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The Beast Within -- A Guide to Blue Mage
Shiva.Devrom
Server: Shiva
Game: FFXI
Posts: 151
By Shiva.Devrom 2014-08-09 13:26:10
What augments are needed on Moonshade Earring for the WS sets?
tp bonus and attack/accuracy (depending on which one you mostly lack)
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Server: Odin
Game: FFXI
Posts: 9,534
By Odin.Jassik 2014-08-09 13:55:57
HP+ gear seems to do better than percent gear, least for me it has.
Well, like anything % based, the more you have, the more effective it is. IE: 1% of 2000hp is 20, but 1% of 2500 is 25. You just look at what you already have and then compare the raw value vs the %.
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Server: Odin
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By Odin.Jassik 2014-08-09 13:57:37
What augments are needed on Moonshade Earring for the WS sets?
tp bonus and attack/accuracy (depending on which one you mostly lack)
I'm curious, does TP bonus effect spells while under CA or AL? Might be able to make a case for Macc augment as well.
Server: Valefor
Game: FFXI
Posts: 19,647
By Valefor.Prothescar 2014-08-09 14:54:23
no
Server: Asura
Game: FFXI
Posts: 231
By Asura.Sabishii 2014-08-09 14:55:41
What augments are needed on Moonshade Earring for the WS sets?
tp bonus and attack/accuracy (depending on which one you mostly lack)
I'm curious, does TP bonus effect spells while under CA or AL? Might be able to make a case for Macc augment as well.
No, it only affects WSs. Not spells under Chain Affinity.
Server: Valefor
Game: FFXI
Posts: 19,647
By Valefor.Prothescar 2014-08-09 14:58:55
locket, weatherspoon, oretania, and desultor are BiS for cure potency
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By Odin.Jassik 2014-08-09 15:05:57
HP+ gear seems to do better than percent gear, least for me it has.
Well, like anything % based, the more you have, the more effective it is. IE: 1% of 2000hp is 20, but 1% of 2500 is 25. You just look at what you already have and then compare the raw value vs the %.
Sorry, I mean the HP+/HP+% gear seems to do better than Cure Potency gear.
ah, ok
White wind formula is (MaxHP/7)*2, you can probably get a higher +HP for a given slot than cure potency, but it would depend on your other values.
Valefor.Prothescar said: »no
Bummer.
Server: Valefor
Game: FFXI
Posts: 19,647
By Valefor.Prothescar 2014-08-09 15:26:49
Hume BLU/WAR, with a DD spell set equipped
Locket + Weatherspoon + Oretania + Desultor's
1522 (base) + 150 (merits) + 90 (spells) + 30 (trait) + 552 (gear) + 164 (% gear) = 2508HP
2508/7 = 358
358 * 2 = 716
716 * 1.22 = 873 HP healed
Locket + Weatherspoon + Trepidity + Osmium
1522 (base) + 150 (merits) + 90 (spells) + 30 (trait) + 717 (gear) + 175 (% gear) = 2684HP
2684/7 = 383
383 * 2 = 766
766 * 1.13 = 865 HP healed
Locket + Weatherspoon + Trepidity + Desultor's
1522 (base) + 150 (merits) + 90 (spells) + 30 (trait) + 632 (gear) + 169 (% gear) = 2593HP
2593/7 = 370
370 * 2 = 740
740 * 1.18 = 873 HP healed
Fenrir.Mefuki
Server: Fenrir
Game: FFXI
Posts: 157
By Fenrir.Mefuki 2014-08-10 11:04:41
When is it appropriate, tatically, to use up UL for our Terror spells. In what situation(s) is it ideal or at least beneficial? I've never heard of a use for them until today but I just did a Hennetiel delve where I was told I should've used Absolute Terror on Orobon after the mages were killed to buy time. Are there other instances where I should be using it so I don't disappoint another group?
Server: Sylph
Game: FFXI
Posts: 558
By Sylph.Hyunkyl 2014-08-10 11:19:05
Absolute Terror worked on Scorpion and Gnat in Ceizak, Orobon in Foret de Hennetiel if I remember right.
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Server: Odin
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By Odin.Jassik 2014-08-10 12:03:43
Absolute Terror worked on Scorpion and Gnat in Ceizak, Orobon in Foret de Hennetiel if I remember right.
Yeah, but both of those zones can be rammed out by a couple of SAMs in 20 mins or less without it, so it's seeing less use now.
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Server: Odin
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By Odin.Jassik 2014-08-10 13:16:04
Thought this was interesting... maybe they are listening
Quote: The “Learning Chance” category that will be added for Blue Mage in the August version update was designed with the idea that it would be advantageous for learning new spells that are added in the future, and specifically for spells that will be added for Unbridled Learning.
However, as we’ve been receiving a lot of feedback about this, we will be revamping this category.
In the September version update we’ll be changing this into a completely different effect. In the event that you put job points into this category during the August version update, they will all carry over into the new effect after the change in the September version update.
We’ll be announcing more details about the new effect once the plans have been finalized.
Wasn't this added in the July update?
Server: Asura
Game: FFXI
Posts: 231
By Asura.Sabishii 2014-08-10 13:21:55
Thought this was interesting... maybe they are listening
Quote: The “Learning Chance” category that will be added for Blue Mage in the August version update was designed with the idea that it would be advantageous for learning new spells that are added in the future, and specifically for spells that will be added for Unbridled Learning.
However, as we’ve been receiving a lot of feedback about this, we will be revamping this category.
In the September version update we’ll be changing this into a completely different effect. In the event that you put job points into this category during the August version update, they will all carry over into the new effect after the change in the September version update.
We’ll be announcing more details about the new effect once the plans have been finalized.
Wasn't this added in the July update?
No . .. it just said they're adding in august the learning chance category of job points. See here: http://forum.square-enix.com/ffxi/threads/43549#_ga=1.238308361.808374072.1397885201
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Server: Odin
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By Odin.Jassik 2014-08-10 13:26:00
I meant announced with the July update, like, they had a month between when they announced it and got a lot of bad response, but will implement it anyway, then change it in a month.
Server: Asura
Game: FFXI
Posts: 231
By Asura.Sabishii 2014-08-10 15:47:20
I meant announced with the July update, like, they had a month between when they announced it and got a lot of bad response, but will implement it anyway, then change it in a month. Ah, I see, I wouldn't know, though you'd think they'd just boost the chance of learning spells instead of making it a job point category lol I would never waste points into "Learning chance" for something you only use whenever they add new spells.
Server: Valefor
Game: FFXI
Posts: 19,647
By Valefor.Prothescar 2014-08-10 17:03:37
Claíomh Solais
D: 142 Delay: 270
Sword Skill+242 Parry skill+242
Magic accuracy skill +188
Accuracy+13
Fast Cast+2
Lv99 RDM PLD BLU
Server: Phoenix
Game: FFXI
Posts: 262
By Phoenix.Komugichan 2014-08-10 17:09:11
That is a mighty high delay
[+]
By fractalvoid 2014-08-10 17:10:51
Looks nice at least
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By Odin.Jassik 2014-08-10 17:11:45
I wonder if the augments are variable like WKR weapons. It looks like it could be a really cool looking model.
Ragnarok.Sekundes
Server: Ragnarok
Game: FFXI
Posts: 4,212
By Ragnarok.Sekundes 2014-08-10 17:15:52
Phoenix.Komugichan said: »That is a mighty high delay This is exactly what went through my head when I saw it.
It looks badass so I hope it wins in the end, do we have a in game pic of it?
Valefor.Sehachan
Server: Valefor
Game: FFXI
Posts: 24,219
By Valefor.Sehachan 2014-08-10 17:17:16
Was one of the few shown in the trailer I think.
[+]
Ragnarok.Sekundes
Server: Ragnarok
Game: FFXI
Posts: 4,212
By Ragnarok.Sekundes 2014-08-10 17:22:34
Was one of the few shown in the trailer I think. Indeed it was... I approve.
Valefor.Sapphire
Server: Valefor
Game: FFXI
Posts: 1,828
By Valefor.Sapphire 2014-08-10 17:35:38
No rare tag on it, dual wield/situational augmented versions here we go.
Given all the nice swords out already, the augments need to be really compelling and not already covered by Uson/Bura , would be nice to see stuff like +refresh, +Blue magic skill as augments
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By Odin.Jassik 2014-08-10 17:45:45
No rare tag on it, dual wield/situational augmented versions here we go.
Given all the nice swords out already, the augments need to be really compelling and not already covered by Uson/Bura , would be nice to see stuff like +refresh, +Blue magic skill as augments
+BLU skill would be nice, depending on how they implement the attack changes. I'd still like to see a sword with some unique attributes. Something like we got in the Abby era, Kamome or Auric Dagger style stuff would be awesome. Give me a sword with 5% dual wield and half decent stats or one with 10% crit damage and I'd have a reason to go after it. It's nice we're getting new models, but there's plenty of good swords about with virtually identical stats.
By fractalvoid 2014-08-10 17:50:59
crit dmg or refresh wouldnt be bad to replace xiuelato for pre-adoulin stuff
Server: Valefor
Game: FFXI
Posts: 19,647
By Valefor.Prothescar 2014-08-10 18:03:21
it'll take some seriously good augments to have it beat Bura or Uson for high level things
Valefor.Sapphire
Server: Valefor
Game: FFXI
Posts: 1,828
By Valefor.Sapphire 2014-08-10 18:10:37
Would also love +blu spell duration augment so you could significantly extend duration on commonly used spells like cocoon,battery charge,etc.
Would make diffusion buffs much nicer and a worthy macro piece
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