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The Beast Within -- A Guide to Blue Mage
Asura.Chiaia
VIP
Server: Asura
Game: FFXI
Posts: 1657
By Asura.Chiaia 2016-01-08 17:05:30
Yup & this from FFXIDB:
Botulus Rex Buburimu Peninsula 442 out of 11416 3.9%
Morta Aydeewa Subterrane 1221 out of 31471 3.9%
No real drop difference just NM pref of your choice.
Leviathan.Stamos
Server: Leviathan
Game: FFXI
Posts: 1243
By Leviathan.Stamos 2016-01-08 17:18:55
My preference of the two is /never again
lol
[+]
By Alkai 2016-01-08 21:34:06
Is ironside soloable with trusts or whats the min amount of people id need to bring for it? Really need to upgrade my main hand.
Sylph.Jrpg
Server: Sylph
Game: FFXI
Posts: 161
By Sylph.Jrpg 2016-01-09 11:02:05
Just a quick vent: I'm at least 0/43 on Tanmogayi. ヽ( `д´*)ノ
People usually don't struggle -that- much with Unity drops, do they?
By Clinpachi 2016-01-09 12:06:58
Just a quick vent: I'm at least 0/43 on Tanmogayi. ヽ( `д´*)ノ
People usually don't struggle -that- much with Unity drops, do they?
Only when you want it bad enough D: The trick is to pretend you don't want the drop. I'm convinced SE has a thought detection device.
Leviathan.Stamos
Server: Leviathan
Game: FFXI
Posts: 1243
By Leviathan.Stamos 2016-01-09 12:18:24
Just a quick vent: I'm at least 0/43 on Tanmogayi. ヽ( `д´*)ノ
People usually don't struggle -that- much with Unity drops, do they?
Took me a lot of Behemoths to get a Collar. Ended up with like 140 hides before I got the NQ
Bahamut.Foreverj
Server: Bahamut
Game: FFXI
Posts: 332
By Bahamut.Foreverj 2016-01-09 14:06:58
Any way Herculean vest can beat a adhemar for tp and CDC? Thanks in advance.
Bahamut.Foreverj
Server: Bahamut
Game: FFXI
Posts: 332
By Bahamut.Foreverj 2016-01-09 15:03:37
Asura.Floppyseconds said: »Herc is so recurring as a question I think it needs a guide section. Especially since from what it sounds like. That it has unseated Taeon in the guide for feet at least.
Herc vest versus adhemar body has been talked about? As far as I know adhemar body is bis due to dual wield and triple attack in it as well as Massive accuracy
Bismarck.Speedyjim
Server: Bismarck
Game: FFXI
Posts: 516
By Bismarck.Speedyjim 2016-01-09 18:00:24
Hey
I've noticed this too recently, but only during my Bhaflau salvage runs. Everywhere else I haven't had a problem with sets.
The only thing I do in Bhaflau that I don't do anywhere else (or barely ever do anywhere else) is a CA+Efflux CDC>Sinker Drill a fly at the start for the quick kill while gear is still locked. Everything after that has my Mavi Kavuk +2, Assimilator's Charuqs +1 & Mavi Tayt +2 in the midcast. It doesn't actually matter what I'm casting, after that fly kill, those three pieces replace everything in midcasts.
I've noticed it breaks with Burst Affinity too, as in it will put Hashishin Basmak in weird midcasts after I've used Burst Affinity and nuked a load of gears.
So it looks like something somewhere is breaking and making it think like CA, Efflux & BA are still active after they've been consumed.
Just tried doing similar things on hornets outside bastok but I cannot get the problem to repeat at the moment.
I'm not a codey person so unfortunately I have no solutions, just hope the extra info is a step in the right direction to get this fixed.
In the mean time, as a temporary workaround, reload gs when you notice this happening. It fixes the problem... until you use a JA again of course :)
~Jae Yeah, I reload the file when I notice the console flashing which "active" buffs it thinks are on. I personally don't mind it too much, but it's not ideal ofc. If anyone can find the fix, that'd be super amazeballs.
Bahamut.Foreverj
Server: Bahamut
Game: FFXI
Posts: 332
By Bahamut.Foreverj 2016-01-09 19:20:24
Asura.Floppyseconds said: »Asura.Floppyseconds said: »Herc is so recurring as a question I think it needs a guide section. Especially since from what it sounds like. That it has unseated Taeon in the guide for feet at least.
Herc vest versus adhemar body has been talked about? As far as I know adhemar body is bis due to dual wield and triple attack in it as well as Massive accuracy
AFAIK it was only compared to Anoba.
I prob can't handle throwing tens of millions trying that get that from pakacet. What's next in line before that?
By Takisan 2016-01-09 23:23:33
Bismarck.Speedyjim said: »Hey
I've noticed this too recently, but only during my Bhaflau salvage runs. Everywhere else I haven't had a problem with sets.
The only thing I do in Bhaflau that I don't do anywhere else (or barely ever do anywhere else) is a CA+Efflux CDC>Sinker Drill a fly at the start for the quick kill while gear is still locked. Everything after that has my Mavi Kavuk +2, Assimilator's Charuqs +1 & Mavi Tayt +2 in the midcast. It doesn't actually matter what I'm casting, after that fly kill, those three pieces replace everything in midcasts.
I've noticed it breaks with Burst Affinity too, as in it will put Hashishin Basmak in weird midcasts after I've used Burst Affinity and nuked a load of gears.
So it looks like something somewhere is breaking and making it think like CA, Efflux & BA are still active after they've been consumed.
Just tried doing similar things on hornets outside bastok but I cannot get the problem to repeat at the moment.
I'm not a codey person so unfortunately I have no solutions, just hope the extra info is a step in the right direction to get this fixed.
In the mean time, as a temporary workaround, reload gs when you notice this happening. It fixes the problem... until you use a JA again of course :)
~Jae Yeah, I reload the file when I notice the console flashing which "active" buffs it thinks are on. I personally don't mind it too much, but it's not ideal ofc. If anyone can find the fix, that'd be super amazeballs.
I have seen this issue as well and it also only occurs when in salvage or whenever I don't get a "status update" outside of salvage. I have found it gets stuck and equips the replacement gear for CA,Efflux, ect for every other set pretty much which causes bad performance results. I have however found that the lua updates status whenever I press F12 to check the status of my Offense and WS modes so I make it a point to just press F12 after using any job ability.
Ragnarok.Madotsuki
Server: Ragnarok
Game: FFXI
Posts: 9
By Ragnarok.Madotsuki 2016-01-10 03:52:39
What's the most up to date resource for learning Blue Magic spells, especially the newer ones? Just returned, and my character is very crusty; last I played I only got a small handful of Adoulin spells before "retiring", and seems like there's been a lot more added since then. (we can increase our spell allotment with these capacity point things? Neato!) I had an older website bookmarked for spell learning but seems like it's down now.
Itching to put my trusty ol' Almace to use.
Server: Fenrir
Game: FFXI
Posts: 354
By Fenrir.Divinian 2016-01-10 06:29:08
Ragnarok.Madotsuki said: »What's the most up to date resource for learning Blue Magic spells, especially the newer ones? Just returned, and my character is very crusty; last I played I only got a small handful of Adoulin spells before "retiring", and seems like there's been a lot more added since then. (we can increase our spell allotment with these capacity point things? Neato!) I had an older website bookmarked for spell learning but seems like it's down now.
Itching to put my trusty ol' Almace to use. Azure Tomes: BLU Magic Guide by Sabishii
Try this out.
Bahamut.Alkk
Server: Bahamut
Game: FFXI
Posts: 34
By Bahamut.Alkk 2016-01-10 19:14:35
I'm trying to make a good set for sudden lunge and from what I understand both phys and magical acc is needed, but what about blue magic skill? If anyone's got a good set they want to share I'd love to see it
Server: Fenrir
Game: FFXI
Posts: 11681
By Fenrir.Nightfyre 2016-01-10 20:32:57
1 blue magic skill = 1 macc. Basically get enough acc to hit the thing then load up on macc/skill/INT. Items of particular interest for having relatively high amounts of both acc and macc include Carmine head/body, Rawhide hands, Sanctity Necklace, Dignitary's Earring, Cornflower Cape, Eschan Stone, and Etana Ring. Everything else is pretty much one or the other iirc, use what's available/appropriate.
Cerberus.Kaht
Server: Cerberus
Game: FFXI
Posts: 629
By Cerberus.Kaht 2016-01-11 00:21:50
Asura.Floppyseconds said: »
0/20
That seems excessive for any t3 drop. Seen every other drop at least 2x now.
Server: Asura
Game: FFXI
Posts: 128
By Asura.Brennski 2016-01-12 07:24:01
Asura.Floppyseconds said: »
0/20
That seems excessive for any t3 drop. Seen every other drop at least 2x now.
I went 1/42 on Jovi Abj Head over the last two weeks, so doesn't surprise me got love 1 drop slot on NMs.
[+]
Cerberus.Kaht
Server: Cerberus
Game: FFXI
Posts: 629
By Cerberus.Kaht 2016-01-12 17:16:38
Asura.Floppyseconds said: »
0/20
That seems excessive for any t3 drop. Seen every other drop at least 2x now.
I went 1/42 on Jovi Abj Head over the last two weeks, so doesn't surprise me got love 1 drop slot on NMs.
I've actually been coming as BLU/thf, tagging Vir'ava with Chaac belt for TH3, and we've been getting double drops from Vir'ava a little more than 50% of the time (compared to the first 13 runs where I went BLU/rdm and we had single drops every time).
Still... many of the people that I've asked to come help me have long ran out of things to cast lots on (besides ores and +2's), so I'm starting to feel like a nag when I ask for help. I decided to take a short break while this VNM campaign is going on.
Bismarck.Speedyjim
Server: Bismarck
Game: FFXI
Posts: 516
By Bismarck.Speedyjim 2016-01-17 00:06:50
1 blue magic skill = 1 macc. Basically get enough acc to hit the thing then load up on macc/skill/INT. Items of particular interest for having relatively high amounts of both acc and macc include Carmine head/body, Rawhide hands, Sanctity Necklace, Dignitary's Earring, Cornflower Cape, Eschan Stone, and Etana Ring. Everything else is pretty much one or the other iirc, use what's available/appropriate. If Carmine body isn't available to you, can use Hashishin Mintan +1.
Perfect Leyline Gloves are 33/33.
Herculean Boots also have 10/10 natively.
Also, Colada & Nibiru Blade path A both each have 20acc/15macc, which helps.
This is what I use currently:
ItemSet 341234
Server: Bahamut
Game: FFXI
Posts: 665
By Bahamut.Vinedrius 2016-01-17 03:12:22
1 blue magic skill = 1 macc. Basically get enough acc to hit the thing then load up on macc/skill/INT. Items of particular interest for having relatively high amounts of both acc and macc include Carmine head/body, Rawhide hands, Sanctity Necklace, Dignitary's Earring, Cornflower Cape, Eschan Stone, and Etana Ring. Everything else is pretty much one or the other iirc, use what's available/appropriate.
To add to all that, there are also Miasmic Pants (22/22) from Rancibus (Vagary) and Lempo Earring (5/5) from Vir'ava (Escha - Ru'Aun T3).
Server: Fenrir
Game: FFXI
Posts: 11681
By Fenrir.Nightfyre 2016-01-17 15:56:21
I believe it's the other way around, where set traits override those from one's subjob.
Sylph.Oraen
Server: Sylph
Game: FFXI
Posts: 2087
By Sylph.Oraen 2016-01-17 16:04:36
The only one I could think of would be /THF and then set TH1 with traits? Not like we can get lower DW or STP anymore.
Bismarck.Speedyjim
Server: Bismarck
Game: FFXI
Posts: 516
By Bismarck.Speedyjim 2016-01-17 16:07:31
Bahamut.Vinedrius said: »1 blue magic skill = 1 macc. Basically get enough acc to hit the thing then load up on macc/skill/INT. Items of particular interest for having relatively high amounts of both acc and macc include Carmine head/body, Rawhide hands, Sanctity Necklace, Dignitary's Earring, Cornflower Cape, Eschan Stone, and Etana Ring. Everything else is pretty much one or the other iirc, use what's available/appropriate.
To add to all that, there are also Miasmic Pants (22/22) from Rancibus (Vagary) and Lempo Earring (5/5) from Vir'ava (Escha - Ru'Aun T3). Excellent, I will try to get these!
Server: Fenrir
Game: FFXI
Posts: 11681
By Fenrir.Nightfyre 2016-01-17 16:42:11
Just because an item has both stats doesn't necessarily mean it's a strong option for that slot, or it may be that it's better employed in consideration for one stat or the other. If you can get more total acc and macc by employing two specialized items rather that two hybrid pieces, then you're likely to come out ahead not only in performance but in inventory.
Also worth pointing out that Herc feet have 0 INT, so I wouldn't really consider them a hybrid piece unless you went out of your way for an extra pair with INT/macc augments. Stellar acc feet though.
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