Fimb is only 1 hit at about 7.5 fTP with 2250 TP though, and can miss 5% of the time. Disaster is about ~7 and same issue with missing the first hit. The modifiers shouldn't change the overall damage that much?
So couple things and i aint great at math so could be off too;
-its 7.5 ftp before accounting for wsd which roughly pushes it to 12 ftp with 60% wsd on a 95% hit
-The more hits in a WS the more likely it is to have a miss in it, at 5 hits you have a 77% chance to land all hits at 95% acc at 8 hits its 66%. So if we say 1.5 per hit on reso or 12 at 8 hits, then its more likely to be around 9 just due to misses, while your single hitter is just relying on 1 95% hit chance for 99% of its dmg.
Multi-hits used to and still sometimes give bigger spikes due to additional hits, but they also spike low for missing more, bringing their avg down to below a general frontloaded ftp WS, especially now with all the dumping of WSD
What about Ruinator? +10% attack, 85% STR mod, 4 hits, apparently fTP replicating but the fTP remains unknown?
https://www.bg-wiki.com/ffxi/Ruinator
If I glance at the specs then it's unclear why Shijin Spiral is ***and Raging Fists is amazing too though.
what do you mean the ftp is unknown, its 1.08 aint it? If i were to use ruinator or any multi-hit on war id just stick to deci, 99% acc on MH with about triple the ftp
It's unclear as to why a 1.5 ftp ws is losing to a 2.1 ~ 3.75 ws?(because you're using at 2k at the min.) the WSC is lower but the ftp matters more typically. Prefer howling over both even if miss rates at 99% are much lower just cause i like that atk boost(95% hit chance at 5 hits for 99% hit rate)