BG) fail to give SE the credit they deserve in 2012 (and 2011).
By Artemicion 2012-07-25 13:53:40
If it does come down to a simple flashy door of teleportation, I would at least hope it perches us on a tall hill or mountain peak to have us overlooking the massive landscapes of this new continent. Followed by the unease of climbing down into the uncharted thickets of forest/jungle to find your own way to civilization, lest you get eaten by Gods know what, lurking in the shadows near your path.
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By Siren.Kalilla 2012-07-25 13:54:53
Kalilla, I don't understand how this makes SE lazy at all, I'm sorry. Lazy is not giving us an expansion at all and instead rehashing content continually. They've pulled out all the stops to give players a new expansion, I think players can cut them a little slack for not having a boatride. The expansion, or the news equal to something of that importance, was a required task SE had to present at Vanafest. It wasn't an option for them to bring something or not.
You can't just say we are lucky we are even getting an expansion. If they were going to go another year releasing content like VW, legion, neo-nyzul... how long do you think players would stick around knowing this is all there ever will be. People already left and the ones who stayed stayed because of friends and making sure they kept geared up for what is to come. If there suddenly is nothing to look forward to why continue to put yourself through these horrible events?
It is lazy ignoring player requests for something as simple as creating a boat to travel from one place to another. If they can't even say they will look into it then they plan to avoid as much work as possible while keeping the "image" of their expansion working. A boat would not throw off the lore, it is apart of it. How did the DRG npc travel here? How did furnishings from Adoulin end up here? Did they all talk to an NPC so they could come here? I think not.
By Artemicion 2012-07-25 13:55:05
Kalilla, I don't understand how this makes SE lazy at all, I'm sorry. Lazy is not giving us an expansion at all and instead rehashing content continually. They've pulled out all the stops to give players a new expansion, I think players can cut them a little slack for not having a boatride.
You must be unfamiliar with how Square-Enix introduces content and patches.
I'm very familiar. Stop being stuck in the past. I give kudos to SE for being a lot more in touch with the community in the last 2 years than the last 8. Sometimes, I feel people here (and BG) fail to give SE the credit they deserve in 2012 (and 2011).
There's a difference between being stuck in the past, and recognizing greatness, and simply being (justly) disappointed in the inability to deliver elements of previous acclaim.
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By Valefor.Prothescar 2012-07-25 13:56:25
Kalilla, I don't understand how this makes SE lazy at all, I'm sorry. Lazy is not giving us an expansion at all and instead rehashing content continually. They've pulled out all the stops to give players a new expansion, I think players can cut them a little slack for not having a boatride.
You must be unfamiliar with how Square-Enix introduces content and patches.
I'm very familiar. Stop being stuck in the past. I give kudos to SE for being a lot more in touch with the community in the last 2 years than the last 8. Sometimes, I feel people here (and BG) fail to give SE the credit they deserve in 2012 (and 2011).
If by "in touch with" you mean "we made some official forums to make people think that their suggestions matter" then yes. Give me one good reason that they had to cut the boat ride out entirely and couldn't just make it like ToAU's option system.
The people that complained about taking the boat weren't forced to take the boat, but I am being forced to teleport.
Carbuncle.Shokox
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By Carbuncle.Shokox 2012-07-25 13:56:30
I'm normally pretty jaded when it comes to superfluous stuff that SE adds to the game but damn, that first boat trip to Whitegate was something I'll never forget.
There were like 30+ people crammed onto the dock in Mhaura anxiously awaiting the arrival of the boat - fishing and BSing with eachother - and as soon as we saw that ship come around the corner, there was such a feeling of excitement. Here it is after all this time. We're off to the uncharted land of Aht Urhgan! It was sort of a throwback to that feeling of excitement when the game was new and we took that ferry to Selbina for the first time (especially memorable to me since I started in Windy).
Once we departed, everyone anxiously went up to the deck. It was so exciting. Were we gonna get attacked by skeleton pirates? Corsairs? Some new Sea Horror? There were fish hopping out of the water, ***flying through the air, creepy ruins sticking out of the sea. Then you saw Whitegate in the distance and you just had to smile, thinking about all the new adventures that lay ahead.
There are not many scenarios like this left for a lot of us anymore. We've been playing this game forever, mostly out of habit. It's almost mundane at this point. Just to experience a small joy like this is priceless to many of us and a "hold on, I'll teleport you for 1,000 gil" just kills it for us out of the gate.
tldr; *** land, I'm on a boat, ***. *** trees, I climb buoys, ***. I'm on the deck with my boys, ***.
Damn, I smiled when I read this entire post. I didn't feel the same way, but I remember my girlfriend feeling that way, flipping out and everything.
I can understand, but a simple boat ride isn't all there is to an expansion. So many more new memories will be created playing the new content as well. @_@
Carbuncle.Gilder
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By Carbuncle.Gilder 2012-07-25 13:57:18
Out of everything that was posted in the OP I can't believe were having a 3 page discussion on boat rides lol
Shiva.Gib
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By Shiva.Gib 2012-07-25 13:58:17
I think it's funny people are complaining about not having a boat ride...
That sounds neat on paper... like the first or second time.
But if you're doing a 30 boat ride a few times a week that 'Magic of a boat ride' thing will disappear pretty quickly.
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By Artemicion 2012-07-25 14:00:19
Out of everything that was posted in the OP I can't believe were having a 3 page discussion on boat rides lol
Mostly because SE's answers to the questions given were more or less predictable.
The choice to have us exclusively teleported to the new continent for the expansion however, is worth somewhat of an uproar.
Fenrir.Mefuki
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By Fenrir.Mefuki 2012-07-25 14:03:46
Let's think positively though. Maybe the teleport will land us a certain distance from the central city so we'll get to have a "boat ride" of sorts but on foot.
By Artemicion 2012-07-25 14:04:19
I think it's funny people are complaining about not having a boat ride...
That sounds neat on paper... like the first or second time.
But if you're doing a 30 boat ride a few times a week that 'Magic of a boat ride' thing will disappear pretty quickly.
While it may seem like a novelty to many, and lacks the need for repetition, the value for first impressions and overall quality of presentation given for an entirely new expansion is priceless.
We all appreciate convenience, but to shroud it as the only method of transportation and alienating the players that actually look forward to the substance underneath the surface of new gear and jobs, warrants our outcry.
Cerberus.Tikal
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By Cerberus.Tikal 2012-07-25 14:05:14
Let's not count our chickens before they hatch.
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Carbuncle.Shokox
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By Carbuncle.Shokox 2012-07-25 14:06:30
Kalilla, I don't understand how this makes SE lazy at all, I'm sorry. Lazy is not giving us an expansion at all and instead rehashing content continually. They've pulled out all the stops to give players a new expansion, I think players can cut them a little slack for not having a boatride. The expansion, or the news equal to something of that importance, was a required task SE had to present at Vanafest. It wasn't an option for them to bring something or not.
You can't just say we are lucky we are even getting an expansion. If they were going to go another year releasing content like VW, legion, neo-nyzul... how long do you think players would stick around knowing this is all there ever will be. People already left and the ones who stayed stayed because of friends and making sure they kept geared up for what is to come. If there suddenly is nothing to look forward to why continue to put yourself through these horrible events?
It is lazy ignoring player requests for something as simple as creating a boat to travel from one place to another. If they can't even say they will look into it then they plan to avoid as much work as possible while keeping the "image" of their expansion working. A boat would not throw off the lore, it is apart of it. How did the DRG npc travel here? How did furnishings from Adoulin end up here? Did they all talk to an NPC so they could come here? I think not.
Oh come on now. I did not use the lore argument, but that goes on without saying-- of course the people in the new region and San d'Oria had trade relations. Something that was obviously done by boat or airship. This is the same thing as Tavnazia, boats and airships are a part of the lore there, as well. Should we complain about a lack of a physical boat or airship going to this region too?
The "image" of the expansion is not tarnished by the lack of a boat. As Solrain said, only a player's feeling of being jaded because of a lack of initial anticipation. You're still going to have oodles of fun when you get to Adoulin regardless.
Valefor.Prothescar said: »Kalilla, I don't understand how this makes SE lazy at all, I'm sorry. Lazy is not giving us an expansion at all and instead rehashing content continually. They've pulled out all the stops to give players a new expansion, I think players can cut them a little slack for not having a boatride.
You must be unfamiliar with how Square-Enix introduces content and patches.
I'm very familiar. Stop being stuck in the past. I give kudos to SE for being a lot more in touch with the community in the last 2 years than the last 8. Sometimes, I feel people here (and BG) fail to give SE the credit they deserve in 2012 (and 2011).
If by "in touch with" you mean "we made some official forums to make people think that their suggestions matter" then yes. Give me one good reason that they had to cut the boat ride out entirely and couldn't just make it like ToAU's option system.
The people that complained about taking the boat weren't forced to take the boat, but I am being forced to teleport.
Argument holds no weight, because a good deal of actual needed changes and adjustments were listened to and made accordingly (albeit some changes were waaaaaaaaaaaaay slower than others). This amongst all of the regional forums.
I don't fault SE for not listening to the streams of stupid requests that are made on the official forums. They however, do listen.
Shiva.Gib
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By Shiva.Gib 2012-07-25 14:07:22
I think it's funny people are complaining about not having a boat ride...
That sounds neat on paper... like the first or second time.
But if you're doing a 30 boat ride a few times a week that 'Magic of a boat ride' thing will disappear pretty quickly.
While it may seem like a novelty to many, and lacks the need for repetition, the value for first impressions and overall quality of presentation given for an entirely new expansion is priceless.
We all appreciate convenience, but to shroud it as the only method of transportation and alienating the players that actually look forward to the substance underneath the surface of new gear and jobs, warrants our outcry. There are other better ways to give an amazing first impression other then a 30 min boat ride that you have to repeat every time you forget to set your homepoint ect. ya know
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By Valefor.Prothescar 2012-07-25 14:08:44
You're still going to have oodles of fun when you get to Adoulin regardless.
Stands to be proven. WotG seemed like it'd be amazing fun too, fighting in the Crystal War! Knights and armies clashing! The shadow lord's armies looming in the dangerous and dark northlands! Clash!
...yeah. The most fun I had was being able to level my subs by doing basically nothing. And Fiat Lux. Subjective, but what seemed like an amazingly awesome concept ended up being pretty ***.
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By Asura.Koconoe 2012-07-25 14:09:43
Convenience is my only concern. I've had enough "unique" forms of transportation personally.
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Fenrir.Elliott
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By Fenrir.Elliott 2012-07-25 14:10:04
I don't think a boat ride is a necessary form of travel in any FFXI expansion. I actually find them rather illogical in a world full of magic and teleportation. Although, I do recall some fond memories of my trips across the seas to new FFXI content, they aren't so amazing that I'd even remotely suggest that SE supply me with a 15 minute boat ride in this next expansion. I kind of feel like what was good in the past, wouldn't really be good now. A boat ride just doesn't excite me like it may have once in my earlier FFXI days.
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By Artemicion 2012-07-25 14:10:23
Kalilla, I don't understand how this makes SE lazy at all, I'm sorry. Lazy is not giving us an expansion at all and instead rehashing content continually. They've pulled out all the stops to give players a new expansion, I think players can cut them a little slack for not having a boatride. The expansion, or the news equal to something of that importance, was a required task SE had to present at Vanafest. It wasn't an option for them to bring something or not.
You can't just say we are lucky we are even getting an expansion. If they were going to go another year releasing content like VW, legion, neo-nyzul... how long do you think players would stick around knowing this is all there ever will be. People already left and the ones who stayed stayed because of friends and making sure they kept geared up for what is to come. If there suddenly is nothing to look forward to why continue to put yourself through these horrible events?
It is lazy ignoring player requests for something as simple as creating a boat to travel from one place to another. If they can't even say they will look into it then they plan to avoid as much work as possible while keeping the "image" of their expansion working. A boat would not throw off the lore, it is apart of it. How did the DRG npc travel here? How did furnishings from Adoulin end up here? Did they all talk to an NPC so they could come here? I think not.
Oh come on now. I did not use the lore argument, but that goes on without saying-- of course the people in the new region and San d'Oria had trade relations. Something that was obviously done by boat or airship. This is the same thing as Tavnazia, boats and airships are a part of the lore there, as well. Should we complain about a lack of a physical boat or airship going to this region too?
The "image" of the expansion is not tarnished by the lack of a boat. As Solrain said, only a player's feeling of being jaded because of a lack of initial anticipation. You're still going to have oodles of fun when you get to Adoulin regardless.
It's possible for them to justify a sudden teleportation there, as your given example for ending CoP 1-3, however, it would have to be driven by storyline and delivered in a more environmental process rather than some random NPCs with "special magics" to take you to a new far away land for "x" amount of gil or whatever items he has you fetch in exchange. This time we won't have a mothercrystal's light to mysteriously thrust us onto new land, so I hope SE gets creative with such an anticlimactic form of transportation.
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By Artemicion 2012-07-25 14:13:37
There are other better ways to give an amazing first impression other then a 30 min boat ride that you have to repeat every time you forget to set your homepoint ect. ya know
That of course is not to say more convenient outlets of transport won't be made available. However, I would love to hear some examples of what would be conducive to anticipation and climax of discovering a new continent.
Carbuncle.Shokox
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By Carbuncle.Shokox 2012-07-25 14:15:31
Valefor.Prothescar said: »You're still going to have oodles of fun when you get to Adoulin regardless.
Stands to be proven. WotG seemed like it'd be amazing fun too, fighting in the Crystal War! Knights and armies clashing! The shadow lord's armies looming in the dangerous and dark northlands! Clash!
...yeah. The most fun I had was being able to level my subs by doing basically nothing. And Fiat Lux. Subjective, but what seemed like an amazingly awesome concept ended up being pretty ***.
WoTG was an epically drawn out failure that pretty much rehashed old zones. In Adoulin you are getting completely new, uncharted zones. Everyone will draw much fun from from that, off top. Then we get 7 new, what seems to be HNM class mobs that freely room in the new zones and ties into the lore of the region. New jobs, and new crafts. Your own freaking farm, lol.
Don't get delusional because of WoTG, that expansion was an epic failure on most accounts (the story was great though, even if it took 3 years to complete).
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By Valefor.Prothescar 2012-07-25 14:16:03
There are other better ways to give an amazing first impression other then a 30 min boat ride that you have to repeat every time you forget to set your homepoint ect. ya know
That of course is not to say more convenient outlets of transport won't be made available. However, I would love to hear some examples of what would be conducive to anticipation and climax of discovering a new continent.
Yea, I mean even ToAU's "shortcuts" require you to go to Whitegate and sign up as a mercenary before you can teleport via wildcat quests...
By Enuyasha 2012-07-25 14:16:35
Let's not count our chickens before they hatch. exactly, but then again...30 minute boat ride means less space for possible content. Think you will *** less when you get more content after getting wooshed across the sea by the magic telerune NPC. Which, if you arent going to recognize in your own logic can "build up excitement" or "set the scene" or whatever you want to call it.
it transports you to the new content,it doesnt need to take 30 minutes to do it.
also, there will be PLENTY of new ocean area to fish so why fishing even came up as why you need a boat ride is just lol.
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By Madotsuki 2012-07-25 14:17:18
I sincerely hope, with all my heart, while in their statement they meant the only "new" items being made just for them is af1/af2/af3 and mythic weapon, that they will be added on existing weapons such as Caladbolg for Rune Fencer.
I can only pray.
By Artemicion 2012-07-25 14:19:50
Let's not count our chickens before they hatch. exactly, but then again...30 minute boat ride means less space for possible content. Think you will *** less when you get more content after getting wooshed across the sea by the magic telerune NPC. Which, if you arent going to recognize in your own logic can "build up excitement" or "set the scene" or whatever you want to call it.
it transports you to the new content,it doesnt need to take 30 minutes to do it.
also, there will be PLENTY of new ocean area to fish so why fishing even came up as why you need a boat ride is just lol.
Again, you're going on the presumption that there will be something else to compromise for a lack of a vessel to take you there. Assuming anything on behalf of Square-Enix would be unwise. Especially when it comes to assuming there will be something to "make up for" the lack of something else.
Teleportation doesn't obligate Squeenix to do anything more or extra for us, it simply means they have a lot less work to do.
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By Valefor.Prothescar 2012-07-25 14:19:51
Let's not count our chickens before they hatch. exactly, but then again...30 minute boat ride means less space for possible content. Think you will *** less when you get more content after getting wooshed across the sea by the magic telerune NPC. Which, if you arent going to recognize in your own logic can "build up excitement" or "set the scene" or whatever you want to call it.
it transports you to the new content,it doesnt need to take 30 minutes to do it.
also, there will be PLENTY of new ocean area to fish so why fishing even came up as why you need a boat ride is just lol.
yes, adding what is possibly one of the most basic zones in the game, a boat ride set, will be the difference between hard hitting, amazing content and no content.
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Ragnarok.Kongming
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By Ragnarok.Kongming 2012-07-25 14:20:59
I think everyone's forgetting the fact that you could just pay the quest NPC and he'd teleport you to Wajaom.
I mean, really? I'm interested in content, not the first 15 minutes of getting to it.
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Pandemonium.Tatsuki
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By Pandemonium.Tatsuki 2012-07-25 14:21:38
Just to point out too 'main mode of transportation a teleport-like warp.' So hopefully it won't be the only. Yes there will be no boat ride, but perhaps something a bit more developed (cs or w/e) than a simple tele spell for us.
Also I believe we are letting our nostalgic taking over us a bit. Yes the boat ride to White Gate was quite a memory, but do we want to relive it (not the feeling, but the same scene) again? would it create the same feeling? What else can we not-expect on a ship (especially if it's a trading ship.) It would've been cool if it was some sort of new transportation method. Underground rail tracks of some sort perhaps, like to the deserts. One can dream :3
Anyways I, like many other, really do enjoy the first time excitement of exploring new area and going into unknown, being unsure what to expect, and I would definitely voice my concern if the expansion show signs of not providing this, but so far I'm still optimistic :)
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By Siren.Kalilla 2012-07-25 14:23:26
The majority of you may not fish, but I do. I spent much of my time when I played on PS2 fishing, even made it to 100, and my favorite area was the ferry. This was then expanded to new boats with different types of large fish adapting to the habitat around them.
We don't know what is west of the middle lands, only what is east. For ToAU the boat ride there not much changed, but when you arrived there were new fish. Yes, many the same fish but with different names. I liked that, a lot. They did also introduce new fish as well.
Adoulin promised new fish, but we will never know what is between Adoulin and the middle lands because of their decision. That may be all garbage to players who don't fish or strictly fish using a bot, but it matters to me and it is one of the first things I was disappointed about when I read the interview.
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Quote: A month ago, Square Enix rocked the Gigas Socks off players during VanaFest 2012 by introducing “Seekers of Adoulin” the fifth expansion for Final Fantasy XI which is celebrating ten years of service. New jobs, new continent, new UI… even with all the information released at the event, people still wanted to know more! We had a chance to get some of our questions answered straight from the source.
Read on for our interview!
GE- It’s great to see that a new expansion is on the way! It’s been quite awhile since Wings of the Goddess came out. Why was there such a long period of time between expansions? When did development begin on Seekers of Adoulin?
SE- While we were planning the release of Wings of the Goddess, we realized that there wouldn’t be enough room in the future to create the amount of additional maps needed for a full disc expansion. With that in mind, we decided to do what we could by using existing areas for add-on scenarios and the addition of a few areas for the Abyssea battle area add-ons. During that time, we continued researching and revamping the system to allow us to increase the number of maps that we could implement, something that was previously impossible. With the revamp completed it became possible for us to increase the map capacity around the middle of 2011 and then we started planning for Seekers of Adoulin.
GE- In North America Seekers of Adoulin will not be available for the PlayStation 2. Can you tell us what lead to this decision? It seems a bit odd to increase HDD capacity for the game on the console then only release the expansion in one territory. Why not release the expansion digitally?
SE (Answered by Square Enix, Inc.)- In evaluating the North American release of the expansion across all platforms, we needed to consider multiple factors, including the number of players exclusively on the system, and the costs associated with publishing or developing a stand-alone download. Regrettably, these two factors greatly determined our final decision to support the PC and Xbox platforms exclusively. However, we remain committed to supporting FINAL FANTASY XI on the PlayStation 2 platform for the foreseeable future.
GE-How will players first arrive in Adoulin? Where will they depart from and what kind of prerequisite will need to be met before travel to Ulbuka is possible?
SE- For Seekers of Adoulin, we didn’t create a map for an ocean route, so we’re planning to make the main mode of transportation a teleport-like warp. We are planning to make this extremely convenient, and as players progress further with pioneering, the number of areas that they’ll be able to warp to will increase. We can’t say too much, but yes, there will be a quest requirement similar to the one to use the boat to travel to Aht Urhgan.
GE- How many types of Runes and Luopons will there be? Will they be a consumable item that players will have to carry around with them? Or will they be a spell or ability?
SE- Runes will be activated through the use of abilities. As mentioned at VanaFest, there are both offensive and defensive types of runes. Offensive runes will mainly be used against enemies dealing elemental damage and such, while defensive runes will mainly be used on yourself and party members to reduce elemental damage.
Rune fencers will also be able to utilize enhancing magic, so like paladins they will also utilize and consume MP.
GE- How will the new jobs play into current relic, mythic and empyrean weapons? Is it safe to assume that they’ll have relic and empyrean armor as well?
SE- Rune fencers and geomancers will have Artifact equipment, Artifact weapons, Relic Equipment, Empyrean equipment, and Mythic weapons.
GE- With Seekers of Adoulin, players will receive private islands that they can use like a farm. How similar will these be to the Mog House? Can other players visit your island? Will you be able to furnish any parts of the island?
SE- As there will be rental houses for players within the town of Adoulin, the islands will not be too similar to Mog Houses. Imagine the island as a specialized area for procuring materials. From a system perspective it is difficult to invite other players to your island, but that’s not to say that we have completely given up on it. Since you won’t be able to alter the layout of this area like you can inside of a Mog House, it won’t really be possible to decorate it. However, there will be visual variations that can be made, such as farmland expansions, in order to increase the amount of materials that you can procure.
GE- At VanaFest you said that you’re looking into changing some of the core coding for the game to deal with issues such as the limit on recast timers. Are there any other things that the coding will make possible that you can tell us about?
SE- We’re not actually changing the code itself but expanding on the character-related data. This update will enable the addition of new jobs, as well as the expansion of various other facets of the game, but we have not yet fully planned out exactly what we will be doing with this. To start out we will first be expanding job-related aspects, such as new jobs and recast timers.
GE- It’s been mentioned that plug-ins might be supported with the new PC user interface. Can you tell us more about what tools will be made available to the community, what type of plug-ins will be allowed or forbidden, and if there will be some type of approval process?
Using a tool we’re internally calling “Schemer,” we will be making it possible to freely customize and arrange existing functions with the graphics of your liking. We are currently looking into the overall approval process.
GE- Final Fantasy XIV has been picking up some steam lately while heading towards the launch of 2.0. Now, Final Fantasy XI has a new expansion pack coming out next year. Have you thought about a permanent discount or a bundled subscription to both games so that players don’t have to pick one over the other?
SE- This is currently undecided.
GE- This year marks the 10th anniversary of Final Fantasy XI. What are some of your favorite memories since the project began? Is there anything you would have done differently?
Mizuki Ito- Well, one of the most memorable things for me recently is the announcement of Hiromichi Tanaka’s retirement. While I was saddened by that fact that he is retiring, I feel very proud and fortunate to be a developer at the same company with a person who retired while being loved by many of the fans.
Yoji Fujito- When I think about memorable things in the history of the game, I would have to say the earthquake on March 11, 2011 and how its influence reached FFXI had a major impact on me. There hasn’t been an example in the past where service had to be halted for a long time and when I think about the fact that there were players who were affected by the disaster, I feel that this was a major event for both us and players alike.
Link
Thoughts:
-Took SE tons of research to complete seconds of work
-lolPS2
-What the fuck SE, teleport? Really? Not a boat? Not an airship? A fucking teleport?
-Runes being stratagem-like seems likely. Also giving Rune Knight access to Enhancing Magic could be interesting.
-Mythic Weapons... a mythic greatsword could be quite potent. Wondering if relic and empyrean equipment entails weapons too, very doubtful.
-lol approval process
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