SEEKERS OF ADOULIN
*Travelling West to Ulbuka
*New town called Adoulin
-Walled off for hundreds of years due to the dangers in its wilderness
*Land is completely uncharted
-Will have a lot to do with pioneering the land
-A ton of new enemy types
GEOMANCER
*Geomancy to support party members
-Sphere that appears around the caster.
-Different category from all other buff types. (songs, rolls, etc.)
-Can move with the field, giving different party members the buff.
-Moves from party member to party member to support them.
-Special abilities that allow certain spells to be used, similar to SCH.
-Auras that can be cast on others/the ground? They have HP and deplete over time. Can be destroyed by AoEs.
-Effects such as Regen, Refresh, Regain, Stat boosts(STR, DEX), Attack and defense bonuses, Paralyze, Slow, MDEF down, EVA down, not affected by resistances
*Elemental magic for damage
- B- skill
-T4 spells
- -ra spells
-Some dark magic
*Job-specific bells
-Enhance geomancy.
*No VW/Abyssea procs. Do not interfere with other procs (paralyze etc)
*Polarity (Job Trait): Enhancements to spells depending on where you are in relation to mobs. N: MAB, E: Mcrit, W: Recast time, S: MACC
RUNE FENCER
*Tank job that excels in magical defense and elemental resistances
*Utilizes various runes
*Elemental Runes
-Added elemental resistance
-Enspell effects (elemental dmg on auto attacks)
*Enchantment Runes
-Attack Rune: Enhances attack capabilities by dealing massive elemental damage (consumes a rune)
-Defense Rune: Enhances defensive capabilities by reducing elemental damage (does not consume a rune)
*Ability to impart magic barriers on party members
NEW EXPANSION GAME SYSTEMS
*Special caves
*Monster "stronghold nests"
-Guards must be killed, stronghold can be destroyed.
-Can cause a Campaign-like battle to occur when destroyed.
*Giant monsters (Warlords)
NEW GUILD SYSTEM
*Nothing like crafting guilds
*Enhancements to the city
*Upgradable
INSTANCED SUNGEONS
*Rewards and enhancements based on difficulty, area size, and the number of rewards
*Statue pieces that you can find in the jungle
-Somewhat rare?
-Different pieces in different combos for different instances
-Heads: Size of dungeon and rewards
-Bodies: Monster difficulty and drop rates as well as enhancement materials (stronger monsters = better drop rates)
-Feet: Beneficial effects (Chain 5 monsters for x buff, Skillchain monster for x buff, etc.)
*Rewards differ based on which instance you go into, however the rewards are constant. Statue pieces only affect difficulty and drop rates.
*Incorporates elements of Moblin maze Mongers, Salvage, Assault, etc.
RANCH SYSTEM
*You get your own island!
-Your own area that you control independent of other people
*Farming
*You raise animals and monsters
-Can use them for materials (hides, meat)
*Can fish and mine there
-Can dig up a fishing hole and find mining areas
*Stress free, doesn’t require you to check your animals and plants every day
PLAY AS A MONSTER SYSTEM
*Complex system involving various elements and playstyles
*New version of PvP
-Can fight other players as monsters or players
*Can become any monster in Vana’diel
-Including HNMs!
*Notoriety Points system from defeating other monsters
-Defeating other players with high notoriety as players or monsters will give you points and other rewards.
-Better rewards if you’re a monster rather than a player.
-Unlocks different monsters
*New UI for the system. Works kinda like Blue Mage.
-Learn different knowledge of the monster families.
-Customize the monster to be your own. Can be a bee and set mandragora knowledge.
*Evolution
-Can evolve into higher tier types of monsters, all up to the HNM level.
-Ex.: White mandy -> Black mandy -> Chloris, Skeleton -> Robe skeleton -> GKT skeleton -> Naraka
*Limited to certain areas.
-Content-specific zones.
-PvP flag
JOB ADJUSTMENTS
*New two hour abilities (just about finalized)
-WAR: All normal attacks become non-elemental damage
-MNK: Counters all attacks directed at you
*Adjustments to enfeeble resists
-Possibly removing it altogether.
*Adjustments to ranged attack delay
-Up to 50% reduction between ranged attacks
*Strengthening Protect and Minne
-1.5x strength Protect (roughly 4x as potent Protect V when fully merited)
*DRK: We’re looking into it. No nerfs inc.
*MNK: Boost adjustments and higher tier Black Belt.
*NIN: New shuriken effects and Sange adjustments
*SMN: Blood Pact adjustments, Introduction of Cait Sith as a summon
-Range issues addressed, no longer acts as the BP executed if the monster moves out of range.
-Cait Sith will be soon
*DRG: Reduced Call Wyvern recast time merit (category 1)
*Reworked system, plenty of new items, maps, abilities and spells will now be possible.
NEW UI
*Completely reworked UI for PC players.
*Can open up multiple windows.