[Dev] Voidwatch Final Chapter Delay

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[Dev] Voidwatch Final Chapter Delay
 Fenrir.Leoheart
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By Fenrir.Leoheart 2012-03-26 15:06:26
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Siren.Kalilla said: »
03-26-2012 01:59 PM
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Camate
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Greetings! I have a message from Director Mizuki Ito to share with you regarding the final chapter of Voidwatch

Mizuki Ito said:
Hello. Director Mizuki Ito here.

I apologize for this announcement being right before the version update is implemented.

We have continued to make adjustments up until this morning, but we have decided to push back the implementation of the final chapter of Voidwatch. (The Promathia route as well as the Aht Urhgan route will be implemented as scheduled.)

The main reason for the decision to push this back was to revamp the balance of the final chapter.

Specifically, the separation of weaknesses and rewards and the other points below are being worked on and it is taking time to test and adjust these items.
Addition to weakness effect that cumulatively reduces the enemy’s physical and magical attacks
We are making adjustments so that the level of these effects are such that you do not need to rely on temporary items.
Weakness option revamp
After eliminating abilities and spells learned via merit points as well as further filtering for pet related abilities, we are making adjustments so that every job can perform equally.

The above items are going to be fuel for discussion for adjustments to the existing Voidwatch content, so we would like to pay extra careful attention when making adjustments.

Since this is the final chapter, we feel that the battles should have a feeling of accomplishment and fun as well as really good rewards. Also, not only for the final chapter, but we would like to make the entire Voidwatch content even more enjoyable.

Due to this, please give us a couple more weeks. Once we finish the balance adjustments, we will have a version update for the final chapter of Voidwatch. (We will be sure to announce the date once it is finalized.)

I apologize to everyone who was waiting and looking forward to this. We appreciate your understanding.
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I didn't read this but... these devs are a bunch of *** wankers lol
 Odin.Sheelay
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By Odin.Sheelay 2012-03-26 15:09:41
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03-26-2012 01:59 PM
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Camate
Community Rep

Greetings! I have a message from Director Mizuki Ito to share with you regarding new, unprecedented features in the use of certain words from the English vocabulary.

Mizuki Ito said:
The word Balance™ has hereby rightfully become property of Square Enix, covered by patent and limited, in usage, to SE and its' employees alone.

Unauthorized use of said word will now be prosecutable by law and subject to punishment ranging from temp. ban to Real Life Perma Ban and data deletion.

/Beware, and

Kupos to you ^.^
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 Leviathan.Tohihroyu
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By Leviathan.Tohihroyu 2012-03-26 18:24:39
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So, we didn't get those Ark Angel Weapons, they where probably awesome & dealt loads of damage as well as let you use the respective weaponskill (GKT = Dragonfall, Scythe= Amon Drive(sp?) and so on) when its equipped.

They are probably gimping them & if they are "nice" enough to allow access to those AA ws's they will be gimp & only useable after a million uses or trading in 99 billion Balance cards, jewels & stones.

And only drop from that crystal dragon with a drop rate of 0.01% like everything else.
 Siren.Kalilla
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By Siren.Kalilla 2012-03-26 19:09:08
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Leviathan.Tohihroyu said: »
So, we didn't get those Ark Angel Weapons, they where probably awesome & dealt loads of damage as well as let you use the respective weaponskill (GKT = Dragonfall, Scythe= Amon Drive(sp?) and so on) when its equipped.

They are probably gimping them & if they are "nice" enough to allow access to those AA ws's they will be gimp & only useable after a million uses or trading in 99 billion Balance cards, jewels & stones.

And only drop from that crystal dragon with a drop rate of 0.01% like everything else.
Isn't 0.01% a little high of a drop rate? You might want to balance that out there Tohi :(
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