my notes if anyone cares
Secrets of Audolin
GEOMANCER
*Geomancy to support party members
-Sphere that appears around the caster.
-Different category from all other buff types. (songs, rolls, etc.)
-Can move with the field, giving different party members the buff.
-Moves from party member to party member to support them.
-Special abilities that allow certain spells to be used, similar to SCH.
-Auras that can be cast on others/the ground? They have HP and deplete over time. Can be destroyed by AoEs.
-Effects such as Regen, Refresh, Regain, Stat boosts(STR, DEX), Attack and defense bonuses, Paralyze, Slow, MDEF down, EVA down, not affected by resistances
*Elemental magic for damage
- B- skill
-T4 spells
- -ra spells
-Some dark magic
*Job-specific bells
-Enhance geomancy.
*No VW/Abyssea procs. Do not interfere with other procs (paralyze etc)
*Polarity (Job Trait): Enhancements to spells depending on where you are in relation to mobs. N: MAB, E: Mcrit, W: Recast time, S: MACC
NEW GAME SYSTEMS
*Special caves
*Monster "stronghold nests"
-Guards must be killed, stronghold can be destroyed.
-Can cause a Campaign-like battle to occur when destroyed.
*Giant monsters (special HNMs?)
NEW GUILD SYSTEM
*Nothing like crafting guilds
*Enhancements to the city
*Upgradable