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Blue Mage Dynamis Solo :: What spells to set?
Quetzalcoatl.Newty
Server: Quetzalcoatl
Game: FFXI
Posts: 78
By Quetzalcoatl.Newty 2012-04-06 23:01:57
Hey i'm sorry if someone has already asked this, i've looked around and couldn't find anything. What do you guys think is "optimal" for dynamis farming (solo). Since everyone's going to be /dnc i assume the sets are going to be extremely similar. Any suggestions?
Store TP (5 points)
Fantod
Sudden Lunge
TH (12 points)
Charged Whisker
Everyone's Grudge
Amorphic Spikes
Dual Wield III (20 points)
Animating Wail
Blazing bound
Quad. Continuum
Delta Thrust
Mortal Ray
Barbed Crescent
Trip ATT (12 points)
Acrid Stream
Demoralizing Roar
Empty Thrash
Heavy Strike
Accuracy Bonus (5 points) ** Not too sure about this one
Frenetic Rip
Vanity Dive
Magic Fruit (3 points)
Battery Charge (3 points)
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Server: Asura
Game: FFXI
Posts: 525
By Asura.Leonlionheart 2012-04-06 23:16:51
I think Attack Bonus would be better than Accuracy Bonus considering you're probably fighting DC mobs, plus Frenetic and Vanity Dive are probably too costly to be practical.
Auto Refresh? Actinic Burst and Winds of Promy. are both very useful, or charge spikes or w/e it's called for the stat bonuses if you don't want actinic or winds. Any refresh is invaluable in Dyna.
I'm not sold on DWIII, since /DNC gets DWII. I take Dream Flower because links are inevitable and it takes too much MP/TP to keep your HP up rather than just sleep them all.
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Carbuncle.Grandthief
Server: Carbuncle
Game: FFXI
Posts: 455
By Carbuncle.Grandthief 2012-04-06 23:17:22
I haven't done Dyna on BLU yet but I think you should be good with those spells.
Shouldn't need acc and I'd prolly set a sleep spell also, just in case.
In my opinion, you could also try to get a TH sash when you're bored enough, to save the set points for it and add stuff for auto-regen/refresh if you like.
From what I experienced on BST, the difference between TH 3 and TH 1 isn't noticable if you proc all mobs.
Edit: Also a derp. /dnc get's ACC-Bonus already, so, that's that.
Server: Fenrir
Game: FFXI
Posts: 11681
By Fenrir.Nightfyre 2012-04-06 23:20:43
I tend to shy away from setting TA in situations where I'm working with a utility setup and just set DA trait in the interest of conserving set points. Shouldn't set Acc Bonus regardless of hitrate given that /DNC offers the trait natively.
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Quetzalcoatl.Newty
Server: Quetzalcoatl
Game: FFXI
Posts: 78
By Quetzalcoatl.Newty 2012-04-06 23:24:05
Thanks for responses, ACC bonus was just thrown in there with little to no thought. Had extra points :P Yea auto refresh is very helpful, I'll try and ditch the DWIII and see what I can come up with, maybe throw in a sleep.
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Server: Valefor
Game: FFXI
Posts: 19647
By Valefor.Prothescar 2012-04-06 23:24:50
Just gonna copy the PM I sent to Kap.
Quote: For general play, I'd have to see what you want to know exactly really. There's a lot of stuff to go over and I'm sure you know at least some of it. Can at least give you my usual spell set for solo and my usual routine per mob:
Delta Thrust
Heavy Strike
Sudden Lunge
Amorphic Spikes
Animating Wail
Battery Charge
Magic Fruit
Dream Flower
Regeneration
Charged Whisker
Everyone's Grudge
Chaotic Eye
Zephyr Mantle
Acrid Stream
Fantod
Sound Blast
Winds of Promy.
Actinic Burst
Leaves you with all of the damage and utility spells that you need along with Double Attack, Store TP, Conserve MP, Auto Refresh, Treasure Hunter, and Magic Attack Bonus. The last 6 points are up to you really, I alternate between spells that I never use for them, however I've been thinking about making Quadrastrike a rather permanent fixture in my repertoire; my testing is indicating that it nearly doubles attack on top of about a 33% crit rate at 150TP... pretty nice for use with Efflux.
Generally I just pull the mob with my chakram and engage with Sudden Lunge, proc, and... I don't need to tell you this really, I will note, however, that I have my taru sash macro'd into steps and flourishes so that I do not have to worry about switching it around and all of that nonsense, and that Magic Attack Bonus is only there so that you very, very rarely have to waste MP on Magic Fruit and can instead use Sanguine Blade to top yourself off when the regen from Regeneration isn't good enough.
Quetzalcoatl.Newty
Server: Quetzalcoatl
Game: FFXI
Posts: 78
By Quetzalcoatl.Newty 2012-04-06 23:25:21
Although i feel if i'm paying attention sleep isn't worth it.
Server: Asura
Game: FFXI
Posts: 69
By Asura.Kenrusai 2012-04-06 23:26:20
I use BLU to solo dyna aswell, since solo and lolelvaanMP, throwing in MP drainkiss was nice, I also like a sleep spell. Other than that, pretty much the same
By Kieron 2012-04-06 23:29:28
You should get acc bonus on dnc sub. You could drop 2 triple attack spells for double attack, then switch in auto-refresh spells (Winds of Promy., Actinic Burst). Equip Dream Flower for links (I run in qufim alot, lots of sound-links.) Heavy Strike is a nice tool and deals a lot of damage if geared correctly, so is Delta Thrust. Both are great for mp management.
Recently today, me and a whm friend pulled 350 pieces of currency with blu/dnc and whm/dnc. I have ThII with trait and TH sash. Blu can do pretty well in there if done right. Good luck on your dynamis farming.
Quetzalcoatl.Newty
Server: Quetzalcoatl
Game: FFXI
Posts: 78
By Quetzalcoatl.Newty 2012-04-06 23:31:59
Thanks for the tips guys, yea Heavy Strike is by far the best. Low mp and deals a nice chunk.
Carbuncle.Grandthief
Server: Carbuncle
Game: FFXI
Posts: 455
By Carbuncle.Grandthief 2012-04-06 23:35:18
While we're at it: What's the opinion on DA Khadga for stuff like this (dropping /war and fighting EP stuff)?
I'd think you won't need the STR sword all too much.
Even though, delay is worse, so..
Reason why I'm asking is because I've both DA and STR sword and trying to justify ever having made DA one, kinda. -_-
Server: Valefor
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By Valefor.Prothescar 2012-04-06 23:35:52
There isn't a single multiattack sword that's worth making or wearing in any possible situation. That includes DA sword. EVA or STR sword only, you still need the STR sword for fighting Dynamis mobs as BLU's attack is horrendous.
Carbuncle.Grandthief
Server: Carbuncle
Game: FFXI
Posts: 455
By Carbuncle.Grandthief 2012-04-06 23:54:27
Yea, that's what I thought.
Now that I think about it, didn't dyna mobs have unusually high def for their lvls anyway?
It's a shame, really.. -_-
Quetzalcoatl.Neisan
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By Quetzalcoatl.Neisan 2012-04-06 23:59:54
EP demons/fomor do for certain, I'm not too sure on nightmare mobs but theirs doesn't seem to be very high for not crabs etc.
Server: Valefor
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By Valefor.Prothescar 2012-04-07 00:03:09
All dynamis monsters save maybe a few types of beastmen have DEF higher than you will be capping on BLU/DNC.
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Carbuncle.Grandthief
Server: Carbuncle
Game: FFXI
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By Carbuncle.Grandthief 2012-04-07 00:08:13
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Server: Asura
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By Asura.Leonlionheart 2012-04-07 00:11:29
Wait, why MAB as a trait, Prothescar? Are nukes even worth using? Their MP cost is generally ridiculous.
Nevermind, read further. Though I still don't think it's worth it
Carbuncle.Grandthief
Server: Carbuncle
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By Carbuncle.Grandthief 2012-04-07 00:13:47
Probably for nuking the TEs.
I think I've read that you can 1-shot them (a few lvl-caps back already).
Server: Valefor
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By Valefor.Prothescar 2012-04-07 00:15:14
It's one extra point that has no use otherwise. Sanguine Blade's utility more than pays for it.
Server: Asura
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Posts: 525
By Asura.Leonlionheart 2012-04-07 00:16:27
Carbuncle.Grandthief said: »Probably for nuking the TEs.
I think I've read that you can 1-shot them (a few lvl-caps back already).
You can 1 shot them with Efflux QC for a much lower MP cost.
And unless you're doing 1.2k? Sanguine Blades I'd think using TP on Waltz III would be better, depending on the situation.
Though, it's only 1 set point since you'll probably already have Dream Flower so I guess it's more like "idk what to even do with this"
Edit: beat
Carbuncle.Grandthief
Server: Carbuncle
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By Carbuncle.Grandthief 2012-04-07 00:18:43
The thought behind it was "nuking from a distance" with convergence (when TEs are camped by mobs and you don't wanna waste time waiting).
Server: Valefor
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By Valefor.Prothescar 2012-04-07 00:19:38
1.2k isn't hard to accomplish, especially in Dynamis where you always have dark weather.
QC is too expensive for TE too. Efflux or CA + Heavy Strike one shots them, and on the off chance that it doesn't Delta Thrust will finish them off.
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By Asura.Kenrusai 2012-04-07 00:26:54
gotta <3 when it's an annoyingly crowded TE and you want it dead fast and HS misses. ;/
Server: Ramuh
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Posts: 11972
By Ramuh.Laffter 2012-04-07 00:30:12
When I get the urge to play XI again, I'll try out BLU/DNC in Dyna for myself. Looks potentially more profitable than DNC/THF or DNC/00 for whites.
Leviathan.Prototyp
Server: Leviathan
Game: FFXI
Posts: 163
By Leviathan.Prototyp 2012-04-07 00:41:21
can magic hammer be any good? not really played with,maybe nice though if can gear it to do good so can get MP back on anything
Bismarck.Helel
Server: Bismarck
Game: FFXI
Posts: 1335
By Bismarck.Helel 2012-04-07 00:55:32
Since it's not mentioned, benthic typhoon is nice for dynamis. I usually alternate between delta thrust, heavy strike, and benthic.
Leviathan.Draylo
Server: Leviathan
Game: FFXI
By Leviathan.Draylo 2012-04-07 10:28:25
Leviathan.Prototyp said: »can magic hammer be any good? not really played with,maybe nice though if can gear it to do good so can get MP back on anything
Only mobs that have MP and aren't undead. I'd rather use MP drainkiss in Dynamis.
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Ragnarok.Masamonae
Server: Ragnarok
Game: FFXI
Posts: 40
By Ragnarok.Masamonae 2012-04-07 10:44:46
Elvaan MP is like an entire cask of wine compared to the half glass that Galka gets...
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Quetzalcoatl.Newty
Server: Quetzalcoatl
Game: FFXI
Posts: 78
By Quetzalcoatl.Newty 2012-04-07 15:46:10
Here is what I came up with, based off everyones suggestions:
Store TP (5 points)
Fantod
Sudden Lunge
TH (12 points)
Charged Whisker
Everyone's Grudge
Amorphic Spikes
Dual Wield III (20 points)
Animating Wail
Blazing bound
Quad. Continuum
Delta Thrust
Mortal Ray
Barbed Crescent
Magic Fruit (3 points)
Battery Charge (3 points)
Dream Flower (3 points)
DBL ATT(5 points)
Heavy Strike
Empty Thrash
Auto Refresh(9 points)
Actinic Burst
Winds of Promyvion
I left DWIII on simply because I couldn't think of anything else that would trump the 10% delay reduction between DWII and DWIII.
Server: Fenrir
Game: FFXI
Posts: 11681
By Fenrir.Nightfyre 2012-04-07 23:22:02
Leviathan.Prototyp said: »can magic hammer be any good? not really played with,maybe nice though if can gear it to do good so can get MP back on anything You'd be much better off using MP Drainkiss if you really need an aspir, especially with double dark weather.
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Hey i'm sorry if someone has already asked this, i've looked around and couldn't find anything. What do you guys think is "optimal" for dynamis farming (solo). Since everyone's going to be /dnc i assume the sets are going to be extremely similar. Any suggestions?
Store TP (5 points)
Fantod
Sudden Lunge
TH (12 points)
Charged Whisker
Everyone's Grudge
Amorphic Spikes
Dual Wield III (20 points)
Animating Wail
Blazing bound
Quad. Continuum
Delta Thrust
Mortal Ray
Barbed Crescent
Trip ATT (12 points)
Acrid Stream
Demoralizing Roar
Empty Thrash
Heavy Strike
Accuracy Bonus (5 points) ** Not too sure about this one
Frenetic Rip
Vanity Dive
Magic Fruit (3 points)
Battery Charge (3 points)
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