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Archangel Weapons: 10th Anniversary Special Items!
Server: Valefor
Game: FFXI
Posts: 19,647
By Valefor.Prothescar 2012-04-02 16:24:03
I love random deals of planning
Carbuncle.Enuyasha
Server: Carbuncle
Game: FFXI
Posts: 262
By Carbuncle.Enuyasha 2012-04-02 16:24:36
I was expecting something big, I mean content, brand new content, new jobs, new zones etc for 10th anniversary. Not this cosmetic stuff. There are lots of disappointment lately. they hinted at a "new expansion" in that interview that Kalilla posted somewhere...id personally like to see Morpher come out before the servers explode Q_Q
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Server: Siren
Game: FFXI
Posts: 14,552
By Siren.Kalilla 2012-04-02 16:27:12
Carbuncle.Enuyasha said: »I was expecting something big, I mean content, brand new content, new jobs, new zones etc for 10th anniversary. Not this cosmetic stuff. There are lots of disappointment lately. they hinted at a "new expansion" in that interview that Kalilla posted somewhere...id personally like to see Morpher come out before the servers explode Q_Q Building the Future of Vana'diel
By Quiznor 2012-04-02 16:34:30
Inb4rank1mogbonanzaprize
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Server: Siren
Game: FFXI
Posts: 14,552
By Siren.Kalilla 2012-04-02 16:39:45
lol, they said you could dual wield two so... I'm thinking its going to be hard to get from a battle but you can get lucky and pick from the rank 5 pool.
I haven't won rank 5 or above in 3 years... and never got above rank 5 >.>;
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Server: Siren
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By Siren.Kalilla 2012-04-02 18:17:34
They probably are going to have the rank 1 prize be fully upgraded relic/mythic/empy weapons with afterglow at vanafest >.>; for the mog bonanza thing
Bahamut.Dannyl
Server: Bahamut
Game: FFXI
Posts: 1,551
By Bahamut.Dannyl 2012-04-02 18:22:41
or a Coupon to exchange for any VW item =0
[+]
Asura.Werdxi
Server: Asura
Game: FFXI
Posts: 248
By Asura.Werdxi 2012-04-02 18:37:08
if i understand this right, it means these'll be like the pitchfork aka mnk/war will now gain access to shadow of death as an additional red proc. i wont complain about that
Leviathan.Haberym
Server: Leviathan
Game: FFXI
Posts: 50
By Leviathan.Haberym 2012-04-02 18:53:11
Nocturnus gear has always been worth guaranteeing yourself a 4th place marble. Unless you have the set of course.
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Server: Siren
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Posts: 14,552
By Siren.Kalilla 2012-04-05 18:28:49
04-05-2012 04:17 PM | Camate | Community Rep |  |
| Hey everyone! I am glad to see there is a bunch of excitement for the weapons as well as all your feedback. I have some responses to your questions and comments.
Add actual stats to the weapons!
These weapons are meant to be special items and also ones that are outside the rules. If we were to put actual stats on these weapons, then we would have to follow equipment rules and set the proper jobs that can equip them. This would result in a split of opinions with some of you saying “Who cares, just do it!” and others saying “If I can’t equip it then I don’t want it.”
With that said, we will be keeping these specialty weapons in line with our original objective of cosmetic equipment. (We are actually discussing about making it possible to changing into the Archangels with an enchantment.)
Make a higher level Divine Might
As a future plan, we are exploring the possibilities of an impressive level 99 version battlefield mission or quest. A high level Divine Might is included in this, but the rewards for the battlefield is a sticking point.
While it might be possible to create actual weapons to go along with the high level Divine Might, if we only have this as a reward for an 18 person battle, mages and support jobs might not be as inclined to participate.
Can’t you make the shield and armor too?
The shield is design special to the Elvaan Archangel.
We realize there is a high demand for this, however, adding the shield with the same design and shape for players to use would result in weird graphical glitches. If we changed the shape, then it wouldn’t be the Elvaan Archangel’s shield anymore, so we decided to cut this.
In regards to the armor, there are two reasons why we decided not to do it currently.
The first being that we would need to retexture them the same as we had to do for the weapons, which take quite a bit of time and it would be race specific.
The next reason being that the armor was created to match the Archangel’s white skin and if a player were to equip it there would be quite a lot of strangeness. | |
By Mooshywooshy 2012-04-10 07:14:09
Quote: The first being that we would need to retexture them the same as we had to do for the weapons, which take quite a bit of time and it would be race specific.
The next reason being that the armor was created to match the Archangel’s white skin and if a player were to equip it there would be quite a lot of strangeness.
I can do that in an hour, maybe 2.
Its literally copy paste of texture to pre-existing models aside from taru, which is just repositioning pieces of texture.
It was indeed created to match white skin, thus they used a darker black than they ever used for other equipment. A solution would be to lighten it? lul
I mean from their stance the weapons would be created for their white skin as well as it is using the same darker than dark black..
[+]
04-02-2012 01:08 PM | Camate | Community Rep |  |
| 10th Anniversary Special Items!
For the 10th anniversary of FINAL FANTASY XI we are preparing some pretty cool items that I think you would all be interested in 
How would you all like to wield the same weapons as the Archangels?
These weapons are being prepared specially as cosmetic items. The one-hand sword is not a set, but there will be no “Rare” tag so it will be possible to get two and dual wield 
We are planning to use 1 or 2 of these for our 10th Anniversary Mog Bonanza. Hope you are all looking forward to trying them out.
P.S.: Divine Might was probably one of my favorite battles (music-wise too). | |
04-05-2012 04:17 PM | Camate | Community Rep |  |
| Hey everyone! I am glad to see there is a bunch of excitement for the weapons as well as all your feedback. I have some responses to your questions and comments.
Add actual stats to the weapons!
These weapons are meant to be special items and also ones that are outside the rules. If we were to put actual stats on these weapons, then we would have to follow equipment rules and set the proper jobs that can equip them. This would result in a split of opinions with some of you saying “Who cares, just do it!” and others saying “If I can’t equip it then I don’t want it.”
With that said, we will be keeping these specialty weapons in line with our original objective of cosmetic equipment. (We are actually discussing about making it possible to changing into the Archangels with an enchantment.)
Make a higher level Divine Might
As a future plan, we are exploring the possibilities of an impressive level 99 version battlefield mission or quest. A high level Divine Might is included in this, but the rewards for the battlefield is a sticking point.
While it might be possible to create actual weapons to go along with the high level Divine Might, if we only have this as a reward for an 18 person battle, mages and support jobs might not be as inclined to participate.
Can’t you make the shield and armor too?
The shield is design special to the Elvaan Archangel.
We realize there is a high demand for this, however, adding the shield with the same design and shape for players to use would result in weird graphical glitches. If we changed the shape, then it wouldn’t be the Elvaan Archangel’s shield anymore, so we decided to cut this.
In regards to the armor, there are two reasons why we decided not to do it currently.
The first being that we would need to retexture them the same as we had to do for the weapons, which take quite a bit of time and it would be race specific.
The next reason being that the armor was created to match the Archangel’s white skin and if a player were to equip it there would be quite a lot of strangeness. | |
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