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VanaFest 2012: Celebrating a Decade of FFXI
Server: Valefor
Game: FFXI
Posts: 19647
By Valefor.Prothescar 2012-06-24 02:28:00
I look more at how Abyssea felt more rewarding. Sure Atmas and Cruor buffs were way over the top, but really, we get nearly the same effect of "superpowers" from infinite Fanatic's Drinks, Perfect Defense, and Embrava.
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By Chrisstreb 2012-06-24 02:31:06
I still feel whoever came up with Level Sync killed the Exp party in the first place, then Abyssea blew away the ashes lol
Server: Odin
Game: FFXI
Posts: 2767
By Odin.Tsuneo 2012-06-24 02:32:45
Level sync is fine. The leveling part of Abyssea wasn't what hurt the game. The game became easy mode with atmas. Voidwatch had potential to bring challenge back to the game, but it ended up being easy with temp item spam.
Carbuncle.Kurosawa
Server: Carbuncle
Game: FFXI
Posts: 74
By Carbuncle.Kurosawa 2012-06-24 02:47:16
I still feel whoever came up with Level Sync killed the Exp party in the first place, then Abyssea blew away the ashes lol
Nah, Abyssea killed the exp party...but what's done is done, can't go back now.
Server: Odin
Game: FFXI
Posts: 2767
By Odin.Tsuneo 2012-06-24 02:48:48
Like I said, the death of traditional exp party really had no negative effect on the game.
Server: Shiva
Game: FFXI
Posts: 8022
By Shiva.Viciousss 2012-06-24 02:54:40
SE had been trying to accelerate the leveling up process well before abyssea with all of those smexy xp rings. Pretty sure they could sense the playerbase was tired of spending months killing collibri just to get a job to the level cap, especially if it was a job other than DRG/RNG/SAM/COR/BRD/RDM/PLD/WHM. Even tho abyssea kind of overdid it, I definitely do not miss those days.
Asura.Kowen
Server: Asura
Game: FFXI
Posts: 470
By Asura.Kowen 2012-06-24 02:56:47
Like I said, the death of traditional exp party really had no negative effect on the game.
Agreed. People act like the boring grind to 75 was what made XI a great game, and then Abyssea took it away.
Carbuncle.Ambivalent
Server: Carbuncle
Game: FFXI
Posts: 287
By Carbuncle.Ambivalent 2012-06-24 02:59:32
EXPing in abyssea is actually really fun. More so than traditional parties. You actually feel like you're getting rewarded for the time you put in rather than spending 3 hours and getting nothing out of it.
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Ragnarok.Agerknux
Server: Ragnarok
Game: FFXI
Posts: 94
By Ragnarok.Agerknux 2012-06-24 03:00:20
It's a bit iffy for me. I don't enjoy leveling constantly. At the same time I sometimes miss the old school leveling. At least at the speed of those qufim or east ronfaure[s] parties.
Leveling was a large part of the game's daily "activity" that is for the most part, cut out. Now there aren't enough events for our maxed out jobs.
Like I said, the death of traditional exp party really had no negative effect on the game.
Agreed. People act like the boring grind to 75 was what made XI a great game, and then Abyssea took it away.
I think it's because people like speed leveling but going from 10k to 200k/hour or something is such a huge leap.
Server: Odin
Game: FFXI
Posts: 2767
By Odin.Tsuneo 2012-06-24 03:00:45
Carbuncle.Ambivalent said: »EXPing in abyssea is actually really fun. More so than traditional parties. You actually feel like you're getting rewarded for the time you put in rather than spending 3 hours and getting nothing out of it. Who doesn't like getting paid to EXP?
Titan.Elevan
Server: Titan
Game: FFXI
Posts: 104
By Titan.Elevan 2012-06-24 03:01:51
Ragnarok.Agerknux said: »It's a bit iffy for me. I don't enjoy leveling constantly. At the same time I sometimes miss the old school leveling. At least at the speed of those qufim or east ronfaure[s] parties.
Leveling was a large part of the game's daily "activity" that is for the most part, cut out. Now there aren't enough events for our maxed out jobs.
I'm sure this new expansion is going to fix that.
Server: Siren
Game: FFXI
Posts: 1808
By Siren.Novadragon 2012-06-24 03:02:44
Like I said, the death of traditional exp party really had no negative effect on the game.
Agreed. People act like the boring grind to 75 was what made XI a great game, and then Abyssea took it away.
Grind to 75 made alot of people better at their jobs, know how to gear and properly play it. But these days alot seriously suck lol. Majority of mages are just terrible. The blms were much more smarter with the learn to play groove. But these blms can't even stun something so damn hard to miss.
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Server: Odin
Game: FFXI
Posts: 2767
By Odin.Tsuneo 2012-06-24 03:04:15
I don't agree; people always sucked. People just blend in more now with easier to obtain gear.
Asura.Kowen
Server: Asura
Game: FFXI
Posts: 470
By Asura.Kowen 2012-06-24 03:06:24
Like I said, the death of traditional exp party really had no negative effect on the game.
Agreed. People act like the boring grind to 75 was what made XI a great game, and then Abyssea took it away.
Grind to 75 made alot of people better at their jobs, know how to gear and properly play it. But these days alot seriously suck lol. Majority of mages are just terrible. The blms were much more smarter with the learn to play groove. But these blms can't even stun something so damn hard to miss.
I don't think grinding makes people better.
I agree that standing half-afk in an Abyssea party doesn't teach you anything either, but facerolling Colibri for 100's of hours certainly isn't necessary to learn how to play the game. A lot of high level encounters don't play out like EXP party fights either.
Gilgamesh.Nynja
Server: Gilgamesh
Game: FFXI
Posts: 122
By Gilgamesh.Nynja 2012-06-24 03:07:08
I hope we get more Cop/ToAH and LESS Abyssea. Whoever made abyssea should be canned.
The superpowers obsoleted gear, skill, mp management, and anything that wasn't engage, WS macro, or Cure V. He was also the guy who actually brought PROGRESSION into the game, where you do X z times to get Y where z is a set number of minimal variance (~37 times for a stage 1 or 2 emp), instead of garbage 0.1% drop rates where you kill A c times to get B, where c is a random number anywhere between 1 and infinity, as any previous kills dont bring you any closer to your goal.
And while the ability to have 3 atma's in abyssea rendered the area kinda easymode, you're overlooking level difference, heroes and scars are lv 80 and 85 content, when lv90 cap rolled around, we were 5-10 levels above its designated content level. The same thing is happening in VW, have you done Voidwrought/Celaeno/Hahava lately? Its not the garbage VW atmacites that are making those fights significantly easier, its the fact they're lv 90 content being done by lv99's.
Ragnarok.Agerknux
Server: Ragnarok
Game: FFXI
Posts: 94
By Ragnarok.Agerknux 2012-06-24 03:07:09
Honestly not that hard to learn a new job. Bad players will always be bad, just now the bad players are now able to show up in "end game" type of events.
Carbuncle.Ambivalent
Server: Carbuncle
Game: FFXI
Posts: 287
By Carbuncle.Ambivalent 2012-06-24 03:07:13
Like I said, the death of traditional exp party really had no negative effect on the game.
Agreed. People act like the boring grind to 75 was what made XI a great game, and then Abyssea took it away.
Grind to 75 made alot of people better at their jobs, know how to gear and properly play it. But these days alot seriously suck lol. Majority of mages are just terrible. The blms were much more smarter with the learn to play groove. But these blms can't even stun something so damn hard to miss.
Grinding to 75 taught you how to pull. Endless grind on trash mobs wasn't any preparation for any events.
When you hit 75 everything changed completely in terms of merits, gear and events.
Phoenix.Morier
Server: Phoenix
Game: FFXI
Posts: 898
By Phoenix.Morier 2012-06-24 03:07:14
Like I said, the death of traditional exp party really had no negative effect on the game.
Agreed. People act like the boring grind to 75 was what made XI a great game, and then Abyssea took it away.
Grind to 75 made alot of people better at their jobs, know how to gear and properly play it. ***. There were super noobs at 75 too.
Server: Siren
Game: FFXI
Posts: 1808
By Siren.Novadragon 2012-06-24 03:08:31
Like I said, the death of traditional exp party really had no negative effect on the game.
Agreed. People act like the boring grind to 75 was what made XI a great game, and then Abyssea took it away.
Grind to 75 made alot of people better at their jobs, know how to gear and properly play it. ***. There were super noobs at 75 too.
Ya but not alot of them. There were plenty of professional linkshells all over FFXI lol.
Phoenix.Morier
Server: Phoenix
Game: FFXI
Posts: 898
By Phoenix.Morier 2012-06-24 03:09:00
Yes, quite a bit.
Titan.Elevan
Server: Titan
Game: FFXI
Posts: 104
By Titan.Elevan 2012-06-24 03:09:13
Yes don't knock Tanaka, keep in mind FFXI wuould prolly not exist without him so yea, you always got to the take the good with the bad lol.
Hopefully his health issues aren't to bad, but from everything I've heard at Vanafest it does show they are passionate about what they do, but they are passionate to a fault in the sense that they are to stubborn to change the ideas they enjoy lol.
But ya let's try and not sound dickish in the fact that he's leaving and respect all that he's done for the game, even if there are things you may not have agreed with you still have to remember he's one of the minds that made FF a reality.
Just take a look at all he's done for SE
http://en.wikipedia.org/wiki/Hiromichi_Tanaka
So ya I just hope we don't see a lot of childish responses about him leaving cause seriously he's one of the people that made the series possible without the group as a whole it's possible that the concept of FF could never have existed.
I agree, but lemme correct you for a sec. The concept of FF was created by Hironobu Sakaguchi. Tanaka is just the guy in the lead position for the online FFs.
Gilgamesh.Nynja
Server: Gilgamesh
Game: FFXI
Posts: 122
By Gilgamesh.Nynja 2012-06-24 03:10:20
There were a lot of nubs at 75 who grinded their way there in 2k/hr parties.
Server: Shiva
Game: FFXI
Posts: 8022
By Shiva.Viciousss 2012-06-24 03:12:08
Certain jobs had to do a lot more in xp parties than others. The puller and the mage definitely worked the hardest, a great rdm really stood out and was appreciated for their effort. The DD had to be serviceable enough to keep the chain going which led to certain jobs being favored over others. Did it make some people better sure, but there were still noobs. Like I said, dont miss those days.
Server: Siren
Game: FFXI
Posts: 1808
By Siren.Novadragon 2012-06-24 03:14:00
Certain jobs had to do a lot more in xp parties than others. The puller and the mage definitely worked the hardest, a great rdm really stood out and was appreciated for their effort. The DD had to be serviceable enough to keep the chain going which led to certain jobs being favored over others. Did it make some people better sure, but there were still noobs. Like I said, dont miss those days.
I certainly miss the good old FFXI. Where you actually had to work for your decent gear. Getting the top notch gear you had to be mostly a good player with the right jobs.
Server: Shiva
Game: FFXI
Posts: 8022
By Shiva.Viciousss 2012-06-24 03:15:43
That had nothing to do with killing collibri
By Artemicion 2012-06-24 03:18:07
The thing is, exp parties were never really about developing your class, or advancing your knowledge or skill with it as you were introduced to new abilities or spells. Exp parties were always about efficiency, hence why for the past 10 years it's been a swinging pendulum between Crab Fantasy XI, Bird Fantasy XI, and now Red Sky Fantasy XI. Killing hundreds upon hundreds of the same mobs doesn't make you a better player, and neither does leeching or getting carried. What makes a great player is patience, and a will to learn and understand what makes their class of choice perform optimally with various given situations.
So again, the death of the traditional EXP party was not a bad thing. Although it certainly widened the gap and made it more readily apparent which players were competent and which were idiots.
Remora.Brain
Server: Remora
Game: FFXI
Posts: 602
By Remora.Brain 2012-06-24 03:30:40
Old EXP served its purpose, letting you get used to playing jobs and learning its traits as they came along, instead of 99 then try to learn.
Also, Abyssea killed the economy for low and mid level gear.
Any battle system with "superpowers" is just stupid. Some Buffs are and a few temps is fine, but Abyssea and VW got ridiculous. Original Nyzul was a good example.
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Lakshmi.Chilzen
Server: Lakshmi
Game: FFXI
Posts: 375
By Lakshmi.Chilzen 2012-06-24 03:34:05
You know what really caused people to learn their jobs, and ultimately weeded out alot of people from the game since they realized they couldn't cut it and it wasn't meant for them?
Maat fights.
Depending on the job they cleared it on was all you usually needed to know what degree of competence someone had with the game. You knew a person that beat him as RDM first and you realized they were either stupidly lucky or very skilled, but you'd want them regardless to come RDM unless they were better at a different job.
Anywho, just a question of curious person, but any chance there's a translated version of Tanaka's farewell speech at VanaFest 2012?
By Artemicion 2012-06-24 03:38:15
You know what really caused people to learn their jobs, and ultimately weeded out alot of people from the game since they realized they couldn't cut it and it wasn't meant for them?
Maat fights.
Depending on the job they cleared it on was all you usually needed to know what degree of competence someone had with the game. You knew a person that beat him as RDM first and you realized they were either stupidly lucky or very skilled, but you'd want them regardless to come RDM unless they were better at a different job.
Anywho, just a question of curious person, but any chance there's a translated version of Tanaka's farewell speech at VanaFest 2012?
I agree, and sadly because things have come down to being carried to the cap and subsequently playing catch up, the gap of competent players and those unworthy of their own level has widened significantly. People would scream bloody murder, but I think it'd be nice to have maat/leader fights be a requirement to breech 70 for any job taken up to that point instead of just a singular fight proving one's worth to have all jobs beyond 70.
Diabolos.Yugl
Server: Diabolos
Game: FFXI
Posts: 138
By Diabolos.Yugl 2012-06-24 04:11:21
Old PTs never taught you to kite mobs while picking off adds. Old PTs never taught your group to reposition at particular HP% values. Old PTs never taught you to rotate Garudas for tanking a mob. Old PTs never equipped you with the movement sensibility needed to handle unstunnable mobs.Old PTs didn't prepare you for handling fights extending beyond 5min. It's a fact that said PTs miss a good portion of crucial EG tactics.
So what was the benefit? Pulling?! Only for certain classes and even that is overrated for most EG activities. The best "teacher" for that is windower's distance program and research about what a mob aggros. Stunning is the only one I'll give you and even that depended on how early you joined the game. Experience with stunning was most prevalent after the release of COP areas and Gustav Tunnel. Otherwise, most mobs weren't worth stunning or simply weren't stunned because convention did not demand BLMs or DRKs to do so.
The worst part of the old system that the marginalization of less welcomed classes simultaneously led to over appreciation of certain players. Namely, people were willing to put up with trash BRD or trash RDM merely because they often meant the difference between 3kXP/hr and none. Of course, if you dare speak up and tell the mage to get his or her act together, the PT becomes pissed at you when you drive away your main healer after hours of looking for members. How can leveling during that era perpetuate good performance when desired classes catch a major break while less desired classes (DRG) have to bust their *** to accommodate inherent differences in damage capacity and PT desirability? That's utterly absurd.
A decade of FINAL FANTASY XI deserves a fitting celebration and what better way to celebrate than to play host to a two-day event featuring huge announcements, in-depth retrospectives, future plans, and more things we can’t wait to reveal?
The North American Community Team will be broadcasting live from the event floor and relaying all of the hottest information from the dev. team panels and offering a breakdown of the exciting activities taking place to help spread the celebration across the globe! Even if you’re unable to see the entire show streamed live, we’ll be posting up videos online after the event!
North America (West Coast)
June 22, 2012: 5:30pm ~ 1:00am (PDT)
June 23, 2012: 5:30pm ~ 12:00am (PDT)
North America (East Coast)
June 22, 2012: 8:30pm ~ 4:00am (EDT)
June 23, 2012: 8:30pm ~ 3:00am (EDT)
London
June 23, 2012: 1:30am ~ 9:00am
June 24, 2012: 1:30am ~ 8:00am |
Event Overview
NA Community Rep Team
From left to right: Bethany “Rukkirii” Stout, Paul “Okipuit” Malixi, Matt “Bayohne” Hilton, and Devin “Camate” Casadey |
Matt “Bayohne” Hilton
I can’t believe FINAL FANTASY XI turned 10 this year! I’m excited to bring adventurers around the world the up-to-the-minute news as it happens at VanaFest 2012, just as we did previously in 2010. We’ve learned a lot since then and we’re excited to introduce things in a new and unique way, lots of video streaming, more behind-the-scenes and more fun teasers leading up to the show. Adventurers, be sure not to miss all the excitement of VanaFest 2012 because I can say… it’s going to be a big show!
Devin “Camate” Casadey
VanaFest 2010 was a blast and covering the entire event through social media was a lot of fun. This year, since it is the 10th year anniversary, we are kicking it up a notch and broadcasting live and I think it’s going to take this event to a whole new level. I’ll be doing my best to create a really fun and informative live stream so that even our player base back at home in North America can enjoy the event. Make sure to procure some snacks, get your friends together, and tune in, because VanaFest 2012 is going to be amazing and like never before!
Bethany “Rukkirii” Stout
Heya! Your favorite feline rep checking in from the North American Square Enix offices! I will be behind-the-scenes making sure that all of you get the VanaFest details quickly and efficiently.
I can’t wait to see what’s in store for FFXI and I hope you are too!
Paul “Okipuit” Malixi
Your newest Community Rep Okipuit here reporting for duty. I will be holding down the fort at the North American Square Enix headquarters to make sure all the VanaFest coverage is delivered to you in thorough detail and Sharpshot accuracy! We have a great event lined up for you and I’m really looking forward to getting everyone hyped-up as I am for the announcements to come!
Event Schedule
Take a look at the current schedule of events along with their time table in other regions! As you can see, there’s going to be some fun stuff to see and hear about, so use this to help plan which segments of the show you want to see most, so you don’t miss them!
Live CoverageCamate and Bayohne will be live streaming the events of VanaFest 2012, covering the big announcements and taking a behind-the-scenes look at the show floor. On the day of the event, we’ll have two streams active. The Japanese stream will cover the main stage events throughout and will be presented in Japanese only, but will be very useful to follow along with and enjoy the musical performances! The Community Team will be providing updates during that time in as-real-time-as-possible on Twitter and forums. The English video stream will host live reports that summarize the announcements after they’re completed and may include some special guests! |
Some of the foods they are offering at Vanafest:
Meat Mithkabob
Goblin Drink
Goblin Chocolate
Windurst Taco
Nebimomite Bake top of Paella
Yagudo Drink
Persikos Au Lait
Mulsum
Galkan Sausage
Yellow & Red Curry Buns
Rolanberry Pie - Pamamas Tart - Black Pudding
Dhalmel Stew and Iron Bread

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