Will There Ever Be A 5th Expansion Pack?

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Will there ever be a 5th expansion pack?
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 Leviathan.Quetzacoatl
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By Leviathan.Quetzacoatl 2012-05-03 16:42:00
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true, but that was just because it was a faulty port. now that Square-Enix has more experience with 360 ports, They're likely to screw up less. At least, one would hope...
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By Jetackuu 2012-05-03 16:43:25
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lol, it may be true that it's an incomplete port but that's not the only reason why the 360 can't handle it.

Also you're way too hopeful, to an extent that it's silly.
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By Zecilus 2012-05-03 16:48:32
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That's because FFXI on PC and Xbox 360 is an emulated port of a PS2 game.

Whereas FFXIV is coded in PC first and ported into consoles later, much like.. well every other console game in existance. Big difference.

It's not that the 360 can't handle the game properly, it's that the game wasn't coded properly for 360 hardware.

The game wasn't even really properly proted to the PC for that matter.

I run the game on a i7 980X processor and GTX 580 SLI. Go to Port Jeuno and put on full shadows around about 30-40 afk people. Lemme know how the frame rates go.

By your logic, no system can handle FFXI "properly"

Not to totally go off topic but that came across as an ignorant post.
 Leviathan.Quetzacoatl
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By Leviathan.Quetzacoatl 2012-05-03 16:48:47
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lol, me? hopeful? how am I being hopeful about it? I'm only saying that since they've released more games on the 360 after the FFXI port (hi2u Nier, FFXIII-2, etc.), they could have at least learned something. :P
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By Zecilus 2012-05-03 16:48:48
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Beaten- ish
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By Jetackuu 2012-05-03 16:53:45
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the pc version isn't an emulated port...

nor I doubt is the 360 version (but could be wrong here)

the 360 is unstable as hell when it comes to anything that's intensive sprite/object wise.

and you're being hopeful and inaccurate in your statements.

none of those other games are ports...

also SE is not known to fix their mistakes

and Zec arrogant is the word your looking for as I'm definitely not ignorant of how each of the three versions work.
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By Leviathan.Quetzacoatl 2012-05-03 16:55:49
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explain how i'm being hopeful, please. if anything I'm sarcastic with a bit of cynicism involved >_>

doesn't hurt to speculate, either
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By Jetackuu 2012-05-03 16:59:42
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2nd to last statement I made in my last post is why, reading comprehension, go
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By Zecilus 2012-05-03 17:04:49
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In regards to your first statement: Are you seriously under the impression that each version of the game was built from scratch from the ground up for each respective system? This is Square Enix we're talking about. If no, then that's called a port. If so, then I fail to see how this contradicts my arguement that the game was still poorly coded to utilize each system's hardware. Which it SHOULD be if each said version was built from the ground up.

I am aware that the game has a 30 FPS cap, but its still poor coding or at the very least, utter laziness to not optimize a 12 year old PC game to better utilize more current hardware to maintain that 30 FPS cap that's integrated as part of the game's engine. When I'm running BF3 and Crysis 2 and 1920x1080 resolution at over 100FPS and struggle having a Direct X 8.1 game running 30 FPS, we got a pretty big example of lazy coding.

BTW, yes they are ports of a "master copy" i.e PS2. Just like FF13 for the Xbox 360 is a ported copy of the PS3 version. No company, (richer companies) for that matter create multi-console releases and not port one version of a game to another console to some degree. Wasn't the case with Battlefield, wasn't the case with Crysis 2, wasn't the case with Call of Duty, wasn't the case of Left 4 Dead, wasn't the case for ..anything.

Site some examples of other titles the 360 struggles on that are intesive with sprites. Be aware that you are referring about a 2D image when you say sprite. Think Doom.

Short version: The game is a result of a horrible port, not an example of the Xbox 360 not being able to handle the demands of FFXI anymore than my PC.
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By Jetackuu 2012-05-03 17:11:26
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you don't seem to understand the difference between an emulated port and a port either.

It's not utter laziness it's called lack of budget and lack of compatibility.

As for the multiple versions, that's ***.

Lego Star Wars, Dynasty Warriors Gundam (1 and 2).

short version: you don't know what you're talking about.
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By Zecilus 2012-05-03 17:22:33
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My God dude. First, do you know the basic definition of emulating in terms of computer software? It's to mimic or act like an original software.

You run a Nintendo emulator on a high end PC to run a Nintendo game, not to exceed the Nintendo's original hardware specifications. Sprite limit, amount of color displayed, sound bit rate, computer processing etc.

The FFXI PC and Xbox 360 version are emulated to PS2 specifications. They are actually programmed to be that way intentionally. That is why you have the 30 FPS cap. That is why the drawdistance is the exact same without use of third party tools. They don't even utilize true basic anti-aliasing support or anisotrophic filtering in the game's settings because they can't be done on a PS2. You have to force that option by 3d party means. It is literally emulated to operate as though you were playing on a PS2 system on a PC.

So yes, it is a port. And along with being a port, it's emulated to operate like a PS2 system. About the only real difference you have is higher overlay, and bump mapping that comes out of the box.

Also, I don't know what you were aiming at when you typed out Lego Star Wars and Dynasty Warriors Gundam
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By Remora.Morphius 2012-05-03 17:28:29
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This is old news ^
Don't argue with the man. I loved playing for 3.5 years. but it is made le crap.
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By Zecilus 2012-05-03 17:29:06
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Basically what I'm trying to get at is you come across as trying to say that the Xbox 360 hardware can't run a 2001 game due because it's an inferior console rather than the game is an example of just really bad programming.

You can argue that the game was either a port (or not) or that it was built from the ground up (or not) until your face turns blue but there's no denying in regardless of how the game came to be, it was programmed very poorly. Just like it is for a PC. Which is what my point is.

I'm not a Xbox 360 or PS3 fan by any means, but it just bugs me when people say really HELP I AM TRAPPED IN 2006 PLEASE SEND A TIME MACHINE stuff like the Xbox 360 couldn't handle FFXI anymore than you telling me the sky is green. I'm compelled to correct you.
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By Bismarck.Zagen 2012-05-03 17:29:32
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PC version was the PS2 code with a Direct X wrapper so it was a port and the 360 version was made off the PC version so ergo it is a port of a port. Thought this was common knowledge with all the "PS2 Limitations" threads.

As to Zecilus stating games are made for PC first then ported over this is typically but not always how it is done when a game is built with multiple versions in mind. When a game is intended as an exclusive it is built on a PC but is optimized for the console it is going on not the PC. This usually means it won't use a PC's specs correctly or to their full potential, kinda how FFXI runs about the same on a budget PC as a hardcore PC.
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By Jetackuu 2012-05-03 17:29:36
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yes I know what emulation is, the PC port of FFXI is not emulation...at least not in the way it's typically refereed to as or the way you originally refereed to it as.

and you asking for examples, another person who lacks in reading comprehension.

No the pc version is not an emulated port...ffs.

regardless of the features they do or don't let you play with.
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By Jetackuu 2012-05-03 17:32:19
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Zecilus said: »
Basically what I'm trying to get at is you come across as trying to say that the Xbox 360 hardware can't run a 2001 game due because it's an inferior console rather than the game is an example of just really bad programming.

You can argue that the game was either a port (or not) or that it was built from the ground up (or not) until your face turns blue but there's no denying in regardless of how the game came to be, it was programmed very poorly. Just like it is for a PC. Which is what my point is.

I'm not a Xbox 360 or PS3 fan by any means, but it just bugs me when people say really HELP I AM TRAPPED IN 2006 PLEASE SEND A TIME MACHINE stuff like the Xbox 360 couldn't handle FFXI anymore than you telling me the sky is green. I'm compelled to correct you.

I'm saying the improper coding is only part of it, I rather enjoy the 360 but as far as it's hardware/reliability goes it is ***.

the 360 couldn't handle XI even if it was coded properly, it would still overheat and burn.

so you're correcting something that doesn't need corrected.
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By Remora.Morphius 2012-05-03 17:32:42
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'S nah emulatin hardware, 's emulatin software.
Wha? D:
 Bismarck.Hove
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By Bismarck.Hove 2012-05-03 17:35:12
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If the games were made from scratch on each system don't you think the PC version would look like 14 on our screens and like crap on consoles? lol
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By Remora.Morphius 2012-05-03 17:36:49
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Doesn't matter if it's emulated or not, epeen battle, etc, etc. It was a cheap *** port. Thinking about playing again in a couple months... would be awesome if a new expansion was released, even if it was "smaller" than past expansions, but more than what the addons had to bring. (More than all 6 had to bring put together <.>)

I wish they would add entire new areas and such things in regular updates :\
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By Bismarck.Zagen 2012-05-03 17:38:14
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Jetackuu said: »
I'm saying the improper coding is only part of it, I rather enjoy the 360 but as far as it's hardware/reliability goes it is ***.

the 360 couldn't handle XI even if it was coded properly, it would still overheat and burn.
Reliability aside the hardware specs on the 360 would indeed handle FFXI if it was properly coded for it.
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By Zecilus 2012-05-03 17:39:15
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It's not a failure of reading comprehension.

It's me giving you the benefit of the doubt that you know what a sprite is. When you cited Dynasty Warriors Gundam and Lego Star Wars as examples I kind of thought well wtf, a sprite is a two-dimensional pre-rendered figure. None of those games use sprites extensively. They use polygons, cell shaded polygons in Gundam.

There hasn't been an extensively sprite based game since Super Nintendo. No wait. Bangai-O for the Dreamcast. I take that back.

Furthermore, if you are actually trying to source those two games as being better on the PS3 than the Xbox 360, I can source countless cross platfrom games that run better on an Xbox 360. It goes both ways. Bayonetta anyone? Each console has their pros and cons.

In the end: You're seriously coming across as someone who legitimately wants to argue that Xbox 360 hardware can't run a PS2 based game. So to that I say, lol and we're done.
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By Zecilus 2012-05-03 17:42:50
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Are we still using the overheating meme? I didn't know it was 2007 still. I guess I could say that the PS2 game coded for a PS2 system wouldn't work anyway because the PS2 console would just say there's no disk inside or that the disk is dirty. (see DRE)
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By Siren.Calnus 2012-05-03 17:44:57
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I have to unfortunately agree that the 360 could run the PC version of this game without a sweat honestly. Overheating hasn't been an issue since first generation consoles. Purely a coding problem.
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By Bismarck.Zagen 2012-05-03 17:45:05
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Zecilus said: »
It's me giving you the benefit of the doubt that you know what a sprite is. When you cited Dynasty Warriors Gundam and Lego Star Wars as examples I kind of thought well wtf, a sprite is a two-dimensional pre-rendered figure. None of those games use sprites extensively. They use polygons, cell shaded polygons in Gundam.
Nitpicking/pointing out, Sprite is also commonly used to define the texture on a camera facing poly. I.E. Explosion effects, on screen pop up numbers, grass, etc. So could just be confusing the visual effects of the battles as sprites.
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By Zecilus 2012-05-03 17:48:46
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I'm an avid fan of the Dynasty Warriors series, including the Gundam and Samurai Warriors expansions. None of which I would use as examples of sprite extenstive games. But I guess that depends on what would would consider as extensive. I was thinking more along the lines of Bangai-O, Contra Hard Corps, Gunstar Heroes, Giga Wings 2, Ikaruga and any other 2-D game that that fills the screen up with incoming missles/bullets etc and I'm just sitting there like oooh myy gaaawd I don't know what I'm doing anymore, how am I still alive etc.

Lego Star Wars, haven't played tbh.
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By Siren.Kalilla 2012-05-03 18:03:59
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Caitsith.Zahrah said: »
Where is Kililla when we need her?
Kill lilla? D:

I've been very busy with RL stuffs :x plus SE is on Golden Week holiday so I have nothing to post but filler posts for vanafest that I don't care for posting <.>

Also I have really nothing to post on this topic :o I only assume they are going to release a teaser in vanafest, then make us wait until july-oct (of 2013) until we get it.

Plus it was said to be between a full on expansion and what abyssea was, about in the middle and probably a lil closer to abyssea honestly. Voidwatch, updates to Limbus, Nyzul, Salvage, Einherjar, ZNM... those are all filler content meant to keep us coming back and to waste time until the release date, w/e that is.

If it's not mentioned this vanafest I'm afraid it's not going to be here for a very long time, and honestly I'm sure they could mention it this vanafest and not tell us it will take 2 years so everyone pays the subscription for more months than they planned to just to be sure they are caught up on current content. I wouldn't be surprised if they made us wait the duration it took from the release of WoTG until Abyssea came out.. ~950 days it would be out in July of 2013.

TitleReleaseDuration
Final Fantasy XIThursday, May 16, 2002336 days*3640 days
Rise of the ZilartThursday, April 17, 2003523 days
Chains of PromathiaTuesday, September 21, 2004574 days
Treasures of Aht UrhganTuesday, April 18, 2006581 days
Wings of the GoddessTuesday, November 20, 2007489 days944 days*1626 days
A Crystalline ProphecyMonday, March 23, 2009105 days
A Moogle Kupo d'EtatMonday, July 6, 2009126 days
A Shantotto AscensionMonday, November 9, 2009224 days
Vision of AbysseaMonday, June 21, 201079 days
Scars of AbysseaWednesday, September 8, 201089 days
Heroes of AbysseaMonday, December 6, 2010*514 days
*As of Thursday, May 3, 2012

That is why I said my guess is July of next year, but they don't have to follow any pattern or rules for releasing content either.

This is of course all theory and nonsense, just my thoughts on the topic.
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By Jetackuu 2012-05-03 18:08:53
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Bismarck.Hove said: »
If the games were made from scratch on each system don't you think the PC version would look like 14 on our screens and like crap on consoles? lol

no, 2002 was a long time ago, even for PC games.

Bismarck.Zagen said: »
Jetackuu said: »
I'm saying the improper coding is only part of it, I rather enjoy the 360 but as far as it's hardware/reliability goes it is ***.

the 360 couldn't handle XI even if it was coded properly, it would still overheat and burn.
Reliability aside the hardware specs on the 360 would indeed handle FFXI if it was properly coded for it.

it would still melt...

Zecilus said: »
It's not a failure of reading comprehension.

It's me giving you the benefit of the doubt that you know what a sprite is. When you cited Dynasty Warriors Gundam and Lego Star Wars as examples I kind of thought well wtf, a sprite is a two-dimensional pre-rendered figure. None of those games use sprites extensively. They use polygons, cell shaded polygons in Gundam.

There hasn't been an extensively sprite based game since Super Nintendo. No wait. Bangai-O for the Dreamcast. I take that back.

Furthermore, if you are actually trying to source those two games as being better on the PS3 than the Xbox 360, I can source countless cross platfrom games that run better on an Xbox 360. It goes both ways. Bayonetta anyone? Each console has their pros and cons.

In the end: You're seriously coming across as someone who legitimately wants to argue that Xbox 360 hardware can't run a PS2 based game. So to that I say, lol and we're done.

you and I have different meanings of the word sprite.

and it is a matter of reading comprehension as it took you this long to realize the original statement I made...


Zecilus said: »
Are we still using the overheating meme? I didn't know it was 2007 still. I guess I could say that the PS2 game coded for a PS2 system wouldn't work anyway because the PS2 console would just say there's no disk inside or that the disk is dirty. (see DRE)

the ps2 doesn't need the disc to run, the 360 has that issue...

Siren.Calnus said: »
I have to unfortunately agree that the 360 could run the PC version of this game without a sweat honestly. Overheating hasn't been an issue since first generation consoles. Purely a coding problem.

simply not true at all...

Zecilus said: »
I'm an avid fan of the Dynasty Warriors series, including the Gundam and Samurai Warriors expansions. None of which I would use as examples of sprite extenstive games. But I guess that depends on what would would consider as extensive. I was thinking more along the lines of Bangai-O, Contra Hard Corps, Gunstar Heroes, Giga Wings 2, Ikaruga and any other 2-D game that that fills the screen up with incoming missles/bullets etc and I'm just sitting there like oooh myy gaaawd I don't know what I'm doing anymore, how am I still alive etc.

Lego Star Wars, haven't played tbh.

never played them on the ps3 so wouldn't know, just stating that the failbox can't handle games well, even ones that were made for it.
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By Siren.Calnus 2012-05-03 18:16:51
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Jetackuu said: »
Siren.Calnus said: »
I have to unfortunately agree that the 360 could run the PC version of this game without a sweat honestly. Overheating hasn't been an issue since first generation consoles. Purely a coding problem.

simply not true at all...

Considering the facts we will just have to agree to disagree. You can't install windows on an Xbox 360 (which means neither of us can prove otherwise) or i would be willing to do it and run FFXI on my 360-S to see if it overheated (which i still wager it wouldn't overheat).

In short theoretical theory is theoretical lol.
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By Latifah 2012-05-03 18:22:43
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Zecilus said: »
That's because FFXI on PC and Xbox 360 is an emulated port of a PS2 game.

Whereas FFXIV is coded in PC first and ported into consoles later, much like.. well every other console game in existance. Big difference.

It's not that the 360 can't handle the game properly, it's that the game wasn't coded properly for 360 hardware.

The game wasn't even really properly proted to the PC for that matter.

I run the game on a i7 980X processor and GTX 580 SLI. Go to Port Jeuno and put on full shadows around about 30-40 afk people. Lemme know how the frame rates go.

By your logic, no system can handle FFXI "properly"

Not to totally go off topic but that came across as an ignorant post.
Why people argue about this?, almost/everyone know this information already, specially with the obvious 30 frame cap, the xbox 360 version it just a emulated port from the ps2, so is the pc version. Thats why the pc version runs at the same speed even with the most powerful cpu/gpu
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By Fenrir.Eneas 2012-05-03 18:23:17
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Siren.Kalilla said: »
Caitsith.Zahrah said: »
Where is Kililla when we need her?
Kill lilla? D:

or lil killa?
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